Whenever I move my character the ambient sounds start skipping. It gets rather irritating to listen to after awhile.
Anyone else had this issue and know how to fix it?
have they added npc survivors yet
Uhhm no, but ... it has [B]LOCKS AND KEYS[/B] now!
can the locks and keys betray you
their progress is so slow it's almost like they've given up
[QUOTE=DeEz;47020670]their progress is so slow it's almost like they've given up[/QUOTE]
Yeah you're greatly over stating it. Their update progress is slow, but they generally have something new to show off every week.
[QUOTE=DeEz;47016820]have they added npc survivors yet[/QUOTE]
Seriously, how goddamn long does it take?
[QUOTE=ZakkShock;47020996]Seriously, how goddamn long does it take?[/QUOTE]
Their plans for NPCs are remarkably ambitious. They plan to have automated scavenging, mental breakdowns, and complicated group interactions.
They used to have rudimentary NPCs, but they took them out because they were silly (you could talk to them, and they would have a 50% chance of either following you or just wandering off to eventually be killed.)
It would be really nice to see some content updates in the meantime, though. Game could benefit greatly from a few new weapons (machetes, knife+broomhandle spears, a semi-auto rifle, a revolver) and some better loot table scripting (why are hammers rare? why is there often 10 rounds of 9mm stashed in houses with no guns?) The game could also use more interesting lategame difficulty features; if you take care to be even mildly stealthy, there is literally no need for any kind of defenses or guns. Would be nice to see an optional nighttime siege mode a la 7 Days to Die.
On the plus side, the new Erosion content is really great. Although that started as a mod, so I don't know if it counts.
[video=youtube;Fw1iH9x4Uwc]http://www.youtube.com/watch?v=Fw1iH9x4Uwc[/video]
[editline]16th February 2015[/editline]
It might have been posted here before, but meh ...
I just had the honour of meeting two of the developers (Andy Hodgetts and Chris Simpson) at Rezzed a few hours ago. Andy gave me his business card and we all talked for a bit, really cool guys and it pretty much made my day.
Anyway, there's a lot of cool stuff going on in the modding side of things for Project Zomboid, with things like Jab's import/export model script for Blender, as well as a bunch of cool suggestions and additions. The Hydrocraft mod is shaping up well and adds things like forging, metalworks and a general overhaul of items to find.
Just loaded this game from when I bought it in when it wasn't even on steam... Still good and even more addicting.
Plus I love the multiplayer feature now. So glad this game is still going strong.
[QUOTE=lekkimsm;47809752][video=youtube;jVqYFIBFgdc]https://www.youtube.com/watch?v=jVqYFIBFgdc[/video][/QUOTE]
guy sounds like he's constantly on the brink of needing to sneeze
New crafting UI
[url]http://projectzomboid.com/blog/2015/06/a-nice-cup-of-tea/[/url]
[video=youtube;dWTsTjzcuZY]https://www.youtube.com/watch?v=dWTsTjzcuZY[/video]
how is this game still afloat with how slow it is
It has quite literally been years at this point and many games have overshot this one completely in a quarter of the time.
You have to wonder. Maybe choosing java was the wrong decision? From what I remember reading the devlogs implementing anything took a while and seemed difficult. It's a shame since I reckon there's still a niche in the market for a fully simulated zombie game with fully customisable zombie AI, building and crafting, 'passing time' simulation (electricity going out, seasons, military turning up etc.) food/drink, perks etc. despite the huge amount of zombie games out today
[editline]23rd June 2015[/editline]
I'll keep following this game anyway. It's good that it's still being worked on
yeah, perhaps something like Unity would have been a better choice in the long run, but the devs are great and the game will get there eventually
[QUOTE=Beacon;48032288]yeah, perhaps something like Unity would have been a better choice in the long run, but the devs are great and the game will get there eventually[/QUOTE]
From experience developing in Unity and playing games built on Unity, I find it pretty much similar. But it's usually entirely up to the developers, the team size to mind and the game's design.
Have they added NPCs yet? I just played Survival Crisis Z, an old game from like 2001 (Back when suffixing your game title with the letter Z wasn't the norm)? and it has NPCs. Extremely dumb and one-dimensional NPCs at that, as well as extremely dumb but two-dimensional companions but it felt better than roaming around on your own. Having an actual storyline and progression beyond just surviving helped it a great deal too, imo PZ has quite a bit to learn from it
At least the updates are good when they come out.
The game seemed to enter a form of limbo a few years back, I'd personally discount the early alphas as it was shoddily done. I view them as more a proof of concept than a game.
I remember about being hyped about NPCs.
Two years ago.
Didn't they have NPCs a while back?
Yeah but they were incredibly stupid and barebones
So as it is right now
Is it any fun coop/solo?
[URL="http://theindiestone.com/forums/index.php/topic/14590-released-build-32/"]Lotsa stuff in build 32[/URL]
Fresh video from Indiev Stone! [B]Creative mode![/B]
[video=youtube;-EhAwjexVXQ]https://www.youtube.com/watch?v=-EhAwjexVXQ[/video]
I wish Build 33 was out so I could play it. I've been fucking DYING for a creative mod. I tried the original map maker and it was way too clunky for me. Now I can finally recreate my home town.
Now we just need vehicles.
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