• Mount and Blade Series V2: Chamber n' Sidestep
    2,131 replies, posted
swords were not 5kg muffin, but you've stumbled onto a different truth, that on the battlefield swords were nearly useless against people in plate armor. When used, they were used as crowbars more than slashing weapons held at both the grip and the center of the blade itself, and piercing with them had to be done mainly in the kinks of the armor, trying to stab at plate over and over wasn't viable. Polearms of various kinds were far more common and useful, spears, halberds, bardiches, and all those wacky weird metal bits at the end of a long pole with penetrating and control power. Hammers, crows beaks, axes, maces were more useful too. Some relevant videos: [video=youtube;0L9i7Ne6anU]https://www.youtube.com/watch?v=0L9i7Ne6anU[/video] [video]https://youtu.be/2Dj5fWYvSx8?t=4m54s[/video] (skip to 4:50) That said bannerlord is pretty early era so we might not even see any plate armor at all.
[QUOTE=Mattk50;48473943]swords were not 5kg muffin, but you've stumbled onto a different truth, that on the battlefield swords were nearly useless against people in plate armor. When used, they were used as crowbars more than slashing weapons held at both the grip and the center of the blade itself, and piercing with them had to be done mainly in the kinks of the armor, trying to stab at plate over and over wasn't viable. Polearms of various kinds were far more common and useful, spears, halberds, bardiches, and all those wacky weird metal bits at the end of a long pole with penetrating and control power. Hammers, crows beaks, axes, maces were more useful too. Some relevant videos: [video=youtube;0L9i7Ne6anU]https://www.youtube.com/watch?v=0L9i7Ne6anU[/video] [video]https://youtu.be/2Dj5fWYvSx8?t=4m54s[/video] (skip to 4:50) That said bannerlord is pretty early era so we might not even see any plate armor at all.[/QUOTE] We shouldn't see longswords either. But Taleworlds can do whatever they want, it's their world.
[QUOTE=MuffinZerg;48472124]What is this video even? If you ever held a proper steel sword you would know it's at least 5 kilos heavy. If anyone tried these moves with a real sword his sword would just drop to the ground in minutes. I did historical fencing for a year and it's crazy. You don't move your wrists like that unless they are made of steel because literally one hit to your blade and you loose hold of it. Hell, I remember when people lost hold of swords because the angle between the bade and the wrist was a little more than 90. You just swing and you loose it because it's fucking heavy.[/QUOTE] confirmed for never having held a sword
[QUOTE=G-Strogg;48471330]First of all, if we concern ourselves with the unarmoured part of longsword fencing (blossfechten)[/QUOTE] After watching the videos, I still need to stop you here at the beginning of the post (also, avoiding quoting the entire thing..) We're not talking about unarmored combat, or at least aren't supposed to be. Last I checked, the vast majority of the troops in the game will be wearing some kind of armor in varying quantities. In the context of historical accuracy, most people with enough money to afford a sword as their choice weapon would also be wearing armor. Martial fencing, vs and actually having to kill somebody through their body armor are two entirely different concepts. All bets are off in the realm of of optimal unarmored fencing technique when the critical factor that decides whether you live or die in armored combat is whether or not the garment you are wearing is capable of blunting a sword blow wherever a blow may strike it. When you're in a skirmish that involves glancing and grazing blows, even a seemingly unimportant factor in combat such as the follow-through of a swing will have a large effect on everything. If you swing your sword and it grazes off the surface of their chainmail, all that excess momentum of the swing is still going to continue. If you're running into a fray of unarmored peasant-fodder who are wearing little to no armor, a good sharp longsword will hue through flesh like a scythe through wheat and won't have any trouble remaining in motion after it bites through the surface of somebody's bare skin. I don't know why you are arguing against basic kinetics with misplaced sword techniques. A sword that's still in motion after striking will be capable of hitting something. Even if most of the time all you hear is a "bap - ow!" sound after your sword carelessly bashes into somebody's armor, that's still a game mechanic that should be represented and game balance and visceral realism would benefit from it. A sword is not an intelligent being, if it's in any kind of significant motion motion if will indiscriminately collide whatever is in it's path, you shouldn't see your sword arbitrarily phase through people on the back-swing just because you already struck *one* target. I'm [I]not[/I] saying you need to be able to hew through 5 armored men in a single swing (and hope to god that won't be the case) but if you're flailing a sharpened metal stick around like a lunatic trying to thwack away at an armored opponent, it shouldn't only arbitrarily be capable of delivering an impact to the *first* thing it hits, that's absurd; it's a physical object in motion. I've already shown that the game makes the distinction between a grazing strike and a full collision, so being capable of hitting more than one thing will only add to the depth of the combat mechanics.
[QUOTE=hypno-toad;48476856]After watching the videos, I still need to stop you here at the beginning of the post (also, avoiding quoting the entire thing..) We're not talking about unarmored combat, or at least aren't supposed to be. Last I checked, the vast majority of the troops in the game will be wearing some kind of armor in varying quantities. In the context of historical accuracy, most people with enough money to afford a sword as their choice weapon would also be wearing armor. Martial fencing, vs and actually having to kill somebody through their body armor are two entirely different concepts. All bets are off in the realm of of optimal unarmored fencing technique when the critical factor that decides whether you live or die in armored combat is whether or not the garment you are wearing is capable of blunting a sword blow wherever a blow may strike it. When you're in a skirmish that involves glancing and grazing blows, even a seemingly unimportant factor in combat such as the follow-through of a swing will have a large effect on everything. If you swing your sword and it grazes off the surface of their chainmail, all that excess momentum of the swing is still going to continue. If you're running into a fray of unarmored peasant-fodder who are wearing little to no armor, a good sharp longsword will hue through flesh like a scythe through wheat and won't have any trouble remaining in motion after it bites through the surface of somebody's bare skin. I don't know why you are arguing against basic kinetics with misplaced sword techniques. A sword that's still in motion after striking will be capable of hitting something. Even if most of the time all you hear is a "bap - ow!" sound after your sword carelessly bashes into somebody's armor, that's still a game mechanic that should be represented and game balance and visceral realism would benefit from it. A sword is not an intelligent being, if it's in any kind of significant motion motion if will indiscriminately collide whatever is in it's path, you shouldn't see your sword arbitrarily phase through people on the back-swing just because you already struck *one* target. I'm [I]not[/I] saying you need to be able to hew through 5 armored men in a single swing (and hope to god that won't be the case) but if you're flailing a sharpened metal stick around like a lunatic trying to thwack away at an armored opponent, it shouldn't only arbitrarily be capable of delivering an impact to the *first* thing it hits, that's absurd; it's a physical object in motion. I've already shown that the game makes the distinction between a grazing strike and a full collision, so being capable of hitting more than one thing will only add to the depth of the combat mechanics.[/QUOTE] Well, had you read my entire post you would've seen that I do mention the PoP's effects on fencing in armour. I wasn't really refuting the way Taleworlds were going at this, I was refuting your idea of fighting with a longsword, be that armoured or unarmoured. As I mentioned in my previous post, striking with only the tip against any level of armour will be more or less useless, and even potentiall dangerous for the sword. So, optimally, you will strike in a way that you can make sure your blade fully connects. Sometimes you might strike through entirely (even through the torso), but even if you struck hard to begin with, you won't have the momentum to continue to the next foe, Unless he's ureally close. Me starting with mentioning the blossfechten is a semantical faux pas, but the point of percussion doesn't magically stop existing just because you put on some armour. I added the blossfechten because of your claim that you shouldn't cleave into an opponent. Even if you can't use the so called half-sword techniques, you would still do way more damage on plate when you hit with your swords point of percussion (I actually dented the cuff of a friends plate glove this way). Also, the blogpost I linked describe how strikes have negative acceleration towards the end of their trajectory. Moving on to this post again, I'm not arguing against basic kinetics. Quite literally never had. In fact, find one post where I said "well if you even so much as touch a guy, then the entire momentum of the sword should be gone". My original claim was always "if you get a good hew on the first guy, you will have much less momentum for the next, and that makes little sense combat-wise". Now, the goalposts have been moved to "ah but if you basically miss your first target you'll potentially hit a guy closer to you!". Don't expect me to argue against that, because I won't. All we're saying now is "well the sword has basically missed the first guy, and will now hit another one" which means almost nothing. It will have a negligible effect for the game. [editline]17th August 2015[/editline] Unless of course you will be available to do some 30-40 damage against an opponent in heavy armour when you only hit with the tip of your sword. Then it will have a great effect on the game.
Honestly I hope the whole combat system gets a nice overhaul in general, I really get tired of getting hit by guys 1-2 rows back or my own attacks being blocked by enemies behind the one I'm attacking. It's also amazingly silly the way projectiles are drawn to shields, I mean I see arrows that should have hit someone in the face or legs magically jump onto the guy's shield even though it doesn't cover the spot where the arrow was going to hit. I've been playing M&B for a very long time and those are the two biggest and most annoying issues for me, the game is pretty much sold if they do something about those as far as I'm concerned.
[QUOTE=RR_Raptor65;48477390]Honestly I hope the whole combat system gets a nice overhaul in general, I really get tired of getting hit by guys 1-2 rows back or my own attacks being blocked by enemies behind the one I'm attacking. It's also amazingly silly the way projectiles are drawn to shields, I mean I see arrows that should have hit someone in the face or legs magically jump onto the guy's shield even though it doesn't cover the spot where the arrow was going to hit. I've been playing M&B for a very long time and those are the two biggest and most annoying issues for me, the game is pretty much sold if they do something about those as far as I'm concerned.[/QUOTE] I think shield hitboxes were intentionally made bigger than the model so that sniping would be disencouraged.
I think the shield hitbox increases with the shield skill, so at high levels it can actually be impossible to get past
The premise is that the character is moving the shield to catch the arrow but they dont have an animation or control method so they just up the hitbox.
More hyped for Bannerlord then Fallout. I just hope they get sieges right, as they are horrible right now (warband).
It's always an amazing feeling when you win 4180 denars from clever bets you've placed on yourself in tournaments.
Been playing 1257 AD a lot lately as a vassal of Granada. I can't fucking take it much longer though since even though I've been whipping Castillan/Portuguese ass and doing plenty of missions, the marshall refuses to listen to my ideas. There are tons of castles and towns ripe for the taking that if just 1-2 of these larger lord armies banded together we could take over. But they literally only go about raiding villages. I am not kidding you. 6-8 parties of 90-120 men each, following the 220-man marshal....to raid villages
Please let Bannerlord AI have better metagame tactics
Okay 1257 AD update: It's not just Granada, most factions do that. I guess its the AI not feeling that they have the possibility to takeover a castle/town. I'll use that to my advantage then and just try to whittle down castles
You need to get good standing with the lords. Just keep fighting battles with them, and every time you win a battle or a siege, talk to them for a +1. Keep doing that until you build up good rep with various lords, especially the king and marshall. The important thing is to talk to them afterwards. Barely takes anything to have the entire kingdom following you instead. I think you need about 15-20 for them to follow your orders like brainless minions.
What are some go to mods besides Floris and 1257?
[QUOTE=FKop_Dragon;48488474]What are some go to mods besides Floris and 1257?[/QUOTE] Perisno and Prophesy of Pendor
Nova Aetis is good, it's not all the way complete but it's good. both it and Perisno are on Steam workshop, 1257 might be too.
Nova Aetis also has a god awful font so if you do download it switch it out with Vanilla or L'Aigle's. I've fairly fond of the French made 100 years war mod.
[img]https://i.imgur.com/SKCw8JA.png[/img] (Not mine but someone tried to fuck around with face stuff)
I wonder if we'll still be able to make oblivion faces of that caliber in bannerlord
[QUOTE=hypno-toad;48499708]I wonder if we'll still be able to make oblivion faces of that caliber in bannerlord[/QUOTE] I hope so. Joining a multiplayer game and laughing at the abominations other people created has made me and a friend more happy than most other games manage to do.
I hope the face generator in the next game is just faulty enough that it occasionally gives a soldier a face that would make Oblivion proud.
[QUOTE=Zillamaster55;48496740][img]https://i.imgur.com/SKCw8JA.png[/img] (Not mine but someone tried to fuck around with face stuff)[/QUOTE] "This? oh, one time I was fighting in a minor battle and I took an uppercut from a guy wearing nothing but leather trousers and a bigass helmet with wings."
Alright, got some balls rolling in a new 1257 campaign as a vassal of the Byzantines (Nicaea if you have the english pack) Kicking some SERIOUS ass since both the marshals of the Latin Empire and the Byzantine Empire, with bigass stacks of armies behind them, smacked into one another in southern Greece. Battle lasted ages and we barely scooted by until I managed to have my archers get to their sides and make their cavalry all dead. Hundreds on both sides dead, but near the end we were curb stomping them. Most of their armies+lords managed to run away but basically all of the Latin Empire's territory that isn't a castle/city is ripe for the looting. [editline]20th August 2015[/editline] Which is good now because I want to spend less on buying food for my troops and want to sell more useless shit that peasants have
[QUOTE=RichyZ;48505217]just saying l'aigles font is amazing and every mod should use it or one similar to it[/QUOTE] L'Aigle itself is amazing. I remember becoming the richest man in Europe, because I won so many fist fights I started rolling in money, and I got 2,500 francs each day just by being a cheat and kicking champion boxers in the balls. I bought a lieutenant commission with the profit i made.
are either of the warband DLCs any good? (50% off on steam atm)
nappy wars is fun as shit but mp only but is still fun if you can find people to play with viking conquest is really fun to me as well, and just got a massive overhaul/unfucking and being a viking is awesome
[t]https://i.imgur.com/YhkFkgA.jpg[/t] not mine
So is the viking conquest expansion worth it? Heard it was kinda bad at launch but apparently they updated it
Sorry, you need to Log In to post a reply to this thread.