Grand Theft Auto Series Megathread V12 - GTA Online: We Have a Hacking Problem
3,128 replies, posted
If anything the single player had no idea what it was or where it wanted to go
I wish the story would just be about Franklin, IMO i enjoyed his missions and character much more than the rest, and i am extremely sad that we haven't seen anything new of him since launch.
[QUOTE=ulvemann43;52812826]I wish the story would just be about Franklin, IMO i enjoyed his missions and character much more than the rest, and i am extremely sad that we haven't seen anything new of him since launch.[/QUOTE]
Wasn't Michael meant to be the only protag originally?
[QUOTE=ulvemann43;52812826]I wish the story would just be about Franklin, IMO i enjoyed his missions and character much more than the rest, and i am extremely sad that we haven't seen anything new of him since launch.[/QUOTE]
What was Franklin's character? The best I got out of him was like the most boring writer trying to recreate CJ, but they never actually played San Andreas and instead just read a character synopsis.
[editline]23rd October 2017[/editline]
[QUOTE=kijji;52812839]Wasn't Michael meant to be the only protag originally?[/QUOTE]
Yeah, I believe he was supposed to be the main character, then Franklin was brought in. They were going to kinda do what it seemed like they were early on where Franklin learns from Michael about how to be a heister, and Trevor was actually going to be an antagonist. Then at some point they decided to make Trevor a protagonist too and had to create a whole bunch of shit for him, which is why most of his story is weird and disconnected, or explicitly frames him in opposition to the others.
[QUOTE=Doctor Zedacon;52812841]What was Franklin's character? The best I got out of him was like the most boring writer trying to recreate CJ, but they never actually played San Andreas and instead just read a character synopsis.
[/QUOTE]
Franklin's character was someone trying to get out of the gang life, and to get an actual, legit job while surrounded by the now gansters types he grew up with trying to pull him back in, while he himself is semi in denial about actually working for a criminal, and who gets pulled into a world of shit on the promise of a bit of a fairer pay after having had his employer treat him like crap.
CJ's character, in all honesty, was someone already deeply connected with the gangster types he grew up with, who just wanted to attend a funeral, but who got locked into the state by corrupt cops he'd known since childhood, while being very not too against throwing himself back into the gang business, if only to try to straighten things out a bit, while ending up chasing people who betrayed him + said corrupt cops all across the state in the end.
I'd say that is a pretty big diference, i more than anything felt Franklin was supposed to be a large opposite to CJ.
don't understand the "three games in one" bit. there were three characters but a lot of their missions intertwined anyway. if you took one character out and had only his missions to play, it would not be a very long game
So I launched gta online after only playing FiveM for months and I'm greeted by being headshotted after only just leaving my garage, shot at while in a clothing store and tear-gassed while trying to buy tattoo's all by people in Insurgents. Never change Online community.
I would have much, much preferred a far more solid and natural campaign with one character than a clusterfuck with three assholes with no personality
For any pals on XB1, a new solo lobby glitch was just posted on r/gtaglitches. The glitch is simple. Join any lobby, could be only two people or ISIS territory Afghanistan with all the IEDs going off, go to your network settings, and start a NAT type test. When it's all done, the entire lobby should be completely and totally empty. Trying to join a new session will need you to restart the game however, since it'll say something went wrong with connecting to the servers. Needs to be on the Fall update that changed the UI around.
[QUOTE=ElusiveBadger;52814356]I would have much, much preferred a far more solid and natural campaign with one character than a clusterfuck with three assholes with no personality[/QUOTE]
Well, I mean they each have their own unique personality, it's just none of them are likable or very relatable.
I honestly forgot. What exactly roped the trio of psychotics into crime again? Franklin wanted to have a better life, Michael went on about ABLOO ABLOO I HAVE A FAMILY NOW as he guns down fifty FIB agents, and Trevor is.... Trevor, who retired after the bank job with his own company. Why did the three get back together, and why are they murdering the shit out of people and breaking into places?
[QUOTE=JerryAnderson;52817391]I honestly forgot. What exactly roped the trio of psychotics into crime again? Franklin wanted to have a better life, Michael went on about ABLOO ABLOO I HAVE A FAMILY NOW as he guns down fifty FIB agents, and Trevor is.... Trevor, who retired after the bank job with his own company. Why did the three get back together, and why are they murdering the shit out of people and breaking into places?[/QUOTE]
Literally because Micheal broke some dumb bitches balcony and owed a ton of money. Like no fucking joke.
[QUOTE=JerryAnderson;52817391]I honestly forgot. What exactly roped the trio of psychotics into crime again? Franklin wanted to have a better life, Michael went on about ABLOO ABLOO I HAVE A FAMILY NOW as he guns down fifty FIB agents, and Trevor is.... Trevor, who retired after the bank job with his own company. Why did the three get back together, and why are they murdering the shit out of people and breaking into places?[/QUOTE]
Franklin wants to get out of the shitty ghetto and make something out of his life.
Mike used to run in a gang with Trevor and Brad, but he started a family with Amanda and wanted to get out, so he made a deal with the FIB to sell out B + T, fake his death and go into witness protection with his family. Spends most of his days drinking, smoking, whoring and trying to keep his crumbling family together, sort of misses his old high-adrenaline lifestyle.
Trevor is under the illusion that Mike was actually killed and Brad was put in prison. Spends his days trying to establish a monopoly on the local drug market and eventually try to bust Brad out of prison.
Starts with Franklin taking a job from Simeon to "repossess" a car that Mike's son; Jimmy, bought. Franklin steals the car, Mike was hiding in the back and they start talking, after Mike makes Franklin drive the car through the car shop window and beats the shit out of Simeon he returns home.
Franklin thinks about his talk with Mike and visits him to try and get some real work, yadda yadda yadda....
Mike and Franklin find Amanda sleeping with her tennis coach so they chase him to a house he's hiding in up in the Vinewood hills, Mike gets mad and uses the winch on the truck he was driving to pull down the balcony. Turns out the house belongs to that Mexican kingpin who demands a few million from Mike for house repairs.
Mike calls Lester to arrange the Jewel store heist, Recruits franklin to help him, they pull it off successfully. Out in the desert Trevor overhears a news station report about a heist and recognises a cheesy quote Mike says to an eyewitness. Trevor is pissed and travels to LA to find Mike, but he still doesn't know the truth about Brad so they're sort of cool.
Then the FIB agent that Mike made a deal with ages ago decides to rope the three of them into doing government dirty work, that's sort of how they got together.
i think i got that right
Unpopular opinion here but Franklin is the most satisfying character I played in story mode.
Something that I think is important when writing characters is what these characters endure and how much they change throughout the story. Seeing them facing their own problems, fears, motivations etc and how different they became from their former selves because of it. Something like the hero's journey.
Michael and Trevor don't benefit from this at all. They stay the same from beginning to end. Their motives throughout the story only happen bacause of a various chains of events.
Michael is the most insulting. We start playing as a grumpy father who tries his best to keep his wacky family on track, and by the end of the game, he's still a grumpy father who tries his best to keep his wacky family on track, with nothing particular added to it. His wife and children leave him at some point because of his anger issues. They later suddenly decide to go back home after he beats his wife's yoga teacher with a laptop before her eyes and tattoos a dick on a guy's face who flirted with his daughter, proving he hasn't changed at all. He even say it himself and his wife just say "lol k"
What was the point of having his family leave, then ? This is a big missed opportunity here.
Trevor starts as an irrational psychopath from Sandy Shores and stays an irrational psychopath from Sandy Shores. The only major changes are that he found michael back and can hang out with him (depending on your ending choice) and his love interest with Martin's wife, but this one doesn't really bring anything new besides some phone calls. Michael offers Trevor to rob the Union Depository at some point in a way that tells us Trevor REALLY wants to do it. Yet after the heist, Trevor still lives in his trailer and do stuff for TP Industries. He never makes any major investment outside of what the player chooses to purchase.
Franklin on the other hand has a goal right from the beginning. He's tired of being a lowlife gangster and living in his aunt's house. He eventually meets Michael who gives him the opportunity to achieve this goal. At the end of the game, he's been taught many things from Michael and Trevor and became wiser and more in touch with the world surrounding it, while keeping in touch with his former friends. He also leaves his aunt as he wanted for a fancy house in Vinewood.
It was really frustrating to me to realize this after finishing the story. While Franklin lived many changes, Michael and Trevor remained the same, except they just have more money for the player to spend on petty stuff.
I honestly liked Franklin the most simply because he wasn't the one throwing a shitfit over everything.
M: YOU SELF ENTITLED FUCK I HAVE A FAMILY, I HAVE EVERYTHING TO LOSE
T: YOU HAVE EVERYTHING TO LOSE? YOU'RE THE ENTITLED FUCK YOU ENTITLED FUCK, I'LL HAVE YOU KNOW I GRADUATED AT THE TOP OF MY-
F: You niggas need to calm the fuck down and sort 'cho shit out later. Right now we trying to get shit done.
Franklin [I]bored[/I] me. If there was any character development with him outside of the first act right up until Trevor is introduced then I kinda didn't see it. Most of the game's story was focused on Micheal, his need to return to a life of crime that he was trying to escape from and Trevor making it [I]that much harder[/I], with Trevor being a character who is kindof a great antihero - you sure as hell don't want him to succeed, but you may be rooting for him anyways.
I don't remember much of [I]any[/I] story with Franklin. I'd go so far as to say that you could write him out of the game's script and you woulden't have to change too much of it. Case in point on how boring I found him as a character: My time with Micheal and Trevor post-game was around equal with both. Franklin on the other hand got way less exposure.
And it sucks because I kinda expected him to be something akin to CJ, a GTA protag who I thought was great. Surprise surprise, he's voiced by the VA's brother. But there is no CJ to be found here good sir, just a character that's the equivalent of a stale peice of toast.
I like CJ but there's parts about CJ I don't like, especially when you compare him to the superior Tommy Vercetti, CJ is a bit of a fag about doing shit, gets shit done, but still acts like a bit of a wimp at times, Tommy, nah fuck dat, he just gets shit done and doesn't give a fuck.
[editline]25th October 2017[/editline]
I'd put Tommy and Niko on the same level really, I like them both just as much as the other and they both don't fuck about.
You could write Franklin out of the story and, aside from the ending that people hate anyway, he'd not be noticed missing. Michael could still do his stupid shit that gets him in debt and makes him start heisting again, he'd bring Trevor back as a result, and they'd carry on the story with literally no difference. Like, there were so many things they could have done had they tried.
"Hey, Franklin starts showing up and Michael sees him more like his son than his real son. His real son who instead of being just a deadbeat for jokes about teenagers is actually someone who gives a damn and wants to have that relationship with his father is pissed about this and exacerbates the family tension. This starts to push them all apart and is actually what causes Michael's literally eternally shitty wife to cheat on him, especially as Michael and Franklin begin to feed in to each other with their criminal behavior." Its shitty and cliched and it'd have been better than what they did.
[QUOTE=GHOST!!!!;52818597]I like CJ but there's parts about CJ I don't like, especially when you compare him to the superior Tommy Vercetti, CJ is a bit of a fag about doing shit, gets shit done, but still acts like a bit of a wimp at times, Tommy, nah fuck dat, he just gets shit done and doesn't give a fuck.
[editline]25th October 2017[/editline]
I'd put Tommy and Niko on the same level really, I like them both just as much as the other and they both don't fuck about.[/QUOTE]
Then there's Claude who just fucked everyone's shit up tore the entirety of Libery City down without any mercy just cause of Girlfriend issues.
Something about the funny voice acting combined with the crappy graphics of GTA SA just never fails to make me laugh.
Franklin, the audience surrogate I never had. - Franklin has the least personality of the three aside from his tendency to be all 'naw fuck that shit man I'm better than this situation'. He asks questions for the player to have answered and he's totally the lens we're supposed to see the plot through. It's a good role, but he could've used a little more background. Maybe more personal missions.
Trevor, of whom you can see his literal plot armour during the paleto bay heist. Trevor was abused as a child and therefore wreaks havoc on the entire county without anyone batting an eyelid at his appearence. Trevor, in the context of the plot, is essentially invincible as well - being able to take on just about anything without facing any particular interesting challenge. Merryweather, with their military-grade training and surveillance networks? Nah, easy. The federal government? The army? Throw on a suit of armour, easy pickings. It was cool to see, but I'd liked to have seen Trevor's feats made to look just that bit more feasible so that those of us who can't help but overanalyze videogame plots can feel satisfied
and Michael, who has BPD. He literally drags two other people in to a whole world of shit just so he can live out his fantasy as a movie director. He reacts irrationally the second his ego gets challenged. His mental disorder becomes the focus of the plot to those who choose to pay attention to it. I felt Michael was the most realistic, despite performing unrealistic feats with very little explanation other than 'these guys are da best'.
made for a fun enough romp but I had to ignore the plot pretty hard to enjoy the singleplayer :v:
[editline]wait a second[/editline]
Also, for somebody escalated from the breadline underclass to the higher echelons of the LA lifestyle in a hillside condo, Franklin could perk the fuck up a little bit. [i]Your house looks down on other people's houses. You don't live paycheck to paycheck anymore.[/i]
Not to say that I'd like Micheal or Trevor to be removed from the game, but Franklin would be an okay player character if he didn't have the two with personality overshadowing him.
Like I am comparing him to CJ and it's important to note that aside from his loyalties to his friends and remaining family (something which Franklin also has) that he's otherwise pretty blank himself. But in this case this is good, as by design it allows [I]you[/I] to inject yourself into Carl Johnson. In my first playthrough (admitedly, back when I was too young for the game) I dressed him up in an all-green tracksuit with a green bandana on his face and head like some kind of superhero costume.
The problem is really that the story not only revolves around Micheal but also that you play as him. Micheal has something that neither CJ nor Franklin have, and that's a backstory that's very relevant to the main story.
Then you have Trevor who also has a background although it's hard to care that deeply about it because he's also a peice of garbage. Even if you like Trevor because of this, you'd still be quick to bring up that he's a horrible person.
I enjoyed Micheal for his reletively down-to-earth and mostly mundane lifestyle (I recall Micheal doing reletively alright in the therapist calls in my game - some killing and random crime sure, but no sex/cheating)
I enjoyed Trevor for his "fuck you I can do goddamn anything in this goddamn game/world attitude"
I coulden't find a good reason to enjoy playing as Franklin with such large contrasts between the two. If he was supposed to be some kind of blank slate middleman... well, it didn't work.
If it was just based around Franklin he could have been more interesting but Micheal and Trevor really knocked him down like 20 pegs. I was super disappointed we didn't get more lore on what happened to Grove street n such cause Micheal and Trevors story fucking exiled Franklins relevance.
[QUOTE=Minimole;52820530]If it was just based around Franklin he could have been more interesting but Micheal and Trevor really knocked him down like 20 pegs. I was super disappointed we didn't get more lore on what happened to Grove street n such cause Micheal and Trevors story fucking exiled Franklins relevance.[/QUOTE]
That's pretty much where I was going. On this, while Rockstar has said that the singleplayer is "complete" I really doubt this as the case. Its been a year since I replayed singleplayer (PC got wiped) and about 4 since I got to the final heist before quitting (last gen, no real reason, just got bored and felt I was done) however I remember large gaps between Micheal/Trevors and Franklins (which I only recall 1-2 by memory - a meat packing plant saving Micheal and one with Llamar on a rooftop outrunning a helicopter). I recall reading that heisting was originally going to be more involved and that you had a few "tutorial" heists in Franklin's sections that were left on the cutting mat. Would've really made his game a lot less drab
[sp]And let's be honest with ourselves. With the exception of the epilogue cutscene, Ending C is a shoehorned piece of shit that really just feels like Rockstar either (hell, maybe both) cut a few really big corners to wrap up the story and get it shipped or wrote themselves in a corner and just wanted all the problem-people our characters were facing to be wiped off.
San Andreas is the only other GTA game I played to completion and if you compare final to final then SA wins out. Lot more buildup, lot more weight and you have both a direct bossfight (Smoke, who's easy but in a way to be expected), an indirect bossfight (your brother, gravity and a firetruck take care of Tenpenny) as well as an escape. Hell, even the mission where you kill Ryder is more exciting then Ending C and evidance points to Ryder being made into a baddie very late in development.[/sp]
What the hell happened Rockstar, and please don't lie to us about the story being complete when it wasn't
The thing that bothered me the most in that recent interview was this quote:
[quote]Given the huge amount of stuff we have given absolutely for free, including Heists and all the modes, and all the clothes which cost almost nothing, I really don’t think we can be accused of gouging the player base – people can happily play and never spend a dollar, aside from buying the game.[/quote]
Really? You don't think you can be accused of gouging when the last update in total cost around fifty million in total and the two major updates before it cost around thirty million each? This image sums up just how fucking ridiculous the prices are in the last update alone:
[t]https://pbs.twimg.com/media/DIaRYOWVYAA1oE6.jpg[/t]
[QUOTE=Gatekeeper828;52820722]The thing that bothered me the most in that recent interview was this quote:
Really? You don't think you can be accused of gouging when the last update in total cost around fifty million in total and the two major updates before it cost around thirty million each? This image sums up just how fucking ridiculous the prices are in the last update alone:
[t]https://pbs.twimg.com/media/DIaRYOWVYAA1oE6.jpg[/t][/QUOTE]
Happily play =/= buy every new thing in an update.
[QUOTE=Chains!;52820736]Happily play =/= buy every new thing in an update.[/QUOTE]
There isn't much else you can do with most of the updates. The gameplay side of the past few updates have been shitty adversary modes, new forms of stunt racing where you'll need to wait a while before users can create actual good tracks, or a rehashed and grindy form of work that barely makes any money(which usually costs around 1-3 million to have the basics).
[QUOTE=Chains!;52820736]Happily play =/= buy every new thing in an update.[/QUOTE]
If you want to experience anything in Smuggler's Run you need to first drop $5.6mil on a hangar. Thankfully that's an easy amount of money to run across, what with all the people fucking with you in Insurgent Pickups and APCs and a $20,000,000 sniper rifle with explosive rounds.
The game at this point is a joke. It's shit piled on top of shit. The game's problems are all rooted directly in the economy of how it all works. The economy doesn't *exist*. You have people griefing in billion dollar toys because they got a bunch of modded money from someone, or they modded their own money because they got sick of being griefed. It's like playing on a gmod server in the early days when there was no such thing as prop protection.
Everybody has everything, and if you don't, you're at a disadvantage because you are penalized, [I]harshly[/I], for defending yourself. Get fed up, mod in your own money. Buy everything. Game loses purpose. Now you have nothing to do, but you are itching to play with all these shiny new toys. The purpose becomes griefing. It's a perpetual cycle. Griefers making griefers.
[editline]25th October 2017[/editline]
I haven't played in awhile. My desire to launch the game now comes up from just waiting for some new thing to dripfeed so I can see how much of a waste of money it is. I'll buy that new supercar that comes out, mod it up, drive it around for a bit, and then won't touch it until a buddy says they want to play. I would like the game more if there was actual [I]purpose[/I] to having the APC. When I saw many of the Gunrunning vehicles were personal vehicles I was expecting to have the option to take an APC on a heist. Nope. You can't. You can only use it in freemode.
[I]Whats the point?[/I]
I was pissed Smugglers Run update had no cool dune buggys n stuff.
I'm pissed that even if we were to get Dune Buggys, there's no fucking Dunes to drive around on, it's shite.
And I don't count that tiny ass amount we have, it's too small.
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