[QUOTE=Megalan;52707780]
For me the theory that [sp]they are illusions[/sp] is far more plausible after hearing Infinite's theme song.[/QUOTE]
Then why does it appear [sp]that Shadow is trying to outrun Infinite in episode Shadow[/sp].
I still think Blaze has a place in the Sonic Series, and heck I'd be glad to see her playable again because I love her gameplay style and her character.
[QUOTE=Fangz;52708181]Then why does it appear [sp]that Shadow is trying to outrun Infinite in episode Shadow[/sp].[/QUOTE]
I dunno, it's possible that [sp]real Shadow might be trying to stop Eggman from creating Infinite and gets captured[/sp]
Amy, Cream and Blaze is best Team Rose, IMO.
[QUOTE=Megalan;52708245]I dunno, it's possible that [sp]real Shadow might be trying to stop Eggman from creating Infinite and gets captured[/sp][/QUOTE]
Even though Sonic 06 has been disregarded from the canon, is [sp]Shadow still considered a GUN agent? Perhaps he was sent by them to sabotage Eggman's plans, but that leaves me wondering where and if they actually fit in the whole story. All we see from the resistance are anthros, and no sign of GUN, which might just be Sega trying to take a step away from having a human military in the Sonic games.[/sp]
GUN Beetles are a nice thing to have around and contrast with Badniks and Egg Pawns. A shame, GUN would be kinda nice to have around a setting with Unleashed-like people, and being ineffectual trying to stop Eggman or just altogether missing him and focusing on something harmless as if it was a threat.
[QUOTE=RikohZX;52705537][media]https://www.youtube.com/watch?v=EHsHRSdrt-Y[/media][/QUOTE]
This vid reminds me of a project i wanna do with the statue: Inserting a rasp. pi in it and when turning it on plays the SEGA and a random song from sonic mania.
Problem is i have no raspberry pi and im too scared i'll break the statue.
[QUOTE=Eriorguez;52708344]Amy, Cream and Big is best Team Rose, IMO.[/QUOTE]
ftfy
So, today I spent the day at EGX playing Sonic Forces; probably came to a total of around 2hrs playtime across all the various play-styles and different console versions shown so far. I'll go over a few semantics;
[B]PS4 [/B]- Seems to run at around 1440p(?), no AA(?) Locked to 60fps and is by far the most responsive version I got to play. Essentially 0 frame drops and ran great overall with quick load times. PC will probably be on par or better than this.
[B]XBone [/B]- Seems to run at 1080p, no AA. Not nearly as crisp as the PS4 and had more noticable frame drops (though nothing major or that'll get in the way at all). Load times were also longer, but only a tiny bit. Still a solid version to choose.
[B]Switch [/B]- If you've played Sonic Generations on PS3; you know how this game feels. Locked to 30fps 720p with no AA; this made the game a LOT less responsive feeling compared to the other versions, with how loose the controls are this time around I don't think I could stomach 30fps for the whole game. minor frame drops but nothing major. Load times were quite long. Easily the worst version, but you should've expected that much.
Beware, ahead lies opinions (most of which are not overly negative, [I]shocking[/I]).
[B]Modern Sonic[/B] -
The controls for modern sonic are interesting. They've made interesting changes which I think are largely positive. The double jump is back from colours, and feels pretty much the same but a bit more weighty and snappy (similar to how unleashed felt) - note that the short hop is NOT back but you can jump a really low height with the normal jump so this doesn't really matter. There is also now very low air friction so your speed before jumping is maintained. There is also no air dash without any boost in your meter.
The boost is about as powerful as ever. A few things to note about it however; you can now homing attack straight out of boost whilst still holding down the button - this can make snap reactions a lot easier and really helped in the 2d section at one point. Your vertical momentum is now no longer cancelled out with the air boost, and can be held as long as you wish whilst in the air. I pretty much universally like what they've done with the boost.
Sonic's movement in the 3d sections is a lot more loose than in any of the previous boost titles. It seems more similar to Lost World in that it'll let you jerk around wherever you want in straight sections at speed. Just holding forwards at the beginning of the Modern stage will end up with you hugging a wall; you actually need to turn now. This is both a good and bad thing, good because more control is nice; bad because the turning felt really loose; I actually found it easier to stay on the path using the D-pad rather than the analogue stick which was weird. The lack of railroading can make the boost a bit more unwieldy, but it could make for a nice challenge.
You can see all of modern sonic's stage on youtube - it's about on par with something like early game generations levels - but I managed to set a time of [B]56.69 seconds[/B] so the stage can be [I]very very[/I] short if you know what you're doing.
[B]Classic Sonic[/B] -
If you're looking for a very pure feeling classic sonic, you're not gonna find it here. Classic sonic feels a lot more snappy than before - quicker to stop, quicker to start, and easier to get momentum in your jump. If you're fussy about classic sonic's controls you'll probably hate it - but objectively it still controls well. Drop dash is in, feels just about the same as in Sonic Mania. There's not really a lot to talk about his controls - they're much what you expect with some tweaks to make him feel more snappy and immediately responsive - you'll either love it or hate it.
The classic sonic fight was fine, a basic first area boss. The inability to pick up dropped rings did lead to a nice challenge should you fuck up though.
[B]Avatar[/B] -
Avatar feels very similar to Modern sonic in their basic movement controls - acceleration is similar, jump height is similar, stomp is present. Besides the wispons, the main way the avatar differs is the jump; once you have made a jump you are generally committed to your action. There is very little air acceleration or deceleration available to you. This made some jumps frustrating whilst I was still getting used to the way it worked; but once I was used to it; it was fine. I'd still prefer more air control however; it'll probably lead to a few frustrating deaths throughout the game.
Burst wispon felt great to use, doesn't kill your momentum in any way and blasts through enemies - no complaints with it really. Ability launches you in the air much as it always did, feels fine and is probably my favourite of all the wispons shown so far by a country mile.
Lightning wispson's attack jerks you forwards with the whip, this can both be a blessing and an annoyance; it can be used as an air dash to get a little extra forward momentum if you do a bad jump. But it also halts your momentum a little at the end of the swing; it doesn't feel too bad but I'd prefer if it didn't affect your momentum like it does. The light speed dash it grants works the best of any light speed dash so far, but looks a bit jerky on screen, hopefully they fix that before release but it's very minor.
The cube wispon also has the downside of killing all your momentum on use. It's by far the slowest of the wispons to use but it isn't without it's uses. It will clear all enemies around you in two hits making it a very safe bet but you pay for this by losing all speed. The best way I found to use it was to run forwards and jump to get a spinning air attack into the hammer slam. Your air spin will kill all enemies it contacts so in 2d sections this can be used to jump through groups of enemies. Overall, didn't hugely care for it, not a huge amount of use I can see. It does have the ability to create platforms but I didn't see anywhere in the stages where this would be particularly useful over the other wispons.
Avatar's stage was fairly basic; whilst nothing bad or obnoxious I found myself gravitating more towards the tagteam variant because there were a lot more interesting routes available and cool skips with the wispons + boost available. I got throught this stage in around [B]2:00 average[/B].
[B]Tagteam[/B] -
This surprised me the most of all the playstyles to be honest. Being pure 3d and the combination of the boost and wispon allowed for a lot of interesting skips and tricks to pull off (whether these were intentional or not is another question). You can blast through the opening 3d section before the double boost in around 8 seconds or less if you're precise.
The double boost is essentially mach speed v2; you have to move between groups of enemies to maintain your boost and that's about it; feels fine to control. Note that there is no slide or sidestep in this section but there is the jump. Unintentionally, you could use the jump to skip the spring at the end of the section to speed up the transition to the skydive section. I hope they actually use the jump for something in later double boost sections because currently you can basically put down the controller once you've mashed at the start.
The post double boost section was also interesting. There are two branching paths on the ground level, but above that are two more branching paths which are exclusive to the burst and lightning wispons. The lightning wispon route is fairly basic, a set of homing attack and light dash chains which lead into the end of the two branches below - fairly easy to pull off and you can skip all enemy encounters this way; but probably not the fastest either (still beats being on the ground though). The burst wisp was my favourite for this; having to aim yourself into a series of dash rings to proceed. At the start it is fairly easy since it practically gives you a wall of dash rings to aim for, but the latter part of the section it increases the gap between the rings and reduces the amount making it harder to hit (and if you fall from this, you're likely gonna die from falling off). This was also likely the faster route to take.
Quite a bit of the stage isn't visible on youtube which is a shame; but I managed to beat the stage with a best time of around [B]1:20[/B].
There is no collecting rings after being hit in [B]any[/B] of the playstyles. Some people will probably hate this change; but honestly it can make for a nice challenge. You also can kiss goodbye to any possible S rank without getting enough rings or defeating enough enemies; it's possible to finish the modern stage in under a minute and still not get an S rank because you skip too much in between.
[B][I]tl;dr;[/I][/B]
- PS4 is the runaway best, Xbone is a ok, Switch is trash in comparison. (PC will probably top the PS4 but don't hold me to that).
- Modern sonic feels pretty nice to control with a few quirks and interesting changes; game doesn't railroad you as hard in 3d as before; might be my favourite feeling control scheme thus far(?).
- Classic sonic feels different and more snappy than traditionally, whilst I don't mind this change personally it will definitely upset classic purists. I can't speak for the level design as only a boss was available.
- Avatar is modern sonic with interesting jump changes and a weapon. Feels alright once you get used to it, burst is best wispon confirmed.
- Tagteam is surprisingly fun, a lot of interesting shortcuts to be made with boost + wispon combinations.
I also nabbed a Sonic Forces tee and Mania/Forces double sided poster for setting records across the booth. Had a good time talking to some of the reps and a couple people also playing.
[t]http://zoeysmith.co.uk/gallery/chrome_2017-09-22_22-20-34.png[/t]
Nah, he can be enjoyable if properly handled (a gentle giant full of simple minded wisdom, rather than somebody who seems to be brain damaged), but he may work better as an NPC. Not the kind of character who may be prone to roll in a ball and run through loops, if you ask me.
But, then again, that's my beef with the Power characters from Heroes, none of them seem adequate to share gameplay with Knuckles (well, except Vector, who even climbed walls in Knuckles Chaotix).
...
I miss Rouge being Knuckles' equal instead of Shadow's Tails.
I'm assuming you played the same 3 stages that have been shown previously?
Wonder why they're not showing anything new.
When you played, was the avatar species picked at random from a select few?
Since, from an IGN article months back, it was stated that a few would have abilities related to getting damaged, how many rings they will keep, and being able to collect rings after being damaged.
[QUOTE=BrandoJack;52708833]When you played, was the avatar species picked at random from a select few?
Since, from an IGN article months back, it was stated that a few would have abilities related to getting damaged, how many rings they will keep, and being able to collect rings after being damaged.[/QUOTE]
It was probably the exact same 3 pre-set species/characters that IGN had to play with. And the Cat retains one ring upon being hit, while the Hedgehog can grab lost rings. Which is funny since neither Sonic can do that.
[QUOTE=BrandoJack;52708833]When you played, was the avatar species picked at random from a select few?
Since, from an IGN article months back, it was stated that a few would have abilities related to getting damaged, how many rings they will keep, and being able to collect rings after being damaged.[/QUOTE]
The avatar species was picked at random from Wolf, Cat and Rabbit I believe. There were a few more clothing variations than previous builds like an orange spiky haired wolf and the weird armoured one shown at TGS, but there were no new species to play. The way the IGN article describes their quirks is pretty spot on.
I didn't really feel much distinction between them in actual play - but all the abilities seem minor so that's probably to be expected.
[QUOTE=Sexy Robot;52708865]the weird armoured one shown at TGS[/QUOTE]
Are we talking about Bane Oswald here?
[QUOTE=redBadger;52708699]I'm assuming you played the same 3 stages that have been shown previously?
Wonder why they're not showing anything new.[/QUOTE]
Cause that's the whole game :v:
Probably because they think it's too much spoilers.
The way you described the way the running and boosting in general actually seems very Adventure esque, in that you almost constantly have control but it can also be a little odd because it means you'll hug walls and it's a very sensitive shift from left to right.
Probably a bunch of people workin' on something like this already, but I couldn't resist;
[t]https://i.imgur.com/PdinY8T.png?1[/t]
Still a long ways to go, Mania has a fuckload of character sprites.
[url=https://www.youtube.com/watch?v=R085pZ_Z5nU]The TGS SEGA showing is gonna have a Forces part in the next minute, but who knows if there'll be anything new.[/url]
Sonic Forces x Hooters
What the actual fuck is this reality
I think the sheer absurdity of it is the only highlight. :v:
[img]https://media.discordapp.net/attachments/177293140036681728/361006164202356737/DKYahZ3W0AEB9EI.png?width=836&height=551[/img]
Holy fuck, what is up with these weird ass cross promotions this year?
[QUOTE=Rellow;52709651][img]https://media.discordapp.net/attachments/177293140036681728/361006164202356737/DKYahZ3W0AEB9EI.png?width=836&height=551[/img]
Holy fuck, what is up with these weird ass cross promotions this year?[/QUOTE]
What the fuck
[QUOTE=Rellow;52709651][img]https://media.discordapp.net/attachments/177293140036681728/361006164202356737/DKYahZ3W0AEB9EI.png?width=836&height=551[/img]
Holy fuck, what is up with these weird ass cross promotions this year?[/QUOTE]
We went from Hello Kitty to this.
[QUOTE=Sift;52709611]Sonic Forces x Hooters
What the actual fuck is this reality[/QUOTE]
If Hooters and the Hog is wrong, I don't want to be right :weeb:
And Iizuka's just red-faced to the side.
"I don't know what the fuck i'm doing. Kids like this, right?"
[QUOTE=RikohZX;52709660]And Iizuka's just red-faced to the side.
"I don't know what the fuck i'm doing. Kids like this, right?"[/QUOTE]
Imagine if this had been the promotion for the Shadow game in 2005 instead; "Edgy teens like guns and babes, right?"
[QUOTE=BlindSniper17;52709667]Imagine if this had been the promotion for the Shadow game in 2005 instead; "Edgy teens like guns and babes, right?"[/QUOTE]
Imagine the guy in the Shadow costume putting an arm around both hooters girls while holding a fake uzi
[QUOTE=Rellow;52709651][img]https://media.discordapp.net/attachments/177293140036681728/361006164202356737/DKYahZ3W0AEB9EI.png?width=836&height=551[/img]
Holy fuck, what is up with these weird ass cross promotions this year?[/QUOTE]
to be fair,
Shadow of War already got the Totinos endorsement so they had to think outside the box
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