• Sonic General Discussion Thread v1
    3,755 replies, posted
[QUOTE=artDecor;52138402]Please excuse me. I mean more like, the general concept of giving a Sonic character a projectile firing weapon. Just the concept of a Sonic character using a melee weapon and capitalizing on their momentum makes so much more sense to me than using a weapon that has to be aimed and who's projectiles might not have any affect on the enemy's armor or shield.[/QUOTE] I can see a character be specialized with bows and arrows in this series and again, those who are pragmatic in nature (i.e: Fang, Shadow) are good enough candidates to use kinetic weapons. [QUOTE=BrandoJack;52138478]That and the fact that Sonic and Shadow, and maybe some other characters, can most likely outrun a bullet, so logically, [I]as far as cartoony video game logic goes,[/I] it would be pointless for them to use a gun if they must use any weapon.[/QUOTE] Sonic doesn't even like using guns ([URL="https://youtu.be/tsSN6HkypUk?t=5m55s"]he passingly states it himself in StHH[/URL]) which makes sense given how he has some traits of the classic hero and how practical (and probably from his perspective, more fun) it would be for him to just bash into his enemies.
[video]https://soundcloud.com/napemango2/the-runner[/video]
[QUOTE=artDecor;52138170]Was giving Shadow guns stupid? Would it have been better if he just used melee weapons?[/QUOTE] I was talking with a friend about this earlier, and I think I figured out why the game happened at all. It came out in late 2005. Console shooters were fucking huge (especially Halo 2). So I thought maybe SEGA, in their infinite wisdom, thought they could release another game where you shoot black-skinned, hunchback aliens who use plasma weapons and energy swords to cut into it. Maybe I should get myself a tinfoil hat for this.
I am a simple man, I see a fine piece of firearm engineering, I press like He doesn't carry a gun anymore ever since his titular game, right? My memory fails me...
[QUOTE=ChickenMan99;52139933]I was talking with a friend about this earlier, and I think I figured out why the game happened at all. It came out in late 2005. Console shooters were fucking huge (especially Halo 2). So I thought maybe SEGA, in their infinite wisdom, thought they could release another game where you shoot black-skinned, hunchback aliens who use plasma weapons and energy swords to cut into it. Maybe I should get myself a tinfoil hat for this.[/QUOTE] Not really a baseless assumption: you also had games like the Half-Life series which were also rocking the scene back in the day, and HL2 was released near the same time. Tell me which game exactly had you fighting against a hostile alien invasion with some serious bio-technology motifs going on and ultimately you went up against the head honcho alien himself who planned the invasion in the first place.
Sega themselves admitted that Shadow's game was an appeal to the shooter-obsessed western markets, retooling the character to what they thought was up the west's alley. This sort of misaimed thinking on the part of Japanese developers is what got us shit like Bomberman: Act Zero.
I think if they really did want Shadow the hedgehog's game to go third person shooter they should have done the camera similar to mass effect (or to an extent Warframe but that wasn't out yet) [editline]23rd April 2017[/editline] (then again mass effect wasn't out until 2008 anyways)
[video=youtube;q1wYD5b4VUw]https://www.youtube.com/watch?v=q1wYD5b4VUw[/video] *heavy panting* ok the music is trash, wtf guys. Hopefully it is just a placeholder.
I'm really hoping the music is a placeholder, as well- also the lack of perspective shifts (if that's the proper name for it) in the stage bothers me a bit? Sure, you were stuck on a 2D plane in generations, but Classic Sonic would still move into the foreground/background from time to time, and you'd go around bends and loops that spiraled even more than they appear to here. It made the levels look more full, while this version of Green Hill Zone looks a bit incomplete without stuff like that.
[QUOTE=Noob4life;52149092][video=youtube;q1wYD5b4VUw]https://www.youtube.com/watch?v=q1wYD5b4VUw[/video] *heavy panting* ok the music is trash, wtf guys. Hopefully it is just a placeholder.[/QUOTE] Anyone else notice sonic doing what looks like the drop dash from mania at 1:26? Also I'm really not sure how I feel about the gameplay physics wise, because almost everything here looks like it was ripped right from generations, which was ok, but far from perfect.
[QUOTE=BrandoJack;52149179]I'm really hoping the music is a placeholder, as well- also the lack of perspective shifts (if that's the proper name for it) in the stage bothers me a bit? Sure, you were stuck on a 2D plane in generations, but Classic Sonic would still move into the foreground/background from time to time, and you'd go around bends and loops that spiraled even more than they appear to here. It made the levels look more full, while this version of Green Hill Zone looks a bit incomplete without stuff like that.[/QUOTE] You just reminded me how fucking amazing Generation's classic Speed Highway and City Escape is. Thank you. [QUOTE=KeelMobeel;52149293]Anyone else notice sonic doing what looks like the drop dash from mania at 1:26? Also I'm really not sure how I feel about the gameplay physics wise, because almost everything here looks like it was ripped right from generations, which was ok, but far from perfect.[/QUOTE] Yep a lot of mention on the possibility of drop dash. On closer observation it seems that Classic sonic now has two different max speeds depending on him running or rolling.
[QUOTE=Noob4life;52149092][video=youtube;q1wYD5b4VUw]https://www.youtube.com/watch?v=q1wYD5b4VUw[/video] *heavy panting* ok the music is trash, wtf guys. Hopefully it is just a placeholder.[/QUOTE] Not gonna lie, that looks... kinda concerning. The physics look really off. Sonic looks like he's moving kinda sluggishly until he hits a dash pad, at which point he starts going way [I]too[/I] fast, and when the designated "go fast" segment ends, Sonic suddenly slows down HARD (really noticeable at 1:10). It feels like there's no real momentum at all with jumping and enemies either, Sonic came to a complete stop when hitting the robots at 0:35. The Generations classic physics weren't ideal, but they were better than this. What's more, the level design looks bland and straightforward and that music is awful. The whole thing is giving me some big Sonic 4 vibes/flashbacks, and that's a really bad sign. I dunno, I guess it's just the first level and I can't have a solid opinion until I play it myself, but this doesn't look promising.
[QUOTE=Phantomime;52149770]Not gonna lie, that looks... kinda concerning. The physics look really off. Sonic looks like he's moving kinda sluggishly until he hits a dash pad, at which point he starts going way [I]too[/I] fast, and when the designated "go fast" segment ends, Sonic suddenly slows down HARD (really noticeable at 1:10). It feels like there's no real momentum at all with jumping and enemies either, Sonic came to a complete stop when hitting the robots at 0:35. The Generations classic physics weren't ideal, but they were better than this. What's more, the level design looks bland and straightforward and that music is awful. The whole thing is giving me some big Sonic 4 vibes/flashbacks, and that's a really bad sign. I dunno, I guess it's just the first level and I can't have a solid opinion until I play it myself, but this doesn't look promising.[/QUOTE] The guy was intentionally playing slow to showcase the level and the graphics. You could tell he was forcing himself to slow down and stop.
Even so, it's not Sonic 4 levels of non-existent momentum but it is kinda bad. I can see Sonic just lose all speed time and time again, which, combined with boosters and hidden springs everywhere because for some reason the developers refuse to trust players with building up their own speed and movement, comes off as incredibly stilted even if the player wasn't slowing down all the time. The music doesn't bother me, but it does sound a lot like some fan conversion of a Runners song rather than an official song for a Classic Sonic level. Something about Classic Sonic in general just seems.. off to me.
Classic Sonic levels were always my least favorite in Sonic Generations anyway because the Modern Sonic ones were just so good, not to mention the best of both worlds by having both 3D and 2D segments. Makes Classic Sonic feel kinda redundant.
Really, the only thing I can distinctly remember from Sonic Generations for Classic Sonic is the Crisis City goalpost trolling. It sucked playing as Classic Sonic all around otherwise, since even when they pulled design or gimmicks straight from the Classic games it just didn't feel as fun or flow as well. Now there's even less flow, despite copy-pasting animations and assets galore from Generations. Like they derived some ideas and code from Lost World into the mix and just shuttered things down even further.
I feel like the music was over-dubbed in editing, because it starts a second late and gets strangely loud near the end of the video. Aside from the sections with boosters and tunnels, there doesn't look like many spots where you're really running fast- but that could partially be with how the person was playing for the video, hitting walls and springs rather than trying to avoid them. They should try to release a public demo like they had for Generations, it'd be nice to get an actual feel of the game rather than judging it from videos.
[QUOTE=RikohZX;52150348]Even so, it's not Sonic 4 levels of non-existent momentum but it is kinda bad. I can see Sonic just lose all speed time and time again, which, combined with boosters and hidden springs everywhere because for some reason the developers refuse to trust players with building up their own speed and movement, comes off as incredibly stilted even if the player wasn't slowing down all the time. The music doesn't bother me, but it does sound a lot like some fan conversion of a Runners song rather than an official song for a Classic Sonic level. Something about Classic Sonic in general just seems.. off to me.[/QUOTE] You can actually see and hear the person brake with sonic to slow down.
that music gave me sonic 4 vibes. and 4's music is second only to chronicles in terms of bad quality.
Listen to some Lost World or Sonic Runners music and you'll quickly catch the vibes that song was giving off. Honestly, it sounds like someone tried to Genesis-ify a Runners track. Which is kind of a problem, as it sounds more like a fan remix than it does a professional song that's legitimately a zone theme in a Sonic game. Way too fast and vibrant for a mostly automated level that isn't anywhere near as fast as it's trying to come off as. And it especially drives me nuts that yet again they only look to Sonic 1 percussion. It's not a bad song in my opinion, but it just feels out of place (not helped by being blatantly edited overtop of the footage rather than sounding genuinely part of it).
-snip-
Green Hill must be like, the most overused level in video game history.
its a recurrent theme in sonic games because MUH NOSTALGIA. variety comes right after it.
I'll be honest, they really need to stop having the first levels being Green Hill Zone. It's getting tiresome.
[QUOTE=KnightRider25;52151488]I'll be honest, they really need to stop having the first levels being Green Hill Zone. It's getting tiresome.[/QUOTE] They can't, really. Not sure if it's true or not, but supposedly Taxman stated that SEGA higher-ups demand that every Sonic game starts with a Green Hill or Emerald Hill equivalent, even if it tries some unique trope compared to them it must be derivative in concept. In this case, Sonic Team literally just took the lazy route.
[QUOTE=RikohZX;52151498]They can't, really. Not sure if it's true or not, but supposedly Taxman stated that SEGA higher-ups demand that every Sonic game starts with a Green Hill or Emerald Hill equivalent, even if it tries some unique trope compared to them it must be derivative in concept. In this case, Sonic Team literally just took the lazy route.[/QUOTE] Well if that's true, that's a big letdown. Look at Sonic Colors, fantastic game and no Green Hill zone look-a-like anywhere in the game.
It's Green Hill Zone.... but without water! (also now invaded by Egg Fighters) I miss Sonic Colors' roaring Tropical Resort introduction already
[QUOTE=KnightRider25;52151517]Well if that's true, that's a big letdown. Look at Sonic Colors, fantastic game and no Green Hill zone look-a-like anywhere in the game.[/QUOTE] You could say that Tropical Resort basically just slipped in the tropical elements to slip around the issue, much like how City Escape has some obligatory greenery and palm trees. Some of the starters are less obvious than others, but it's definitely a tradition after a degree.
[QUOTE=Noob4life;52151523]It's Green Hill Zone.... but without water! (also now invaded by Egg Fighters) I miss Sonic Colors' roaring Tropical Resort introduction already[/QUOTE] Fuck, they really need to re-release Sonic Colors for the Nintendo Switch.
[QUOTE=KnightRider25;52151606]Fuck, they really need to re-release Sonic Colors for the Nintendo Switch.[/QUOTE] That'd be nice actually. Never got to play Sonic Colors.
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