• EVE Online: Poo in the sandbox
    1,112 replies, posted
[QUOTE=Kentz;47236652]they could remove titans from the game and i wouldnt give two shits[/QUOTE] That would have an absolutely gigantic effect on nullsec fights though, as suddenly you can't hotdrop at all (excluding cov ops ships).
Fucking barges do more damage in battle than titans. Fucking [I]barges.[/I] [editline]1st March 2015[/editline] Also, I'm diggin' this ex concord shuttle. Hopefully it paves the way for more concord ships, like the apotheosis.
I just got done removing a titan from the game, i was pretty excited. [img_thumb]http://puu.sh/giD3l/07f69c3447.jpg[/img_thumb]
[QUOTE=scratch (nl);47236291]I just noticed something pretty sad in this graph (PvP damage per class, battleships and CB's are marked because they were discussed in the article this was in) [IMG]http://cdn1.eveonline.com/www/newssystem/media/66946/1/STEVE_7.png[/IMG] take a look at what titans do :suicide:[/QUOTE] Well, think about it. 99% of EVE's playerbase could field a PVP-fitted cruiser much easier than a Titan. Cruisers are the most versatile in almost any form of PVP out there in EVE and the abundance also justifies the amount of damage they can do.
which is great because it makes the game far more accessible rather than if titan blobs was the meta
That's true indeed, but the fact that the biggest combat ships in the game do less damage together than even mining ships (in PvP, so that excludes the rats which are most of their targets) is just depressing.
[QUOTE=scratch (nl);47243339]That's true indeed, but the fact that the biggest combat ships in the game do less damage together than even mining ships (in PvP, so that excludes the rats which are most of their targets) is just depressing.[/QUOTE] But the thing with titans is three fold. Firstly, titans will escalate any fight from a brawl to major fleet fight without fail, and since most people don't want to escalate from cruiser blobs to titan TIDI fests, they only see action in organically escalated fights. When one titan goes on field, a second surely will come soon after, and so on, until you have several thousand people engaging. Secondly, they're too valuable to throw around willy-nilly, and as a result, they're best as a deterrence and as non-combat auxiliary roles such as bridging. Finally, most people never train into titans because they're both specialized, and they require someone to sit in one at all times. Therefore, titans barely ever see use in combat besides the large scale fleet TIDI fests we all know and love. Frankly, I view them to be equivalent to weapons of war such as super-heavy battleships and nuclear weaponry. The Yamato practically never fired a shot at opposing ships, and nuclear weaponry has only been used twice, and that was against a target with no nuclear capability of its own. All in all, while titan use is a bit saddening for its cost, I think it should stay one of the lowest damaging ships in the game.
[QUOTE=General_Lee;47245050]But the thing with titans is three fold. Firstly, titans will escalate any fight from a brawl to major fleet fight without fail, and since most people don't want to escalate from cruiser blobs to titan TIDI fests, they only see action in organically escalated fights. When one titan goes on field, a second surely will come soon after, and so on, until you have several thousand people engaging. Secondly, they're too valuable to throw around willy-nilly, and as a result, they're best as a deterrence and as non-combat auxiliary roles such as bridging. Finally, most people never train into titans because they're both specialized, and they require someone to sit in one at all times. Therefore, titans barely ever see use in combat besides the large scale fleet TIDI fests we all know and love. Frankly, I view them to be equivalent to weapons of war such as super-heavy battleships and nuclear weaponry. The Yamato practically never fired a shot at opposing ships, and nuclear weaponry has only been used twice, and that was against a target with no nuclear capability of its own. All in all, while titan use is a bit saddening for its cost, I think it should stay one of the lowest damaging ships in the game.[/QUOTE] Pretty much this. Titans are basically command-and-control assets, and there's no reason to put something like that in the lines of fire unless it's an utmost necessity.
People keep fucking over my casual mining ops and it's making me sad. ;-; I just wanna fill out buy orders for ore, that's all man. Be in .4, lose ship because... well that's just what happens out there. Move over to .5, get podded for literally "not being apart of our *HiSec* club". First time I've ever lost a ship, or clone to a player since I started playing too. BAH, such is life in EVE.
So i decided to get back into eve properly. I havent played indepth since 2009. I did play a bit a few months ago. What has changed beside plex prices going up and are there any good corps around.
[QUOTE=DrugUnit;47247697]So i decided to get back into eve properly. I havent played indepth since 2009. I did play a bit a few months ago. What has changed beside plex prices going up and are there any good corps around.[/QUOTE] Escape the Drifter hordes, go to wormhole space. For Bob's glory!
[QUOTE=DrugUnit;47247697]So i decided to get back into eve properly. I havent played since 2009 what new STUFF has happened(beside plex prices going up to redonk levels)[/QUOTE] - Heavy Missiles have been nerfed - Rogue drones no longer drop loot - Skill structure for cruisers has been re-done - Skill structure for battlecruisers has been re-done - ISIS (no not the terrorists) - Physical Based Rendering - Jump Fatigue - No more clone SP limits - No more learning skills - Redesigned character creator - Ship skins - Noble Exchange - Official introduction of the Jove to EVE - Massive expansion of WH space - Massive expansion to exploration/probing - Sansha Incursions - Planetary Interaction - Mining Barge restructuring - Mission reward restructuring I can't think of anything else
new ships (T3 destroyers) industrials got changed to be more of use (all the iteron's got their name changed and specific cargoholds i.e. minerals only)
[QUOTE=haloguy234;47247730]- Heavy Missiles have been nerfed - Rogue drones no longer drop loot - Skill structure for cruisers has been re-done - Skill structure for battlecruisers has been re-done - ISIS (no not the terrorists) - Physical Based Rendering - Jump Fatigue - No more clone SP limits - No more learning skills - Redesigned character creator - Ship skins - Noble Exchange - Official introduction of the Jove to EVE - Massive expansion of WH space - Massive expansion to exploration/probing - Sansha Incursions - Planetary Interaction - Mining Barge restructuring - Mission reward restructuring I can't think of anything else[/QUOTE] Man, they've changed a lot since I played. What's jump fatigue and what did they do to the skills?
Can someone send me one of them recall things? I wanna get back to the game already but payday is on friday.
the one week recall thingies program ended months ago.
Well shit. Guess i have to wait for friday.
Haven't played the game in 4 years. I think maybe I'll resub for nostalgia's sake. [editline]3rd March 2015[/editline] Fun fact, I was subscribed (on and off) from 2006 to 2011 and I never got a single PvP kill.
[QUOTE=StrawberryClock;47249314]Haven't played the game in 4 years. I think maybe I'll resub for nostalgia's sake. [editline]3rd March 2015[/editline] Fun fact, I was subscribed (on and off) from 2006 to 2011 and I never got a single PvP kill.[/QUOTE] No wonder you were subbed on and off, if that was the case. If you do come back, make that the first thing you do.
I've been off and on since 2005. Goon's video is a good summary of my relationship with EVE [video=youtube;7CFUfYg_LIc]http://www.youtube.com/watch?v=7CFUfYg_LIc[/video]
[QUOTE=Dispenser;47248237]Man, they've changed a lot since I played. What's jump fatigue and what did they do to the skills?[/QUOTE] Instead of a single Battlecruisers skill there is now a racial battlecruiser skill for each race. They've done the same thing to Destroyers. Learning skills were removed, and now every player starts the game with the same exact attributes. Clone grades no longer exist, so there is no need to update your clones. This also means no danger of SP loss (outside of T3 ships). I thought they did something to cruisers but they didn't. I meant to say Destroyers. They have, however, introduced a handful of beautiful new models and textures to weapons and ships. T2 hulls are starting to get their own special looking variants of their T1 counterparts.
Since 2009 they did change all the T1 frigates and cruisers. Nerfed battlecruisers and added a 3rd tier battlecruiser.
[QUOTE=StrawberryClock;47249314]Haven't played the game in 4 years. I think maybe I'll resub for nostalgia's sake. [editline]3rd March 2015[/editline] Fun fact, I was subscribed (on and off) from 2006 to 2011 and I never got a single PvP kill.[/QUOTE] I've had a similar thing, only I've always wanted to get into a nullsec corp, but never did. PvP was a blast whenever I could do it though. [QUOTE=haloguy234;47250064]Instead of a single Battlecruisers skill there is now a racial battlecruiser skill for each race. They've done the same thing to Destroyers. Learning skills were removed, and now every player starts the game with the same exact attributes. Clone grades no longer exist, so there is no need to update your clones. This also means no danger of SP loss (outside of T3 ships). I thought they did something to cruisers but they didn't. I meant to say Destroyers. They have, however, introduced a handful of beautiful new models and textures to weapons and ships. T2 hulls are starting to get their own special looking variants of their T1 counterparts.[/QUOTE] I remember them removing the learning skills. I just misconstrued "No more learning skills," to mean they had somehow changed how you acquire new skills instead of just queuing them up to be learned. Something like how I remember Dust had it where you gained SP over time and then allocated it to whatever. Still didn't answer what jump fatigue is.
Major sov reform incoming this Summer: [url]http://community.eveonline.com/news/dev-blogs/politics-by-other-means/[/url] I don't really want to make any judgements until it's released, but it seems like things are really going to get shaken up.
[QUOTE=Dispenser;47250359]Still didn't answer what jump fatigue is.[/QUOTE] Oh, right. Basically, any time you use a ship with jump capabilities for distance of ~20ly, you experience jump fatigue and must wait for a cooldown timer to expire before you can jump again. The more fatigue you accumulate, the longer you must wait for each cooldown. The aim was to make jump drive travel less used and make stargate travel faster.
I don't even know how to break into nullsec. It's the one part of the game I haven't done.
[QUOTE=Raidyr;47250391]I don't even know how to break into nullsec. It's the one part of the game I haven't done.[/QUOTE] Hah mines the opposite, i try to "get" highsec, but its got so many weird rules n' shit.
[QUOTE=kenji;47251368]Hah mines the opposite, i try to "get" highsec, but its got so many weird rules n' shit.[/QUOTE] Yup same here. Biggest slap in the face was when I was roaming in low-sec with da Goons and found a neutral at a gate. I started shooting at him, just like what I do in nullsec. SURPRISE, GATE CANNONS. Had to read up about system security after that, and by then I'd been playing for almost 1 year.
[QUOTE=kenji;47251368]Hah mines the opposite, i try to "get" highsec, but its got so many weird rules n' shit.[/QUOTE] Mining, missions, and Netflix.
I wish I could acces my unsubbed alt [img]http://i.imgur.com/uTZ1MVA.png[/img] using the 4 hours to activate a PLEX only to transfer cash is considered abuse :(
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