[QUOTE=Gmod_Fan77;42823313]They had to upgrade the engine to get better hardware, and thus vastly more content.
The original Source engine build seemed glitchier than GoldSrc, but once it was complete and HL2 rolled around, it was worth it. Very similar situation here.
[editline]10th November 2013[/editline]
You can't climb through windows by hitting E.[/QUOTE]
You have to hold down the E key for a second and he will climb through the window. You can also hold down E to a budge a window open and you will immediately climb through it if you manage to open it.
I don't feel like I can play this game until they finally implement NPCs.
Once they're out, there'll be more to the game than just "go to the farm, farm food, barricade everything, live forever until nail supply runs out."
in that case, if what i am hearing is right, the polygonal system isnt even used yet.
so didnt they kind of jump the gun by using a rendering system they already knew was obsolete, in a release of the game that they have been anticipating for a long, long time?
the goal was for stability when it was ported to the steam platform, was it not? arent you kinda shooting yourself in the foot by releasing a copy of the game that A: doesnt even use the system intended to bring stability, B: using a rendering system you knew was very well not stable to begin with?
Pretty far from jumping the gun. They knew they were going to have to make the change eventually, and they had been putting it off for a long time. They've been working in the home of a hobbit for a while, and their foreheads are sore and bruised from hitting the chandeliers all the time. It just happened to be at the same time as them releasing on steam. Hell, its been around a year since Zomboid was greenlit. Hard to see how anyone could consider them jumping the gun with a timeframe like that.
The new system isn't intended to bring stability, it is intended to reduce rendering times, therefore giving faster framerate and the CPU less to chew on. Stability is another issue entirely.
The only thing I'm disliking so far that doesn't seem to be a typical Alpha issue are the "sleeping zombies", the ones that lunge up and attack you when you get close, because they're entirely unavoidable. I walked into a house, one started to get up, then I bashed him with my bat; however, he still scratched my leg, and I died 4 days later of infection.
I think if you're on guard and hit a sleeper before they attack you, they shouldn't just be able to go "lolnope" and attack you anyway.
[QUOTE=bob4life;42823627]in that case, if what i am hearing is right, the polygonal system isnt even used yet.
so didnt they kind of jump the gun by using a rendering system they already knew was obsolete, in a release of the game that they have been anticipating for a long, long time?
the goal was for stability when it was ported to the steam platform, was it not? arent you kinda shooting yourself in the foot by releasing a copy of the game that A: doesnt even use the system intended to bring stability, B: using a rendering system you knew was very well not stable to begin with?[/QUOTE]
I believe that was the plan then early access came out.
Take early access for what it means, and you shouldn't have a problem with a lack of stability, and if you don't take early access for what it means and buy it anyway then you're just a moron.
In case anyone here hasn't browsed the Steam Community discussions recently:
[URL]http://projectzomboid.com/blog/2013/01/tales-from-the-metaverse/[/URL]
It seems like the devs are working rigorously on making an NPC interaction system that appears to be one of the most expansive, open, and interactive system ever in a video game. I'm very, very interested in how this will go. Other games/devs have claimed to have similar interaction systems in the past, but this is one of very few moments where it isn't all just theory on paper; the devs have an actual, physical build for the sole purpose of testing and improving the NPC reactions. Sure, games like Telltale's TWD have had really interesting characters, but that's a scripted storytelling game. It seems PZ's ultimate goal is to make their game a fully-customizeable, open-ended survival game with cinematic-like character interaction.
I hope that when all that jazz is implemented in proper, choosing a background for your character might mean more than just getting extra traits and maybe starting out with specific items.
I want to be in one of the military squads to be sent in to exterminate the populace, the HECU is my inspiration in that.
[QUOTE=DBFT;42824331]I hope that when all that jazz is implemented in proper, choosing a background for your character might mean more than just getting extra traits and maybe starting out with specific items.
I want to be in one of the military squads to be sent in to exterminate the populace, the HECU is my inspiration in that.[/QUOTE]
Or at least expand on the traits. Police Officer only getting a marksmanship bonus, for example, was pretty disappointing. According to the devs, though, everything will be moddable, so while I'm sure we'll have a lot more professions in the final release, we'll have even more user-made ones.
But I do agree with your backstory ideas. Like, if you're a Rick Grimes-like Police Officer or Park Ranger, people will follow you more easily and trust you. If you choose a Criminal background, people will do the opposite; law-professioned survivors may even try to kill you. If you're a Medical worker, people may try to be friendlier to you or even come to you for help.
[QUOTE=Gmod_Fan77;42824194]In case anyone here hasn't browsed the Steam Community discussions recently:
[URL]http://projectzomboid.com/blog/2013/01/tales-from-the-metaverse/[/URL]
It seems like the devs are working rigorously on making an NPC interaction system that appears to be one of the most expansive, open, and interactive system ever in a video game. I'm very, very interested in how this will go. Other games/devs have claimed to have similar interaction systems in the past, but this is one of very few moments where it isn't all just theory on paper; the devs have an actual, physical build for the sole purpose of testing and improving the NPC reactions. Sure, games like Telltale's TWD have had really interesting characters, but that's a scripted storytelling game. It seems PZ's ultimate goal is to make their game a fully-customizeable, open-ended survival game with cinematic-like character interaction.[/QUOTE]
Even things like the "zombie lore" and setting when water gets shut off adds so much immersion for me for some reason. I can't help but to think of TWD.
Oh man. I tried running this at 720p instead of 1080. So much many frames I can't keep track of them all.
Its so obvious. How could I have not realized this sooner?
[QUOTE=Leintharien;42825278]Oh man. I tried running this at 720p instead of 1080. So much many frames I can't keep track of them all.
Its so obvious. How could I have not realized this sooner?[/QUOTE]
It stops the video stuttering almost entirely, too. The audio has bad stuttering issues from time to time though, but turning off the music helped.
How the hell do I go inside a building through a window. E just closes the window.
[editline]12th November 2013[/editline]
I guess right clicking works.
[QUOTE=Jrose14;42836162]How the hell do I go inside a building through a window. E just closes the window.
[editline]12th November 2013[/editline]
I guess right clicking works.[/QUOTE]
Hold E
So.. I was just playing some sandbox with strong, sprinting zombies, with extremely rare loot.
I had found lots of shotgun ammo, weapons, food, and tools.
Didn't even have a zombie attack me.
I had a small house fort setup, got a little hungry, decided to eat a raw egg I had.
[B]Died instantly.[/B]
[QUOTE=sarge997;42840085]So.. I was just playing some sandbox with strong, sprinting zombies, with extremely rare loot.
I had found lots of shotgun ammo, weapons, food, and tools.
Didn't even have a zombie attack me.
I had a small house fort setup, got a little hungry, decided to eat a raw egg I had.
[B]Died instantly.[/B][/QUOTE]
I GUESS YOU REALLY GOT EGG ON YOUR FACE ON THAT ONE!
[B]AAAAAAAAAAHAHAHAHAHA![/B]
[t]http://i.imgur.com/cZXFZF1.jpg[/t]
this horde passed by my house due to a house alarm, sweet jesus
have they added human npcs yet
it's been quite a while now
Still no NPCs.
Honestly, as much as I love PZ, they are insanely slow on development.
why did they even remove them after RC 2.5? understood that they were stupid and silly, but couldn't they just have let them stay in the game while they continued working on improving them?
[QUOTE=sarge997;42840602]Still no NPCs.
Honestly, as much as I love PZ, they are insanely slow on development.[/QUOTE]
I don't think they're slow, per se, just completionist. I'd rather they be slow on development than rushed. Have you seen the list of NPC features they're working on? They've got really, really high goals for how the AI will work.
[editline]12th November 2013[/editline]
[QUOTE=PredGD;42840616]why did they even remove them after RC 2.5? understood that they were stupid and silly, but couldn't they just have let them stay in the game while they continued working on improving them?[/QUOTE]
IIRC, it wasn't just that the NPCs acted stupidly, but they caused actual issues on performance and such. Apparently some players said they could walk through walls and objects and kill the player out of nowhere, things like that.
[QUOTE=Gmod_Fan77;42841242]I don't think they're slow, per se, just completionist. I'd rather they be slow on development than rushed. Have you seen the list of NPC features they're working on? They've got really, really high goals for how the AI will work.[/QUOTE]
well they're no AAA studio that's for sure
are they planning on having it at least remotely finished by 2014 or should I come back later
[QUOTE=sarge997;42840602]Still no NPCs.
Honestly, as much as I love PZ, they are insanely slow on development.[/QUOTE]
I highly disagree, they've been working really hard on optimizing and improving their code. Overturning, redesigning, and rewriting code is no easy task. The new lighting system, and the new rendering system is quite fantastic. Its getting ever closer to running fine on my shitty Linux intel laptop.
i miss the glorious days of 1.5d and the random super zombies that woud spawn
they were the true definition of horror
[QUOTE=DBFT;42842936]i miss the glorious days of 1.5d and the random super zombies that woud spawn
they were the true definition of horror[/QUOTE]
Speaking of which, I'm thinking of starting a throwaway sandbox game, setting zombie numbers and strength to the highest, and making the zombies sprinters.
If most players can't survive more than a week in Survival settings, I don't think anyone could survive more than a day with my settings.
[QUOTE=Gmod_Fan77;42843342]Speaking of which, I'm thinking of starting a throwaway sandbox game, setting zombie numbers and strength to the highest, and making the zombies sprinters.
If most players can't survive more than a week in Survival settings, I don't think anyone could survive more than a day with my settings.[/QUOTE]
I survived 6 days on those settings...
I didn't even leave the starting house though so I don't know if I qualify :v:
[QUOTE=manian112;42843397]I survived 6 days on those settings...
I didn't even leave the starting house though so I don't know if I qualify :v:[/QUOTE]
Fast zombies and lots of them. The only winning move, is to not play.
Now just add airborne pathogens (cough + sneeze), contaminated tap water, and the ability to propagate via Mosquitoes, and baby, you got a stew going.
[QUOTE=Leintharien;42843657]Fast zombies and lots of them. The only winning move, is to not play.
Now just add airborne pathogens (cough + sneeze), contaminated tap water, and the ability to propagate via Mosquitoes, and baby, you got a stew going.[/QUOTE]
Just be fucking sure it starts on Madagascar!
So is the Steam version the most updated or do I have to go to the forums?
so i tried out sandbox mode
[video=youtube;Zy3HQX69Ngo]http://www.youtube.com/watch?v=Zy3HQX69Ngo[/video]
don't ever play it
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