[QUOTE=Ryo Ohki;48563043]So is the viking conquest expansion worth it? Heard it was kinda bad at launch but apparently they updated it[/QUOTE]
i started up a game, went to offer my services to the nearest jarl, told a monastery the land in dispute belonged to the jarl, jarl told me i was an idiot, offered my services to kill some rebel, gathered up a party, picked up a bum, got into a fight, permadeath and i didn't save at all.
10/10 would pillage again
This game is dumb TBH. I try to go back to it every single time and it just scares me away with dumb early game nonsense and grind. I try so, so hard to enjoy it, and I just can't. The promise of freedom is why this game is popular but that's all there is to it.
Combat is frustrating and finnicky without a shield (I've tried getting pro with blocking, there is not [I]nearly[/I] enough weight in the animations to make it properly viable and skill based). The AI can't handle horses, either attacking or defending from horses or on horses (so you aren't allowed to play in the horse heavy nations until you have dedicated troops of archers, and if you try to specialize in horses, you will lose them as fast as peasants). The early metagame is just pitiful and the late metagame is grind. The overlying features like quests and politics are mysterious and intentionally opaque.
Does anyone have a mod suggestion that's on the workshop? There are [I]so[/I] many full conversion mods with very little information and they're all rated about the same.
[editline]28th August 2015[/editline]
And as far as managing an army in the metagame goes: everything just feels so [I]squishy[/I] and soft. Like there's no way to keep a group together or use your numbers or even [I]armor[/I]. Things just push into each other and slowly grind away. It's like taking sandstone and grinding more sandstone against it. Equal loss on both sides.
[editline]28th August 2015[/editline]
[I]Reply [/I]to my post.
[QUOTE=Mbbird;48565591]This game is dumb TBH. I try to go back to it every single time and it just scares me away with dumb early game nonsense and grind. I try so, so hard to enjoy it, and I just can't. The promise of freedom is why this game is popular but that's all there is to it.
Combat is frustrating and finnicky without a shield (I've tried getting pro with blocking, there is not [I]nearly[/I] enough weight in the animations to make it properly viable and skill based). The AI can't handle horses, either attacking or defending from horses or on horses (so you aren't allowed to play in the horse heavy nations until you have dedicated troops of archers, and if you try to specialize in horses, you will lose them as fast as peasants). The early metagame is just pitiful and the late metagame is grind. The overlying features like quests and politics are mysterious and intentionally opaque.
Does anyone have a mod suggestion that's on the workshop? There are [I]so[/I] many full conversion mods with very little information and they're all rated about the same.
[editline]28th August 2015[/editline]
And as far as managing an army in the metagame goes: everything just feels so [I]squishy[/I] and soft. Like there's no way to keep a group together or use your numbers or even [I]armor[/I]. Things just push into each other and slowly grind away. It's like taking sandstone and grinding more sandstone against it. Equal loss on both sides.
[editline]28th August 2015[/editline]
[I]Reply [/I]to my post.[/QUOTE]
Well, yes. There is a mod called Diplomacy on the workshop that changes the politics of the game to be less tedious and more interesting. It lets you (when you form your own kingdom, of course) make non aggression pacts, ally with a fellow nation and generally good stuff all around.
If you're willing to look around on Moddb, there's a mod called Freelancer that lets you join a lords army and maybe even desert with all your armour and gear(I wouldn't do that though.) It's great if you want to avoid the standard grind and instead get straight into the battles.
If you play it for a while, you'll get hooked quickly. I originally thought m&b was shit before I started to get into it. Some good total conversion mods are Prophecy of Pendor, 1257AD, Persino, Floris Expanded, L'Aigle and so forth.
[QUOTE=Mbbird;48565591]This game is dumb TBH. I try to go back to it every single time and it just scares me away with dumb early game nonsense and grind. I try so, so hard to enjoy it, and I just can't. The promise of freedom is why this game is popular but that's all there is to it.
Combat is frustrating and finnicky without a shield (I've tried getting pro with blocking, there is not [I]nearly[/I] enough weight in the animations to make it properly viable and skill based). The AI can't handle horses, either attacking or defending from horses or on horses (so you aren't allowed to play in the horse heavy nations until you have dedicated troops of archers, and if you try to specialize in horses, you will lose them as fast as peasants). The early metagame is just pitiful and the late metagame is grind. The overlying features like quests and politics are mysterious and intentionally opaque.
Does anyone have a mod suggestion that's on the workshop? There are [I]so[/I] many full conversion mods with very little information and they're all rated about the same.
[editline]28th August 2015[/editline]
And as far as managing an army in the metagame goes: everything just feels so [I]squishy[/I] and soft. Like there's no way to keep a group together or use your numbers or even [I]armor[/I]. Things just push into each other and slowly grind away. It's like taking sandstone and grinding more sandstone against it. Equal loss on both sides.
[editline]28th August 2015[/editline]
[I]Reply [/I]to my post.[/QUOTE]
to be honest, i wish I could say something more substantial than this, but git gud or go home. A substantial majority of players have no problem blocking using blades rather than shields. Just go to a training field or do melee fights in the arena until you get the hang of it.
As far as tactics goes, it's just a matter of splitting up your troops well and getting the upper hand on the enemy. For example, I prefer to take cavalry to the side, and then charge after my infantry already started its engagement. Stuff like this is something you can experiment with.
I can only really agree with the diplomatics part, but someone else already replied to that.
[QUOTE=Mbbird;48565591]This game is dumb TBH. I try to go back to it every single time and it just scares me away with dumb early game nonsense and grind. I try so, so hard to enjoy it, and I just can't. The promise of freedom is why this game is popular but that's all there is to it.
Combat is frustrating and finnicky without a shield (I've tried getting pro with blocking, there is not [I]nearly[/I] enough weight in the animations to make it properly viable and skill based). The AI can't handle horses, either attacking or defending from horses or on horses (so you aren't allowed to play in the horse heavy nations until you have dedicated troops of archers, and if you try to specialize in horses, you will lose them as fast as peasants). The early metagame is just pitiful and the late metagame is grind. The overlying features like quests and politics are mysterious and intentionally opaque.
Does anyone have a mod suggestion that's on the workshop? There are [I]so[/I] many full conversion mods with very little information and they're all rated about the same.
[editline]28th August 2015[/editline]
And as far as managing an army in the metagame goes: everything just feels so [I]squishy[/I] and soft. Like there's no way to keep a group together or use your numbers or even [I]armor[/I]. Things just push into each other and slowly grind away. It's like taking sandstone and grinding more sandstone against it. Equal loss on both sides.
[editline]28th August 2015[/editline]
[I]Reply [/I]to my post.[/QUOTE]
wtf do you mean? blocking is not hard, but you have to invest time to learn it. its not like cod where u can jump in and fuck people up, you have to be dedicated and learn it
Which faction is the most fun to play as in 1257AD?
[QUOTE=spoder55;48567647]Which faction is the most fun to play as in 1257AD?[/QUOTE]
That's a really tough question. Most of the factions start off relatively the same, save for the Welsh or Irish.
Personally, I found the Byzantines (Nicaea) or Andalusia (Granada) to be enjoyable. These two factions start off at war with a fairly powerful neighbor, but if you play your cards right you can upend them and then start conquering their territories no sweat.
Andalusia is fun because it has a lot of Muslim units that you can also hire from North Africa, and the Byzantines well "For the glory of Rome, of course!" all the way.
One thing i wish VC had and I hope to god Bannerlord does, is companion autoloot like several mods do, because honestly, equipping many companions in the default way is justa pain in the arse.
i think this should be used as an ad for VC
[t]http://i.imgur.com/32RAW6r.jpg[/t]
[QUOTE=Mbbird;48565591]This game is dumb TBH. I try to go back to it every single time and it just scares me away with dumb early game nonsense and grind. I try so, so hard to enjoy it, and I just can't. The promise of freedom is why this game is popular but that's all there is to it.
Combat is frustrating and finnicky without a shield (I've tried getting pro with blocking, there is not [I]nearly[/I] enough weight in the animations to make it properly viable and skill based). The AI can't handle horses, either attacking or defending from horses or on horses (so you aren't allowed to play in the horse heavy nations until you have dedicated troops of archers, and if you try to specialize in horses, you will lose them as fast as peasants). The early metagame is just pitiful and the late metagame is grind. The overlying features like quests and politics are mysterious and intentionally opaque.
Does anyone have a mod suggestion that's on the workshop? There are [I]so[/I] many full conversion mods with very little information and they're all rated about the same.
[editline]28th August 2015[/editline]
And as far as managing an army in the metagame goes: everything just feels so [I]squishy[/I] and soft. Like there's no way to keep a group together or use your numbers or even [I]armor[/I]. Things just push into each other and slowly grind away. It's like taking sandstone and grinding more sandstone against it. Equal loss on both sides.
[editline]28th August 2015[/editline]
[I]Reply [/I]to my post.[/QUOTE]
Agree. I hate singleplayer, AI is dumb as bricks.The multiplayer and all the mods is what made me sink so many hours into this game.
When I try to use a mod for Mount and Blade Warband using steam workshop, it gives me an error, "unable to find module info file". It only happens on one of my computers though.
[QUOTE=Mbbird;48565591]This game is dumb TBH. I try to go back to it every single time and it just scares me away with dumb early game nonsense and grind. I try so, so hard to enjoy it, and I just can't. The promise of freedom is why this game is popular but that's all there is to it.
Combat is frustrating and finnicky without a shield (I've tried getting pro with blocking, there is not [I]nearly[/I] enough weight in the animations to make it properly viable and skill based). The AI can't handle horses, either attacking or defending from horses or on horses (so you aren't allowed to play in the horse heavy nations until you have dedicated troops of archers, and if you try to specialize in horses, you will lose them as fast as peasants). The early metagame is just pitiful and the late metagame is grind. The overlying features like quests and politics are mysterious and intentionally opaque.
Does anyone have a mod suggestion that's on the workshop? There are [I]so[/I] many full conversion mods with very little information and they're all rated about the same.
[editline]28th August 2015[/editline]
And as far as managing an army in the metagame goes: everything just feels so [I]squishy[/I] and soft. Like there's no way to keep a group together or use your numbers or even [I]armor[/I]. Things just push into each other and slowly grind away. It's like taking sandstone and grinding more sandstone against it. Equal loss on both sides.
[editline]28th August 2015[/editline]
[I]Reply [/I]to my post.[/QUOTE]
I agree with your complaints about the early game and disagree with everything else
As far as combat goes, in SP, there are two ways you play practically. The first is grabbing the biggest weapon you can and standing behind your shieldwall or next to the ladder/siege tower exit and mincing anyone that dares come near you. The second is grabbing a horse and a weapon you can quickly rack up kills with (good candidates are spears, lances and heavy swords)and leading the enemy cavalry away from your lines or going after their ranged units/stragglers.
Cavalry are unwieldy to use, I'll give you that, but once you understand the feel of them they're mincing machines - using the follow me command to bunch them up and you can crush most infantry formations in one charge.
As for armies being squishy and soft, you can definitely screw up army building. If you're fighting Lords, you're using some form of Top-Tier unit or you're fucked. Mid-tier units are gap filler and only good for being less wasted investment when they're thrown into the meatgrinder in a siege. There is a way to keep a group together and use tactics. Press delete for command panel or do this:
1 is infantry
2 is archers
3 is cavalry
4-9 are your own custom units (make these by clicking on the button in the party screen that tells you what unit type the unit is)
At the beginning of the battle, hold F1 to bring up a "hold position" flag and then press F2 3 or 4 times if memory serves me correctly to bunch them up in a block. If your army is built right, you should not get equal losses on both sides. That said, you can have a wellbuilt Rhodok army and still lose if you hope to see Spearmen and Sergeants take on Nord Huscarls. What you do then is abuse the hell out of Sharpshooters with tactics.
As for that which I do agree with, I never play an SP mod for more than an hour if I don't think I'm going to be investing my time well because the early game in M&B can be boring as hell, getting stomped on by every Lord you come across (or if you're wiser, don't come across) and in some mods also the bandit parties as well even in the late-early game.
[QUOTE=Pyroknight;48571554]When I try to use a mod for Mount and Blade Warband using steam workshop, it gives me an error, "unable to find module info file". It only happens on one of my computers though.[/QUOTE]
I never mod from the Workshop (personal preference) by habit, but also the file size restriction on the workshop usually require a third party download even though you "subscribe" to the mod.
Search on Moddb for instance, i bet that you're gonna find the mod there.
Modding M&B is like, the easiest shit, its even easier than Skyrim which is already simple
You literally just download it and dump the folder you get into another folder, load up the game and select the module.
can't wait for that m&b2 modding though.
I'm already planning on doing a rebalance for realism. Which will technically unbalance the game a little bit.
Actually making mods for M&B was pretty shockingly easy, they have their own self-containing model archive format that is nowhere near as broken as some of the formats you get with a lot of games. M&B modding just makes skyrim/oblivion look terrible by comparison, especially since almost all the tools were third-party made. Bannerlord seems to have a fully fleshed out editor this time so it should be even easier.
Though it was annoying that when making mods even making a slight change to the game build means you need to start a new game. All the values and codes for npcs, weapons, etc are numerically ordered, and all that was stored in the savegame files, so if you did something like add a new lord into the game files, it would bump up everything else and suddenly in your game files King Harlaus would turn into a lady in waiting or something.
Personally, I hope we get a completely revamped tactics system. Lumping specific unit types all into the same unit was bullshit, it completely ruined flexibility. And don't get me started on the other crap.
I have to say though, I am looking forward to the large-scale maps.
When I take a whack at the Imperial Simulacrum mod again with the new engine, I'm going to see if I can synchronize the over-world and scene-worlds using the new terrain tools. So like if you're standing in Ald Ruhn or something, you'd see Red Mountain looming in the exact position it's supposed to be.
Could just use the same heightmap and splat maps for the scenes and gameworld, and then selectively crop out sections to use for individual scenes, appropriate to where they are supposed to be on the over-world. That would just be awesome to enter a town and see nearly the exact same terrain formations off in the distance (albeit in higher detail) that you saw on the overworld
[QUOTE=hypno-toad;48584010]When I take a whack at the Imperial Simulacrum mod again with the new engine, I'm going to see if I can synchronize the over-world and scene-worlds using the new terrain tools. So like if you're standing in Ald Ruhn or something, you'd see Red Mountain looming in the exact position it's supposed to be.
Could just use the same heightmap and splat maps for the scenes and gameworld, and then selectively crop out sections to use for individual scenes, appropriate to where they are supposed to be on the over-world. That would just be awesome to enter a town and see nearly the exact same terrain formations off in the distance (albeit in higher detail) that you saw on the overworld[/QUOTE]
Really hope thats possible, would be awesome as heck.
Formations is a must have, modded or not. As well as the rank system from Napoleonic Wars. I found that when your army reaches 150+ infantry a single/double line simply doesn't cut it.
[QUOTE=Araghast97;48591117]Formations is a must have, modded or not. As well as the rank system from Napoleonic Wars. I found that when your army reaches 150+ infantry a single/double line simply doesn't cut it.[/QUOTE]
It'd also be nice if we could bring combat scale up from company level to something like battalion or brigade level, with thousands of individual troops on each side.
Just imagine a Total War battle controlled from the seat of your horse.
I did not see anyone post this one yet. Grim Age: Ostland Campaign Alpha 0.1 has been released.
[url=http://www.moddb.com/mods/grim-age-skirmish/downloads/grim-age-ostland-campaign-intro-alpha-01]Link[/url]
[t]http://vignette4.wikia.nocookie.net/mountandblade/images/7/7f/Winged_Hussar.jpg/revision/latest?cb=20111122025510[/t]
i love the look of winged hussars in WFAS.
[QUOTE=spoder55;48606519][t]http://vignette4.wikia.nocookie.net/mountandblade/images/7/7f/Winged_Hussar.jpg/revision/latest?cb=20111122025510[/t]
i love the look of winged hussars in WFAS.[/QUOTE]
they look good as long as they're on a horse
Great now I have to listen to that one Thomas Bergersen track again
Not that I'm complaining
[QUOTE=Psychokitten;48598988]It'd also be nice if we could bring combat scale up from company level to something like battalion or brigade level, with thousands of individual troops on each side.
Just imagine a Total War battle controlled from the seat of your horse.[/QUOTE]
That was one major thing that was lacking in the Original Game module. I'm using the BattleSizer mini-mod, which allows you to set the allowed amount of NPCs in a battle way above the vanilla max (150). The downside of this is performance, which I sure hope that they will fix with Bannerlord.
As you are saying, commanding a Total War Battle from a 1st/3rd person perspective would be nuts. But if that was the case I would definitively like a proper preplanning mode, where you could give preliminary orders to unit groups that would commence as soon as the battle started (say, form up into predetermined formations or scouting ahead). Because as of now in every SP mod the spawn location is crowded as heck, and it takes precious time to get units into formation and advancing.
[QUOTE=Araghast97;48612730]That was one major thing that was lacking in the Original Game module. I'm using the BattleSizer mini-mod, which allows you to set the allowed amount of NPCs in a battle way above the vanilla max (150). The downside of this is performance, which I sure hope that they will fix with Bannerlord.
As you are saying, commanding a Total War Battle from a 1st/3rd person perspective would be nuts. But if that was the case I would definitively like a proper preplanning mode, where you could give preliminary orders to unit groups that would commence as soon as the battle started (say, form up into predetermined formations or scouting ahead). Because as of now in every SP mod the spawn location is crowded as heck, and it takes precious time to get units into formation and advancing.[/QUOTE]
A command-control mechanic requiring you to run between formations over the course of a battle would be awesome. Like they say, the job of a general isn't to fight the battle, it's to direct it. I feel like a lot of strategy games don't get that right.
Honestly though, before anything else, I'd like to see a complete overhaul of the AI. It's dumb as fuck right now.
I'd love a screen (imagine the command screen we have now) where you could simply paint where you want your troops to stand/move. Would make things really smooth, I think.
[video]https://youtu.be/sQ_E5SC1OB0?t=87[/video]
someone did this
Is this thread getting a restart? Could we come up with some good name suggestions, if that's the case?
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