• Grand Theft Auto Series Megathread V12 - GTA Online: We Have a Hacking Problem
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[QUOTE=Exploders;52714456]I've slammed a car headfirst at top speed into other cars and or walls and I get off with a measly $500-$1000 penalty, but god forbid I accidentally scratch a wall with the side mirrors at the slowest speed possible.[/QUOTE] [QUOTE=MightyLOLZOR;52714215]I really hate how sometimes I can drive through a chain link fence gate doing little to no damage, but other times, the mirror gets caught on the edge and the car slams into a wall doing $15,000 worth of damage.[/QUOTE] Protip: Tell the ETR1 to fuck off and let it collect dust in your warehouse. A high speed collision with an X80 will take off about 1K on your commission. A mid speed bumper-to-bumper will cost upwards of 3K with any of the front-engined cars.
Never try to drive over flames on an I/E run, it is probably the quickest way to incur damage costs that I've personally experienced, besides maybe sustained minigun fire. Once lobbed a molotov on foot at pursuing NPCs and it clipped under a prop next to my car and did damn near 50k damage before I got to it.
[QUOTE=Zeos;52714508]Oh my god even with a bunker and hangar the game still fucking spams you with texts and phone calls -every- time you join a session[/QUOTE] What phone calls and texts are you getting? I only get the generic phone calls these days to remind you that Simeon exists and the texts to inform you about cargo being moved by other players.
Is there a logical, story based reason we can't pick how we deliver shipments from businesses? If the person can only handle getting his meth in a post-op van or the ungrateful shithead buying illegal guns needs them delivered in a monster truck, then they can eat a dick. I'll sell to someone not picky about how they get their illegal murder hardware. If Merryweather has wind of me selling guns then fucking put them back in the bunker until the heat dies down, and maybe park the APC outside with a big "STAY OFF THE GRASS" sign on the lawn. That thing shouldn't be physically possible to brute force open.
[QUOTE=JerryAnderson;52715713]Is there a logical, story based reason we can't pick how we deliver shipments from businesses?[/QUOTE] Nope, it's just there to make grinding harder and more annoying for people who don't want to use certain vehicles. As much as I'd love to choose the type of selling mission so I can stop using shitty planes and UPS vans, I don't think Rockstar would ever allow it since it would make the lives of solo players much easier.
that post-op delivery mission was so fucking retarded. "we're attempting some discrepancy" yet you still get a giant "PLEASE KILL ME" target drawn on your head
Why don't they just sell a "Field Retrofitted" variant of most of the delivery vehicles that let us lock the deliveries to our own, custom variants? Keep them all the same price (around 2/3 mill each for the pleasure of having a more convenient delivery) and gimp them in some way (MOC won't get gun turrets when it replaces the phantom wedge entirely+the armored trailer) and there you go. People can have some more resilience and not scream "IT'S A CONSPIRACY THEIR EMPLOYEES ARE AFTER ME" when a Hydra plows through the POSt-Op vans, and Shark Card sales temporarily boom as people flock to postpone their shipment being destroyed. Both are happy, problem solved.
I've never really set up any biker businesses despite the profits you can make from the higher end ones, purely because of the delivery missions I've read about, and maybe the fact you need to have a strict regimen to make reliable cash like clockwork. I can only play sporadically, sometimes not having time to log in for weeks, so it really doesn't suit me. I've done a decent amount of grinding during double money I/E and bunker sales weeks to set myself up for the next few updates. And to be fair about the newest set of grind missions in the Hangar, on sourcing, they allow you to blow up the carrier vehicle to make your own way back in whatever vehicle you want. And my experience with selling, I've only had the cargo chopper delivery, and sure it's slow and unarmed, but it gives you plenty of time to deliver. I'm not sure about the other delivery missions, they always seem to throw in a really bullshit one that is essentially impossible unless you have a full CEO crew. The bunker stock selling is especially awful for a solo player, 15 minutes to deliver two vehicles alone is barely enough even in a solo session. As a solo player, make sure you never go over $175,000 held stock as this will give you more than one vehicle, but under or dead on this value you'll only ever get one. And if you already have full stock, and are a solo player, hope you get the Phantom Wedge sale mission, it is by far the easiest. You can start a sale, and if it isn't the wedge sale, pause and find new session, you won't lose all stock, only one unit (which is 7k) off your total held every time you back out of a sale. I'd call it small compensation for not having to do the four vehicle sales. I'm not going to excuse the blatant unfairness of most sell missions, but there are ways to brute force a sell in to your favour.
The Howard is now apparently available on Elitas for $1,296,750 or $975,000. Bombushka Run and Bunker adversary modes are double cash and RP. Swift variants, Savage, RE-7B, Lectro, and Nightblade are on sale.
Got myself a Howard. It's all right.
The Bombushka feels like it was invented to piss off pubbies
I was really looking forward to the bombushka, but after hearing all the negativity towards it, I don't think I'm going to get it.
[QUOTE=MightyLOLZOR;52719310]I was really looking forward to the bombushka, but after hearing all the negativity towards it, I don't think I'm going to get it.[/QUOTE] It's a complete waste of money. I was expecting a plane that could be like an airborne MOC. Something that could take a little bit of a beating. It'd also be very balanced because the thing is fuckhuge and turns like a bus. Anybody could just lay into it with explosive sniper rounds or a combined attack with homing missiles to overpower the flares. Instead it gets taken down in 3 explosive sniper shots.
[QUOTE=Exploders;52714456]I've slammed a car headfirst at top speed into other cars and or walls and I get off with a measly $500-$1000 penalty, but god forbid I accidentally scratch a wall with the side mirrors at the slowest speed possible.[/QUOTE] remind me of the jester car in san andreas where if you crash full speed into something usually nothing happened to the car, but if you just touch the road the wrong way you can watch how the front and rear bumper are completely destroyed and the huge rear window is smashed
I finally managed to use the Oppressor in a PvP situation which I'm normally not big on, and holy shit. This thing is fucking insane. The raw firepower isn't that useful because it can't lock onto land vehicles, but where it really shines is blowing past someone, getting into a sniping position and then pulling out instantly. Had a group of two gun me down twice with an Insurgent Pickup, killed the gunner four times, the driver three times after bouncing from rooftop to rooftop before they left. The fact that I can just hop from building, to skyscraper and then another skyscraper like Spiderman is just maddening.
[QUOTE=JerryAnderson;52720148]I finally managed to use the Oppressor in a PvP situation which I'm normally not big on, and holy shit. This thing is fucking insane. The raw firepower isn't that useful because it can't lock onto land vehicles, but where it really shines is blowing past someone, getting into a sniping position and then pulling out instantly. Had a group of two gun me down twice with an Insurgent Pickup, killed the gunner four times, the driver three times after bouncing from rooftop to rooftop before they left. The fact that I can just hop from building, to skyscraper and then another skyscraper like Spiderman is just maddening.[/QUOTE] Wait, what? The Oppressor can totally lock on to vehicles.
[QUOTE=haloguy234;52720320]Wait, what? The Oppressor can totally lock on to vehicles.[/QUOTE] Maybe the people he was fighting were in a gunrunning vehicle? I know I/E, Gunrunning, doesn't allow vehicles with lock on to lock on them.
[QUOTE=haloguy234;52720320]Wait, what? The Oppressor can totally lock on to vehicles.[/QUOTE] Might have been the distance, but I couldn't get a lock on the Pickup at all. Nor could I lock onto a biker that killed me twice prior.
[QUOTE=JerryAnderson;52720480]Might have been the distance, but I couldn't get a lock on the Pickup at all. Nor could I lock onto a biker that killed me twice prior.[/QUOTE] Do you have the homing missile upgrade applied to the Oppressor? The standard guns it comes with don't lock on. If you do have the missiles, that's odd, it usually has a pretty long range. I can confirm I have been able to lock on to most of the people who have come after me, in helicopters, cars, planes and bikes (haven't fought a boat yet). I don't think the aim type of the session would have anything to do with it?
[QUOTE=Scattergun;52720674]Do you have the homing missile upgrade applied to the Oppressor? The standard guns it comes with don't lock on. If you do have the missiles, that's odd, it usually has a pretty long range. I can confirm I have been able to lock on to most of the people who have come after me, in helicopters, cars, planes and bikes (haven't fought a boat yet). I don't think the aim type of the session would have anything to do with it?[/QUOTE] I'm late, but yeah, I had the missiles on it. I don't think the aim preference would affect it either. It was most likely my own stupidity and setting it to non-homing because it kept locking onto the cops we'd inevitably attract. E: I found out the problem. I had targetting priority set to enemies, and since getting hit once will either do nothing or result in death, I haven't been able to get it to trigger and say "Oh shit, you're being attacked" to lock on.
I bought a banshee and later upgraded it to the 900R: did I make a good investment or should I sell it
[QUOTE=The Gaben;52723809]I bought a banshee and later upgraded it to the 900R: did I make a good investment or should I sell it[/QUOTE] Performance wise, there's better. But depending on your preferred A E S T H E T I C S it was a good investment.
[QUOTE=The Gaben;52723809]I bought a banshee and later upgraded it to the 900R: did I make a good investment or should I sell it[/QUOTE] Someone brought this up on the [URL="https://facepunch.com/showthread.php?t=1568343&p=52710646&viewfull=1#post52710646"]previous page[/URL]. To summarise, good top speed, average acceleration, poor handling. Not great for racing if other people know what they are doing and the track is mostly corners, it's a real challenge to be good with the 900R on a technical track.
[QUOTE=Scattergun;52724029]Someone brought this up on the [URL="https://facepunch.com/showthread.php?t=1568343&p=52710646&viewfull=1#post52710646"]previous page[/URL]. To summarise, good top speed, average acceleration, poor handling. Not great for racing if other people know what they are doing and the track is mostly corners, it's a real challenge to be good with the 900R on a technical track.[/QUOTE] I do pretty good with my 900r. you just gotta actually play it like a racing game rather than full throttle all the time
[QUOTE=butre;52724946]I do pretty good with my 900r. you just gotta actually play it like a racing game rather than full throttle all the time[/QUOTE] By all means you can do well, but if you're up against the likes of the Vagner and RE-7B on a track with tight corners, even if you're passing them on the straights, they handle corners so well that you'll be defending your position constantly. As for using the 900R in Rockstar pub races and stunt races, the level of skill is very skewed, so it's hard to judge if you're doing well or everyone else is just playing a destruction derby. I'd consider myself to be average at best skill-wise, and find that it's fairly easy to finish top 3 in most pub races.
see I find it hard to finish high in pub races because I usually end up being the one that gets pit maneuvered a mile off course between the two furthest apart checkpoints. I have no trouble placing high with the 900r otherwise
[QUOTE=butre;52725561]see I find it hard to finish high in pub races because I usually end up being the one that gets pit maneuvered a mile off course between the two furthest apart checkpoints. I have no trouble placing high with the 900r otherwise[/QUOTE] I love the mentality of most pub drivers when you're passing them, giving them a wide berth, but they can't handle you being one position up on them, so it turns into, 'If I can't have the position, then neither of us will' and crash both of you out of a podium place.
Ramming and the way this game handles lag are some of the reasons why I prefer playing non-contact in public races. It's also a nice way to make money if you're okay at driving and stunt tracks are on double cash.
Wow the benefits from owning a bunker and MOC are ludicrous, cheap access to the strongest single damaging weapon as well as best automatic weapon in the game. Alternatively the hangar is obscene as I can just summon a jet to my position closer and quicker than through Pegasus
To be honest if a lot of this had been in at or near launch and balanced from that point and had fitting ways to viably obtain, they'd not be such big problem.
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