• The Wii U Megathread V2 - Nintendoomed Edition
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Mario Maker is Nintendo's Little Big Planet (which was full price, and more expensive than Mario Maker when it launched) I have absolutely no problem with how much it costs.
Also, regarding Lunar Magic, you really can't do a lot of the crazy stuff you can see in Mario Maker without experiencing Heavy frame drops/glitches. Iirc you can't even have over 3 wigglers on screen in SMW or the game starts to lag, or sprites begin to disappear. That, and generally when you make Lunar Magic content, people won't give your levels a try unless you either have crazy asm sprites, or you have a hefty ammount of levels. With Mario Maker it's really easy to send and receive levels
Lunar Magic and Mario Maker aren't even in the same category why are we discussing it Mario Maker is all about making and sharing your levels easily with no hassle whatsoever and Lunar Magic can only be handled well in the hands of skilled hackers, and sharing levels/entire games would be next to impossible without Super Mario World Central. It's not even comparable.
Don't go and compare it to Little Big Planet, LBP was its own new thing and had a full length story mode too. You could also sculpt landscape, it wasn't just blocks. Plus in LBP2 you can basically code stuff with logic circuits and make new games. With taxes here it means I'd have to pay $80 for a level editor of old games I already own. No thanks. I'll wait for a sale or price drop. I really can't justify shelling out more than $40 for this.
The hook is never-ending content. This was LBP's hook too, and it was well worth the asking price for that in itself. That's what I meant by my comparison.
Are powerups like the cape and tanooki suit going to be available in Mario Maker and if so, are they going to be restricted to their respective themes? I missed a lot of the Mario Maker E3 stuff so I'm not quite sure on some details. What about rideable Yoshi?
[QUOTE=Everything;48047036]The hook is never-ending content. This was LBP's hook too, and it was well worth the asking price for that in itself. That's what I meant by my comparison.[/QUOTE] It's a fair comparison because LBP was first and foremost a platformer. It's something that includes a wonky singleplayer and a super in depth level creator (and in later games a whatever creator) and it's genuinely impressive-but the base mechanics of running and jumping were heavily flawed and the builder was far- far more complicated then it should of been. You can do a ton of insane things with it but 99.5% of the levels to this day are "Survive the bombing stuff" levels or "I tried to remake a famous movie in the game." because everything else was so unpolished. The most impressive stuff seen from that entire series is "watch ff7 get recreated in LBP" which is funny to walk through but... as a game that sucks. Mario Maker may only be platformers and you can try to shoot it down as "just blocks" but it offers four engines that allow more than generic "dodge the bombs" garbo. SMM having (if the treehouse was right) Built in levels packed in, 4 extremely well polished engines to build with and share (the online sharing stuff sounds amazing in general), and a ton of things you absolutely could not do or see in the original games it's way worth the money and treating it like a discount title is frankly offensive and gross. [editline]25th June 2015[/editline] If it's not your cup of tea that is perfectly fine! I'm fine with people not liking it or not being hyped but it is probably the best retail thing that lets you create your own levels and the amount of content in it is absolutely staggering. I wouldn't be surprised if there was still a ton of things we've yet to see. [editline]25th June 2015[/editline] Sorry if I'm coming off grouchy or rude, not a lot of sleep in me as I type this up.
Currently without my Nexus 4 as it's broken, so in the mean time I've reverted to using the Wii-U as a tablet around the house for browsing the internet. I understand Nintendo is almost 100% about games (and toys). But they probably couldn't have made their internet browser and it's set up more confusing.
I look forward to Mario Maker and doing stupid shit like making giant winged bloopers, cannons that shoot springs, and I wanna see what all I can stuff into ? blocks.
I want to see just how quickly people can break Mario Maker.
[QUOTE=Sift;48047372]It's a fair comparison because LBP was first and foremost a platformer. It's something that includes a wonky singleplayer and a super in depth level creator (and in later games a whatever creator) and it's genuinely impressive-but the base mechanics of running and jumping were heavily flawed and the builder was far- far more complicated then it should of been. You can do a ton of insane things with it but 99.5% of the levels to this day are "Survive the bombing stuff" levels or "I tried to remake a famous movie in the game." because everything else was so unpolished. The most impressive stuff seen from that entire series is "watch ff7 get recreated in LBP" which is funny to walk through but... as a game that sucks. [/QUOTE] Yeah pretty much why I stopped playing LBP, so many shit achievement hunting levels drowning out the good ones, hopefully something similar won't happen to Mario Maker.
Wow, Mario Maker is more than I thought it would be. I was hoping for a $40 or $50 tag. I mean, I've wanted an official game like this for forever, but my lord video games are so expensive these days. I need a cheaper hobby!
I'm so glad I know a local store that sells games for 10-20 less than the EB Games literally right next to it. Australian prices are absurd but they manage to make buying Nintendo games affordable.
[url=https://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html]Mario Maker will have 100 levels packed into it.[/url] That's more than any Mario game ever so... whats the new excuse :v:?
[QUOTE=Everything;48046242]Mario Maker is Nintendo's Little Big Planet (which was full price, and [b]more expensive than Mario Maker when it launched[/b])[/QUOTE] How so? I'm pretty sure LBP wasn't more than $60 at launch.
I thought PS3 games were ~$65-70 at first, but that dropped when people very vocally complained. [editline]25th June 2015[/editline] Some still were even up until to end of its lifespan.
I'd say that, with its near-holidays release, Mario Maker is pretty much the perfect kind of Christmas gift for a creative individual in a house with a Wii U who likes Mario.
As someone who always doodled Mario levels in his schoolbooks when he was a lad, it looks like the sort of thing I'd get lost in even as an adult.
I'm excited for SMM. I'm a rabid Mario fan so this is right up my alley. Only nitpick I have right now is that it seems like you can't disable that drop shadow effect in the older game styles. They seem so out of place, if I have to though I can probably get used to them.
i did it, i bought splatoon... and its great it's really fun
[img]http://i.imgur.com/G1PEYUv.jpg[/img] I'm really yabbidy yabbidy wahoo
I've gotta say, Woolly World is better than I expected so far.
That wool effect makes me itchy just looking at it A+
When Super Mario Maker comes out I'm definitely gonna need this remix of the Mario World underground music, it plays when you're in edit mode for that specific game/level combo [video]https://youtu.be/m_ASTsZLEPc?t=1122[/video] Skip to 18:40
I love how Mario is scared of the Eraser Tool. Little touches everywhere.
drawing those "?" blocks makes a very subtle mario tune too. [editline]26th June 2015[/editline] i legit think SMM is the [I]real[/I] sequel to NSMB (DS) NSMBWii, NSMB2, and NSMBU are all just pointless filler (though props to NSMB2 for going nuts with coin mechanics)
I actually thought NSMB2 was pretty fun because of the coin motif, but I really can't get through NSMBWii or NSMBU.
How does Wooly World compare to Yoshi's Island? Is it still tough? I've heard so many different things and I don't trust any of the big game sites.
Since this is the closest thing to a general Nintendo thread there is, i thought i'd share this here i was in a comic shop the other day and stumbled upon the full volume of the entire accompanying storyline comic to A Link to the Past, drawn when the game was released. if you haven't seen this before, here is the artist's rendition of that universe's Ganondorf, pre-triforce: [img]http://i.imgur.com/Q9VANlH.jpg[/img] [img]http://i.imgur.com/ylZOkYL.jpg[/img] i could not stop laughing
[QUOTE=DChapsfield;48062249]Since this is the closest thing to a general Nintendo thread there is, i thought i'd share this here i was in a comic shop the other day and stumbled upon the full volume of the entire accompanying storyline comic to A Link to the Past, drawn when the game was released. if you haven't seen this before, here is the artist's rendition of that universe's Ganondorf, pre-triforce: [img]http://i.imgur.com/Q9VANlH.jpg[/img] [img]http://i.imgur.com/ylZOkYL.jpg[/img] i could not stop laughing[/QUOTE] Hey come on, cut the dude some slack. The only things he had to go on was a blue pig man and a thief.
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