I really hope you do realize that is very stupid and that Doge was a very big title in old Venice.
I thought as much, I figured Floris is pretty historically accurate when it comes to the titles. It was a joke anyways.
I don't see the Swadian - Venetian connection though.
[QUOTE=G-Strogg;45629649]I don't see the Swadian - Venetian connection though.[/QUOTE]
This.
This is an insult to Swadians!
[QUOTE=G-Strogg;45629649]I don't see the Swadian - Venetian connection though.[/QUOTE]
It's Rhodok - Italian.
I still hate the the title's in Floris though, it makes everything so confusing when the rhodoks are filled with Barons, Super Barons, Super Ultra Arcade Barons, Doges, Lesser Doges ect. Like come on just have Lords/Kings so it's not fucking impossible to search through the character codex.
Oh shit I totally read it as Harlaus not Graveth. I'm fucking stupid.
[img_thumb]http://i.imgur.com/GLsFxFA.jpg[/img_thumb]
i'm a rhodokian whos wearing and using swadian weaponry, while commanding an army of chinese/mongolian peasants fighting in arabia against islamic fundamentalists and kaiser wilhelm is my second in command. honestly who can't pass up a game like that?
my favourite weapon in this game is the "sieg heil", whereby you do a hitler salute while a soundbyte shouts "sieg heil" whenever you punch somebody
[QUOTE=Emperorconor;45629791][img_thumb]http://i.imgur.com/GLsFxFA.jpg[/img_thumb]
i'm a rhodokian whos wearing and using swadian weaponry, while commanding an army of chinese/mongolian peasants fighting in arabia against islamic fundamentalists and kaiser wilhelm is my second in command. honestly who can't pass up a game like that?
my favourite weapon in this game is the "sieg heil", whereby you do a hitler salute while a soundbyte shouts "sieg heil" whenever you punch somebody[/QUOTE]
Adolf Harlaus did nothing wrong.
[QUOTE=cdr248;45629710]It's Rhodok - Italian.
I still hate the the title's in Floris though, it makes everything so confusing when the rhodoks are filled with Barons, Super Barons, Super Ultra Arcade Barons, Doges, Lesser Doges ect. Like come on just have Lords/Kings so it's not fucking impossible to search through the character codex.[/QUOTE]
rhodoks are probably flemish seeing how they heavily use goedendags and pikes. fucking everyone insists that they are swiss or italian though.
[QUOTE=DanRatherman;45613799]What are some good ways to make dosh, specifically in Floris mod. I was granted a village fief, but its totally unfurnished and poor. Need money to upgrade it a bit.[/QUOTE]
buy enterprises from guild masters.
[QUOTE=Falchion;45639887]rhodoks are probably flemish seeing how they heavily use goedendags and pikes. fucking everyone insists that they are swiss or italian though.
buy enterprises from guild masters.[/QUOTE]
Rhodoks are italian citystates don't diss.
[editline]9th August 2014[/editline]
A bit flemish too.
In Medieval 2 Total War, nearly every Italian faction has army's built around spearmem and crossbowmen with huge as fuck shields
Silverstag is so good. Once it's more feature complete I can see it being more popular than floris.
Red Wars is fun but the spread on the automatic weapons is ridiculous
Even with near-max weapon stats you can't aim them at all. Must be a bug.
What other good mods are there besides Floris?
[QUOTE=VOSK;45640355]What other good mods are there besides Floris?[/QUOTE]
If you like it arcadey and want to be able to assault a castle all by yourself with a super-speed zweihander, Blood and Steel is pretty good.
[QUOTE=VOSK;45640355]What other good mods are there besides Floris?[/QUOTE]Anno Domini 1257 deserves a mention.
[QUOTE=Jmir 54;45640217]In Medieval 2 Total War, nearly every Italian faction has army's built around spearmem and crossbowmen with huge as fuck shields[/QUOTE]
No doubt since the Pavise is an italian shield.
[img]http://pics.myarmoury.com/pavise03_s.jpg[/img]
So my video card is workin' again and I haven't played M&B + Floris for almost 6 months. I don't really remember a lot about my save, but I had my own kingdom going finally. Think I ought to start a new game anyway? I feel like I ought to. I also need a fix for my game because nothing but butter drops from pillaging villages.
[editline]9th August 2014[/editline]
[QUOTE=Zillamaster55;45614826]In the far distance: *I will drink from your skull!*
[img]http://i.gyazo.com/19c1ed14888a7b5861ce69d87828bc2e.png[/img]
[B]oh god please no[/B][/QUOTE]
Is he a Vaegir or a Swadian?
[QUOTE=VOSK;45640355]What other good mods are there besides Floris?[/QUOTE]
Warsword.
Join the skeleton pirate army.
So, I've heard stuff about the game being ridiculously long lasting and becoming emperor taking hundreds of hours, or even a thousand, and whatnot, but I've played around 75 hours and I own about half of Calradia. Is this normal, or? :v:
(although granted the character I chose was a born noble so that's a headstart)
[editline]e[/editline]
also I decided to pick up and try out a giant two handed hammer that boasted the ability to break through blocks and it turned fighting Rhodoks from an impossible task in to a game of whack-a-mole
why have I never used these
[QUOTE=Mister Sandman;45647531]
also I decided to pick up and try out a giant two handed hammer that boasted the ability to break through blocks and it turned fighting Rhodoks from an impossible task in to a game of whack-a-mole
why have I never used these[/QUOTE]
Morningstars and mauls are amazing in multiplayer. Just smash that scimitar spammer with a jumping overhead and see as it goes straight through his lightning fast block.
[QUOTE=Mister Sandman;45647531]So, I've heard stuff about the game being ridiculously long lasting and becoming emperor taking hundreds of hours, or even a thousand, and whatnot, but I've played around 75 hours and I own about half of Calradia. Is this normal, or? :v:
(although granted the character I chose was a born noble so that's a headstart)
[editline]e[/editline]
also I decided to pick up and try out a giant two handed hammer that boasted the ability to break through blocks and it turned fighting Rhodoks from an impossible task in to a game of whack-a-mole
why have I never used these[/QUOTE]
75 sounds p average if you already were a noble. It's at least twice that for when you aren't.
so I'm playing 1257 and I started off in the Golden Horde, but I don't have the right to carry a banner. I own a fife (Kursk) so it's not like I'm landless, how do I get a banner?
[QUOTE=Killerjc;45650022]so I'm playing 1257 and I started off in the Golden Horde, but I don't have the right to carry a banner. I own a fife (Kursk) so it's not like I'm landless, how do I get a banner?[/QUOTE]Set up camp and check one of the options for carrying your own banner.
Just started a pacifist run playing a trader who hires mercenaries to do his bidding. This will end in tears.
[QUOTE=Whiplash~;45656650]Just started a pacifist run playing a trader who hires mercenaries to do his bidding. This will end in tears.[/QUOTE]
literal mercenary units?
dude your army is going to be obliterated by everything and make you dirt poor.
For nearly 3 years now the 8th King's Regiment of Foot has been led by Jorge, with Linebattles nearly every night, and at least one or two every week. For nearly a year I ran my Linebattle every Saturday night.
However, the 8th is taking a hiatus and with College, Doctor Who, and some other things coming up, I am no longer hosting my LB sadly. The 8th is going to be on break for at least 6 months.
I'm in the Napoleonic Wars Homeguard now basically.
[video=youtube;pGTg4N251yM]http://www.youtube.com/watch?v=pGTg4N251yM[/video]
New M&B II Bannerlord blog update. [url]https://www.taleworlds.com/en/Games/Bannerlord/Blog/8[/url]
[QUOTE=TaleWorlds]Hi, all! For our seventh installment of the Bannerlord developer blogpost, we'd like to talk a little about our plans for factions, and how this fits into our evolving thinking about Mount&Blade as a sandbox game.
Warband's factions were based on existing medieval societies. We added a few in-game details about their backgrounds, but we didn't try to create an over-arching story. The factions' semi-historical nature meant players could use their imaginations and historical knowledge to fill in the details of these societies and make their own stories -- as we saw in many great AARs. A player who liked the Vikings, for example, might have chosen to fight for the Nords, maybe even model the character on a fictional or historical Norse warrior. However, many players felt Mount&Blade would be more immersive if the factions had more background and the game had an emotionally grabbing narrative hook, so we're going to try do that while still keeping the sandbox spirit.
[IMG]https://www.taleworlds.com/Images/Blog/mb89-s.jpg[/IMG]
Bannerlord is set 200 years before Warband. Players who followed Warband's lore will recall that Calradia was once an empire, which declined and was supplanted by successor states -- tribal confederations-turned-kingdoms -- much as the Western Roman Empire was supplanted by early medieval states. Bannerlord lets you join those rising kingdoms at an early stage in their development, and it also lets you join the Empire. Weapons, armor, clothes and architecture should date from around 600 to 1100 AD, rather than the 13th century. There's the Vlandians, a tribe whose chieftains have become feudal lords and are renowned for their skills as heavy cavalry. There's the Sturgians, who colonized the forests of the north and specialize in axe- and sword-armed footmen. The Aserai live in the scrubland and desert oases of the south and fight on both horseback and foot. The Khuzaits, a steppe tribe that conquered the trading cities of the east, make heavy use of horse archers. The Battanians meanwhile are skilled in exploiting their native woodlands, and are deadly in ambushes, be it a shower of arrows or a screaming charge out of the trees. The Empire has spent generations honing the arts of combined-arms warfare, with cataphracts, spear formations, and archers all doing their part on the battlefield.
[IMG]https://www.taleworlds.com/Images/Blog/mb106-s.jpg[/IMG]
We do intend to give more flavor to the factions than existed in Warband. They are now divided into clans, who have their own priorities and rivalries. Lords' personalities have more variety. One new feature that we hope will add a lot of color is minor factions: outlaws and mercenaries based on historical or legendary bands like the Jomsvikings or the Fianna of Ireland. But the outer kingdoms -- the ones whom imperial citizens would call "barbarians" -- should still retain that sandbox feel.
With the Calradic Empire, we're taking a slightly different approach. Few events in history convey as much epic tragedy as does the collapse of a great imperial power, so we want to let the player experience some of that, and perhaps give a small sense of what it would have been like to live through, say, the decline of Rome. Imperial declines can be a very disorienting, agonizing time, and societies are often less likely to pull together to face the challenges than they are to fall into recriminations over what went wrong. For example, it's natural for traditionalists to say: "We are failing because we've abandoned our ancient ways! We are no longer as moral/disciplined/ruthless as we used to be!" But maybe the problem is something else: maybe it's not that you've gotten weaker, but your enemies have become stronger. Maybe the decline isn't because you changed, but because you're not changing fast enough.
[IMG]https://www.taleworlds.com/Images/Blog/Lord_Final_01a.jpg[/IMG]
The Empire's dilemma, the failure of its ruling elites to agree on how to tackle the shifting balance of power, has brought it to the edge of civil war. Different noble houses have taken sides based on their political outlook, their rivalries, or just rank opportunism. A semi-scripted set of linked quests at the beginning of the game will give the player the opportunity to learn about the various factions, and have the chance to meet the key personalities and perhaps give them a reason to choose one or the other in the coming conflict. After the introductory quest series, the game will then revert to the full sandbox mode – but we're hoping that our revised and expanded NPC and quest systems mean that this sandbox can provide plenty of “story.” But more on those plans for future blog installments![/QUOTE]
So much hype
[QUOTE=DeathFP;45835832][URL="http://facepunch.com/showthread.php?t=1253352&p=45835832&viewfull=1#post45835832"]Click me[/URL][/QUOTE]
I can't wait to bring the Empire back to dominance.
More importantly, I can't wait for the mods that will come out for Bannerlord.
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