• Project Zomboid v. 7
    1,856 replies, posted
[QUOTE=Inspector Jones;40511038][IMG]http://i.imgur.com/7Vly186.png[/IMG] Since everyone else was doing it, I wanted to fit in. On another note: I can't believe it's been nearly two years since then. Time really does fly by, I remember playing the first alpha for hours. I can honestly say, I got my value out of the first alpha alone. edit: I couldn't figure out how to use the sheet rope either, and no one was able to give me a response.[/QUOTE] I believe they are disabled right now.
So is RC3 available to those who haven't bought it yet? I figured so since you can just DL it off the forum
[QUOTE=Jmir 54;40511143]So is RC3 available to those who haven't bought it yet? I figured so since you can just DL it off the forum[/QUOTE] You can download it fine, but it needs a key or a login on the first run. Also, you can put walls overtop windowed walls (it is really useful for large windowed storefronts), unfortunately, you can vault through the window, and therefore through the wall. EDIT: FIRE! [img]https://dl.dropboxusercontent.com/u/1318910/fire.png[/img] EDIT2: It's getting bigger. Some of the zombies are freaking out over it. [img]https://dl.dropboxusercontent.com/u/1318910/fire2.png[/img] It is beginning to cease rendering some of the tiles directly underneath the flames. You can see which ones by the strong red blood. It is also spamming this in console to me. [code] May 03, 2013 12:22:60 AM zombie.iso.IsoGridSquare renderFloor SEVERE: null java.lang.NullPointerException and May 03, 2013 12:22:60 AM zombie.iso.IsoGridSquare renderMinusFloor SEVERE: null java.lang.NullPointerException [/code]
Easy surviving right now, Having trouble finding a suitable building to settle down in, and opionions? Been through this big-ass motel building and a school, both were missing either water or a bed. Also does barricading or any building not work or something? im scared try Also game is super easy with all the settings down in sandbox.
[QUOTE=FuDy;40511176]Easy surviving right now, Having trouble finding a suitable building to settle down in, and opionions? Been through this big-ass motel building and a school, both were missing either water or a bed. Also does barricading or any building not work or something? im scared try Also game is super easy with all the settings down in sandbox.[/QUOTE] Of course the game is easy, silly. Having zombies at none. /jk But really, I've tried to make the warehouse a defensive spot, but I keep getting bugs and shit that make it impossible to finish it.
[QUOTE=Sgt. Khorn;40511267]Of course the game is easy, silly. Having zombies at none. /jk But really, I've tried to make the warehouse a defensive spot, but I keep getting bugs and shit that make it impossible to finish it.[/QUOTE] Plus that goddamn catwalk is a deathtrap.
Played for a few minutes. Spawned in Fossoil. Grabbed a shotgun. [IMG]http://puu.sh/2LSps.jpg[/IMG] Note: Timescale was set to 4 hours for a day.
I think the fire is killing the ground as if it were a wooden wall. And it doesn't damage zombies. And when zombies are on fire, there are flame sprites 5m below them. [img]https://dl.dropboxusercontent.com/u/1318910/firebug1.png[/img] [img]https://dl.dropboxusercontent.com/u/1318910/firebug2.png[/img]
Had to reload game due to inventory bug, walked a few feet north. [IMG]http://puu.sh/2LSyT.jpg[/IMG] Note: I'm fucked. [editline]2nd May 2013[/editline] [IMG]http://puu.sh/2LSUn.jpg[/IMG] Couple of minutes later of cleaning zombies everywhere, in low spawn mode, I get cornered by 3 zombies in a stall and can't push my way out. That's how I die...
The shotgun is so fucking powerful against hordes
[QUOTE=proch;40511593]The shotgun is so fucking powerful against hordes[/QUOTE] Yea, but only until the current build says you can't fire guns anymore. Axe is still the best choice, if you ask me. Low weight, and less likely to stop working when you need it most.
Wait okay I've been gone like two days and suddenly I'm seeing stuff about RC3 and fire? Where do I get RC3? I can only find RC2.9 006.
[IMG]http://i.imgur.com/YsyYjoJ.jpg[/IMG] Hahaha, personally from Lemmy. Before the automated system was even up.
[QUOTE=SuperHoboMan;40511920]Wait okay I've been gone like two days and suddenly I'm seeing stuff about RC3 and fire? Where do I get RC3? I can only find RC2.9 006.[/QUOTE] No RC3 just yet. They released a 2.9 build (006 hotfix) containing most of RC3 (except NPC). It does have fire (broken as you can see), the new menus, the new map, the new world streaming, etc. It is loaded with bugs, but the idea is to get people with intel chips to help them figure out why it won't run on their computers. That and other incompatibility bugs which would prevent people from playing the game. When that, and some other of the brutal bugs are sniped, we'll probably have RC3. That is with hope that the AI code is being cooperative. In my eyes, 2.9 - 006 has everything you need, but I am really beginning to think that there are some big hunger + thirst + cooking issues with build 006, so you may want to try some of the previous fixes. I'm even considering a fresh download just in case I somehow corrupted my files.
I don't think 006 has everything you need. Honestly I can't really enjoy it like I could enjoy a problemless RC3.
Well and the zombie spawns are fucked up completely. It is basically like the entire town is a horde all the time.
[QUOTE=GunFox;40512033]Well and the zombie spawns are fucked up completely. It is basically like the entire town is a horde all the time.[/QUOTE] Zombie spawns do appear a bit difficult. Personally I like it, as it makes going outside impractical. No sane person would dare risk their lives against a horde of shamblers unless they are really desperate. The trick is to play it quiet, and try to avoid or slip around the large groups as much as possible. If there is a large group over where you need to go, and there is no other way, I suggest trying to shave off smaller groups at a time, and whittle the horde down. That way you are always in control and in only as much danger as you feel confident in putting yourself in. Oh, and don't try to lose a horde of zombies through a keyhole in a thick treeline unless you are completely sure you won't take that path again. I guarantee one of them will get stuck in the trees, and will be stealthed the next time you go through until you pass right beneath them.
[QUOTE=Leintharien;40512055]Zombie spawns do appear a bit difficult. Personally I like it, as it makes going outside impractical. No sane person would dare risk their lives against a horde of shamblers unless they are really desperate. The trick is to play it quiet, and try to avoid or slip around the large groups as much as possible. If there is a large group over where you need to go, and there is no other way, I suggest trying to shave off smaller groups at a time, and whittle the horde down. That way you are always in control and in only as much danger as you feel confident in putting yourself in. Oh, and don't try to lose a horde of zombies through a keyhole in a thick treeline unless you are completely sure you won't take that path again. I guarantee one of them will get stuck in the trees, and will be stealthed the next time you go through until you pass right beneath them.[/QUOTE] It doesn't keep track of the zombie count well enough for it to matter. You can shave off as many as you like. More will spawn. The original design rewarded being methodical. Operate when there were scattered zombies, but stay the fuck inside when the horde was around. Now it is just like sitting in the middle of a horde all the time. Being methodical accomplishes nothing. Doors and windows are locked about 90% of the time, ultimately forcing you to play the game as cavalier as possible. Smash a window and run like fuck, then return later to actually loot the place. The original design was actually fun, this is just tedious beyond reason. EDIT: It isn't clear in the above post, but do note that I am referencing a test build here that has bugs affecting zombie spawns. They will likely be fixed in fairly short order.
[QUOTE=GunFox;40512089]It doesn't keep track of the zombie count well enough for it to matter. You can shave off as many as you like. More will spawn. The original design rewarded being methodical. Operate when there were scattered zombies, but stay the fuck inside when the horde was around. Now it is just like sitting in the middle of a horde all the time. Being methodical accomplishes nothing. Doors and windows are locked about 90% of the time, ultimately forcing you to play the game as cavalier as possible. Smash a window and run like fuck, then return later to actually loot the place. The original design was actually fun, this is just tedious beyond reason.[/QUOTE] You hammered the nail on this one. I've been trying to peg what makes it feel unsatisfying but couldn't put it into words.
[QUOTE=GunFox;40512089]It doesn't keep track of the zombie count well enough for it to matter. You can shave off as many as you like. More will spawn. The original design rewarded being methodical. Operate when there were scattered zombies, but stay the fuck inside when the horde was around. Now it is just like sitting in the middle of a horde all the time. Being methodical accomplishes nothing. Doors and windows are locked about 90% of the time, ultimately forcing you to play the game as cavalier as possible. Smash a window and run like fuck, then return later to actually loot the place. The original design was actually fun, this is just tedious beyond reason.[/QUOTE] When I was playing, it seemed as though everything that wasn't directly rendered within your cell range was frozen. For example, I had escaped from a house when the zombies started beating on the windows. A day later I returned and they were still beating on the very same windows as before. With that in mind, I'm wondering if it remembers the amounts of zombies, but adds more off-screen, making it possible to clear a town and only have to worry about the odd strays. That does sound pretty tedious when I think about it. It took me two whole days to remove the idle horde from my own front lawn. I shudder to think how long it would take for a town.
[QUOTE=GunFox;40512089]It doesn't keep track of the zombie count well enough for it to matter. You can shave off as many as you like. More will spawn. The original design rewarded being methodical. Operate when there were scattered zombies, but stay the fuck inside when the horde was around. Now it is just like sitting in the middle of a horde all the time. Being methodical accomplishes nothing. Doors and windows are locked about 90% of the time, ultimately forcing you to play the game as cavalier as possible. Smash a window and run like fuck, then return later to actually loot the place. The original design was actually fun, this is just tedious beyond reason.[/QUOTE] That's why I'd love a blind zombie option. I like the kind of zombie movies where the heroes can easily operate around a small number of zombies, if they're really quiet and sneaky. So you would be able to loot a house with zombies around, although one mistake like breaking a window might attract them to you and them you'd be in trouble since everyone of them would be after you. Now it's like they are aware of you anyway so you just run inside, grab shit and run off and probably die
[QUOTE=GunFox;40512089]It doesn't keep track of the zombie count well enough for it to matter. You can shave off as many as you like. More will spawn. The original design rewarded being methodical. Operate when there were scattered zombies, but stay the fuck inside when the horde was around. Now it is just like sitting in the middle of a horde all the time. Being methodical accomplishes nothing. Doors and windows are locked about 90% of the time, ultimately forcing you to play the game as cavalier as possible. Smash a window and run like fuck, then return later to actually loot the place. The original design was actually fun, this is just tedious beyond reason.[/QUOTE] For FUCK sake. Sick of reading this. THE ZOMBIE SPAWNING IS A BUG, FOR THE BILLIONTH TIME. The 'original design'? Please render unto me a break. It's the same fucking design, it's the same fucking game, it's a test release where we warn explicitly EVERY TIME YOU LOAD THE GAME that there are bugs, so please stop with how 'the new design' this like we thought 'I know what this game needs, it's ever spawning zombies that appear randomly all around the player out of the blue' as that'll really nail the 'realistic zombie survival sim' thing we're going for. Sorry for being angry, but so sick of hearing this. We shoulda held it in closed testing another two months and put up with all the 'JUST RELEASE IT NAUO' we got day in day out, because this is EXACTLY WHAT WE FEARED and every time we said 'this is what we fear' all we got was 'aww we understand it's just a test version, we're meant to be alpha funded testers goddamn it! why cant we have it? we won't go aruond posting on forums all over the internet how 'the latest release is a buggy mess' or make snap judgements on the direction the game is going based on bloody bugs that'll be fixed within a week' - so we finally get wore down and think 'perhaps we're being unfair on people, if we do a forum release and make a big big deal about how the game isn't really ready to be fully experienced as a working game and WILL have serious game breaking bugs in it that we can look to the forum to help us find and fix easier, maybe we won't get complaints about it all over the net.' we shulda listened to our gut and made people wait another couple of months, because apparently text thrust into faces every time you load the game isn't enough to get the point across.
[QUOTE=NeoSeeker;40509545]i think that each class should start off with a few points. starting off with no points at all seemed kinda backwards to me.[/QUOTE] I've felt the Unemployed class should of started with bonus points due to the lack of any trait bonuses the other classes receive. That would off-set the lack of traits while providing another kind of advantage in their place.
[QUOTE=lemmy101;40513013]:words:[/QUOTE] Understand your frusteration, but GunFox only gave constructive critism towarda the latest build. Pointing out specific parts of the game which feels unfinished or not correct.
[QUOTE=PredGD;40513108]Understand your frusteration, but GunFox only gave constructive critism towarda the latest build. Pointing out specific parts of the game which feels unfinished or not correct.[/QUOTE] [url]http://www.theindiestone.com/community/viewtopic.php?f=20&t=13334[/url] :P No it's not constructive criticism. It reads like 'Project Zomboid has gone in a design direction that makes it tedious'. That's not constructive, that's damaging to the game and possibly turning potential customers away from buying it, or making existing customers get angry about our supposed 'design changes' and coming to the forum to complain and make our lives more difficult, and is factually incorrect as it's based on a test build where it is warned it's a buggy test forum build not for wide-scale public consumption and the issues he describe are bloody obviously bugs. Find it humorous that people have tagged my last post as 'friendly' though.
The "friendly" rating is simply a "I feel your pain" rating. Also is the moving of furniture still possible or will be possible? I always nocolide through the couches.
And just as you don't appreciate the type b response, people also don't appreciate being sworn at? [SUB]Thanks for the game, looking forward to the official public release :)[/SUB]
[QUOTE=hobothehero;40513433]And just as you don't appreciate the type b response, people also don't appreciate being sworn at?[/QUOTE] I'd assume they're under pressure, especially after them just learning amazon s3 is charging them more money than they're making with the game and all. Sooo cut 'em a break.
[QUOTE=lemmy101;40513307][url]http://www.theindiestone.com/community/viewtopic.php?f=20&t=13334[/url] :P No it's not constructive criticism. It reads like 'Project Zomboid has gone in a design direction that makes it tedious'. That's not constructive, that's damaging to the game and possibly turning potential customers away from buying it, or making existing customers get angry about our supposed 'design changes' and coming to the forum to complain and make our lives more difficult, and is factually incorrect as it's based on a test build where it is warned it's a buggy test forum build not for wide-scale public consumption and the issues he describe are bloody obviously bugs. Find it humorous that people have tagged my last post as 'friendly' though.[/QUOTE] You're always going to have stupid assholes bitching about things regardless of whether or not you've told them a few hundred thousand times that it's a bug. Ignore them. You've still got a huge number of people playing the current build and enjoying it, myself included. I mean, I built myself a goddamned house earlier. Walls, doors, and even a nice window. Goml zombies.
It's hard to say, "Don't Stress Out" when I'm not in your position; but that's what I'm tempted to say. It's kind of hard with the test builds to immediately realize what features are just bugs or currently broken, unless it's really apparent that it is indeed a bug (I.E current fire mechanics, inventory glitches, etc). While I understand it's frustrating for people to make judgments on features that aren't final, it's only because they think it's intended to be that way. I for one thought the way the zombie herds are currently acting was intended only because it didn't seem "broken", at least in the sense that it did not render the game unplayable. I noticed the post on the official forums that you're currently working on fixing it and your confirmation just now here on Facepunch alleviates that concern now, but to not mention any concerns in the build could mean not bringing attention any places where improvement could be made if it's not already a known issue to you the developers. I could see why the appeal of private testing, so you can make sure everyone who is playing that build is knowledgeable of these issues, but I hope you don't let it deter you; frustrations aside over the few major issues in the build right now, I think most people would say they're enjoying the game or at least impressed at all the improvements made since the last public release.
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