I wonder if the character from the trailer is the default Buddy when starting the customization, I kinda like his design now I've had time to sink in.
I'm not really ready to call him Buddy, I saw so many posts saying "I'm sega and it's your OC" that nothing about the post really gripped me.
[QUOTE=Sift;52241325]I'm not really ready to call him Buddy, I saw so many posts saying "I'm sega and it's your OC" that nothing about the post really gripped me.[/QUOTE]
Well, at least he's my buddy :frown:
[QUOTE=Dr. Kyuros;52241533]Well, at least he's my buddy :frown:[/QUOTE]
Wow way to steal sega's oc shame on you
reported
So this is the type of franchise Sonic is now.
God.
[IMG]https://68.media.tumblr.com/18401fa44f7119462a0d45057a341202/tumblr_oq3wu8VPB31uxpvtoo1_540.png[/IMG]
[URL="http://raymolk.tumblr.com/post/160772395598/buddy-with-an-important-message-i-love-seeing"]Much needed advice from trailer Buddy[/URL]
[QUOTE=Intermission;52241621]So this is the type of franchise Sonic is now.
God.[/QUOTE]
Character creation / customization is kind of a big deal nowadays, and i've dived into the Dragon Ball Xenoverse fanbase, seen my fair share of stupidity, bad OCs and autism, but why rail against Sonic for it? Because of years of bad preconceptions due to kids making infamous original characters since the franchise has a simple art style to work with?
Adding character creation does not equal appealing to a lowest common denominator specifically; this actually caught the eye of the general consumers.
-snip-
[QUOTE=Sift;52239973]If you're really put off by making a character in a sonic game then I think you're taking a joke too far and being a weirdo about things.
Like it's a silly feature and nothing more. If it bothers you that much just make a 3rd sonic- hedgehogs are a option.[/QUOTE]
It's just from the looks of the trailer they are forcing a Shadow the Hedgehog type gameplay on the custom character. I don't want to use gadgets. If I can make a carbon copy of sonic's gameplay I wouldn't mind it.
[QUOTE=RikohZX;52241649]Character creation / customization is kind of a big deal nowadays, and i've dived into the Dragon Ball Xenoverse fanbase, seen my fair share of stupidity, bad OCs and autism, but why rail against Sonic for it? Because of years of bad preconceptions due to kids making infamous original characters since the franchise has a simple art style to work with?
Adding character creation does not equal appealing to a lowest common denominator specifically; this actually caught the eye of the general consumers.[/QUOTE]
It's not that the character customization itself is appealing to the lowest common denominator. Sonic Forces as a whole feels like a game where nobody working on it cares. It seems to suffer from the same obnoxious design conventions every other 3D Sonic game has, they're including the boost and classic Sonic gameplay style with no improvements and they're pretty much only there to score brownie points with reviewers, and now they're doing this as a quick grab for attention. Sonic games now are so processed, Forces feels like a Sonic game if it was ran through focus groups. This game is so fucking lame.
And now they're focusing less on a captivating style and characters and are now going down a path of generic everything. If it weren't for Sonic Mania this franchise would be in a very dire state right now.
[QUOTE=Intermission;52241732]It's not that the character customization itself is appealing to the lowest common denominator. Sonic Forces as a whole feels like a game where nobody working on it cares. It seems to suffer from the same obnoxious design conventions every other 3D Sonic game has, they're including the boost and classic Sonic gameplay style with no improvements and they're pretty much only there to score brownie points with reviewers, and now they're doing this as a quick grab for attention. Sonic games now are so processed, Forces feels like a Sonic game if it was ran through focus groups. This game is so fucking lame.[/QUOTE]
I'm finding a pattern with Sonic Team wanting to experiment with every odd Sonic game since Unleashed, but saying every other 3D Sonic game has the same obnoxious design convention is just plain wrong.
Not including every 3D Sonic game before 06:
- Unleashed: the first game to have heavy emphasis on boosting.
- Colors: less boost, more platforming, wisps.
- Generations: boost, but more on platforming + classic.
- Lost World: no boost, parkour and different speeds.
- Forces: literally Generations but with wisps + gadget OC.
[QUOTE=Intermission;52241732]It's not that the character customization itself is appealing to the lowest common denominator. Sonic Forces as a whole feels like a game where nobody working on it cares. It seems to suffer from the same obnoxious design conventions every other 3D Sonic game has, they're including the boost and classic Sonic gameplay style with no improvements and they're pretty much only there to score brownie points with reviewers, and now they're doing this as a quick grab for attention. Sonic games now are so processed, Forces feels like a Sonic game if it was ran through focus groups. This game is so fucking lame.
And now they're focusing less on a captivating style and characters and are now going down a path of generic everything. If it weren't for Sonic Mania this franchise would be in a very dire state right now.[/QUOTE]
You talk like the game is already out.
Sonic Generations was one of the most popular Sonic games in a long while, of course they're not going to just drop it completely. They'd be idiots if they did. Saying there's no improvements is just speculation at this point and saying that it's just there to score brownie points with reviewers is frankly ludicrous. Lots of people liked Sonic Generations. Lots of people wanted more of it. That's what we get.
Frankly this entire rant sounds like you decided that Sonic Forces sucked first and then you invented your own narrative to justify it. The idea that nobody working on the game cares is seemingly just baseless speculation. The idea that the inclusion of two of the most popular gameplay styles in recent memory is just there to score brownie points with reviewers is just baseless speculation. The idea that custom characters were included solely as an attention grab is baseless speculation. The idea that the game is 'processed' and focus tested is just baseless speculation.
Maybe wait until the game is out before you start ranting and raving about how awful it is.
[QUOTE=Noob4life;52241810]I'm finding a pattern with Sonic Team wanting to experiment with every odd Sonic game since Unleashed, but saying every other 3D Sonic game has the same obnoxious design convention is just plain wrong.
Not including every 3D Sonic game before 06:
- Unleashed: the first game to have heavy emphasis on boosting.
- Colors: less boost, more platforming, wisps.
- Generations: boost, but more on platforming + classic.
- Lost World: no boost, parkour and different speeds.
- Forces: literally Generations but with wisps + gadget OC.[/QUOTE]
Yet it still has all the same problems. The main issue is control and heavily automated setpiece based gameplay that isn't satisfying in the least, has absolutely no flow to it and just demonstrates Sonic Team's incompetence. Watch all the gameplay footage released so far and take a drink every time that automatically propels the player forward through a section. Boosters, orange rings, ziplines, all of it. Every single 3D Sonic game does this exact same thing, they're substituting sending you forward for actual game design. There is a part in the customizable character's gameplay where he touches a booster, it sends you through a loop uncontrollably, makes you touch a spring in to some orange rings, it's no good at all. Sonic Team has learned nothing and now they're trying to appeal to people on a completely surface level with the concepts presented in this game.
[QUOTE=Intermission;52241884]Yet it still has all the same problems. The main issue is control and heavily automated setpiece based gameplay that isn't satisfying in the least, has absolutely no flow to it and just demonstrates Sonic Team's incompetence. Watch all the gameplay footage released so far and take a drink every time that automatically propels the player forward through a section. Boosters, orange rings, ziplines, all of it. Every single 3D Sonic game does this exact same thing, they're substituting sending you forward for actual game design. There is a part in the customizable character's gameplay where he touches a booster, it sends you through a loop uncontrollably, makes you touch a spring in to some orange rings, it's no good at all. Sonic Team has learned nothing and now they're trying to appeal to people on a completely surface level with the concepts presented in this game.[/QUOTE]
I see your point, I do think that having propellers and boosters sending the player forward do help the game more than harm (spectacle, direction, speed). The thing to worry are the "automated" segments, frankly last I remember I don't think the controls are ever yanked from the player for more than a few seconds or running through entire segments with zero obstacles. They always give the players something to do even during "on-rails", usually limited to side-stepping. I don't find them harmful if not overdone.
[QUOTE=Noob4life;52241943]I see your point, I do think that having propellers and boosters sending the player forward do help the game more than harm (spectacle, direction, speed). The thing to worry are the "automated" segments, frankly last I remember I don't think the controls are ever yanked from the player for more than a few seconds or running through entire segments with zero obstacles. They always give the players something to do even during "on-rails", usually limited to side-stepping. I don't find them harmful if not overdone.[/QUOTE]
They don't help the game...all that time spent having your controls stripped away add up. It shows they can't make competent level design. Sonic games in the past have demonstrated they can achieve speed and direction while keeping the game interactive, Sonic Team is just lazy and doesn't want to break their conventions, they legitimately do not care.
Saying a developer making a high-budget, triple-A title (technically speaking) does not care is absurd. Sure, they don't trust the player to be able to maintain speed on their own and automate things, but that's completely overlooking everything the development team has put into this game over the course of four years to say that the gameplay doesn't look improved so it's shit.
I hope there's a lot of stages. I'm really hoping for like, a shit ton of good modern sonic stages.
[QUOTE=RikohZX;52242267]Saying a developer making a high-budget, triple-A title (technically speaking) does not care is absurd. Sure, they don't trust the player to be able to maintain speed on their own and automate things, but that's completely overlooking everything the development team has put into this game over the course of four years to say that the gameplay doesn't look improved so it's shit.[/QUOTE]
If there's a ton of effort going in to this game then they haven't shown it off, nothing in this game is very impressive at all. They are making no attempt.
[QUOTE=redBadger;52242383]I hope there's a lot of stages. I'm really hoping for like, a shit ton of good modern sonic stages.[/QUOTE]
I'm hoping that is at least as long as Sonic Colors was. Do wish that Sonic Mania was already released.
So I guess the next step is to google our name plus the Hedgehog and create the first character we see.
I alreasy created a similar Thread in Escapist and it was glorious even with pictures.
Think what will happen after we to this, but with real animated characters.
It will be freaking beautiful!!!!
[QUOTE=Intermission;52242240]They don't help the game...all that time spent having your controls stripped away add up. It shows they can't make competent level design. Sonic games in the past have demonstrated they can achieve speed and direction while keeping the game interactive, Sonic Team is just lazy and doesn't want to break their conventions, they legitimately do not care.[/QUOTE]
Lost World did very little automated segments outside of transitions (which I'll admit looks fucking retarded with Sonic bouncing across 600 springs and cannons). And heeeey look, the game's not that fun. There are way more to Sonic levels than automated segments. I also find the post-Unleashed games to be more enjoyable than pre-Unleashed when I take off the nostalgia goggles. Maybe they do need to try and reformulate the way they structure their levels (from what I know, high speed 3d platforming is pretty much exclusive to Sonic right now, the devs are on their own), but for now I'll gladly take a Generations 2.
[video=youtube;PqB2Sp44FYw]http://www.youtube.com/watch?v=PqB2Sp44FYw[/video]
Sums up my reaction of the Custom Hero on point.
Serious talk: who else is concerned with how Buddy / Custom Heroes will play a role in the plot + how well will their gameplay handle?
[QUOTE=Dr. Kyuros;52246159]Serious talk: who else is concerned with how Buddy / Custom Heroes will play a role in the plot + how well will their gameplay handle?[/QUOTE]
As long Buddy the OC doesn't overshadow Sonic and replace him as the protag role, I don't mind their inclusion. I'm already quite happy that a lot of old cast is showing up.
I do like the Wispon, it gives the shooter gameplay and alternate wisps gimmick without it needlessly tied to Sonic. It looks like Buddy lacks boost [del]and homing attack[/del], but has a lot more platforming options through Wispon (we need to know what other colors do). Grappling hook is probably the default traversing tool, kinda like in Sonic Boom? I look forward to some serious gun play as Buddy, especially boss fights.
Slightly offtopic but I think this is a good place to post this.
Sega has updated their intro video.
[video]https://youtu.be/5LilsZkQkdo[/video]
Previous one was better imo.
mmmnmmm..?
What was the previous one?
[QUOTE=Noob4life;52257181]mmmnmmm..?
What was the previous one?[/QUOTE]
[video=youtube;Z-lMHGHd-Lw]https://www.youtube.com/watch?v=Z-lMHGHd-Lw[/video]
The new one looks like it was taken from a weird Japanese commercial.
Still want to know why they went with this intro for the Genesis version of Sonic 3D Blast:
[video=youtube;rh5eis0sMHI]https://www.youtube.com/watch?v=rh5eis0sMHI[/video]
-snip-
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