[QUOTE=Vasili;42332188][img]http://www2.taleworlds.com/Images/Gallery/BannerlordArtwork_22.jpg[/img]
this picture from the concept art in particular heavily suggests a late roman period theme going on[/QUOTE]
Holy fucking shit just imagine a game set just after the fall of the Western Roman Empire, it's absolutely perfect.
[img]http://conservapedia.com/images/thumb/4/47/Med--europe-ethnic.jpg/400px-Med--europe-ethnic.jpg[/img]
Look at all those Kingdoms, most of whom have distinct racial differences and fighting styles, plus you have the weakened ERE in the East. If they cut it off, at say, the border around the Slavs, maybe went a bit into the balkans, at least Greece, not only would that be a massive and insanely culturally and geographically diverse map, but it would be one where the entire fucking world is in complete and utter turmoil. AKA It would be amazing.
[QUOTE=RayvenQ;42332715]Sorry but this particular point is just fucking bullshit. a full length hauberk, including full length sleeves would weigh around 24-30lbs at most, and yes, while it is heavy, if you wear it right (aka wear a belt so the weight is spread slightly), it's pretty comfortable, I have a bad back, yet I can wear my haubergeon (that weighs around 24lbs) all day and not be any worse off than if i hadn't worn it. Plate armor is usually around the same weight as chainmail armor, it just wears a lot better and feels lighter because of the way the under rigging attaches everything together and spreads the load around your body much more efficiently than chainmail does.[/QUOTE]
Yeah, I have two friends who fight in chaimail w/ short sleeves. One is top of thigh-length and probably weighs 5 pounds and the other is mid-thigh and is still, I'm sure, less than 10. Both steel. I've worn the smaller one and you might as well be wearing cloth when it's belted, the weight distributes very well.
[QUOTE=Falchion;42332928]it p. much boils down to the peasants had no armor and the nobles had the best armor available.[/QUOTE]
Sort of. Burghers are not really peasants and they'd usually make up the brunt of gambeson-armored shield bearing infantry. Peasants were generally skirmishers or a mixed bag of light infantry.
[editline]28th September 2013[/editline]
[QUOTE=RayvenQ;42332715]Sorry but this particular point is just fucking bullshit. a full length hauberk, including full length sleeves would weigh around 24-30lbs at most, and yes, while it is heavy, if you wear it right (aka wear a belt so the weight is spread slightly), it's pretty comfortable, I have a bad back, yet I can wear my haubergeon (that weighs around 24lbs) all day and not be any worse off than if i hadn't worn it. [/QUOTE]
The butted mail crap people make now doesn't factor in the weight of 10,000+ rivets and the structural impurities of hand-made rings. 50 pounds would be the absolute top end, but for a large full-sleeved riveted hauberk of the period you'd be looking at 40 pounds. If you're wearing underlying gambeson, chausses or mail leggings, and coat of plates under your surcoat you're probably going to be strapped down with about 70-80 pounds of armor in total If you get it wet you're wearing 90-100 pounds of armor.
[QUOTE=mecaguy03;42332919]I used to fucking love this game, and I was pretty good at it. I played M&B Napoleonic Wars, and was in the 8th Kings Regiment of Foot. I was pretty damn good at chambering everything. Funnest thing is that if you are good, you can fight with fists vs someone with a bayonet, and you can win.[/QUOTE]
Nikola my old pal, you should rejoin the 8th :D
[QUOTE=CapLaPorte;42336393]Holy fucking shit just imagine a game set just after the fall of the Western Roman Empire, it's absolutely perfect.
[IMG]http://conservapedia.com/images/thumb/4/47/Med--europe-ethnic.jpg/400px-Med--europe-ethnic.jpg[/IMG]
Look at all those Kingdoms, most of whom have distinct racial differences and fighting styles, plus you have the weakened ERE in the East. If they cut it off, at say, the border around the Slavs, maybe went a bit into the balkans, at least Greece, not only would that be a massive and insanely culturally and geographically diverse map, but it would be one where the entire fucking world is in complete and utter turmoil. AKA It would be amazing.[/QUOTE]
Only three main factions and it's based in Calradia, though. We've already seen what I assume are Rhodok(or Rhodok-Swadia) and Sarranid(or Sarranid-Khergit) soldiers, too (not to say that the concept art couldn't be a higher tier unit, or one of those mercenaries they were talking about.)
Am i the only one who thought "China" when Three kingdoms were mentioned?
I hope there's a load of minor factions though. Citystates and other small countries. It was a bit of a pain how in the original mount and blade you'd piss off 1/5th of the map if you wanted your own castle and 3/5ths if you became a vassal. That'd become a far worse problem with only 3 kingdoms.
I'd love to see some more complex diplomatic and government mechanics; like a Merchant Republic you can get elected to lead for a period of time if you have enough dosh/influence, or a Theocracy if you fight crusades.
If M&B: Bannerlord is analogous to the fall of the Roman Empire, it all falls into place. Sarranids represent the Islamic states, the Swadians represent the Frankish kingdoms, and the Rhodoks represent the Eastern Roman Empire. In the beginning of the game, the Nords simply raid the Northern towns, the Kherigits haven't made their presence known, and the Veagirs are yet to exist. Half way through the game, the Nords land a large army and begin a warpath capturing and raising towns. In the last half of the game, various hordes begin roving through the the Eastern portion of the map and begin taking land of their own. The Khergits are the Mongol hordes and the Veagirs are a mix of the Nords, the previous inhabitants (unknown, I presume the Rhodoks) and the Khergits.
Rhodoks are East Roman? They're more Italian French to me, while Swadians were English French.
[QUOTE=General_Lee;42339647]If M&B: Bannerlord is analogous to the fall of the Roman Empire, it all falls into place. Sarranids represent the Islamic states, the Swadians represent the Frankish kingdoms, and the Rhodoks represent the Eastern Roman Empire. In the beginning of the game, the Nords simply raid the Northern towns, the Kherigits haven't made their presence known, and the Veagirs are yet to exist. Half way through the game, the Nords land a large army and begin a warpath capturing and raising towns. In the last half of the game, various hordes begin roving through the the Eastern portion of the map and begin taking land of their own. The Khergits are the Mongol hordes and the Veagirs are a mix of the Nords, the previous inhabitants (unknown, I presume the Rhodoks) and the Khergits.[/QUOTE]
The Kingdom of Rhodoks didn't exist until they seperated from the Kingdom of Swadia.
Rhodoks are straight up Italian, Swadians are french/german (ahlspiess are a German weapon and common among the swadians) and basically everything else is self explanatory.
The rhodoks aren't very eastern roman though. An eastern roman faction would be cool though.
[QUOTE=Glent;42340043]The Kingdom of Rhodoks didn't exist until they seperated from the Kingdom of Swadia.[/QUOTE]
Swadia was Germany in my mind. They're in the middle, are based on knights, look German and had previously controlled the Rhodoks(Italy) which the Germans had done.
The ERE did hold territory in Sicily and Naples. They were also heavily involved in overland trade, as they held the Bosporus, and whoever held the Bosporus held the overland trade routes to Asia. When I referred to the Franks, I meant modern day France, Germany, and all the land in between (Netherlands, Belgium, and Switzerland).
If rhodoks are back I hope helmets give better protection, getting shot in the head through a great helmet by a rhodok sharpshooter is really annoying.
Saw a castle with 150 rhodok sharpshooters in it's garrison in warband. "Nope."
[QUOTE=hypno-toad;42340426]
Saw a castle with 150 rhodok sharpshooters in it's garrison in warband. "Nope."[/QUOTE]
By now they should be able to bless us with siege equipment.
[QUOTE=DanRatherman;42339553]I'd love to see some more complex diplomatic and government mechanics; like a Merchant Republic you can get elected to lead for a period of time if you have enough dosh/influence, or a Theocracy if you fight crusades.[/QUOTE]
A Merchant Republic would be a good way to bring back everyone's favorite city state that didn't survive the beta, Zendar.
I hope taleworlds take their time with this and make it actually a great successor.
I wonder if marriage is back in.
[QUOTE=kimchimafia;42341073]I wonder if marriage is back in.[/QUOTE]
Warband had it so I don't see why not.
[QUOTE=hypno-toad;42336512]The butted mail crap people make now doesn't factor in the weight of 10,000+ rivets and the structural impurities of hand-made rings. 50 pounds would be the absolute top end, but for a large full-sleeved riveted hauberk of the period you'd be looking at 40 pounds. If you're wearing underlying gambeson, chausses or mail leggings, and coat of plates under your surcoat you're probably going to be strapped down with about 70-80 pounds of armor in total If you get it wet you're wearing 90-100 pounds of armor.[/QUOTE]
The heaviest known hauberk of chainmail, that is an actual period piece, weighs 30lbs. So all in all wearing what you listed, you're going to be carrying about 50 [I]maybe[/I] 60lbs of kit all told, including armor, weapons and shield. Even if they got it wet and it weighed around 90-100lbs , thats actually not different to what a modern soldier carries into combat.
[QUOTE=kimchimafia;42341073]I wonder if marriage is back in.[/QUOTE]
Its a shame the women completely loses their personality when married.
Bunduk was the best wife.
I want to see [I]More[/I] factions though. Divide everyone. Some of them will conquer their neighbours and become the present day factions whilst others get invaded from the outside
I actualy like the way they're taking their Roman soldiers: Far better than the roman ripoffs in skyrim.
I realy want to see:
Celts. (tribes) 15 factions. But most of these would be one or two villages.
Chinese factions (without the extravagant buildings) Probably four equal factions. At some point the khergits wipe them out. The chinese just had a realy spectacular way of doing warfare even in the bronze age.
Sorry, i just realy want to see the chinese and celts in a mount and blade game. Extravagantly dressed men on chariots carving through hundreds of poor levies,savage Men wearing only paint carrying the heads of their enemies. it's hard not to want.
I started up Fire and Sword again. I saw the massive, flat, sprawling map, and then I got wrecked by one gunshot.
Should I put time into this game or just stick with Warband?
[QUOTE=Archonos 2;42344226]I started up Fire and Sword again. I saw the massive, flat, sprawling map, and then I got wrecked by one gunshot.
Should I put time into this game or just stick with Warband?[/QUOTE]
Warband is better in every way and mods can turn Warband into something very similar to F&S but better
[editline]29th September 2013[/editline]
The only thing in F&S that I liked is the mercenary recruitment
Should I add M&B 2 screens to the OP or not?
I once souped a bow and some sort of arrows to achieve bullet speed and rifle accuracy ... And speed of a machinegun.
i laughed heartly when i alone took down a whole army of 175'ish guys with just a bow
[QUOTE=Araknid;42344640]Warband is better in every way and mods can turn Warband into something very similar to F&S but better
[editline]29th September 2013[/editline]
The only thing in F&S that I liked is the mercenary recruitment[/QUOTE]
The time period that F&S was based off from was pretty cool. We don't really get to see late medieval-renaissance periods (I'm a huge sucker for the plate armour during those times) in games that much but other than that, yeah, Warband is definitely the best Mount and Blade so far.
[QUOTE=The Jack;42343747]I want to see [I]More[/I] factions though. Divide everyone. Some of them will conquer their neighbours and become the present day factions whilst others get invaded from the outside[/QUOTE]
I would prefer it if they just made the current factions they have more detailed. Each having their own political structures, units and such.
Don't get me wrong. My ideal map would take 20 hours to cross and basically have factions from all over Eurasia.
[QUOTE=Araknid;42344640]Warband is better in every way and mods can turn Warband into something very similar to F&S but better
[editline]29th September 2013[/editline]
The only thing in F&S that I liked is the mercenary recruitment[/QUOTE]
Mercenary recruitment in F&S is very OP.
Grab a whole bunch of Swedish Mercenary Marksmans, full kit them out, line them up in two lines, and lay waste to the enemy using the games fire commands
[QUOTE=kimchimafia;42344940]The time period that F&S was based off from was pretty cool. We don't really get to see late medieval-renaissance periods (I'm a huge sucker for the plate armour during those times) in games that much but other than that, yeah, Warband is definitely the best Mount and Blade so far.[/QUOTE]
This is the impression I was getting. I loved the time period, but the gameplay wasn't enjoyable.
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