• The Wii U Megathread V2 - Nintendoomed Edition
    5,002 replies, posted
[QUOTE=Everything;47304093]Correction: the only console worth owning at the moment if you like your games to be imaginative and escapist, rather than oppressively gritty and shallow. [sp]I like all three, but there's absolutely no denying the other two are staying pretty lockstep with the industry's current dark-n-edgy trend, bar some exceptions.[/sp][/QUOTE] but even if you want gritty and shallow games there's no reason to buy a ps4 or xbone
[QUOTE=Rossy167;47303970]Thanks, although I'm a big fan of Kingdom Hearts and have the pathetically feint hope of a Crash or Spyro game in the future so I'm not 100% sure about the whole only console worth owning thing. But yes, for now.[/QUOTE] I'd consider it likely that Wii U could get a Crash or Spyro game. The quality might not be up to snuff with the original PS series', however.
[QUOTE=Kegan;47304154]The Wii U is also the cheapest console to own seeing as there's less DLC motherfuckery and no online fees.[/QUOTE] Not just that but the base price for the console itself is cheaper.
As someone who owns a PS4 it's fucking pointless to own right now as is the Xbone. Both have like 0 good exclusives that are system sellers and all it has is multiplat games that are usually better on PC anyway. Wii-u actually has exclusives that are worth a damn and while you could argue it had a shit launch and first year it's built up a good library.
Is EarthBound still a top selling VC game?
most likely
Just ordered Super Mario 3D World. It always bums me out how expensive games are. Can't wait to coop the fuck out of it with my buddy though, it seems like such a fun game to play with a friend.
[QUOTE=loopoo;47306221]Just ordered Super Mario 3D World. It always bums me out how expensive games are. Can't wait to coop the fuck out of it with my buddy though, it seems like such a fun game to play with a friend.[/QUOTE] Don't worry, Nintendo makes damn well sure you get your money's worth.
[QUOTE=loopoo;47306221]Just ordered Super Mario 3D World. It always bums me out how expensive games are. Can't wait to coop the fuck out of it with my buddy though, it seems like such a fun game to play with a friend.[/QUOTE] I played 3D world with one of my friends, and it was fun as hell. Although, I think the coop could have been smoother. It felt like some areas of the game were designed for one player. I only played it once so naturally I sucked at it, but whenever my friend respawned during the run retracting stages it would knock me off. The game was still fun to play. The character designs were awesome, the stages were beautiful, and an all around good game. I wrote this paragraph for you to prepare for some of the potential bullshit that will happen.
I'd definitely consider 3D World to be much more better than 3D Land. not that 3D Land is bad, but at the time of release, the actual [I]3D[/I] (this was years before the New 3DS) was mostly under-performing and tend to use optical illusions for the sake of difficulty. suddenly 3D World comes out and it starts off somewhat similar to a NSMB intro, however the movement felt much more...lively. multiplayer is fun, and its pretty cool that all the characters has their own thing, rather than just being a plain Mario/Luigi relationship where the latter tends to be harder due to different character physics. Like i said, it's like NSMB for Mario 64 with some basic conventions like collectibles and endgoals/shortcuts, except it feels much fresher than how Mario Galaxy 2 was seen when compared to Mario Galaxy.
New Super Mario Bros U and Super Mario 3D World are both highly underrated games that get a bad wrap for being "yet more 'unoriginal' Mario games", even though they are both solid and interesting titles (It is frustrating that both NSMB2 and NSMBU rehashed a ton of NSMB Wii songs, but I am starting to suspect that this is because Koji Kondo hasn't been a composer for a while and Nintendo is afraid that they won't find a composer that can replicate his style over the whole soundtrack, as all of the new songs in those two are instead by composers from Super Mario Galaxy and Skyward Sword). Super Mario 3D Land also suffered from this for not trying to one-up galactic exploring. New Super Mario Bros 2 is the closest of the NSMB series to being a true rehash and, even then, it still was fairly unique and brought back 2D Raccoon-leaf gameplay for the first time since Super Mario Bros 3.
[QUOTE=IliekBoxes;47304876]Is EarthBound still a top selling VC game?[/QUOTE] People (myself included) bought that just to show Nintendo it's beloved. I've played it before, but I still felt like it was worth it to finally give some money to the series i love so much. Same reason I preordered the Ness amiibo.
When will we finally get VC GameCube games? Shit, if the Wii U isn't powerful enough to emulate GCN (though this probably isn't the issue, considering the lack of N64 games as well), they should hire the Nintendont guys to work on their interpreter. Many GCN games run perfectly on Wii U through Wii mode thanks to Nintendont, including most of the big name titles we'd want on VC.
I'd like some kind of GCN VC bundle where you get an adapter, a portable harddrive (to store the games on), a GC Controller and a download code for a GC game. Most people will want those anyways, just bundle 'em so we can give Nintendo all our money at once.
Nintendo would be bringing in all the money if GC games started getting VC releases, especially with games like Mario sunshine, resident evil, metal gear solid(probably wouldn't happen though), paper Mario tyd, pikmin, Pokemon xd:GOD, etc.
[QUOTE=Dr. Evilcop;47307206]When will we finally get VC GameCube games? Shit, if the Wii U isn't powerful enough to emulate GCN (though this probably isn't the issue, considering the lack of N64 games as well), they should hire the Nintendont guys to work on their interpreter. Many GCN games run perfectly on Wii U through Wii mode thanks to Nintendont, including most of the big name titles we'd want on VC.[/QUOTE] The problem is that you wouldn't be able to play them out of the box. The WiiU Gamepad / Pro controller lack analog triggers, and some games are nigh impossible to play without them, requiring an accessory of at least some sort (be it a GCN adapter or a Classic controller) to make proper use of the functionality at all. It'd be a feature you'd need to pay at least an extra $30 to use, and they're VERY timid about the subject of paywalled features of near any description (DLC is one thing, but barring access to an entire game library without an additional purchase is another). I'd like to see it, and the ability IS there, but they're not about to make a move people could cry foul over, at least not yet. [editline]t[/editline] Basically, they're trying to avoid customer confusion. If they advertise that it can play GC games, there will undoubtedly be people upset by the fact they can't play them unless they buy more stuff. A "the thing you just bought is useless unless you buy this other thing" situation is rarely a good one when it comes to PR. If the GC slots were built in, or the WiiU standard controllers had the proper inputs, THEN I'd say there's no reason not to. As things are now, there is a reason. A business reason. What seems like a contrived and petty reason, until you look at it from the perspective of people who aren't as savvy with consoles as we are, and who take stuff like that at absolute face value; these people also tend to complain the loudest when things don't go their way, even if they KNOW they're wrong. Sometimes it's best to give them as little to complain about as is reasonable. I'm not defending their decision, not by a stretch, I'm just trying to help people understand it a little better before they continue to criticize it. There's more to it than you think.
Nintendont handles that for Wii U Pro Controllers by making L2/R2 full presses, and L1+L2/R2 half presses. This enables all the necessary analog trigger functionality needed in most games. Not that most GCN games used the analog presses anyways. The only big example I can think of is Sunshine, which the addition of L1 works fine for anyways. The analog presses limitation really isn't a big issue at all. As for consumer confusion, the easiest solution is to just not market GCN games as a purchasing point of the Wii U. Just keep the marketing inside the eShop, where people would expect to see it. (Though, after that no regular sized N3DS shit, I wouldn't be surprised if you're right). Of course I know Nintendo has some legitimate reason for holding back on it, and that there's more factors involved than I could possibly know; the biggest issue is just that they talked about it, and are now completely silent on whether or not they're going to go through with it. A little transperancy would be nice, y'know?
Even if they don't advertise the functionality, they run into the following problem: "Neat! Mario Sunshine in the eShop! I remember that game from when I was little." [I]* doesn't read any of the disclaimers *[/I] Scenario 1. "It's all downloaded, time to play!" > This game requires a Gamecube Controller Adapter and Gamecube Controller (fails to boot) "... I can't play it!? Screw Nintendo, bunch of money-grubbers! I want a refund!" But lemme guess, easy fix right? Just prevent them buying it at all unless they have what they need. Well... Scenario 2. "This is going to be great! I'll just buy it, and-" > This game requires a Gamecube Controller Adapter and Gamecube Controller (fails to purchase) "... What? Why!? Why even have it in the shop if I can't get it!? Limiting features is a dick move, Nintendo!" Hmm... Don't have it show in the shop if they can't play it? That'll fix both problems, right? Scenario 3. [I]* after reading about the new release online, it isn't there *[/I] "... Huh, I guess that site was wrong. Oh well..." (never purchases either game or adapter, unaware of the truth) [editline]t[/editline] Again, it's a little more complicated than a lot of folks assume. It's all about finding the way of doing it that both makes lots of money (scenario 3 fails) and doesn't offend customers (scenario 2 fails, scenario 1 crashes and burns). They're not confident enough that they can do both right now, but maybe they'll have a better solution than any of those in the future, and we'll see the functionality added in a way that will please (most) everybody. [editline]12th March 2015[/editline] Two huge rants in a row. Maybe I should just go to bed instead.
did you read my post The Gamepad could easily be used if Nintendo does the same "L1+Trigger = half press" technique as Nintendont does. That instantly nullifies all three scenarios you just listed. It works fine in Nintendont, it'd work fine on VC; no need for any adapters or any extra controllers. I hardly imagine [I]analog triggers[/I] are what's keeping the GCN titles from coming to VC, especially considering how many games don't even use that functionality. It's seriously a non-issue. At worst it'd just prevent the handful of games that absolutely need that from getting VC, not the entire damn library of GCN games.
They have a GameCube adapter. Just use that, no need for a huge conversation about it.
[QUOTE=The Duke;47306655]New Super Mario Bros U and Super Mario 3D World are both highly underrated games that get a bad wrap for being "yet more 'unoriginal' Mario games", even though they are both solid and interesting titles (It is frustrating that both NSMB2 and NSMBU rehashed a ton of NSMB Wii songs, but I am starting to suspect that this is because Koji Kondo hasn't been a composer for a while and Nintendo is afraid that they won't find a composer that can replicate his style over the whole soundtrack, as all of the new songs in those two are instead by composers from Super Mario Galaxy and Skyward Sword). Super Mario 3D Land also suffered from this for not trying to one-up galactic exploring. New Super Mario Bros 2 is the closest of the NSMB series to being a true rehash and, even then, it still was fairly unique and brought back 2D Raccoon-leaf gameplay for the first time since Super Mario Bros 3.[/QUOTE] [QUOTE=The Duke;47306655]New Super Mario Bros U and Super Mario 3D World are both highly underrated games that get a bad wrap for being "yet more 'unoriginal' Mario games", even though they are both solid and interesting titles (It is frustrating that both NSMB2 and NSMBU rehashed a ton of NSMB Wii songs, but I am starting to suspect that this is because Koji Kondo hasn't been a composer for a while and Nintendo is afraid that they won't find a composer that can replicate his style over the whole soundtrack, as all of the new songs in those two are instead by composers from Super Mario Galaxy and Skyward Sword). Super Mario 3D Land also suffered from this for not trying to one-up galactic exploring. New Super Mario Bros 2 is the closest of the NSMB series to being a true rehash and, even then, it still was fairly unique and brought back 2D Raccoon-leaf gameplay for the first time since Super Mario Bros 3.[/QUOTE] I think 3d world was suprisingly good. NSMBU? Just barely better enough than the rest of that forgettable series that it reminded me of the much better Super Mario World.
Asthetics aside nsmb u is probably one of the best mario sidescrollers honestly.
speaking of Mario sidescrollers i keep forgetting about Mario Maker then remembering how awesome its going to be so there's something to look forward to i hope its soon
I skipped the Wii version and played the Super Mario bros U and loved it. Graphic, levels, items, music, all good imo.
[QUOTE=Sift;47308113]Asthetics aside nsmb u is probably one of the best mario sidescrollers honestly.[/QUOTE] It's better than the other NSMB games, which isn't saying much I'd say 3, World, and 3d world at the very least are leagues ahead. [editline]12th March 2015[/editline] I'll give it the asymmetrical co-op though. [editline]12th March 2015[/editline] Y'all better stand back, I'm going full Rusty in here.
It's better then world and 3 This is coming from someone who dedicated my teenage years to making romhacks and learning world inside out. [editline]12th March 2015[/editline] Seriously, the level design is better then ever offering a absolute shit ton of unique situations, there is a absolutely insane amount of power ups- more then any game in the series has ever offered (and no I'm not counting 3's shitty music blocks or cloud items) and graphically it looks really really nice. The only downside is the music and how plastic-y everything is.
[QUOTE=Sift;47308610]It's better then world and 3 [/QUOTE] Shit son, you coulda made a photo mosaic of a middle finger comprised of pictures of you banging my mom, and I would have been less offended. It maybe got up to SMB 3 level design at best with maybe some small Mario parts and a giant Wriggler to mix things up. Don't even get me on the secret exits that were nowhere near as fun to find as the ones in World.
I started with the original Super Mario Bros, and honestly this is how I'd rank the 2D platformers (ignoring puzzle platformers like Donkey Kong '94) : SMW > SMB3 > NSMBU > NSMBWii > SML2 > NSMB > NSMB2 > SMB2J > SMB > SMB2USA > SML I'd rank SMB3 over SMW if you include the e-Reader levels for the GBA enhanced port, though.
[QUOTE=The Duke;47309172]I started with the original Super Mario Bros, and honestly this is how I'd rank the 2D platformers (ignoring puzzle platformers like Donkey Kong '94) : SMW > SMB3 > NSMBU > NSMBWii > SML2 > NSMB > NSMB2 > SMB2J > SMB > SMB2USA > SML I'd rank SMB3 over SMW if you include the e-Reader levels for the GBA enhanced port, though.[/QUOTE] Goddamn, the e-reader stuff was awesome.
[QUOTE=Mingebox;47309209]Goddamn, the e-reader stuff was awesome.[/QUOTE] Not sure if you've tried them, but the Japanese level cards were easily some of the best level design 2D Mario games had and included some of the most unique autoscrolling in the series.
Sorry, you need to Log In to post a reply to this thread.