[QUOTE=Sift;52916533]I still don't get why motobugs are in forces. Like everything is cold and metallic and while I find it boring and uninteresting- it is a proper theme even if I don't agree with it.
Then you get to the waterslide levels or Metal Sonic/Infinite3 and they summon cartoon ladybugs and what? Why?[/QUOTE]
"hey remember green hill zone" extends into the rest of the game.
Lost World had potential but it just feels so uninspired or too inspired by Nintendo but without the quality to match. It loses too much of its identity.
Themes like Colors would definitely benefit from Lost World's style. Heck, I think Sandy Hill Zone (Forces) works wonderfully if it was integrated as a singular, longer level instead of splitting into 4 short levels.
[QUOTE=Itauske Roken;52915858][t]https://cdn.discordapp.com/attachments/357433037492846592/383085157361647627/CrabRender1.png[/t]
[url]https://cdn.discordapp.com/attachments/357433037492846592/383085157361647627/CrabRender1.png[/url][/QUOTE]
This dude's design feels so out of place, same with the design of the "Death Egg Robot" near the end.
They remind me more of the stuff you see in Boom actually, which could solidify the theory that Boom Sonic was cut during development due to the failure of the series.
More I think about Lost World the more it kind of dawns on me that it should of been a good stepping stone for ST at least. It's not boost to win, it rewards platforming, it gives Sonic a handful of moves that emphasis his speed and athletic nature etc.
Like [i]on paper[/i] I could see it becoming a wonderful direction for the series to go if they dropped the not-galaxy tube planets and made the controls more refined.
[QUOTE=The Civ;52916947]This dude's design feels so out of place, same with the design of the "Death Egg Robot" near the end.
They remind me more of the stuff you see in Boom actually, which could solidify the theory that Boom Sonic was cut during development due to the failure of the series.[/QUOTE]
They had a redesign of the Buzz Bombers that was in line with the cold machine artstyle. I'm halfway thinking this is supposed to be the cold edition of Crab Meat.
Boost is a supplement that rewards skill it's not a free pass. Except for in Forces
[QUOTE=redBadger;52917093]Boost is a supplement that rewards skill it's not a free pass. Except for in Forces[/QUOTE]
Tell that to the corner in Metropolis I keep boosting over to my death :v:
[QUOTE=Itauske Roken;52917150]Tell that to the corner in Metropolis I keep boosting over to my death :v:[/QUOTE]
It says a lot that I know the exact corner you're talking about. I think they fucked up the auto-turning script on that part.
[editline]24th November 2017[/editline]
Oops.
[T]https://i.imgur.com/TgLsc5g.jpg[/T]
Lost World, especially it's controls feel like a very bad joke to me. After 3 boost games in a row with very flimsy controls they SEEMINGLY finally reintroduce a Sonic that controls more freely, yet the gameplay is still pretty much exclusively tailored to moving in a straight line and is not fun to use at all. They made a Sonic that controlled perfectly fine in 1998 and it is astonishing how they haven't been able to make controls that well since. It's weird, Lost World is a game that quite a few people say had good ideas in them but that just leaves me confused, Lost World is almost nothing but a mess.
I am fully convinced if they just took their time to create a character that controlled well and was fun to mess around with, everything would more or less fall in to place. They should take a really hard look at fun handling characters like Mario in Odyssey and adapt that to Sonic's movement.
Honestly for me the weirdest thing about Lost World (to an extent) and Forces is that they feel like they should've had the voice cast from 10 years ago. I associate all of the game VA's with different tones of Sonic and RCS was pretty much exclusively cast for the cheesy and punny Pontac/Graff writing seen in Colours and Generations where as Lost World and Forces both try to do something semi-serious... which doesn't work at all because in these serious settings you have Roger spewing out cheesy one-liners every five seconds. It's just so weird.
[QUOTE=Intermission;52918569]Lost World, especially it's controls feel like a very bad joke to me. After 3 boost games in a row with very flimsy controls they SEEMINGLY finally reintroduce a Sonic that controls more freely, yet the gameplay is still pretty much exclusively tailored to moving in a straight line and is not fun to use at all. They made a Sonic that controlled perfectly fine in 1998 and it is astonishing how they haven't been able to make controls that well since. It's weird, Lost World is a game that quite a few people say had good ideas in them but that just leaves me confused, Lost World is almost nothing but a mess.
I am fully convinced if they just took their time to create a character that controlled well and was fun to mess around with, everything would more or less fall in to place. They should take a really hard look at fun handling characters like Mario in Odyssey and adapt that to Sonic's movement.[/QUOTE]
At this rate I feel like they're doing things in reverse, by just throwing around a bunch of ideas and prototypes and then trying to cut open Sonic's carcass and fit the body around whatever got approved.
Sonic just has a seemingly never ending identity crisis going on right now, the game designers just can't seem to settle on a tone or setting.
Sonic Forces trying to be taken seriously is just really incredible to experience after the goofiness of preceding titles. Pretty much every attempt at a 'serious' moment had me in hysterics because it's so unexpected coming from these goofy cardboard cutout characters who I stopped taking remotely seriously years ago.
I'll probably end up doing a video on the topic at some point, I feel like I'd have a decent amount to say about it.
Tangentially related:
[video=youtube;7iBd7ihV3Uw]https://www.youtube.com/watch?v=7iBd7ihV3Uw[/video]
[QUOTE=Cyanlime;52919121]Sonic just has a seemingly never ending identity crisis going on right now, the game designers just can't seem to settle on a tone or setting.
Sonic Forces trying to be taken seriously is just really incredible to experience after the goofiness of preceding titles. Pretty much every attempt at a 'serious' moment had me in hysterics because it's so unexpected coming from these goofy cardboard cutout characters who I stopped taking remotely seriously years ago.
I'll probably end up doing a video on the topic at some point, I feel like I'd have a decent amount to say about it.[/QUOTE]
Sonic Forces is not a game that is taking itself very seriously. The writing and tone is about as chipper as any of the previous ones. A game where the main world conquering villain is said to have 3 terabytes of selfies is not a game that is very serious and I can only see someone thinking the game is overly dark if they only looked at it for 10 seconds.
The game's tonedeaf is what it is, I think someone else posted that shortly ago. It wants to play someone like Infinite with a straight face, with his super edgy nu-metal theme song literally being the very epitome of Sega thinking "this is how we get people to remember a new villain, right?" Despite said villain being so colossally stupid that many fans are left wondering what was the point. It wants you to accept at face value the world being taken over, people being killed by Infinite and Eggman, and the seeming threat for all of 2 minutes of Sonic being dead before they drop the curtain without really trying to hold it up in the first place.
After the downer beginning the game just veers straight into the only matter of significant conflict being Infinite, as the cast shrug off almost every bad thing that happens with victories and one-liners galore. Even when [sp]EIGHTY PERCENT OF THE RESISTANCE is wiped out[/sp], everyone just sort of mopes a little before reorienting themselves. About the only exemption from this is [sp]when the sun's falling,[/sp] but one stage later and it doesn't matter ever again. It's as rushed as the gameplay and development were, and it clearly wanted to tell something more, but fucked up the landing. And unlike Adventure 2 which it was clearly conspiring to try to live up to, it doesn't even really fulfill any sort of shonen style storytelling; it's just a cartoon with a darker than normal plot that neatly resolves itself.
Someone or something at Sonic Team, maybe even Sega in general, has tried to shift the demographic for Sonic in both age and region, but they really can't settle things among themselves consistently, much less figure out how light or dark they want to make things.
[QUOTE=Intermission;52892094]Sonic in these doesn't seem very different from the English version, if at all. Which is fine by me since his dialogue in this game is easily the best part of the story. As a matter of fact most of these cutscenes seem to be no different, perhaps the in game dialogue and the map screen conversations are a lot different but I'm not noticing a lot of differences in these scenes.
[editline]15th November 2017[/editline]
Is it that, or his piss yellow colouring and his HURR HURR I CAN BUILD A TV WITH TOOTHPICKS NICE JOB SRANICCCC[/QUOTE]
[IMG]https://puu.sh/xu7Pg/d0f53c8611.jpg[/IMG]
[QUOTE=Lord Exor;52920445][IMG]https://puu.sh/xu7Pg/d0f53c8611.jpg[/IMG][/QUOTE]
Have classic Tails beating the crap out of both Western and Modern Tails and maybe you've got something here.
[QUOTE=Intermission;52920837]Have classic Tails beating the crap out of both Western and Modern Tails and maybe you've got something here.[/QUOTE]
Hold on there ultra-purist, Western Tails was rather cute. He was even supposed to wear an adorable cowboy hat at one point in SatAM's development.
[T]https://vignette.wikia.nocookie.net/sonic/images/b/bc/Tails%28SatAM%29modelsheet2.jpg/revision/latest?cb=20170514213529[/T]
[media]http://www.twitter.com/sonic_hedgehog/status/934472087313506304[/media]
At least it is free.
[QUOTE=Lord Exor;52921040]Hold on there ultra-purist, Western Tails was rather cute. He was even supposed to wear an adorable cowboy hat at one point in SatAM's development.
[T]https://vignette.wikia.nocookie.net/sonic/images/b/bc/Tails%28SatAM%29modelsheet2.jpg/revision/latest?cb=20170514213529[/T][/QUOTE]
Something about this Tails always looked completely wrong to me. Way too rough looking and Disneyfied. It's really hard to make the early western interpretations of Sonic look good.
[QUOTE=Intermission;52921953]Something about this Tails always looked completely wrong to me. Way too rough looking and Disneyfied. It's really hard to make the early western interpretations of Sonic look good.[/QUOTE]
I agree about mohawk Sonic at least, but I don't see how Tails looking more like Western animation is a bad thing considering how Sonic himself was patterned after characters like Mickey Mouse.
[QUOTE=Lord Exor;52922009]I agree about [b]Manic the Hedghog[/b] at least.[/QUOTE]
Ftfy
[QUOTE=Lord Exor;52922009]I agree about mohawk Sonic at least, but I don't see how Tails looking more like Western animation is a bad thing considering how Sonic himself was patterned after characters like Mickey Mouse.[/QUOTE]
Moreso styled after Felix the Cat, but regardless something is very clearly lost when you go too far in one direction something appealing about the Sonic aesthetic is lost completely. The Disney aesthetic is also just so overused and tiring to see, and in Satam the character designs end up looking like Disney characters malformed to try and fit Sonic's proportions. It isn't appealing.
[QUOTE=Intermission;52924331]Moreso styled after Felix the Cat, but regardless something is very clearly lost when you go too far in one direction something appealing about the Sonic aesthetic is lost completely. The Disney aesthetic is also just so overused and tiring to see, and in Satam the character designs end up looking like Disney characters malformed to try and fit Sonic's proportions. It isn't appealing.[/QUOTE]
I guess it's a matter of perspective then, since personally I've never found Oshima's designs sacrosanct, particularly when it comes to Eggman, although I do admit I prefer Oshima's version over Uekawa's.
[Media]https://youtu.be/J_gaNf56pks[/media]
Watched a friend play Chemical Plant Classic in Forces and noticed something kinda funny.
There's a old gif I posted (or someone else did forgot) where sonic is rolling down a slope in Casino Forest and he rolls straight down a wall because the physics are garbage.
I recall hearing praise that "look it was fixed the physics are fine." Guess what still happens in a couple spots of Chemical Plant. Wooooops.
[video=youtube;PTGdyscP3lk]https://www.youtube.com/watch?v=PTGdyscP3lk[/video]
[QUOTE=redBadger;52929392]
[/QUOTE]
What is the point of this project? Are they looking to exterminate the bugs? That's part of the game's charm--and where are all the store-bought Unity assets?
[QUOTE=Lord Exor;52931751]What is the point of this project? Are they looking to exterminate the bugs? That's part of the game's charm--and where are all the store-bought Unity assets?[/QUOTE]
Believe it or not, like how folks want Unleashed on the PC, fans are attempting to remake '06 on PC given the high likelihood that the game will never be touched again for obvious reasons.
[QUOTE=RikohZX;52931768]Believe it or not, like how folks want Unleashed on the PC, fans are attempting to remake '06 on PC given the high likelihood that the game will never be touched again for obvious reasons.[/QUOTE]
If someone wants to play '06 on PC then Xenia/RPCS3 has far more chances at accomplishing that in the foreseeable future.
Well, part of the end-goal of that 06 Unity port is to try and make the game actually fun.
They're working on getting the bare-bones in first and then they wanna start rebuilding the things that need it, and polishing and adding things in to make it fun and playable.
[QUOTE=The Civ;52933256]Well, part of the end-goal of that 06 Unity port is to try and make the game actually fun.
They're working on getting the bare-bones in first and then they wanna start rebuilding the things that need it, and polishing and adding things in to make it fun and playable.[/QUOTE]
But then they would need to implement things like controls that don't suck and good level design, and then it wouldn't really be Sonic 06 anymore.
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