I wonder if they'll let us customize armour to any degree, or let us set an aspect of uniform (people on my side wear a blue tartan mantle/a yellow band around the helmet/ have a symbol painted on their face or helmet)
I really don't like the floating icons above the helmet, and it's a rare character that wears heraldry, so if you're fighting an enemy with the same kind of units, you're really fucked if you were to turn the icons off.
And, of course, when you can afford the best armour, because you're a lord, it's just a common thing to show of your wealth. It'd suck if the best armour looked lame and not to your lordly tastes. (massive issue in gekokujo; best helmet design has ungodly levels of lameness, but I suppose armour in that looks bad in general, except Kozane.)
Yeah. I hope that lords will have unique unit composition and distinction, as well as cross-culture recruitment. Was always weird seeing, say, the Nords conquering huge swathes of Vaegir territory but refusing to recruit Vaegir units come hell or high water, even if it meant their armies being outnumbered 3:1
I really find it unfortunate that mods that add a lot of content either
a- add a lot of crap that ruins things
b- murder your game with size the engine struggles to handle, and maybe giving you a few bullshit quests like "Go take this cattle three quaters of the way across a too-scale map of a real country, you've got a few days to complete this quest." and fuck you if you're actually considering dominating the entirity of the map (like, honestly, I've never played a single character long enough to approach king, but I'd imagine it'd be a pain if you've got fifteen factions)
one of the song of Ice and fire mod just runs total shit for me because battlefield sizes are crazy big, you've got a minute of lag every time you want to enter a town because for some reason the menu shows towns and they're huge and optimized as well as Mussolini's military arsenal. You've got the SE asia mod with areas of the map I've never even approached, Japan with the aforementioned cattle quest (to be fair, it changed the cattle to follow you slowly rather than get driven by you, but it's still a pain) and so more.
But I dislike the -add a lot of crap- approach more. I've been trying to play new dawn and just what the fuck were they thinking with some of this, I can take the -we're now using some 16th century pieces of armour- but the highest levels of stuff is fantasy-design shit, combined with replacing all the weaker bandits and replacing them with opponents twice as difficult, adding nigh-invincible units, and so on, or we can look at the Daimyo edition of Gekokujo, which adds throwable kunai and murders the shit out of the early game, so who's gonna know how much it improves the middle?
[quote]Edit: Daimyo edition
-removes couching
-clubs (except the shit training one) can't be used on mounts
-adds an option that lets you talk to any lord, anywhere on the map, what the fucking fuck.
-adds entire ashigaru outfits that only apply to the torso
- Changes a lot of the good looking armour into total crap
-makes the animation look really shit
-lets you use a geisha's fan as a shield. This'll go nicely with the throwable kunai
+A few things look better, there are better helmets available, nanban armour looks much better.
+units have some variety and there are carbines available for mounted gunners.
overall, a worse mod.
[/quote]
Native isn't the best module, but it's succinct; The early game is playable, the midgame is playable, the endgame is probably alright. I feel like some of these mods do well in adding stuff, and then they run out of good things to add, so just add shit.
my hype for this game will never die but boy do i want to blow my brains out because of the amount of time its taking
[QUOTE=cornbread;52877827]my hype for this game will never die but boy do i want to blow my brains out because of the amount of time its taking[/QUOTE]
Games take a while so to me it's not so much the wait that's a problem, but the lack of any real proper gameplay and information. It's been years of relatively small updates with no indication of how it's actually progressing and how close it is to being ready. They even said they'd [I]like[/I] to get the game to players in some form before the end of last year, but nearly a year later we're no closer to anything that we know of. We still haven't even been given any sort of mention of what year it'll hopefully release in.
W h e n i t ' s d o n e has never been more mysterious. The game looks pretty finished and still very similar to Mount and Blade: Warband, just a better and more indepth version of it. Maybe they're working on things under the hood like the weapon smithing things they showed off earlier?
[QUOTE=MrHeadHopper;52877950]W h e n i t ' s d o n e has never been more mysterious. The game looks pretty finished and still very similar to Mount and Blade: Warband, just a better and more indepth version of it. Maybe they're working on things under the hood like the weapon smithing things they showed off earlier?[/QUOTE]
The blogs and the information we get just makes things even more confusing about how far along it is. Obviously everything isn't done, but you'd think they devblogs would be showing the development of the game, so the recent features they've worked on. The weapon physics and smithing sounds like something that should have been done a long time ago, it's a bit strange to only get information about it now.
i'm still in-hope for way improved system of collisions and physics on ragdolls etc.
(especially in relation to multiplayer and hit registration)
I'm pretty sure the game's in a state where you can do everything you did in warband. What they're working on now is going to be bugs, new features that weren't in previous games, and trying to answer the question "is this fun?"
They're not doing the updates all that great, I'm absolutely sure we'd seen smithing in one of the old videos they released months before a blog post. What they're working on now is probably balance, bugs, and maybe a feature they're struggling to get right
they're now doing a TES style, get abilities as you use them, and that's probably a pain to get right, which makes me wonder if they'll optimise the overland map, since it struggles on big mods and you'll often get short moments of freezing while the game calculates diplomacy. I'd really like to do a M+B mod for tamriel, but the average country has 8 cities, whilst M+B gets by with the average having 3 (and I wanna devide the countries up into different factions)
I really hope they work on more freedom to let us mod the game.
[del]I want a griphon.[/del] a lot of more adventurous mods are held back by limitations.
I honestly think that Paradox have the best communication with their fanbase, M&B devs would probably do well with following in their footsteps, just getting info out about the rough road plan, any delays, idea's and general progress. I feel like the general fan is fairly understand of real problems that crop up if it's just explained properly and communicated.
I don't think spears should suck this much for infantry, even without using a shield.
You know when you ready to stab people, before you thrust? That should be enough to stab people. You shouldn't need to work out timing when a horse is going to charge into your pointy weapon pointed at them. And maybe weapon modes'd deal with changing where you grip the weapon.
World's most used weapon, even by the rich, until guns got good, somehow sucks. Don't get it.
Spearman is often synonymous with "shitty, early game infantryman" in video games sadly. And as such, their weapons tend to suck with them.
Pikeformations for lyfe.
I was always dissatisfied with how ineffective pikes are against cavalry in M&B
[QUOTE=The Jack;52886723]I don't think spears should suck this much for infantry, even without using a shield.
You know when you ready to stab people, before you thrust? That should be enough to stab people. You shouldn't need to work out timing when a horse is going to charge into your pointy weapon pointed at them. And maybe weapon modes'd deal with changing where you grip the weapon.
World's most used weapon, even by the rich, until guns got good, somehow sucks. Don't get it.[/QUOTE]
I think multiple elements in this game can be thought of as obfuscations of real-life skills, if that makes sense? like how the shield stat magically increases the 'size' of your shield, as if it's a forcefield - the idea is that your character is more experienced and knows how to hold and move the shield to protect themselves better
likewise, spears would be stupidly OP if you could just wave them around to deal damage, the necessity of thrusting at the right time is a skill you have to learn, perhaps as a sort of stand-in for the skills one might actually need to stop a charging horse in real life, which would realistically be more about how to stand and brace yourself, how to grip the weapon etc
the AI could definitely use some work when it comes to this, lines of spears break down way too easily from cavalry charges. but you'd also need to improve the mounted AI so that it doesn't charge directly into them in the first place :v:
considering you only have one effective way to do damage with a spear (the stab) and anyone with a weapon can block it with ease since you only attack from one direction it's clearly a problem of game mechanics, not skill. they should add at least an overhead stab into vanilla.
I really hope bannerlord has good pokey stick mechanics
[QUOTE=Zezibesh;52888390]considering you only have one effective way to do damage with a spear (the stab) and anyone with a weapon can block it with ease since you only attack from one direction it's clearly a problem of game mechanics, not skill. they should add at least an overhead stab into vanilla.[/QUOTE]
Spears would be a lot more useful if the AI could make effective shield walls, or brace them against the ground to defend against cavalry charges. Hopefully that's something that gets improved in Bannerlord
[QUOTE=The Jack;52886723]I don't think spears should suck this much for infantry, even without using a shield.
You know when you ready to stab people, before you thrust? That should be enough to stab people. You shouldn't need to work out timing when a horse is going to charge into your pointy weapon pointed at them. And maybe weapon modes'd deal with changing where you grip the weapon.
World's most used weapon, even by the rich, until guns got good, somehow sucks. Don't get it.[/QUOTE]
The spear is actually effective in warbands multiplayer when two handed thanks to it's reach and surprisingly fast speed.
It's just that the faction meta weapons just outclass everything else and there is no relatively op spear. Pikes on the other hand are very strong in multiplayer because they have high damage (they become even more effective if you do spinning attacks like with the bayonets in napoleonic wars.)
Spears aren't actually super effective at stopping cavalry, a spearman or three from the early middle ages likely cannot stop an armored horses charge, very long pikes and firearms in disciplined formations were historically the first guaranteedly effective counter to armored cavalry charges.
edit: so basically we have to base AI spear fighting style on the warband mlg pro dueler spamming sweet 360s all the time
Pike formations are area denial. Cavalry charging into a pike formation is a game of chicken. I don't have it on hand but there is some historical account out there about a pike formation routing from a cav charge simply because they didn't dare to just stand there when the cavalry came rushing.
The weapons are effective, yes, but there's also the matter of the psychology. Can I be sure my pike stops that horse before the rider's lance reaches me?
I imagine this is one of those things where effectiveness is a broad spectrum. He who wins probably had a bigger stick.
Formation VS cavalry was always a game of chicken. If a horse gets stuck in your ranks, the guy is easy to take down. So, to my knowledge, cavalry'd always try to go for weakpoints, like hitting the sides of a melee to change the balance or routing ranged troops. If you give pikes to untrained peasants (which was what they did much of the time) then you've [I]always[/I] got a problem of them routing before big scary horses, even if they have the longer lance. Armoured horses were pretty rare so they're not as much of an issue as you'd think (and good enough armour would protect against guns, contrary to popular belief)
Furmerore, a good deal of later history, pikes were largely used to fight other pikes (i think the ancient greeks did this somewhat), which was one of the bloodiest things you could do, because if anyone routs you're creating a weakness in your line that kills everyone else. They learned to deal with this by throwing a guy in full plate and a halberd in to smash away the enemy pikes.
[QUOTE=Falchion;52888858]The spear is actually effective in warbands multiplayer when two handed thanks to it's reach and surprisingly fast speed.
It's just that the faction meta weapons just outclass everything else and there is no relatively op spear. Pikes on the other hand are very strong in multiplayer because they have high damage (they become even more effective if you do spinning attacks like with the bayonets in napoleonic wars.)
Spears aren't actually super effective at stopping cavalry, a spearman or three from the early middle ages likely cannot stop an armored horses charge, very long pikes and firearms in disciplined formations were historically the first guaranteedly effective counter to armored cavalry charges.
edit: so basically we have to base AI spear fighting style on the warband mlg pro dueler spamming sweet 360s all the time[/QUOTE]
I used to have so much fun on Warband duel servers with the spear. You get loads of people queuing up to duel you with their great sword or whatever because they think they're going to curbstomp you, only for them to get beat to death in 3-4 swings from a pointy stick.
[QUOTE=Dr.Critic;52893585]I used to have so much fun on Warband duel servers with the spear. You get loads of people queuing up to duel you with their great sword or whatever because they think they're going to curbstomp you, only for them to get beat to death in 3-4 swings from a pointy stick.[/QUOTE]
spears stupid fast so its always a viable strategy. Also thrusting literally pushes enemies back on a good hit.
Sorry for being a necromancer but i love this game too much to let this thread remain dead
I'm currently playing Nova Aetas, ever since the last update it became my favorite mod of all time I think. Before that It would have been if not for its numerous game breaking bugs. Now they have been fixed, and only minor bugs remain. Annoying, yes, but it's possible to ignore them. I really love how this mod takes inspirations from other games like town management from total war and events from Crusader Kings. I really recommend it. Also, you can spread freedom and civilization onto aztecs with muskets while they're throwing stones at you, it's great.
5 months since the last post already dam. I made the mistake of being hopeful the time for Bannerlord might be near seeing a new post.
Am sad now
https://files.facepunch.com/forum/upload/1055/34b462e1-e640-48b9-ae57-5bdb6de6a164/image.png
At the very least a good few more news thingies have been released with more tidbits of information on stuff: Mount&Blade II Bannerlord
E3 soon, hopefully we'll see some new Bannerlord stuff
So there is a weird quirk in the M&B series I've been noticing where letting your army fight for you drastically over estimates lanchesters square law and archers while in game battles represent the unit relationships much better with cheap throwaway units getting mowed down like they're nothing, so in theory sailors are the most cost effective unit in VC when letting your army fight for you and outnumbering your opponent by at least a 1 to 1.5 ratio.
Autocalc generally is pretty broken, I wish it wasn't. Fighting battles does get boring after a while, and I wish I could let the game sort it out with the same result I'd have if I started the battle (even when I literally just stand there and go for a piss or something), meaning no casualties.
Also I have learned slings with lead shot and a shield is great for running around and headshotting people while laughing at their pathetic attempts to fight back while I pretend I'm a helicopter.
Sorry to bump this thread but it's not really worth making a new one as it would die within hours.
Apparently there will be a showcase build for everyone to play at gamescom.
Mount&Blade II Bannerlord
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