• Grand Theft Auto Series Megathread V12 - GTA Online: We Have a Hacking Problem
    3,128 replies, posted
[QUOTE=Doctor Zedacon;52526266]The only ones left I think are the Insurgent Custom and Nightshark I think.[/QUOTE] Last vehicles are the Insurgent Custom, Nightshark, XA-21, and Ardent. As far as I know, the only vehicle that is impossible to get tomorrow is the Ardent unless they release both Warstock vehicles at once.
So assuming you had a crack at developing the game, how would you have changed the global signal mechanic? Me personally, it would be the same "go here do that" system but with a few major-minor changes. In order for this to actually work, cargo will take significantly longer to actually sell, with higher rewards. In order to actually do anything to another person's cargo, you need to start a mission for 1/4th of the value of the shipment. Securoserv provides you some equipment like a hauler and a missile launcher with a special warhead to not destroy the cargo. You load said cargo onto the hauler, and attempt to do the selling mission. Of course this could be done right back to you. Successfully sell, and you get the full profit. Although you need an equal or lesser amount of people to go after said cargo, and you can only use the Securoserv equipment, otherwise you'll destroy the cargo in question. Now, here's where it gets really fun. If you somehow can't read, and destroy the cargo, here's what happens. You pay the full amount of the value. Half of which goes to the seller(s) and the other to Securoserv, who has up to this point been a shadow illuminati who we know literally nothing about. If you somehow can't afford the cargo shipment cost, we're going San Andreas on your ass and putting you in debt. Go into debt, and you'll have some mercenaries and bounties thanks to the cargo buyer and Securoserv until you pay it all back. This would level the playing field out, and actually penalize assholes who can't read it saying "[highlight]STEAL[/highlight] the Vehicle Cargo to earn Cash and RP."
I was playing in a session earlier today and I picked up like, $2000 of hacked money that someone dropped on me. Is rockstar gonna kill me in my sleep and take my money away for this amount or am I good?
I kinda wish someone made a new IP which revolved around CEO/MC stuff and had balanced, meaningful PVP. Some sort of game where you build an organization and do missions around the world, then eventually go up the criminal ladder and begin hiring criminals to do missions for you so you grind less as you invest. You can sell your cargo within your territory, where you only deal with NPCs and police or ship it overseas for even more cash, where you'll be placed in a freighter which might be invaded by rival organizations (other players). Like modern-day piracy. Or inside a helicopter/combat plane and having to defend a cargo plane, or following a train across state inside an armored car or APC. And where you can't carry all guns at once, you have to actually build your character to be something using ítems and leveling up by gaining Rep.
Why is it that 90% of the time you're able to tell who's going to start blowing up cargo solely on their appearance ingame? I've literally never met anyone wearing a Heavy Utility Vest who was outside of a heist who didn't start killing people.
Insurgent Custom is apparently available right now on GTAO. Unless they fixed it, don't expect anything special from the heavy armor plating that covers the windows. It doesn't actually protect the windows and prevents you from using a gun inside.
[QUOTE=Gatekeeper828;52528142]Insurgent Custom is apparently available right now on GTAO. Unless they fixed it, don't expect anything special from the heavy armor plating that covers the windows. It doesn't actually protect the windows and prevents you from using a gun inside.[/QUOTE] In addition to the Insurgent Pickup Custom, there are a few new 2xRP/$ events. Supposedly, Deadline is 2x everything. MOC work (Mole Hunt, etc) is also 2x everything, that I can confirm. Power Mad, the PvP Adversary gamemode with K/D padding gimmicks is still 2x everything. Ocelot Lynx is on sale (1,301,250 from 1,735,00) Grotti X-80 Proto is on sale (2,025,000 from 2,700,000) Bunker added features (shooting range, gun locker etc) all appear to be 25% off. Free T-Shirt of some type available as well upon login.
[QUOTE=Gatekeeper828;52528142]Unless they fixed it, don't expect anything special from the heavy armor plating that covers the windows. It doesn't actually protect the windows and prevents you from using a gun inside.[/QUOTE] I see people say this about window armor all the time and my testing has found this wrong. The physical covering is legitimately physical and as such stops bullets. Its not Kuruma "There is virtually no to hit someone inside" armor, but it does actually function. In fact I just tested it and it stopped bullets.
[QUOTE=Doctor Zedacon;52528301]I see people say this about window armor all the time and my testing has found this wrong. The physical covering is legitimately physical and as such stops bullets. Its not Kuruma "There is virtually no to hit someone inside" armor, but it does actually function. In fact I just tested it and it stopped bullets.[/QUOTE] I tested it about a week ago with a trainer in SP. The windows functioned like the armored sedans from Executives and Other Criminals and still broke when I shot the metal parts. Maybe there is some special shit in MP that prevents this from happening, but I haven't actually tested yet since I don't have the Insurgent.
[QUOTE=Gatekeeper828;52528328]I tested it about a week ago with a trainer in SP. The windows functioned like the armored sedans from Executives and Other Criminals and still broke when I shot the metal parts. Maybe there is some special shit in MP that prevents this from happening, but I haven't actually tested yet since I don't have the Insurgent.[/QUOTE] I just tested it about a minute before posting and the metal stopped bullets. [editline]1st August 2017[/editline] I think its a hit detection issue and certain angles don't register right. Sometimes it stops them and other times it won't. Yeah, definitely an issue with the hit detection itself. The detection for Heavy is kinda awful so depending on the circumstances shots to the armor may stop everything, or nothing. Medium seems more consistent though it has issues as well. And I'd say the bigger reason to not use it is the pitiful coverage it offers compared to medium really. Medium has the bars dispersed over the entire windows, whereas heavy has it at the edges with massive gaps in the middle.
The vehicle armor plating really needs a buff on cars like the Technical Custom and the Weaponized Tampa, it's just ridiculous having all that armour strapped onto the car and all it does is just change the look, offering nearly no protection as bullets still whiz past the armor bits like nothing. Heck, the Technical's wedge dosen't even work, making that research not worth the wait.
If anyone here has submitted a ticket to Rockstar Support about the missing 200K, what did you file it under? I want to write them a ticket, but missing items/property has nothing mentioning a promotional bonus.
I kind of wish Rockstar would release more decals and "wraps" for already existing vehicles at Benny's.
Rockstar are apparently getting sued over a character from Vice City. [URL="https://www.greenmangaming.com/newsroom/2017/08/02/rockstar-sued-grand-theft-auto-vice-city-character/amp/"]Brief article on it[/URL]
[QUOTE=BrosefStachin;52532883]Rockstar are apparently getting sued over a character from Vice City. [URL="https://www.greenmangaming.com/newsroom/2017/08/02/rockstar-sued-grand-theft-auto-vice-city-character/amp/"]Brief article on it[/URL][/QUOTE] They're a bit late to that.
obvious $$$
The fucking character is literally played by Miss Cleo, wtf
So, what's the deal with GTA:O Modding? What's it like?
[QUOTE=DiscoInferno;52545726]So, what's the deal with GTA:O Modding? What's it like?[/QUOTE] I'm pretty sure the most that can be done in actual GTAO when it comes to modding is just using trainers which is a bit risky since you can get banned. I believe modified RPFs and other shit is immediately detected and will either ban you/kick you back to SP.
[QUOTE=Gatekeeper828;52546820]I'm pretty sure the most that can be done in actual GTAO when it comes to modding is just using trainers which is a bit risky since you can get banned. I believe modified RPFs and other shit is immediately detected and will either ban you/kick you back to SP.[/QUOTE] Oh so the modding scene is just single-player?
[QUOTE=DiscoInferno;52547129]Oh so the modding scene is just single-player?[/QUOTE] For the most part, yeah. You might encounter some modded stuff on FiveM though, the unofficial MP that Rockstar/Take-Two hate, but I don't really know much about what types of servers are running or what can even be done with FiveM.
[QUOTE=Gatekeeper828;52547136]For the most part, yeah. You might encounter some modded stuff on FiveM though, the unofficial MP that Rockstar/Take-Two hate, but I don't really know much about what types of servers are running or what can even be done with FiveM.[/QUOTE] I think FiveM was what I was interested in, wanting to screw over The Man and his dairy farm milking money from the huddled masses.
For those who still have interest in GTAO, another event starts tomorrow and we'll most likely be getting the XA-21 or the Nightshark. There might be some more research shit to do in the bunker if we get the Nightshark, but I'm not 100% sure on that.
I thought the night shark was just a Los Santos Customs vehicle. But I guess people can't test and know for sure until it's out. I'm curious if it has any actual benefit over the Insurgent.
[QUOTE=Pax;52547544]I thought the night shark was just a Los Santos Customs vehicle. But I guess people can't test and know for sure until it's out. I'm curious if it has any actual benefit over the Insurgent.[/QUOTE] It will likely be similar to how current bunker vehicles function, you can own and store it in any garage, but have to modify it in the MOC. From what I've seen in videos and played in the AA trailer mission, the Nightshark will be quicker to accelerate, perhaps have higher top speed and probably less resistance to explosives and have less pushing power than the Insurgent, to act as a sort of middle-ground between heavily armoured but slower vehicles and fast but unarmoured ones.
It also has front mounted machine guns.
Static mounts are so terrible. Wish they packed a lot more punch, or had some sort of shotgun spread or something, because you'd probably be better off being restricted to semi-automatic pistols for driveby weapons than being forced to only use forward-facing static machine guns on the vehicles that have them.
They should've just made the guns function like the JB-700's in story mode. Those had a good kick to them and were satisfying to use.
[QUOTE=DiscoInferno;52547139]I think FiveM was what I was interested in, wanting to screw over The Man and his dairy farm milking money from the huddled masses.[/QUOTE] It's pretty fun, about the only reason I still run GTA5. A lot more stuff is possible now than there was last year. It's honestly really similar to GMod, except a little less annoying. Watch some FiveM twitch streams to get an idea of what to expect and which servers to check out. [url]https://www.twitch.tv/classypax/clips[/url]
The nightshark let's you use the mounted machine guns AND your own weapons during the mission, hoping it's the same for freemode
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