Guys.... Guys... This Xenoblade Chronicles X gameplay...
I'm swooning. I need more games where I can customize my very own Gundam.
I need this game.
Edit: Aaaaaand it's over.
So JoJo got to the [sp]F-Mega[/sp] part, is this a sign of new F-Zero at E3?
Can I still get VC games from the Wii VC store?
[QUOTE=Xonax;47593364]Can I still get VC games from the Wii VC store?[/QUOTE]
Wii's shop is still active and works.
I'd imagine playing Rainbow Road on 200cc is absolute hell.
Do many people outside of this thread and on the rest of the forums have a negative view on how Nintendo does DLC and amiibos?
[QUOTE=Skerion;47593962]Do many people outside of this thread and on the rest of the forums have a negative view on how Nintendo does DLC and amiibos?[/QUOTE]
I think everyone is pretty universally pissed with how hard it is to find amiibos.
What's wrong with Nintendo's DLC though?
[QUOTE=Dr. Evilcop;47593980]I think everyone is pretty universally pissed with how hard it is to find amiibos.
What's wrong with Nintendo's DLC though?[/QUOTE]
The fact that it's DLC. It's generally a scummy practice when the amount of content per dollar is low, it essentially feels like a cash grab when it's released less than a year after the base game releases.
IMO extra content in free update patches is the superior model, more people play/are interested in your game for longer and the userbase is more loyal, you just don't get immediate tangible returns for the development time (which is the usual justification Nintendo gives for charging for DLC)
[QUOTE=Dr. Evilcop;47593980]I think everyone is pretty universally pissed with how hard it is to find amiibos.
What's wrong with Nintendo's DLC though?[/QUOTE]
I was just asking because I recently just saw that new Idiot Box episode where Das satirizes how Nintendo does business. The jabs might have been valid complaints, but honestly I don't keep up with shit that much so for all I know they could have been empty and repeated jokes to describe companies people view as greedy or something typical like that.
[QUOTE=Skerion;47593962]Do many people outside of this thread and on the rest of the forums have a negative view on how Nintendo does DLC and amiibos?[/QUOTE]
People are starting to get irritated that there's an emphasis on the figures and extra stuff in the games and less new IPs and stuff. I would say most of the outrage pointed at Nintendo would come from their current Youtube policies.
[QUOTE=TomatoFlakes;47594136]The fact that it's DLC. It's generally a scummy practice when the amount of content per dollar is low, it essentially feels like a cash grab when it's released less than a year after the base game releases.
IMO extra content in free update patches is the superior model, more people play/are interested in your game for longer and the userbase is more loyal, you just don't get immediate tangible returns for the development time (which is the usual justification Nintendo gives for charging for DLC)[/QUOTE]
Generally a scummy practice, not always. DLC has had a bad rep all the way back to Horse Armor for Oblivion, and for good reason. Nintendo has only just recently been adding DLC to their titles. And for games like Mario Kart and Hyrule Warriors it's DLC that doesn't nickel and dime you or skimp on the content. For eight bucks I can get 8 tracks, 3 new racers and 4 more karts. Track wise, that's about a quarter of the content of the original game for under ten bucks.
"It's okay when Nintendo does it!" Became a joke for a reason, and that reason isn't because there are tons of Nintendrones on the internet (okay maybe that's part of it) trying to defend their favorite company, but because the DLC Nintendo has put out thus far is fair, affordable, and was created separate from the development of the original game, which is a complaint a lot of people have over modern DLC.
[QUOTE=Steel & Iron;47594213]People are starting to get irritated that there's an emphasis on the figures and extra stuff in the games and less new IPs and stuff. I would say most of the outrage pointed at Nintendo would come from their current Youtube policies.[/QUOTE]
I don't think "emphasis" is the right word. It's a new business practice but it's not like it has in any way come at the expense of game development.
[QUOTE=Nidhogg;47593798]I'd imagine playing Rainbow Road on 200cc is absolute hell.[/QUOTE]
Surprisingly, it's not as bad as other tracks as long as you pump the brakes and don't take the speedpads near the end.
SNES Rainbow Road tends to be nightmarish though, but the three hardest 200cc tracks are definitely Bone Dry Dunes, Cheese Land and Neo Bowser City, in my opinion.
How do I unlock 200CC mode? Gold trophies in ever 150CC circuit?
I'm still pissed that you need to pay $2 to transfer Wii VC games. Who thought that was even a good idea?
[QUOTE=Waffle Lord;47594462]I'm still pissed that you need to pay $2 to transfer Wii VC games. Who thought that was even a good idea?[/QUOTE]
I'm more surprised that Nintendo has a tendency to re-release VC games just to fill weeks of updates. i mean besides any sort of formalities with the ESRB/PEGI/CERO about existing content, is there anything other than potential legal reasons or emulation hassles that would justify why they can't just have everything upfront?
Also the lack of major account system. for the moment if you lose the 3DS/Wii U, you essentially lose the account and the content. i don't think you can even transfer accounts from a Wii U. they kind of shaped up the 3DS transfer rules by instead of having a limit of transfers, it's 1 transfer a week. i'm assuming they have a competent customer support though; one time when Brawl finally released in the UK, the lens couldn't read it. waited for a while and it came back...except it wasn't our Wii, AND it had a copy of brawl and some other family's memory card inside. at least the phone was good with transferring stuff just because we had delivery numbers, the Wii's ID and the email address of the Club Nintendo account that was linked to the console.
That's what i would want from Nintendo. global account system, less gouging on content. but i guess if DeNA does something, they'd probably get flak from Apple/Square-Enix just from Chrono Trigger and the SNES Final Fantasies alone, unless Nintendo could only port over their Emulations of games for mobiles.
[QUOTE=Dr. Evilcop;47593980]I think everyone is pretty universally pissed with how hard it is to find amiibos.
What's wrong with Nintendo's DLC though?[/QUOTE]
They have become a little too comfortable with it I think.
Smash Bros and Mario Kart are one thing, in fact I'd go so far as to say they feature some of the best DLC in the industry, reasonably priced and quality additions to the base game made long after the initial release, but then you have stuff like Splatoon which features day one DLC in the form of amiibos which contain exclusive missions, equipment and gear which is only made more deplorable by the poor distribution of the amiibos one of which is only available as part of a set.
[QUOTE=Waffle Lord;47594462]I'm still pissed that you need to pay $2 to transfer Wii VC games. Who thought that was even a good idea?[/QUOTE]
Well, it adds features. It's not just a 1:1 port to the wiiu's system menu.
[QUOTE=TectoImprov;47594301]Generally a scummy practice, not always.[/QUOTE] That's why I'd said 'when the amount of content per dollar is low', DLC is oft clumped together with the horse-armor bullshit you'd mentioned. I suppose I could have worded it better. And I agree, Nintendo does have generally good prices on their DLC- The amount you get for your dollar is comparable to an expansion pack than DLC (though I hope the extra fighters in Sm4sh aren't $4-5 apiece like Mewtwo is).
[QUOTE=TectoImprov;47594301]"It's okay when Nintendo does it!" Became a joke for a reason, and that reason isn't because there are tons of Nintendrones on the internet (okay maybe that's part of it) trying to defend their favorite company, but because the DLC Nintendo has put out thus far is fair, affordable, and was created separate from the development of the original game, which is a complaint a lot of people have over modern DLC.[/QUOTE]
I recall Mario Golf: World Tour having day-1 DLC, but it was rapidly justified because it was the largest (course-wise) Mario Golf to date. New Super Mario Bros. 2 also got DLC a short while after its release, but it was also fairly cheap for what you got. They aren't terrible for doing it, but their statements on DLC being an afterthought are shaky at best.
[QUOTE=Flyingman356;47594313]I don't think "emphasis" is the right word. It's a new business practice but it's not like it has in any way come at the expense of game development.[/QUOTE]
It's pretty depressing when you get Nintendo Directs that are 90% "AMIIBO FUNCTIONALITY" "DLC" related. Last direct was really bad in this regard.
[QUOTE=TomatoFlakes;47594843]That's why I'd said 'when the amount of content per dollar is low', DLC is oft clumped together with the horse-armor bullshit you'd mentioned. I suppose I could have worded it better. And I agree, Nintendo does have generally good prices on their DLC- The amount you get for your dollar is comparable to an expansion pack than DLC (though I hope the extra fighters in Sm4sh aren't $4-5 apiece like Mewtwo is).
I recall Mario Golf: World Tour having day-1 DLC, but it was rapidly justified because it was the largest (course-wise) Mario Golf to date. New Super Mario Bros. 2 also got DLC a short while after its release, but it was also fairly cheap for what you got. They aren't terrible for doing it, but their statements on DLC being an afterthought are shaky at best.[/QUOTE]
You have a point with Mario Golf and NSMB2 (although I didn't even realize the latter had DLC until your post). Maybe it just comes down to the dev team. Either way, I hope they stick to the method of DLC Mario Kart and Hyrule Warriors brought to the table.
[QUOTE=Rufia;47594795]They have become a little too comfortable with it I think.
Smash Bros and Mario Kart are one thing, in fact I'd go so far as to say they feature some of the best DLC in the industry, reasonably priced and quality additions to the base game made long after the initial release, but then you have stuff like Splatoon which features day one DLC in the form of amiibos which contain exclusive missions, equipment and gear which is only made more deplorable by the poor distribution of the amiibos one of which is only available as part of a set.[/QUOTE]
But didn't confirm that the stats of equipment only affect the singleplayer?
I recall reading that clothing is purely cosmetic when you enter multiplayer and that only the weapons and your level/ranking matters.
All you get from the extra missions is clothing. You are not in a loss if you don't have them. They do not give you an edge, except on a fashionable way.
200cc Grand Prix Triple Star Get!:
[img]http://i.imgur.com/6FjykHf.jpg[/img]
Used Wario, Flame Rider, Roller, and Hylian Kite.
My top three most hated courses for 200cc:
Donut Plains 3
Piranha Plant Slide
Neo Bowser City
[QUOTE=alpha00zero;47595035]But didn't confirm that the stats of equipment only affect the singleplayer?
I recall reading that clothing is purely cosmetic when you enter multiplayer and that only the weapons and your level/ranking matters.
All you get from the extra missions is clothing. You are not in a loss if you don't have them. They do not give you an edge, except on a fashionable way.[/QUOTE]
I think people are less upset about the rewards and more upset about the special missions you get that give you the cosmetics as rewards.
[QUOTE=TectoImprov;47595100]I think people are less upset about the rewards and more upset about the special missions you get that give you the cosmetics as rewards.[/QUOTE]
Yeah... It's a bummer that extra missions are locked by a figurine. But no one knows how lengthy they are, if they are shorter or on par with the ones already available.
It's a shame but not something that will bother many.
[QUOTE=The Duke;47594386]Surprisingly, it's not as bad as other tracks as long as you pump the brakes and don't take the speedpads near the end.
SNES Rainbow Road tends to be nightmarish though, but the three hardest 200cc tracks are definitely Bone Dry Dunes, Cheese Land and Neo Bowser City, in my opinion.[/QUOTE]
Maybe it's just because I use light characters but SNES rainbow road on 200cc is actually pretty easy I find, it's one of the only courses that's "dangerous" that I don't have to brake drift on. It's also hilarious when you go flying over that one corner with the random ramp :v:
Seriously ramps are the scariest thing in 200cc cause half of them feel like traps now. They somehow added mimics to a racing game.
I love how mushrooms have become an actual threat with 200cc . I never thought that the golden mushroom would become a big ''Fuck you!''.
"Oh boy a Mushroom, this would be really useful on a course with a straightway"
I've tried using them to quickstart when I crash, I just crash again because of it.
Sorry, you need to Log In to post a reply to this thread.