[QUOTE=mark6789;47336228]Bad opinion coming but I Mario Party hasn't been fun since 4 on GameCube. Maybe 5[/QUOTE]
I find that the games have been decreasing slowly in quality after 3, with each game having interesting enough mechanics to make it enjoyable. Once we hit 8, quality plummeted.
Now, if you live in the UK and want to pay much less money for a game that is almost garunteed to be better than MP10, [url=http://www.gameseek.co.uk/pd/VideoGames0t91cpr51s/]Splatoon pre-order is only [I]£25[/I].[/url]
How fucking hard is it to make half decent mini games and all the characters separate?
2 is the most well-rounded. 1 had the control stick spinning gimmick nobody liked, 3 had really bullshit boards, and 4 onward all had weird or unintuitive gimmicks to them that make them difficult to revisit.
MP2 with 3's items and multiple item slots would be the perfect Mario Party game, in my opinion. Reverse mushrooms alone added a ludicrous amount of strategy.
I believe it was MP5 that had the car building mode? That shit was the tits. It felt like a real reward for playing the Party mode, which I was already having fun with.
I think 2 is the best for multiplayer, but I think 3 has some really cool things that would be worth it if people were willing to experiment.
MP2 was indeed the best Mario Party. I did quite like the boards in MP8, though.
I think the only thing I didn't like out of MP2 was the dicefuck problem Space Land had on the top row. You all know what I'm talking about.
Just for corrections sake I heard that the Minigames are genuinely fun- it's just that in the actual Mario Party mode they're completely pointless due to how random the mini star system is.
now i wanna mario party net play
Mario Party in general was never fun to me. Too hard on controllers, random chance dicking players over, and those 3 v 1 games were never fun.
I've never played Mario Party.
Mario party 2 and 3 were the best
I never understood why people liked 2 to be totally honest. Like 90% of it's minigames were just copy-pasted from MP1.
3 owned though.
I want the first three Mario Parties remastered with wifi. IDC if there is a disconnection issue online, just make it so that non-friend-play is limited to 10 turns (with a time limit for decisions to prevent stalling), add a penalty for quitting and have a mini-game only mode while also letting friends mode have at all of the options.
While I do expect the rotation minigames from MP1 to be revised to work otherwise if it is ever rereleased, the first three Mario Parties were great in their own, unique ways. I did enjoy the Mario Parties afterward, but aside from MP6 and MPDS, they don't really have the same charm for whatever reason and 8-10 and Island Tour try too hard to make it "everybody wins!" instead of the "enjoyably fierce, chaotic match of rage and excitement" that the first ones were enjoyed for.
With Mario Party they could do partially asynchronous play, where everyone takes their turns when convenient, and then play together simultaneously in a minigame.
Each turn can take anywhere from a couple minutes to a couple days, with the option to vote to skip players who are taking longer than an established "par" time so the game can keep moving (if a player gets skipped, a CPU plays for them that turn instead). The only part everyone has to be online at the same time for is the minigames, everything else can happen at everyone's own pace.
Local play would still be completely real-time, but partially asynchronous online multiplayer would be the best way to handle something where a single game can take an hour. If someone has to go, no need to abort an entire game midway through, they can just get around to their next turn whenever.
[QUOTE=Everything;47338610]With Mario Party they could do partially asynchronous play, where everyone takes their turns when convenient, and then play together simultaneously in a minigame.
Each turn can take anywhere from a couple minutes to a couple days, with the option to vote to skip players who are taking longer than an established "par" time so the game can keep moving (if a player gets skipped, a CPU plays for them that turn instead). The only part everyone has to be online at the same time for is the minigames, everything else can happen at everyone's own pace.
Local play would still be completely real-time, but partially asynchronous online multiplayer would be the best way to handle something where a single game can take an hour. If someone has to go, no need to abort an entire game midway through, they can just get around to their next turn whenever.[/QUOTE]
Partially asynchronous netplay like you described it would never work. There's no way you could allow people to do turns at their leisure, but then expect everyone to gather together for one minigame every few turns.
Disconnection issues may be a problem, but I'd rather have netplay with those issues than no netplay at all. Nintendo is way too vigilant on avoiding potentially problematic features for our own good. Just give us netplay dammit.
And, hell, just let people jump in and out of games. If I'm playing with strangers I wouldn't mind terribly if a stranger dropped out and was replaced by a CPU.
They should make a Mario Party with online play with friends. THAT would get me to buy it. That and if they took out that stupid car mechanic.
[QUOTE=Nidhogg;47338744]They should make a Mario Party with online play with friends. THAT would get me to buy it. That and if they took out that stupid car mechanic.[/QUOTE]
Why can't we just have a car mode and a classic mode?
Why Nintendo?
car mode needs to fucking die in a fire
I wanna know where they're getting the positive response for the car idea
Cause I've only ever heard people complaining about it and I'm inclined to agree
My friend preordered Mario Party 10. I told him not to, that he should just use his money to buy more Amiibos, but I was powerless to help him.
Looks like a Nintendo Direct will be this Thursday.
source?
If I may ask, why is there so much hate towards the car mechanic anyway? I don't know, maybe it's because I'm not a big fan of the Mario Party series, but I just get all for the car mechanic. Is it simply of the idea of having all players move at the same time and not individualy like how it was before? Because if that's the case, why? Isn't the thing about Mario Party that the boards were mostly tame, and it was all the extra stuff (ei: minigames, special items, etc) that made the whole thing crazy?
[QUOTE=Zannabluke;47340718]source?[/QUOTE]
[url]www.thetanooki.com/2015/03/17/nintendo-korea-announces-nintendo-direct-for-thursday-march-19/[/url]
[url]http://nintendo.co.kr/nintendo_direct/20150319/index.html[/url]
It is only for Korea at the moment though.
[QUOTE=mark6789;47336228]Bad opinion coming but I Mario Party hasn't been fun since 4 on GameCube. Maybe 5[/QUOTE]
Also arguably my favorite Mario Party.
[QUOTE=ElderLolz;47340921]What added the fun tho was the fact that you were racing to get to the star and using the board to your advantage to screw up the others or yourself.
Which was WAY more fun than being on the same spot the whole time.[/QUOTE]
While I can get behind the part about racing to get the star first (as I'll admit, that does get exciting whenever people are close to the star, although it often leads to more frustration on my part than excitement, though that may just be me), I'm not so sure about that last part, as I can't really think of that many Mario Party boards that can let you use the boards gimmicks to your advantage. The only board I can think of was "Luigi's Engine Room" from Mario Party 1 with the alternating red and blue doors.
[QUOTE=Azelf89;47341192]While I can get behind the part about racing to get the star first (as I'll admit, that does get exciting whenever people are close to the star, although it often leads to more frustration on my part than excitement, though that may just be me), I'm not so sure about that last part, as I can't really think of that many Mario Party boards that can let you use the boards gimmicks to your advantage. The only board I can think of was "Luigi's Engine Room" from Mario Party 1 with the alternating red and blue doors.[/QUOTE]
There was a board in MP8 where using stage hazards and items were the entire point of the board. Getting to the end of the board resulted in a star, so you wanted to get to the end as fast as possible [I]and[/I] send your friends back to the start as often as possible. It was pretty fun.
MP8 gets a great deal of shit for its mini games, which I can agree on, but the unique boards are my favorite.
I just can't believe it's not got online multiplayer. In 2015.
Great, local multiplayer being so popular with Nintendo is amazing. I do love being on the couch with family members and friends playing Nintendo Land, Kart and Smash.
But my friends live far away and they'd play a lot more often than twice a year. Why can't I play Mario Party with them? Or any of the multiplayer Mario platformers? Or Hyrule Warriors?
What the fuck is Nintendo doing with multiplayer? It's stuck in the stone age.
They're too busy being the only game in town when it comes to local multiplayer that's worth half a shit.
Somewhere along the line every other game company totally blacked out and forgot the 25-odd years where you HAD to do that with someone else physically sitting next to you. What happened? Did they simultaneously sacrifice their offline play devteams to appease Cthulhu or something? It's absolutely baffling.
Fucking first party 3DS games get online co-op more often than Wii U.
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