That tends to be a tell-tale sign of a massive lack in confidence.
[QUOTE=usaokay;52785952]gameplay didn't strike a lot of confidence that it'll be amazing
[media]https://www.youtube.com/watch?v=ewEWCUjq5CE[/media][/QUOTE]
I have zero interest in classic sonic. It's why I bought Mania.
I wanted to see a modern sonic stage that is further along in the game.
Why does the artstyle look so tame? Sonic Unleashed, a mid-generation 360/PS3 game looks more advanced with its lighting.
While the individual pieces don't look bad, the way the levels are designed looks amateurish. Like a fan project made in a basic level editor.
[QUOTE=RainbowStalin;52786107]While the individual pieces don't look bad, the way the levels are designed looks amateurish. Like a fan project made in a basic level editor.[/QUOTE]Part of it is that fucking Lost World art style they confirmed explicitly to be returning. More blocky and geometric environments, cube trees and shit in an attempt to harken back to the classic games while simultaneously often not being as detailed as even Generations' environments (compare Gens Green Hill to Forces Green Hill, where they aren't literally reusing Gens assets anyway).
The other part of it seems to pretty much be doing what modders did with Generations; designing levels to be easily altered so that objects and even geometry can be changed or replaced on a dime, likely for the sake of the Missions/Challenges they're still keeping under wraps. It also worked to their benefit because what little we've seen of the Shadow DLC is pretty much pre-existing geometry with tons of boxes and platforms placed around level editor-style to mold basic levels without much effort.
I really wanna see a cel-shaded Sonic game that looks like the Sonic Adventure era promo-art but in-game.
Bonus points if they take advantage of the 2D, cartoony look and use forced perspective shots, exaggerated poses, smears, and general anime-esque action techniques, etc.
Sonic's design benefits greatly from those sorta things and it's why he's always looked so stiff and bland in 3D games, especially as of late where the animation seems to have stiffened up even more for god knows what reason.
[QUOTE=usaokay;52785952]gameplay didn't strike a lot of confidence that it'll be amazing
[media]https://www.youtube.com/watch?v=ewEWCUjq5CE[/media][/QUOTE]
this whole thing felt really underwhelming, christ
Only redeeming factor for Forces at this point is the lower than usual $40 price point.
[video=youtube;q1noOrwMsc8]http://www.youtube.com/watch?v=q1noOrwMsc8[/video]
He made the Flickies better
I don't even think I got past the first level of 3D blast before quitting out of boredom.
If this dude makes 3D Blast fun he's gonna go down in history tbh.
[QUOTE=The Civ;52786958]If this dude makes 3D Blast fun he's gonna go down in history tbh.[/QUOTE]
he's the Director who originally worked on the game :v:
[QUOTE=Itauske Roken;52786971]he's the Director who originally worked on the game :v:[/QUOTE]
I wonder if he's building from the original source code.
[QUOTE=Stiffy360;52787392]I wonder if he's building from the original source code.[/QUOTE]
[URL="https://www.youtube.com/watch?v=q1noOrwMsc8&lc=z23oynugim3sxlf3xacdp43aqzdtfkodouyhkb0olg1w03c010c.1508199960181735"]from the comments[/URL]
[QUOTE]I have the source code but none of the tools. So I can reassemble the game, but changing any of the data files is very difficult...•[/QUOTE]
I remember leaving my Mega Drive on over night because Sonic 3D didn't have a save function and it was long and hard as fuck so little kid me couldn't exactly beat it in a day.
I don't remember how the game played but everything in that video sounds great and I'll defs give it a try.
Also hah at Cybershell having top comment on that video.
god i remember cybershell and the infamous "cunt-o-meter" it's insane to see he's still around
[video=youtube;tLzw9Xt7yWQ]https://www.youtube.com/watch?v=tLzw9Xt7yWQ[/video]
People asked for more Sonic Forces gameplay clips than music, here it is:
[media]https://www.youtube.com/watch?v=xl5eLNzq7Rk[/media]
[media]https://www.youtube.com/watch?v=iqaP9GOYk-E[/media]
[QUOTE=BrandoJack;52788352]People asked for more Sonic Forces gameplay clips than music, here it is:
[media]https://www.youtube.com/watch?v=xl5eLNzq7Rk[/media][/QUOTE]
Maybe I just haven't played that much Sonic lately, but those enemies feel so lifeless.
[QUOTE=ClauAmericano;52788433]Maybe I just haven't played that much Sonic lately, but those enemies feel so lifeless.[/QUOTE]
If you think that looks lifeless, look up the gameplay of Casino Forest in the game. It so lifeless it doesn't even [I]have[/I] enemies.
I know this isn't really a high quality screenshot, but if anything that just means it's gonna be more noticable at a high res.
Why the fuck does this game have the graphical fidelity of an iOS game environment wise?
[t]https://i.imgur.com/pkaKQUo.jpg[/t]
Like, the characters don't look half bad, except for maybe some poor lighting, but like, Generations looked more current gen than this.
Specifically looking at the snow texture that just looks wrapped around everything, and the insanely low poly hand rails.
[QUOTE=The Civ;52788913]I know this isn't really a high quality screenshot, but if anything that just means it's gonna be more noticable at a high res.
Why the fuck does this game have the graphical fidelity of an iOS game environment wise?
[t]https://i.imgur.com/pkaKQUo.jpg[/t]
Like, the characters don't look half bad, except for maybe some poor lighting, but like, Generations looked more current gen than this.
Specifically looking at the snow texture that just looks wrapped around everything, and the insanely low poly hand rails.[/QUOTE]
imo poor lighting is definitely the cause.
The level design seemed more modular (plug and play) than designed whole, as some pointed out that the levels look like they are made in level editors found in community modding. In that they they might be slacking on placing level props and light sources (like street lamps), heavy reliance on global illumination makes for dull looking game.
[t]https://cdn.shopify.com/s/files/1/2400/8099/products/snchoiforcst_1024x1024@2x.jpg?v=1508255908[/t]
I want this shirt so badly. Sega, why no international shipping? :why:
Also holy shit this is overpriced:
[t]http://servmon.ru/screenshots/2017/10/firefox_2017-10-17_23-06-51_ZD7u07Pmmh.png[/t]
Honestly, every new piece of significant gameplay just makes me wonder what the goal is behind this game. The drive, the intent, the endgame. Because everything that looks 'cool' is literally super automated spectacle to even literal degrees depending on the circumstance. The more I see, the more I can tell that the Colors/Lost World members of the team taking charge for Forces have no idea why people liked the Daytime/Modern stages of Unleashed and Generations. And Classic Sonic is universally acknowledged by all but the game's stanchest defenders to just be a throw-in for the sake of appealing to fans without even understanding why it worked in Generations or the intricacies that they supposedly 'looked at' with Mania beyond recreating animations to tie the two together.
That factory level makes the game look like it's in dire need of a 6 month delay. So much unpolished stuff.
Can't believe it's the same team behind Colours and Generations.
I really don't like how level themes are being recycled almost verbatim here (i.e: Casino Forest to Casino Night and Space Port to Chemical Plant, which is made more noticeable with the reusing of assets from Generations).
That in-game cutscene in Space Port was also really unnecessary and along with the level design we've seen so far worry me with how the final product will turn out.
[Media]https://youtu.be/zt0CV3Tmb3s[/media]
They fixed classic sonic physics in casino forest
I managed to defeat press garden act 1's boss with knuckles on 9'59''57 on the timer and I wish I had recorded it because the time bonus was fucking [B][I]massive[/I][/B] on it, giving me three 1-ups.
[QUOTE=myon;52791424]I managed to defeat press garden act 1's boss with knuckles on 9'59''57 on the timer and I wish I had recorded it because the time bonus was fucking [B][I]massive[/I][/B] on it, giving me three 1-ups.[/QUOTE]
IIRC that's been a thing since Sonic 2, if you manage to beat the level with one second before death you get a shitload of points.
Sorry, you need to Log In to post a reply to this thread.