last release they had a feature where if you held down enter it would speed up time a little, useful if you're just walking down the road.
Been playing the latest forum release for the past few hours, it's a massive improvement but still needs tweaking.
[B]Windows and Doors being locked[/B] - I didn't really have this problem, usually a back door or a side window was unlocked, other times I just smashed the window by swinging my baseball bat at it and didn't attract a single zombie.
[B]Inventory Issue A[/B] - Whenever I was putting stuff into my bag/inventory I would have to move the entire stack instead of a selected few. Being able to pack one or two of my water bottles would be handy and the game wouldn't let me do anything else until they're packed or unpacked ( I was moving 50 rounds of 9mm ammo into my bag and dehydrating at the same time and not being able to drink almost caused me to die)
[B]Inventory Issue B[/B] - Reloading the pistol caused my inventory to glitch twice and then I wasn't able to select anything at all and had to restart the game.
[B]Melee Issues[/b] - Sometimes you have to hold down M1 and 'charge up' a swing/stab other times you can just click... Holding control like in the older releases helps somewhat but doesn't make the melee combat consistent.
[B]Falling through 2nd story floor[/b] - I was on the second story of a house and was in the bathroom near the staircase looting the bathroom cabinet when I turned to walk back through the door and suddenly fell to the first level taking a severe injury.
[b]Map Issues[/b] The map is a lot bigger but where is everything? I ran around for ages trying to find decent loot but never stumbled across a single shop or commercial area. All tiny 1 bedroom houses (some even without bathrooms)
Overall it's a lot better than any of the previous builds, the sandbox customisation is a great addition and I'm thoroughly enjoying it albeit the few issues above that I'm having.
Survived for 5 days, 9 hours.
Walked outside and just died instantly.
Okay.
Is there anyway to fix the intel problem?
First run and almost all buildings are locked for me... I got into maybe one place, which was a shop, before getting attacked by a horde
it keeps crashing at loading character textures for me
[editline]30th April 2013[/editline]
3ghz intel p4 single core
1gb ddr1 ram
ati radeon x1600 512mb
Is there anything in the output text window? Try running the batch files?
I love the new version, but it's so annoying that the program closes after you die, I mean really? The whole program has to close? It'd be nice to get character saves so I don't have to redesign my character too.
I haven't played this in awhile but I love it, the combat is nice, the variation of zombie looks impressive and the interactive environments (Window climbing and fence climbing anims.) are well done.
[code]
C:\Documents and Settings\me\Desktop\games\Project Zomboid>s
et path=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\WINDOWS\s
ystem32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\QuickTime\QTSystem\
;C:\Program Files\Common Files\Microsoft Shared\Windows Live;\Java\jre7\bin;uff\
C:\Documents and Settings\me\Desktop\games\Project Zomboid>"
\Java\jre7\bin\java" -noverify -XX:+UseNUMA -XX:+AggressiveOpts -XX:+TieredCompi
lation -XX:Tier2CompileThreshold=70000 -XX:CompileThreshold=1500 -Xms512m -Xmx5
12m -XX:+UseAdaptiveSizePolicy -XX:GCTimeRatio=50 -XX:MaxGCPauseMillis=20 -Djava
.library.path=./ -cp lwjgl.jar;lwjgl_util.jar;./ zombie.gameStates.MainScreenSt
ate
The system cannot find the path specified.
C:\Documents and Settings\me\Desktop\games\Project Zomboid>P
AUSE
Press any key to continue . . .[/code]
this is the dos window copied and pasted from running the batch file. i'm certain i have the latest of java, i'll reinstall it again and try again to be sure.
Hmmm do you def have java 7 installed? [url]http://www.java.com/en/download/manual.jsp[/url] 64bit if you have a 64bit OS or 32bit if you don't.
[editline]30th April 2013[/editline]
[QUOTE=Causicus;40472659]I love the new version, but it's so annoying that the program closes after you die, I mean really? The whole program has to close? It'd be nice to get character saves so I don't have to redesign my character too.
I haven't played this in awhile but I love it, the combat is nice, the variation of zombie looks and the interactive environments (Window climbing and fence climbing anims.) are well done.[/QUOTE]
Thanks :) well this isn't permanent, we put the warning up to make it clear.
[QUOTE=lemmy101;40472774]Thanks :) well this isn't permanent, we put the warning up to make it clear.[/QUOTE]
Well this update definitely lived up to it's hype, and I'm glad it's finally out regardless.
Good Job!
I can just imagine how silly my character would look carrying all these.
[IMG]http://img27.imageshack.us/img27/9348/screenshot2013042919253.png[/IMG]
lemmy and the rest for best devs 2013
Getting really annoyed at how you can rarely survive for longer than 3 hours in one sitting, as you are routinely locked out of fucking every building for 500,000 miles and you never spawn with any weapons stronger than a fork.
[QUOTE=Persecution;40473278]Getting really annoyed at how you can rarely survive for longer than 3 hours in one sitting, as you are routinely locked out of fucking every building for 500,000 miles and you never spawn with any weapons stronger than a fork.[/QUOTE]
I got a pistol and 50 bullets... but no magazine
[QUOTE=Causicus;40473291]I got a pistol and 50 bullets... but no magazine[/QUOTE]
You sure? Did you try right clicking on the pistol to eject a magazine?
[QUOTE=Axznma;40473130]I can just imagine how silly my character would look carrying all these.
[IMG]http://img27.imageshack.us/img27/9348/screenshot2013042919253.png[/IMG][/QUOTE]
A good day at the mall.
[QUOTE=Persecution;40473278]Getting really annoyed at how you can rarely survive for longer than 3 hours in one sitting, as you are routinely locked out of fucking every building for 500,000 miles and you never spawn with any weapons stronger than a fork.[/QUOTE]
thanks obama
I feel like no NPCs might be a big reason for too many zombies aside from spawn problems.
i have no trouble finding handguns and 9mm ammo, but there's no bats or axes or golf clubs in sight
[code]#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x690b00eb, pid=2756, tid=2760
#
# JRE version: 7.0_21-b11
# Java VM: Java HotSpot(TM) Client VM (23.21-b01 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0x800eb]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x00bf9000): JavaThread "main" [_thread_in_native, id=2760, stack(0x00030000,0x00130000)]
siginfo: ExceptionCode=0xc0000005, writing address 0x00000160
Registers:
EAX=0x00000000, EBX=0x05ef8938, ECX=0x05f82008, EDX=0x05e90608
ESP=0x00123300, EBP=0x7c7eac58, ESI=0x05ef4c48, EDI=0x00000000
EIP=0x690b00eb, EFLAGS=0x00210202
Top of Stack: (sp=0x00123300)
0x00123300: 05f4d4b8 05e90168 00000000 00000000
0x00123310: 00000000 00000000 00000000 7c7eac50
0x00123320: 05e90178 00000170 00010000 05e90000
0x00123330: 00123128 7c7eac58 00123904 7c90e900
0x00123340: 7c9101c0 ffffffff 7c9101bb 1002c4f6
0x00123350: 05e90000 00000000 00000168 00000000
0x00123360: 00123380 697e0a78 05e90000 00000000
0x00123370: 00000168 05ef4c48 05ef8938 00000000
Instructions: (pc=0x690b00eb)
0x690b00cb: 8b c6 5e c2 04 00 cc cc cc cc cc cc cc cc cc cc
0x690b00db: cc cc cc cc cc 81 ec 84 00 00 00 85 c9 57 8b f8
0x690b00eb: 89 8f 60 01 00 00 74 14 8b 86 fc 00 00 00 39 41
0x690b00fb: 0c 74 09 89 41 0c 8b 01 56 ff 50 5c 8b 87 60 01
Register to memory mapping:
EAX=0x00000000 is an unknown value
EBX=0x05ef8938 is an unknown value
ECX=0x05f82008 is an unknown value
EDX=0x05e90608 is an unknown value
ESP=0x00123300 is pointing into the stack for thread: 0x00bf9000
EBP=0x7c7eac58 is an unknown value
ESI=0x05ef4c48 is an unknown value
EDI=0x00000000 is an unknown value
Stack: [0x00030000,0x00130000], sp=0x00123300, free space=972k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0x800eb]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J org.lwjgl.opengl.GL11.nglBindTexture(IIJ)V
J zombie.core.textures.TextureID.generateHwId()V
J zombie.core.textures.TextureID.createTexture()V
J zombie.core.textures.TextureID.<init>(Ljava/io/BufferedInputStream;Ljava/lang/String;Z)V
J zombie.core.textures.Texture.<init>(Ljava/lang/String;Ljava/io/BufferedInputStream;Z)V
J zombie.core.textures.TexturePackPage.loadFromPackFile(Ljava/io/BufferedInputStream;)V
j zombie.GameWindow.LoadTexturePack(Ljava/lang/String;)V+273
j zombie.GameWindow.run()V+9
j zombie.GameWindow.maina(ZIII)V+153
j zombie.gameStates.MainScreenState.main([Ljava/lang/String;)V+8
v ~StubRoutines::call_stub
j sun.reflect.NativeMethodAccessorImpl.invoke0(Ljava/lang/reflect/Method;Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;+0
j sun.reflect.NativeMethodAccessorImpl.invoke(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;+87
j sun.reflect.DelegatingMethodAccessorImpl.invoke(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;+6
j java.lang.reflect.Method.invoke(Ljava/lang/Object;[Ljava/lang/Object;)Ljava/lang/Object;+57
j com.exe4j.runtime.LauncherEngine.launch(Ljava/lang/String;[Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;ZZLjava/lang/ClassLoader;)V+190
j com.exe4j.runtime.WinLauncher.main([Ljava/lang/String;)V+204
v ~StubRoutines::call_stub
--------------- P R O C E S S ---------------
Java Threads: ( => current thread )
0x03369800 JavaThread "Stream Thread" daemon [_thread_blocked, id=3012, stack(0x05d90000,0x05e90000)]
0x03b53c00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=2912, stack(0x040c0000,0x041c0000)]
0x03b50c00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=2904, stack(0x03ec0000,0x03fc0000)]
0x03328800 JavaThread "Exe4JStartupThread" daemon [_thread_blocked, id=2844, stack(0x039c0000,0x03ac0000)]
0x032f0000 JavaThread "Service Thread" daemon [_thread_blocked, id=2836, stack(0x037c0000,0x038c0000)]
0x032e1c00 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2832, stack(0x036c0000,0x037c0000)]
0x032e0400 JavaThread "Attach Listener" daemon [_thread_blocked, id=2828, stack(0x035c0000,0x036c0000)]
0x032df000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=2824, stack(0x034c0000,0x035c0000)]
0x02d97800 JavaThread "Finalizer" daemon [_thread_blocked, id=2820, stack(0x031c0000,0x032c0000)]
0x02d92800 JavaThread "Reference Handler" daemon [_thread_blocked, id=2776, stack(0x030c0000,0x031c0000)]
=>0x00bf9000 JavaThread "main" [_thread_in_native, id=2760, stack(0x00030000,0x00130000)]
Other Threads:
0x02d8c000 VMThread [stack: 0x02fc0000,0x030c0000] [id=2584]
0x03303c00 WatcherThread [stack: 0x038c0000,0x039c0000] [id=2840]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 157248K, used 78376K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 43% used [0x10050000, 0x13bca298, 0x188d0000)
from space 17472K, 100% used [0x188d0000, 0x199e0000, 0x199e0000)
to space 17472K, 0% used [0x199e0000, 0x199e0000, 0x1aaf0000)
tenured generation total 349568K, used 122028K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 34% used [0x1aaf0000, 0x2221b168, 0x2221b200, 0x30050000)
compacting perm gen total 12288K, used 10601K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 86% used [0x30050000, 0x30aaa7a0, 0x30aaa800, 0x30c50000)
No shared spaces configured.
Card table byte_map: [0x02db0000,0x02ee0000] byte_map_base: 0x02d2fd80
Polling page: 0x00c00000
Code Cache [0x00c30000, 0x00e90000, 0x02c30000)
total_blobs=1362 nmethods=1026 adapters=271 free_code_cache=30363Kb largest_free_block=31092416
Compilation events (10 events):
Event: 793.647 Thread 0x032e1c00 1023 zombie.core.SpriteRenderer$RingBuffer::add (934 bytes)
Event: 797.108 Thread 0x032e1c00 nmethod 1023 0x00e83688 code [0x00e83b40, 0x00e84970]
Event: 968.624 Thread 0x032e1c00 1024 zombie.core.SpriteRenderer$RingBuffer::render (57 bytes)
Event: 971.642 Thread 0x032e1c00 nmethod 1024 0x00e86488 code [0x00e86630, 0x00e86adc]
Event: 972.489 Thread 0x032e1c00 1025 zombie.core.fonts.AngelCodeFont::getWidth (200 bytes)
Event: 974.028 Thread 0x032e1c00 nmethod 1025 0x00e87288 code [0x00e873f0, 0x00e877f8]
Event: 974.028 Thread 0x032e1c00 1026 zombie.core.fonts.AngelCodeFont::render (146 bytes)
Event: 974.197 Thread 0x032e1c00 nmethod 1026 0x00e87ec8 code [0x00e88000, 0x00e88300]
Event: 974.197 Thread 0x032e1c00 1027 org.lwjgl.opengl.GL12::glDrawRangeElements (36 bytes)
Event: 974.502 Thread 0x032e1c00 nmethod 1027 0x00e88688 code [0x00e887e0, 0x00e88acc]
GC Heap History (10 events):
Event: 18.650 GC heap before
{Heap before GC invocations=0 (full 0):
def new generation total 157248K, used 139776K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 100% used [0x10050000, 0x188d0000, 0x188d0000)
from space 17472K, 0% used [0x188d0000, 0x188d0000, 0x199e0000)
to space 17472K, 0% used [0x199e0000, 0x199e0000, 0x1aaf0000)
tenured generation total 349568K, used 0K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 0% used [0x1aaf0000, 0x1aaf0000, 0x1aaf0200, 0x30050000)
compacting perm gen total 12288K, used 10229K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 83% used [0x30050000, 0x30a4d6c8, 0x30a4d800, 0x30c50000)
No shared spaces configured.
Event: 18.898 GC heap after
Heap after GC invocations=1 (full 0):
def new generation total 157248K, used 17472K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 0% used [0x10050000, 0x10050000, 0x188d0000)
from space 17472K, 100% used [0x199e0000, 0x1aaf0000, 0x1aaf0000)
to space 17472K, 0% used [0x188d0000, 0x188d0000, 0x199e0000)
tenured generation total 349568K, used 7963K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 2% used [0x1aaf0000, 0x1b2b6cd0, 0x1b2b6e00, 0x30050000)
compacting perm gen total 12288K, used 10229K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 83% used [0x30050000, 0x30a4d6c8, 0x30a4d800, 0x30c50000)
No shared spaces configured.
}
Event: 21.325 GC heap before
{Heap before GC invocations=1 (full 0):
def new generation total 157248K, used 79465K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 44% used [0x10050000, 0x13cda4e8, 0x188d0000)
from space 17472K, 100% used [0x199e0000, 0x1aaf0000, 0x1aaf0000)
to space 17472K, 0% used [0x188d0000, 0x188d0000, 0x199e0000)
tenured generation total 349568K, used 7963K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 2% used [0x1aaf0000, 0x1b2b6cd0, 0x1b2b6e00, 0x30050000)
compacting perm gen total 12288K, used 10557K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 85% used [0x30050000, 0x30a9f778, 0x30a9f800, 0x30c50000)
No shared spaces configured.
Event: 21.605 GC heap after
Heap after GC invocations=2 (full 1):
def new generation total 157248K, used 0K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 0% used [0x10050000, 0x10050000, 0x188d0000)
from space 17472K, 0% used [0x199e0000, 0x199e0000, 0x1aaf0000)
to space 17472K, 0% used [0x188d0000, 0x188d0000, 0x199e0000)
tenured generation total 349568K, used 27304K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 7% used [0x1aaf0000, 0x1c59a360, 0x1c59a400, 0x30050000)
compacting perm gen total 12288K, used 10557K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 85% used [0x30050000, 0x30a9f778, 0x30a9f800, 0x30c50000)
No shared spaces configured.
}
Event: 292.361 GC heap before
{Heap before GC invocations=2 (full 1):
def new generation total 157248K, used 139776K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 100% used [0x10050000, 0x188d0000, 0x188d0000)
from space 17472K, 0% used [0x199e0000, 0x199e0000, 0x1aaf0000)
to space 17472K, 0% used [0x188d0000, 0x188d0000, 0x199e0000)
tenured generation total 349568K, used 27304K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 7% used [0x1aaf0000, 0x1c59a360, 0x1c59a400, 0x30050000)
compacting perm gen total 12288K, used 10601K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 86% used [0x30050000, 0x30aaa780, 0x30aaa800, 0x30c50000)
No shared spaces configured.
Event: 321.764 GC heap after
Heap after GC invocations=3 (full 1):
def new generation total 157248K, used 17472K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 0% used [0x10050000, 0x10050000, 0x188d0000)
from space 17472K, 100% used [0x188d0000, 0x199e0000, 0x199e0000)
to space 17472K, 0% used [0x199e0000, 0x199e0000, 0x1aaf0000)
tenured generation total 349568K, used 50157K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 14% used [0x1aaf0000, 0x1dbeb778, 0x1dbeb800, 0x30050000)
compacting perm gen total 12288K, used 10601K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 86% used [0x30050000, 0x30aaa780, 0x30aaa800, 0x30c50000)
No shared spaces configured.
}
Event: 626.887 GC heap before
{Heap before GC invocations=3 (full 1):
def new generation total 157248K, used 157248K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 100% used [0x10050000, 0x188d0000, 0x188d0000)
from space 17472K, 100% used [0x188d0000, 0x199e0000, 0x199e0000)
to space 17472K, 0% used [0x199e0000, 0x199e0000, 0x1aaf0000)
tenured generation total 349568K, used 50157K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 14% used [0x1aaf0000, 0x1dbeb778, 0x1dbeb800, 0x30050000)
compacting perm gen total 12288K, used 10601K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 86% used [0x30050000, 0x30aaa780, 0x30aaa800, 0x30c50000)
No shared spaces configured.
Event: 719.617 GC heap after
Heap after GC invocations=4 (full 1):
def new generation total 157248K, used 17471K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 0% used [0x10050000, 0x10050000, 0x188d0000)
from space 17472K, 99% used [0x199e0000, 0x1aaefff8, 0x1aaf0000)
to space 17472K, 0% used [0x188d0000, 0x188d0000, 0x199e0000)
tenured generation total 349568K, used 94194K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 26% used [0x1aaf0000, 0x206ec830, 0x206eca00, 0x30050000)
compacting perm gen total 12288K, used 10601K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 86% used [0x30050000, 0x30aaa780, 0x30aaa800, 0x30c50000)
No shared spaces configured.
}
Event: 853.570 GC heap before
{Heap before GC invocations=4 (full 1):
def new generation total 157248K, used 157247K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 100% used [0x10050000, 0x188d0000, 0x188d0000)
from space 17472K, 99% used [0x199e0000, 0x1aaefff8, 0x1aaf0000)
to space 17472K, 0% used [0x188d0000, 0x188d0000, 0x199e0000)
tenured generation total 349568K, used 94194K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 26% used [0x1aaf0000, 0x206ec830, 0x206eca00, 0x30050000)
compacting perm gen total 12288K, used 10601K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 86% used [0x30050000, 0x30aaa7a0, 0x30aaa800, 0x30c50000)
No shared spaces configured.
Event: 924.156 GC heap after
Heap after GC invocations=5 (full 1):
def new generation total 157248K, used 17472K [0x10050000, 0x1aaf0000, 0x1aaf0000)
eden space 139776K, 0% used [0x10050000, 0x10050000, 0x188d0000)
from space 17472K, 100% used [0x188d0000, 0x199e0000, 0x199e0000)
to space 17472K, 0% used [0x199e0000, 0x199e0000, 0x1aaf0000)
tenured generation total 349568K, used 122028K [0x1aaf0000, 0x30050000, 0x30050000)
the space 349568K, 34% used [0x1aaf0000, 0x2221b168, 0x2221b200, 0x30050000)
compacting perm gen total 12288K, used 10601K [0x30050000, 0x30c50000, 0x34050000)
the space 12288K, 86% used [0x30050000, 0x30aaa7a0, 0x30aaa800, 0x30c50000)
No shared spaces configured.
}
Deoptimization events (0 events):
No events
Internal exceptions (10 events):
Event: 21.613 Thread 0x00bf9000 Threw 0x100505c8 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 21.658 Thread 0x00bf9000 Threw 0x10053ca0 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 21.658 Thread 0x00bf9000 Threw 0x10054c88 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 21.659 Thread 0x00bf9000 Threw 0x10054e18 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\classfile\systemDictionary.cpp:168
Event: 21.692 Thread 0x00bf9000 Threw 0x10653160 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 21.742 Thread 0x00bf9000 Threw 0x1065ce18 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 21.774 Thread 0x00bf9000 Threw 0x1065ea20 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 21.828 Thread 0x00bf9000 Threw 0x10660e48 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 21.847 Thread 0x00bf9000 Threw 0x10669a08 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 21.849 Thread 0x00bf9000 Threw 0x1066bbe0 at C:\jdk7u2_32P\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Events (10 events):
Event: 953.727 Executing VM operation: RevokeBias
Event: 954.868 Executing VM operation: RevokeBias done
Event: 954.870 Executing VM operation: RevokeBias
Event: 955.845 Executing VM operation: RevokeBias done
Event: 955.845 Executing VM operation: RevokeBias
Event: 956.719 Executing VM operation: RevokeBias done
Event: 956.719 Executing VM operation: RevokeBias
Event: 957.908 Executing VM operation: RevokeBias done
Event: 957.908 Executing VM operation: RevokeBias
Event: 959.257 Executing VM operation: RevokeBias done
Dynamic libraries:
0x00400000 - 0x0043d000 C:\Program Files\Project Zomboid\ProjectZomboid32.exe
0x7c900000 - 0x7c9af000 C:\WINDOWS\system32\ntdll.dll
0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll
0x64d00000 - 0x64d34000 C:\Program Files\AVAST Software\Avast\snxhk.dll
0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll
0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll
0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll
0x77e70000 - 0x77f02000 C:\WINDOWS\system32\RPCRT4.dll
0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll
0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\X86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\COMCTL32.dll
0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll
0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll
0x10000000 - 0x10048000 C:\WINDOWS\system32\guard32.dll
0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll
0x4ffe0000 - 0x4ffe8000 C:\WINDOWS\system32\fltlib.dll
0x6e7c0000 - 0x6eb0f000 c:\program files\java\jre7\bin\client\jvm.dll
0x71ad0000 - 0x71ad9000 C:\WINDOWS\system32\WSOCK32.dll
0x71ab0000 - 0x71ac7000 C:\WINDOWS\system32\WS2_32.dll
0x71aa0000 - 0x71aa8000 C:\WINDOWS\system32\WS2HELP.dll
0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll
0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL
0x78aa0000 - 0x78b5f000 C:\WINDOWS\system32\MSVCR100.dll
0x5cd70000 - 0x5cd77000 C:\WINDOWS\system32\serwvdrv.dll
0x5b0a0000 - 0x5b0a7000 C:\WINDOWS\system32\umdmxfrm.dll
0x6e710000 - 0x6e71c000 c:\program files\java\jre7\bin\verify.dll
0x6d4d0000 - 0x6d4f0000 c:\program files\java\jre7\bin\java.dll
0x6e7a0000 - 0x6e7b3000 c:\program files\java\jre7\bin\zip.dll
0x6e4f0000 - 0x6e504000 C:\Program Files\Java\jre7\bin\net.dll
0x6e510000 - 0x6e51e000 C:\Program Files\Java\jre7\bin\nio.dll
0x6d000000 - 0x6d142000 C:\Program Files\Java\jre7\bin\awt.dll
0x77120000 - 0x771ab000 C:\WINDOWS\system32\OLEAUT32.dll
0x774e0000 - 0x7761d000 C:\WINDOWS\system32\ole32.dll
0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll
0x03fd0000 - 0x0401c000 C:\Program Files\Project Zomboid\lwjgl.dll
0x5ed00000 - 0x5edcc000 C:\WINDOWS\system32\OPENGL32.dll
0x68b20000 - 0x68b40000 C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737ab000 C:\WINDOWS\system32\DDRAW.dll
0x73bc0000 - 0x73bc6000 C:\WINDOWS\system32\DCIMAN32.dll
0x04030000 - 0x04095000 C:\Program Files\Project Zomboid\OpenAL32.dll
0x7c9c0000 - 0x7d1d7000 C:\WINDOWS\system32\SHELL32.dll
0x76fd0000 - 0x7704f000 C:\WINDOWS\system32\CLBCATQ.DLL
0x77050000 - 0x77115000 C:\WINDOWS\system32\COMRes.dll
0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\dsound.dll
0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll
0x77a80000 - 0x77b15000 C:\WINDOWS\system32\CRYPT32.dll
0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll
0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv
0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv
0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll
0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll
0x73ee0000 - 0x73ee4000 C:\WINDOWS\system32\KsUser.dll
0x69030000 - 0x69bcc000 C:\WINDOWS\system32\atioglxx.dll
0x05fa0000 - 0x05fbf000 C:\WINDOWS\system32\atiadlxx.dll
0x77920000 - 0x77a13000 C:\WINDOWS\system32\SETUPAPI.dll
0x78130000 - 0x781cb000 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\MSVCR80.dll
0x07ff0000 - 0x08001000 C:\WINDOWS\system32\ctagent.dll
0x73b30000 - 0x73b45000 C:\WINDOWS\system32\mscms.dll
0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV
0x66e90000 - 0x66ed1000 C:\WINDOWS\system32\icm32.dll
VM Arguments:
jvm_args: -Dexe4j.semaphoreName=Local\c:_program_files_project_zomboid_projectzomboid32.exe -Dexe4j.moduleName=C:\Program Files\Project Zomboid\ProjectZomboid32.exe -Dexe4j.processCommFile=C:\DOCUME~1\ALEX~1\LOCALS~1\Temp\e4j_p2756.tmp -Dexe4j.tempDir=C:\DOCUME~1\ALEX~1\LOCALS~1\Temp\e4j6.tmp_dir1367294877 -Dexe4j.unextractedPosition=252583 -Djava.library.path=C:\Program Files\Project Zomboid\.\.;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\Microsoft Shared\Windows Live;c:\program files\java\jre7\bin -Dexe4j.consoleCodepage=cp437 -noverify -XX:+UseNUMA -XX:+AggressiveOpts -XX:+TieredCompilation -XX:Tier2CompileThreshold=70000 -XX:CompileThreshold=1500 -Xms512m -Xmx512m -XX:+UseAdaptiveSizePolicy -XX:GCTimeRatio=50 -XX:MaxGCPauseMillis=20 -Djava.library.path=./
java_command: C:\Program Files\Project Zomboid\ProjectZomboid32.exe
Launcher Type: generic
Environment Variables:
CLASSPATH=.;C:\Program Files\Java\jre6\lib\ext\QTJava.zip
PATH=C:\Program Files\Project Zomboid\.\.;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\Microsoft Shared\Windows Live;c:\program files\java\jre7\bin
USERNAME=Alex[/code]
error report for running it with the application
Also what's this shit about areas that are just infinite and empty?
Seriously, happened thrice now. Just a never ending expanse of trees and grasslands.
it's because muldragh or whatever is currently a speck on the map...
there's like a highway that loops way around it
[QUOTE=Persecution;40473666]Also what's this shit about areas that are just infinite and empty?
Seriously, happened thrice now. Just a never ending expanse of trees and grasslands.[/QUOTE]
That's going to get polished off in the next week or two, more buildings are around to find in the outskirts, but there are areas to build into already laid out in the map.
[QUOTE=lemmy101;40473786]That's going to get polished off in the next week or two, more buildings are around to find in the outskirts, but there are areas to build into already laid out in the map.[/QUOTE]
I wasn't bitching, I was just wondering about them.
And has the "crash-on-death" hoojawhatsits been rectified? or is that a recurring issue?
so any word why it doesnt make you log in? just realized lol, also i got some weird iso.zombie.error or some shit, crashed the game after i walked 5 feet outside.
[editline]30th April 2013[/editline]
[QUOTE=Persecution;40473798]I wasn't bitching, I was just wondering about them.
And has the "crash-on-death" hoojawhatsits been rectified? or is that a recurring issue?[/QUOTE]
there's a 0004 version out now, it has a few bug fixes, that included.
I've been playing and I have to say combat is so intense and satisfying. Taking on even a smaller mob of zombies is nerve wracking.
There are a number of frustrations, a lot of crashes, sometimes it's hard to even find a weapon to get going, drinking from sinks doesn't work yet... but I'm not too worried about it right now.
I'm just happy to have my RC 3.0 (or 2.9, I guess).
-Snip-
Need to read
[QUOTE=Eeshton;40473810]
[editline]30th April 2013[/editline]
there's a 0004 version out now, it has a few bug fixes, that included.[/QUOTE]
It just crashes for me now :/
Crashed whilst barricading, and again while running like hell away from the neverending horde of shitkick that just never seems to go away.
i'm guessing my problem is the intel bug?
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