• The Wii U Megathread V2 - Nintendoomed Edition
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[QUOTE=Sift;48002272]Kirby survived Epic Yarn, maybe Samus can survive Federation n' Friends[/QUOTE] That's like saying Mario can survive a bad spin-off. Kirby has never been in any drought. I mean it's not like Federation Force will kill Samus, but it could make consumers "fear" the Metroid brand after this, because it might very well be their first Metroid game, since there hasn't been any since Other M, which was also didn't reflect what Metroid was in the first place. and less interest in a new Metroid = less money = less interest in a new Metroid from Nintendo. This spinoff could've been neat if Nintendo had just recently released a good classic Metroid game. Blast Ball looks pretty interesting, and it was a good idea to pair it to a more successful series, otherwise it would've ended up on the eShop as a $10 game and the online would be dead. But it couldn't have had a worse timing.
[QUOTE=Sift;48002272]Kirby survived Epic Yarn, maybe Samus can survive Federation n' Friends[/QUOTE] Tbh I liked Epic Yarn quite a bit. Also, Return to Dreamland was already on the Wii at that point.
[QUOTE=GreenLynx;48002084]amiibo festival isn't free :( [url]https://twitter.com/AmiiboNews/status/611576805401559040[/url][/QUOTE] it is assuming you get it from the eShop. the physical copy has 2 figures and 3 cards, apparently.
[QUOTE=Dr. Evilcop;48002453]Tbh I liked Epic Yarn quite a bit. Also, Return to Dreamland was already on the Wii at that point.[/QUOTE] Epic yarn came out a full year before return to dreamland.
The people who are actually petitioning for Nintendo to cancel Federation Force are not only idiots for thinking that will ever happen, but are total cunts for doing it.
[QUOTE=Skyward;48002664]The people who are actually petitioning for Nintendo to cancel Federation Force are not only idiots for thinking that will ever happen, but are total cunts for doing it.[/QUOTE] its the definition of an immature knee-jerk reaction
Pretty sure federation and AC would have been received better if they had announced that they were working on real metroid and AC games at the same time.
I'm sure they are though, they're probably just not ready
They could have at least announced them, same as they did with Starfox last year or SMTxFE. I'm not even that mad about the Metroid game, but if they'd announced it as a spin-off while you wait for the big one then I'd definitely check it out.
The Metroid spin-off, and the AC board game are something to get angry about. But i really don't understand all the hate that Nintendo is getting now.
[QUOTE=Merro;48003228]The Metroid spin-off, and the AC board game are something to get angry about. But i really don't understand all the hate that Nintendo is getting now.[/QUOTE] We had expectations, quite reasonable expectations and they didn't deliver. It was pure underwhelming. Of course people are going to be upset by that when Nintendo has a reputation for bringing the hype at events like this.
Yeesh my Kirby thing was me just trying to be optimistic for everyone's favorite bounty hunter; metroid.
Pretty sure this will all blow over in the upcoming months. I'm still pissed that we have to wait until next year to get Fire Emblem Fates when Japan's getting it soon. What is Nintendo's translation team even doing?
[QUOTE=Keychain;48003849]Pretty sure this will all blow over in the upcoming months. I'm still pissed that we have to wait until next year to get Fire Emblem Fates when Japan's getting it soon. What is Nintendo's translation team even doing?[/QUOTE] Translating. It takes a long time, especially for a game like that with a shitload of dialogue.
Meh, i wouldn't claim Kirby's Epic Yarn to be a failure, sure there's some divergences due to gameplay mechanics. but then again, Kirby is kind of known for going into different artstyles and doing alternative gameplay. like Kirby Canvas Curse was a linedrawing platformer...and Power Paintbrush. or Kirby: Mass Attack with the multiple Kirbies. if anything, it's more about how distanced the semi-spinoffs are. You have context-free villains like Necrodeus who splits Kirby into 10 kirbies..kind of like Dark Meta Knight splitting him into 4, or Yin-Yarn justifying the gameplay shift, heck, even Drawcia affected gameplay mechanics. it's uncommon to have other main characters actually interacting in the game outside of common enemies though. or just plain excuse plots like Squeak Squad. everything after Crystal Shards were either base Kirby games/remakes (Nightmare in Dreamland, Squeak Squad, Superstar Deluxe) or vaguely with new mechanics (Amazing Mirror) or spinoffs (Mass attack, Canvas Curse) it started to get back to conventional and familiar plot with Return to Dreamland and Triple Deluxe; HAL seems to like [sp]Magolor[/sp] to the extent that [sp]he's apparently still alive and supposedly turned good if Kirby's Dream Collection means anything[/sp], Queen Sectonia might be one of the most recently developed villains of the series and has traits that makes her stand out from the other recent spinoff villains like lasers, mass teleportation and sword play, all whilst softly laughing. it even connects the continuity since you [sp]fight Dark Meta Knight from the Amazing Mirror itself, plus Shadow Dedede in Dededetour[/sp] she's probably up there with Marx, even if he wasn't that involved in the story, it probably helps that Superstar set the series standards and expectations at that point. being a psychotic jester-clown with eldritch powers and constantly vivisecting himself probably gave him popularity points.
Problem I had with Kirby's Epic Yarn as I said earlier is the fact it isn't a Kirby game nor does it pretend that it is. There's no attempt whatsoever. It's narration wasn't charming at all to me, all the music made me want to fall asleep and there was literally nothing about Kirby that made it well... Kirby. The same could go for Rainbow Curse if I'm going to be 100% fair, but at the same time it was a sequel to Canvas Curse and it at least tried to keep the tone Kirby usually carries. Epic Yarn I had to force myself to finish- it was just too slow, boring, and did nothing interesting in the slightest with the Yarn look. If it was Prince Fluff's game without Kirby tacked on I'd probably be more easy on it but it just didn't go over well with me personally. [editline]19th June 2015[/editline] Also yeah Magolor is a new age-kirby friend which is odd when people try to deny it. The team that made him took his popularity and decided "Hey fans love the little guy let's reform him" and that's that. His backstory is super interesting too, at least as far as Kirby games go seeing as he's friends with Marx and knows about the clockwork stars like NOVA. To this day he's appeared in every Kirby game since RTD in some form, though according to the team he builds amusement parks now v:v:v
Y'know, one thing I don't understand is how people expect a new game for a series every console. It just feels like it'd get stale after a while. That's why I think Capcom doesn't do MegaMan games anymore. COULD they make a new MegaMan game? Sure. Could they make it fresh and original? I dunno, and I don't think Capcom knows either. Sure, F Zero is dead and it sucks. But what could Nintendo possibly bring to the table that would make the series fresh and new, instead of just being an HD version of a previous F Zero with minor enhancements? This is why New Super Mario Bros and Zelda are so fucking stale. Nintendo has to pump them out every generation, and if they stick to closely to the formula it gets called a rehash, but if they stray too far it gets called "not a real Zelda" or some shit like that. I think that's what Reggie meant about not letting their IPs sit. Not that they'll continually pump out new games for every series, but rather that when a new game DOES come out, it won't just be the same shit as the last game in the series.
[QUOTE=Dr. Evilcop;48004474]Y'know, one thing I don't understand is how people expect a new game for a series every console. It just feels like it'd get stale after a while. That's why I think Capcom doesn't do MegaMan games anymore. COULD they make a new MegaMan game? Sure. Could they make it fresh and original? I dunno, and I don't think Capcom knows either. Sure, F Zero is dead and it sucks. But what could Nintendo possibly bring to the table that would make the series fresh and new, instead of just being an HD version of a previous F Zero with minor enhancements? This is why New Super Mario Bros and Zelda are so fucking stale. Nintendo has to pump them out every generation, and if they stick to closely to the formula it gets called a rehash, but if they stray too far it gets called "not a real Zelda" or some shit like that. I think that's what Reggie meant about not letting their IPs sit. Not that they'll continually pump out new games for every series, but rather that when a new game DOES come out, it won't just be the same shit as the last game in the series.[/QUOTE] I wouldnt really call Zelda stale. Link Between Worlds is pretty great.
[QUOTE=Sift;48004234]Problem I had with Kirby's Epic Yarn as I said earlier is the fact it isn't a Kirby game nor does it pretend that it is. There's no attempt whatsoever. It's narration wasn't charming at all to me, all the music made me want to fall asleep and there was literally nothing about Kirby that made it well... Kirby. The same could go for Rainbow Curse if I'm going to be 100% fair, but at the same time it was a sequel to Canvas Curse and it at least tried to keep the tone Kirby usually carries.[/Quote] The thing is with Kirby is that his series is full of spin-offs. I'm not sure why you're specifically pointing out Kirby's Epic Yarn when Kirby's Block Ball, Kirby's Pinball Land, Kirby Tilt n Tumble, Kirby Mass Attack, Kirby's Dream Course, Kirby's Avalanche and Kirby Air Ride are mechnically not Kirby games, yet are well received. I am also unsure of why you're treating Kirby's Epic Yarn as a massive failure just because it was mechanically different when all I usually see for it is praise for it's unique playstyle, not to mention that it's actually one of the better-selling Kirby games (outselling several others like Kirby's Return to Dreamland) [QUOTE=Sift;48004234]Also yeah Magolor is a new age-kirby friend which is odd when people try to deny it.[/QUOTE] Probably because he's always listed with enemies in the four Kirby games he actually appears in and is not shown as that much of a friend? :v: He's the antagonist of Kirby's Return to Dreamland, races dirty by summoning enemies to block Kirby (and in the final race, shooting him) in the minigames in the Dream Collection (whereas DeDeDe for the most part races completely clean in Gourmet Race), was seated with enemies like Galacta-Knight in his cameo in Kirby Triple Deluxe and is a method of camera screw in DeDeDe's Drum Dash Deluxe. Pretty much the only bit that actually indicates he's friends is a single trophy in Dream Collection and . . . . . . pretty much none of his actual in-game actions.
[QUOTE=mark6789;48004621]I wouldnt really call Zelda stale. Link Between Worlds is pretty great.[/QUOTE] Yeah but that's what I'm saying, they finally did something new with the series. Think about the last couple Zeldas before ALBW.
[QUOTE=Dr. Evilcop;48004800]Yeah but that's what I'm saying, they finally did something new with the series. Think about the last couple Zeldas before ALBW.[/QUOTE] But they are always doing something new with the series. The only exception for that are the remakes. Skyward Sword and Twilight Princess were very highly praised.
[QUOTE=mark6789;48004621]I wouldnt really call Zelda stale. Link Between Worlds is pretty great.[/QUOTE] Not only that but it refreshed the series by giving more freedom to the player. Which is a huge step forward over Skyward Sword linear design focusing more on story. It gives hope that Zelda U will deliver on the gameplay and exploration aspect, leaving the story to be a secondary focal point. Tri Force Heroes kinda does the same thing with the Four-Sword formula. It takes a base and improves/adds aspects to it. Tri Force will have a little less competitive and less "throwing you off the cliff" stuff around because everyone shares the same health and adds outfits that give bonuses which helps the team (which in turn could be a test to see how tunics could become a part of Link in future iterations outside of the typical Reduce Damage/Water Breathing/Fire Resistance. Don't forget we have yet to see Zelda U Link in a proper green garb tunic) You can still be a dick but it won't give a edge over anyone and it will hinder the team instead. Tho I do agree, they could have replace the Federation soldier with the Hunters from Corruption. They seemed to go along quite well with Samus until Phazon got into their heads. Each with different abilities which is a thing with the soldiers in FF if I recall the Treehouse segment.
[QUOTE=Dr. Evilcop;48004800]Yeah but that's what I'm saying, they finally did something new with the series. Think about the last couple Zeldas before ALBW.[/QUOTE] "Every Zelda is the same" has been a common opinion for a long, long time now and I have no idea what it's based on because they're all pretty different in their own ways. Except for Twilight Princess which was pretty much Ocarina of Time 2 in everything but name.
[QUOTE=The Stills;48004843]"Every Zelda is the same" has been a common opinion for a long, long time now and I have no idea what it's based on because they're all pretty different in their own ways. Except for Twilight Princess which was pretty much Ocarina of Time 2 in everything but name.[/QUOTE] Go through a few dungeons and collecting a few items that would help your quest. The item you get in the dungeon allows you to fight the boss of the dungeon. After three or so items, something bad happens. Turns out you have to go through some more dungeons and get another type of item, or more items. Usually the Master Sword is involved as well. By doing this, you can access the final dungeon, which is mostly a comprised of segments that are similar to all the previous dungeons. You face the final boss (usually ganon), beat him, and everyone is happy until the next Zelda game. I'm not saying the games are bad because of this, but you can't deny that several of the Zelda games follow this formula rather closely. It's a stale forumla. ALBW shook it up a bit.
So you're saying since the game follows how the game is, it's bad? Lmao that's like saying megaman got stale because it followed the same boss pattern
[QUOTE=The Duke;48004731]The thing is with Kirby is that his series is full of spin-offs. I'm not sure why you're specifically pointing out Kirby's Epic Yarn when Kirby's Block Ball, Kirby's Pinball Land, Kirby Tilt n Tumble, Kirby Mass Attack, Kirby's Dream Course, Kirby's Avalanche and Kirby Air Ride are mechnically not Kirby games, yet are well received. I am also unsure of why you're treating Kirby's Epic Yarn as a massive failure just because it was mechanically different when all I usually see for it is praise for it's unique playstyle, not to mention that it's actually one of the better-selling Kirby games (outselling several others like Kirby's Return to Dreamland) Probably because he's always listed with enemies in the four Kirby games he actually appears in and is not shown as that much of a friend? :v: He's the antagonist of Kirby's Return to Dreamland, races dirty by summoning enemies to block Kirby (and in the final race, shooting him) in the minigames in the Dream Collection (whereas DeDeDe for the most part races completely clean in Gourmet Race), was seated with enemies like Galacta-Knight in his cameo in Kirby Triple Deluxe and is a method of camera screw in DeDeDe's Drum Dash Deluxe. Pretty much the only bit that actually indicates he's friends is a single trophy in Dream Collection and . . . . . . pretty much none of his actual in-game actions.[/QUOTE] All of the kirby games you mentioned however use powers, have energetic themes behind them and are generally in tone with the others- minus Avalanche but that was a weird reskin of that one game I'm struggling to recall the name of, just like how that exact same game was a sonic game in the west :v: As I mentioned I just felt Epic Yarn didn't have *anything* that felt remotely Kirby related until the very last world which at that point I had completely tapped out. Enemies were generic shapes for the most part and it was just kinda dull. As for Magolor he may of used magic in his races and stuff but don't forget the credit scene after the races. [media]http://www.youtube.com/watch?v=cIB0-mg9a6I[/media] Kirby knew what he was signing up for!! It's part of the park! Same thing with Dedede really as that theme park according to the devs was built by him :v: He's mischevious more than anything. [editline]19th June 2015[/editline] Not to mention in the 50 fact smash thing if we're really stretching it, the example for Kirby's cheering miiverse message is Magolor cheering him on :v:
[QUOTE=Dr. Evilcop;48004892]Go through a few dungeons and collecting a few items that would help your quest. The item you get in the dungeon allows you to fight the boss of the dungeon. After three or so items, something bad happens. Turns out you have to go through some more dungeons and get another type of item, or more items. Usually the Master Sword is involved as well. By doing this, you can access the final dungeon, which is mostly a comprised of segments that are similar to all the previous dungeons. You face the final boss (usually ganon), beat him, and everyone is happy until the next Zelda game. I'm not saying the games are bad because of this, but you can't deny that several of the Zelda games follow this formula rather closely. It's a stale forumla. ALBW shook it up a bit.[/QUOTE] I think ALBW gets too much credit. It was fun, but I don't think being go to the the dungeons in any order really added much to the exploration or open world exploration. I mean you got all the same parts, but shuffling them around doesn't add up to anything greater than the sum. A good open world isn't just about letting a player go anywhere, but constantly giving the player something unexpected for impulsively wandering. On the other hand, I found the 2d Link gimmick felt extremely well executed and meshed very well with the gameplay.
LBW wasn't a good zelda game. Truth bombs being dropped ka-boom. It was way too fucking easy and the dungeons were all bland as dishwater due to the go anywhere nature to it. There was no increase in difficulty or complexity of the puzzles and the dungeons (aside from the ice one) were so short you'd be done in a few minutes with each. I give it credit for trying something new but I'd rather never see a system like it again if it means we can't have progressively more challenging temples. I also felt it relied wayyy too much on nostalgia without doing much to set itself apart from the painting mechanic- and after using the painting mechanic for a good part of the game the only time they dared to try something interesting with it was during Blind 2 and the final boss fight.
Having different versions of a dungeon that are more or less difficult depending on what order you get to them would be nice, so you have both freedom of choice and a smooth difficulty curve. [editline]19th June 2015[/editline] I hope the WiiU Zelda coming out does it this way.
[QUOTE=Dr. Evilcop;48004892]Go through a few dungeons and collecting a few items that would help your quest. The item you get in the dungeon allows you to fight the boss of the dungeon. After three or so items, something bad happens. Turns out you have to go through some more dungeons and get another type of item, or more items. Usually the Master Sword is involved as well. By doing this, you can access the final dungeon, which is mostly a comprised of segments that are similar to all the previous dungeons. You face the final boss (usually ganon), beat him, and everyone is happy until the next Zelda game. I'm not saying the games are bad because of this, but you can't deny that several of the Zelda games follow this formula rather closely. It's a stale forumla. ALBW shook it up a bit.[/QUOTE] Wow, they all have a relatively similar structure, well observed. Shame that completely ignores everything else about the games - their mechanics, the world design, sidequests, overall tone, aesthetic and story. But no, Wind Waker is exactly the same as Majora's Mask because it lays out its dungeons in the same way.
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