[QUOTE=averygoodname;52612080] and the dialogue is just as corny as it was in Colours.[/QUOTE]
I can't say anything bad about the game that gave us Eggman's PA announcements.
[video=youtube;fUGE0_yKbHA]https://www.youtube.com/watch?v=fUGE0_yKbHA[/video]
[QUOTE=Reds;52612130]I can't say anything bad about the game that gave us Eggman's PA announcements.
[video=youtube;fUGE0_yKbHA]https://www.youtube.com/watch?v=fUGE0_yKbHA[/video][/QUOTE]
Mike Pollock Eggman is a blessing.
[editline]25th August 2017[/editline]
[QUOTE=Megalan;52611167]Sonic fanbase is a mess. That's one of the reasons why Sonic Team can't find something that will please everyone.[/QUOTE]
IMO Sega can be partially to blame with the approx. fuckloads of different continuities, especially in the 90's. Even if the only currently active ones now are the Sonic Team games (which are still prone to retcons) and Boom, a lot of that earlier stuff is going to stick with people.
I figured that the reason why every modern Sonic game has to shoehorn slow 2D platforming into everything was because making boost-style levels is expensive it's way cheaper and easier to just slow the gameplay to a crawl.
Does Tails not work in a 3D setting? It seems like they have been really trying to avoid having Tails playable (not in a mech) in a 3D game after Sonic Adventure.
[QUOTE=MissingGlitch;52612869]Does Tails not work in a 3D setting? It seems like they have been really trying to avoid having Tails playable (not in a mech) in a 3D game after Sonic Adventure.[/QUOTE]
Sonic Heroes has Tails playable. Not what you expect but it works.
[QUOTE=MissingGlitch;52612869]Does Tails not work in a 3D setting? It seems like they have been really trying to avoid having Tails playable (not in a mech) in a 3D game after Sonic Adventure.[/QUOTE]
The last time they had Tails playable in a 3D game was '06, and there his flying was made unnaturally heavy/sensitive and their only idea for an attack for him was.. throwing dummy ring bombs that both slaughtered the game's performance and also tossed fake rings everywhere that made everything incredibly confusing.
[QUOTE=redBadger;52610044][media]https://www.youtube.com/watch?v=HStmu3qJ2kM[/media]
[/QUOTE]
Idk if its just the guy playing but this game looks too easy and the combat goes too quickly. Seems like a game you can just blow through within a couple of hours.
So you press a quicktime event and the game boosts in a straight line for like 30 seconds while you do nothing, and then you proceed to an uninteresting looking factory level.
Something I'm noticing about the game from the 5 levels we've seen so far is that it basically completely lacks level real design. It's funny, despite the previous 3d Sonic games being quite on rails they've never been this lazy.
[QUOTE=Intermission;52613544]So you press a quicktime event and the game boosts in a straight line for like 30 seconds while you do nothing, and then you proceed to an uninteresting looking factory level.
Something I'm noticing about the game from the 5 levels we've seen so far is that it basically completely lacks level real design. It's funny, despite the previous 3d Sonic games being quite on rails they've never been this lazy.[/QUOTE]
In previous games, the linearity let them experiment with multiple paths and so forth, snake 'em around, experiment. The games had smaller budget than, say, Unleashed, but they worked a lot with what they had to really go up 'n down and all around. It feels like this time, they're going more for straight up spectacle and packed little setpiece stages / boss fights, and they took all the wrong lessons to learn from previous games.
Looks like it's gonna be another mediocre entry. OC gameplay looks boring, no actual platforming challenges or anything, just watered down modern gameplay with no boost and stopping every now and then to completely wipe the floor with some badniks by pressing a button. Level design is about as engaging as a match the shape puzzle for toddlers. Move forward, don't run into obvious obstacles with plenty of time given, annihilate "enemies" without even trying. Enjoy the spectacle of watching the characters perform amazing acrobatic feats while you sit there holding forward on the analog stick.
Sonic going on and on about teamwork and how unstoppable him and your OC are feels incredibly awkward. I'm sure it'll make all those self-insert fanfic writers cream themselves though.
I expect to buy it, beat it in a few days while moderately enjoying the Modern Sonic stages and never return to it. Meh.
I don't know what it is, whether it's the people working on 3d sonics, or just the foundation they keep laying for these 3d games but, something's gotta be nuked. Gotten rid of. NUKED
Since Force just seems to be a copy of Sonic Generations do you think the next Sonic could be a copy of Sonic Utopia?
Anybody got tips for the True Final Boss in Mania?
[sp]I barely understand what the fuck is going on. I cant find a good opening/weakpoint to dash into on either the Heavy or Eggman, and it's slaughtering me since it's so hard to rebuild your rings.[/sp]
[QUOTE=The Civ;52613973]Anybody got tips for the True Final Boss in Mania?
[sp]I barely understand what the fuck is going on. I cant find a good opening/weakpoint to dash into on either the Heavy or Eggman, and it's slaughtering me since it's so hard to rebuild your rings.[/sp][/QUOTE]
[sp]Heavy: The energy orbs orbiting around him that deflect you are the same ones he uses for ammunition, you need to find a moment near the end of his barrages when the number of orbs around him is low to dash in and hit him. If you wait until the end of his attack pattern he seems to just regenerate all of them and then you're back at square 1.
Eggman: I found him pretty easy to hit, especially since he doesn't seem to be able to drain rings with his attacks, just waste time. When I approached him I just circled around him and let him miss with an attempt to hit me and then dashed in to damage him. I also never bothered using the dash on him since I never had trouble getting a hit in without it.[/sp]
I do remember with that fight that if you leave Eggman alone long enough, [sp]he does tap into the Phantom Ruby and start dashing across the screen,[/sp] but I was so busy trying to get rings that he did it offscreen so I have no idea if it even does damage.
[QUOTE=The Civ;52613973]Anybody got tips for the True Final Boss in Mania?
[sp]I barely understand what the fuck is going on. I cant find a good opening/weakpoint to dash into on either the Heavy or Eggman, and it's slaughtering me since it's so hard to rebuild your rings.[/sp][/QUOTE]
[sp]stick to the ground for the most part. The King Heavy is the real challenge since it's super easy to get tagged by his energy balls, just dodge them for a bit until there's a wide enough gap to hit him. Also don't bother using the flying dash attack, it costs rings to use so it's kind of a detriment.[/sp]
[QUOTE=RikohZX;52609516]Seeing more Tag Team gameplay from IGN, this actually broke my cautious optimism into "what the fuck is this even".
Forces genuinely looks mindless and awful to me now in terms of gameplay.[/QUOTE]
The biggest red flag for me is the electro whip that stops all momentum and just cleans a line of enemies. When used in a 3D space your character just kind of lunges forward with no real animation and it looks horrifically janky.
Like animations and whatnot just look... really bad. Sonic stiffens up entirely when hanging onto the OC's hand during rope swings, the DOUBLE BOOST is just a giant empty line with literally no gameplay so to speak and the OC just killing a wave of enemies with a single button press no matter the weapon just looks [i]bad[/i]
Will try not to judge a game before it's released but I feel like you'd be sabotaging yourself if you refuse to acknowledge the red flags the game is waving.
You'd think almost a decade since Unleashed later, animations would get better and closer to what the developers pulled off in its CGI cutscenes with today's technology. Instead Sonic's first real PS4/XB1 outing carries elements of Lost World's simplified, sleeker aesthetics and the characters pretty much have arthritis, as if the animators tried to cut corners at every turn possible. There's no real passive animation at all during the skydiving, only when the characters have to move, and the drifting animation is absolutely paused with just big particle effects spraying infront of it. Which is fucking weird, because that one QTE involving the giant crab robot in the Avatar's GHZ stage is actually surprisingly well animated compared to pretty much everything else seen so far.
They were still building the background for Classic Sonic's Green Hill Zone from the Switch reveal to the later full level footage, so something tells me that either something's very weird with this game or it's being rushed to a holiday release like a certain other title eleven years ago.
I'm not really putting up my hopes for this one even if it's made by the guys who made Colours and Generations. I just wanted a Generations 2 but it seems we won't get it.
[QUOTE=Antimuffin;52614773]I'm not really putting up my hopes for this one even if it's made by the guys who made Colours and Generations. I just wanted a Generations 2 but it seems we won't get it.[/QUOTE]
You don't have hopes in the game just because it's not Generations 2? :v:
[QUOTE=Keychain;52614805]You don't have hopes in the game just because it's not Generations 2? :v:[/QUOTE]
I think it's moreso the fact that they have the gameplay, assets and capability to make another Boost game with no bullshit, but instead they opted to try to go the route they're taking, with so far terrible results.
When Green Hill Zone in Generations is one of the best levels of the game, and then all these first levels of Forces look like complete ass and aren't even half the length of the Generations GHZ, you know there's a problem.
[QUOTE=Noob4life;52611154]On one side people want Sonic to go back to full 2D glory.
On another they want Sonic to focus only on Boost gameplay.
Over that side people wished Sonic wouldn't do the same thing every game and try something new.
That corner says they want Sonic's friends deported, those beside them clashed and protested.
?????????[/QUOTE]
I think the majority of the fanbase just wants 2 things out of Sonic.
1) Have the gameplay be Sonic
2) Have the gameplay not be shit.
It's pretty easy to tell what is and isn't Sonic.
Mania is Sonic.
Generations is Sonic.
Warehog isn't Sonic.
Tails shooting shit in a mech isn't Sonic
Right now the current gameplay we've seen of Forces seems to be part way in between each of those requirements.
[QUOTE=Keychain;52614805]You don't have hopes in the game just because it's not Generations 2? :v:[/QUOTE]
What made Generations great was that it had fast, multilayered modern levels with slower and good platforming 2D levels. And it was great.
Here we have modern levels with no depth, some 2D stuff with classic Sonic that feels kind of out of place because the new customizable character is also platformer stuff that looks rather boring.
[QUOTE=Keychain;52614805]You don't have hopes in the game just because it's not Generations 2? :v:[/QUOTE]
Forces is blatantly just copying Generations and trying to get away with it. Generations wasn't an amazing game, but it was at least a functional one, and Forces looks like it's doing the exact same thing with no improvements to the formula at all and is in fact actively making things about it worse while juggling even more playable characters.
not to mention everything about it looks like crap. I hope this game gets slaughtered critically and [I]something[/I] changes at Sonic Team.
I would have been fine with Generations 2 minus Classic Sonic. The only reason of him being in the game is for pandering to the Generations fans or the potential of Mania being linked to Forces.
Unless all they've been showing us is the first stage for each character then it's not an entirely fair representation. But so far, Sonic Team has shown a complete disconnection to what the players actually wanted, and that was MORE of JUST Modern Sonic from Daytime Unleashed, Colors, and Generations/
[QUOTE=Intermission;52615439]
not to mention everything about it looks like crap. I hope this game gets slaughtered critically and [I]something[/I] changes at Sonic Team.[/QUOTE]
Let's not forget that Sonic Team have a history of misinterpreting stuff press/fans say to them.
[QUOTE=Fapplejack;52614828]Warehog isn't Sonic.[/QUOTE]
Gonna go out on a limb here and say that the Werehog was kinda Sonic.
Aside from it being a beat-em up it's still rather reminiscent to how the first game was slower paced and there's still an emphasis on exploration and rhythm / repetition; the mech stages in Adventure 2 and by extension Gamma's levels in Adventure don't have the same kind of nuance as with the shooting mechanics its easy to just blow right through anything that gets in your way and the levels themselves are relatively linear in comparison.
Man more I look at it more Sonic just looks out of place in the tag team footage shown. Like he seriously does not belong.
When the OC at the very start of the stage grapples onto a point he sticks his arm out, rope extends and he has a fluid half circle arc of movement you'd expect.
Right next to him though is Sonic in ball form who stops in midair and floats, does the same half circle arc (somehow) and just magnetizes to you with little to no animation. Like seriously that + his lack of animation when he's hanging on for the ground swings just make him seem like a prop and less like a partner. It's so fucking weird and ugly and god they really don't care about polish at all it feels.
I'll say this; I hate the Werehog stages, plain and simple. They don't feel like a good fit for a Sonic game at all, especially with how much time they took up due to repetition and sheer length compared to the daytime stages. But at least the Werehog had proper combat mechanics and design that facilitates it, compared to Forces' Avatar so far doing nothing but nuking entire swarms of cannon fodder for the sake of making the player feel badass as the game keeps trying to stop everything to do it.
[QUOTE=Dr. Kyuros;52615726]Gonna go out on a limb here and say that the Werehog was kinda Sonic.
Aside from it being a beat-em up it's still rather reminiscent to how the first game was slower paced and there's still an emphasis on exploration and rhythm / repetition; the mech stages in Adventure 2 and by extension Gamma's levels in Adventure don't have the same kind of nuance as with the shooting mechanics its easy to just blow right through anything that gets in your way and the levels themselves are relatively linear in comparison.[/QUOTE]
The Werehog is not reminiscent of anything that has been in Sonic before, not even the half baked mechanics from the Adventure games or Heroes.
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