Hopefully it will feature a bit of the "flying on tornado" part from sonic 2
Sonic Mania delayed until summer? Good, I can save money for the Collector's Edition now.
The promotional poster of Studiopolis Zone:
[media]https://twitter.com/tssznews/status/842519819706687488[/media]
I need that in my room.
The stream was crappy and my internet decides to as well during the same hour so I pretty much missed the livestream.
[video=youtube;Bm7N5__Scm0]https://www.youtube.com/watch?v=Bm7N5__Scm0[/video]
HNNNNG....... Will wait for the clean version of gameplay tomorrow then
[QUOTE=RikohZX;51970866]You broke my merge without even breaking my order. :v:
[editline]16th March 2017[/editline]
So a small snippet of gameplay was shown. Hedgehog Engine 2, with new things like global illumination, physical-based rendering, etc. The gameplay looks like Unleashed/Generations/Colors as we know it, but it's only one of 3 gameplay styles. The proper video will be revealed on Youtube tomorrow morning.[/QUOTE]
Wait a minute, one of 3 gameplay styles?
Well, we know Classic Sonic's probably the second. What if we got Adventure-era Sonic as the third?
Sounds like it is going to involve the "new character", probably not going to be good given the track record...
Also, the supposed plot for the game is "a world where Sonic failed and Eggman won". What's this, we Zelda timelines now?
[quote][video=youtube;YbGtuorYtPc]https://www.youtube.com/watch?v=YbGtuorYtPc[/video][/quote]
New info summarized: -
Modern sonic level design: [sp]Just like in Generations, there will be 2d perspective platforming segments.[/sp] Boohoo.
Characters: [sp]Amy, Knuckles and CHAOTIX are in.[/sp] None of them are playable. [sp]No mention of Tails but he should be auto-include. [/sp]
Story: [sp]At the start, Eggman has already won and conquering is in progress[/sp]
I kinda wish they'd get over their fear of making other Sonic characters playable.
No one hated them because they werent Sonic.
Everyone just hated them because they didn't want to go fucking fish in a Sonic game.
I want more playable characters too, but to say 'no one hated them because they weren't Sonic' is a bit of a large claim. Sonic Heroes was controversial because of the sheer excess of characters that basically did a lot of the same things, as well as having to play the game 4 times over with varying level lengths and difficulties (not to mention Chaotix's mission objectives) as a way to excessively pad out the game. Sure, the treasure hunting and shooting stages were controversial in Adventure 2 for being worse than the speed stages, and no one seems to have much positive words for anyone but Sonic and Tails with Adventure 1 (Gamma's plot aside), but Heroes took it to the excess. Then '06 had the botched Amigo implementation where just about every single partner character was terrible except Omega's hover abuse and Blaze.
Is it any wonder why SEGA has played it super safe for over a decade involving friends now? Apparently we're lucky as is to get Tails and Knuckles fully playable in Mania.
From my perspective, maybe they got overwhelming negative reception of Sonic's friends 10+ years ago so they decided to boot back to square one on Sonic Colors (Sonic, Tails and Eggman only), since then they are slowly adding the cast back in (Generations being exception because it is an anniversary game).
I really wish they reuse some of their characters. Just don't shoehorn it, for example if it involved time travel then get Silver in there, not some one-off new "fairy" character. Hell, I would even say Shadow fits Sonic Force rather well.
The "Sonic's shitty friends" argument should seriously be thrown in the trash where it belongs.
I could make a comparison scenario to Mario, but 1). that would already be shaking the wrong tree for some people and 2). its just too general of an issue that applies to nearly every other franchise in existence, video game or not; imagine if the only characters given focus in an RPG like Fallout New Vegas where it was just the Courier, Benny, and Mr. House, with everyone else tucked into the side character portion of the plot. Things would get incredibly boring very fast, especially in a story-centric game like that.
Characters are meant to be utilized other than to be just lip pieces in the background; if you failed that, you've already failed at being a writer or even just a designer.
I think it make a lot more sense than bringing back Classic Sonic.
And if there really is a 3rd Sonic, thats just rediculous.
Just make Tails the strictly 2D character or something.
[QUOTE=Noob4life;51974058]New info summarized: -
Modern sonic level design: [sp]Just like in Generations, there will be 2d perspective platforming segments.[/sp] Boohoo.
Characters: [sp]Amy, Knuckles and CHAOTIX are in.[/sp] None of them are playable. [sp]No mention of Tails but he should be auto-include. [/sp]
Story: [sp]At the start, Eggman has already won and conquering is in progress[/sp][/QUOTE]
2D platforming sections are fine tbh. Otherwise the regular sections would get repetitive.
[QUOTE=redBadger;51979266]2D platforming sections are fine tbh. Otherwise the regular sections would get repetitive.[/QUOTE]
I don't mind 2d sections for modern sonic as long it doesn't involve many floating platforms and a bottomless pit.
Let classic sonic deal with that shit. [sp]Or NO bottomless pit, that would be best[/sp]
[QUOTE=RikohZX;51977875]I want more playable characters too, but to say 'no one hated them because they weren't Sonic' is a bit of a large claim. Sonic Heroes was controversial because of the sheer excess of characters that basically did a lot of the same things, as well as having to play the game 4 times over with varying level lengths and difficulties (not to mention Chaotix's mission objectives) as a way to excessively pad out the game. Sure, the treasure hunting and shooting stages were controversial in Adventure 2 for being worse than the speed stages, and no one seems to have much positive words for anyone but Sonic and Tails with Adventure 1 (Gamma's plot aside), but Heroes took it to the excess. Then '06 had the botched Amigo implementation where just about every single partner character was terrible except Omega's hover abuse and Blaze.
Is it any wonder why SEGA has played it super safe for over a decade involving friends now? Apparently we're lucky as is to get Tails and Knuckles fully playable in Mania.[/QUOTE]
As someone who never played Sonic Adventure, and going into it about 2 years ago, I was offput on how there was like, 4 actual sonic levels in both 1 and 2.
This was also the problem with Unleashed where you had amazing daytime Sonic stages, but you got these terrible Werehog stages that could have been replaced with even more regular daytime stages.
Sonic Generations and Colors both worked because you play as [B]Sonic[/B] in a [B]Sonic[/B] game. Adventure 1 and 2 had a huge cast of characters but (with the nostalgia goggles off) it failed because you didn't play them for more than a handful of stages. You always had the main stages but also a ton of challenge stages in Colors and Generations. You had a lot to do as both modern Sonic and classic Sonic.
If I was to play as another character, I'd want it to be someone very similar to Sonic. Classic Sonic was a treat because it brought classic gameplay and made a beautiful 3D world to go alongside it. Modern Sonic was finally done right and for the most part, the controls felt solid and Sonic felt mostly easy to control. I'm concerned that, if they do have Boom Sonic, comedic banter aside, he might slow the game down and we'd have another Werehog situation. I hope this isn't the case.
Introduce more characters and you start fumbling on core mechanics and abilities and the game can potentially become a clusterfuck. Stick to Sonic. I don't want to play as other characters who are only there as half-developed gimmicks.
The problem Sonic had with multiple characters is that they didn't play like Sonic a lot of the time (see: Big, Silver, etc.)
Compare it to Sonic 3 & Knuckles, where we had 3 playable characters who were all different, but still shared the same 'Sonic' base.
Blaze and (to a lesser extent) Shadow are good examples too.
[QUOTE=ChickenMan99;51979426]The problem Sonic had with multiple characters is that they didn't play like Sonic a lot of the time (see: Big, Silver, etc.)
Compare it to Sonic 3 & Knuckles, where we had 3 playable characters who were all different, but still shared the same 'Sonic' base.
Blaze and (to a lesser extent) Shadow are good examples too.[/QUOTE]
Not only that but the playable characters all had their separate difficulty curves due to the skill sets they were given.
[QUOTE=Oizen;51977799]I kinda wish they'd get over their fear of making other Sonic characters playable.
No one hated them because they werent Sonic.
Everyone just hated them because they didn't want to go fucking fish in a Sonic game.[/QUOTE]
I want Big Cat becoming playable in modern sonic levels
So, Tee Lopes made an unofficial cover of the main theme of Forces:
[video=youtube;tGSA5-SkTGg]https://www.youtube.com/watch?v=tGSA5-SkTGg[/video]
I could legit see this be the leitmotif that plays for Classic Sonic instead of Modern.
I'm mostly excited to finally see some new original stages.
Tbh the problem with sonic friends was that for the most part they were attached to awful gameplay mechanics. It was hard to relate to a particular character if playing with it was tedious and/boring.
Shadow worked because not only because he was a black edgy sonic but rather because his gameplay was really good and enjoyable(because it was sonic's).
I might be a minority but shard hunting and shooting stages in sa2 were pretty fun. The former might be a little frustrating at first but it was eons above the shitfest that was sa1's.
[QUOTE=Metaru;51992224]Tbh the problem with sonic friends was that for the most part they were attached to awful gameplay mechanics. It was hard to relate to a particular character if playing with it was tedious and/boring.
Shadow worked because not only because he was a black edgy sonic but rather because his gameplay was really good and enjoyable(because it was sonic's).
I might be a minority but shard hunting and shooting stages in sa2 were pretty fun. The former might be a little frustrating at first but it was eons above the shitfest that was sa1's.[/QUOTE]
I just don't understand this. Everyone not Big played fine in SA1, in fact shooting and treasure hunting only became bad in SA2, since the devs were clearly sadistic, and could not let any fun to be had. That's the only reason why I would believe changes such as blowing treasure stages into massive size, while also gimping the radar, and worsening the hints. Mechs just control like ass and have no speed to them, unlike Gamma who rewarded ability to keep speed up by his slow accelration, but nice top speed, still not too fast so that you would crash and lose all of that speed, plus the countdown mechanic, that also rewarded combos with massive time bonuses, much more concrete help than points ever could be.
On top of that SA1 stages are short (expect hot shelter). Even Big has hard time overstaying his welcome when his entire story is over in less than half hour. Tails deserves a special mention for how awesome playing as him feels, he is only about speed, actually encompassing sonic's MO better than he does. Short quick bursts of racing, with ability to shortcut, and actually employ the vertical aspect of the stages, it just works.
Plus the fact that sharing stages meant that the stages themselves became more interesting, explorable, unlike painfully linear tunnel/floating island level desing that is SA2, thankfully fixed in 06, in one of the few things it does right.
Sa1 hardly ever focused on speed though? As far as i remember only the highway had segments where a truly sense of speed was achieved and it was only to traverse between platforms on top of death pits. Later parts of the game follow the same formula although adding more and more enforced platforming along the way.
Sa2 does the same, although it circumvents this by actually allowing you to speed through said platforms either by taking different routes or moving skillfully.
In any case, while both games share the same premise at their core I can understand why would anyone prefer sa1 to sa2. Its closer to classic sonic in both gameplay and visuals and serves as a transition between it and the so called modern. Its a matter of taste in the end.
[img]https://68.media.tumblr.com/6adce30d4320e3d2b830c86e52fda741/tumblr_nc9i4ciK2U1sefgigo2_500.png[/img]
[URL="http://cityescapee.tumblr.com/post/98445964276/fumomoblog"]the only crossover that matters [del]and actually makes some sense[/del][/URL]
Latest Nintendo Direct revealed some Classic Sonic gameplay in Sonic Forces:
[video=youtube;RNUcWC86Too]https://www.youtube.com/watch?v=RNUcWC86Too[/video]
My assumption is that he's in Green Hill because he's still in his own timeline, and by the end of that level he'll find a way to go back to Modern Sonic's timeline to give him a hand.
That would make Forces a direct sequel to Generations story wise.
:ninja:
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