• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
[QUOTE=Raidyr;50541021]I was going to disagree on the ship kinesthetics based on my experience in prior CoD campaigns of similar sorts of mechanics but then I read this and I kind of have to wonder if you have played a Call of Duty game or Star Citizen because right now this is definitely not true. The closest thing I'd compare it to is maybe ArmA with [B]less [/B]fluidity. Walking around with a rifle in Star Citizen is a glitchy mess right now. I'm sure it will be fixed in time as these things usually are but a million times better than CoD? No way. Frankly, and this is my opinion, I don't think any shooter handles as well as Call of Duty.[/QUOTE] Call of duty walks the middle ground in weapon handling and player movement between a fast twitch shooter like Quake or Doom and a realistic infantry simulation like ArmA. Frankly, given that Star Citizen will have permadeath and serious consqequences for sustaining injury, I'd much rather have a slower, more tactical experience than something as cheesy as COD. And the syncing up of first and third person animations is a very important element of that, IF handled correctly. I'd compare COD's gun handling and movement to something like Counter Strike, only with ironsights and sprinting. And while that certainly feels good if you want an arcade game, it doesn't work with Star Citizen's formula all that well. I much prefer a more Arma-esque game, just not as clunky. Star Citizen already has smoother movement and better CQC than ArmA 3, because the rifle is pulled back if it's going to clip a doorway or corner - not simply getting you stuck like it does in A3. FPS animations are obviously far from finished, so lots of stuff still needs to be done. Leans, transitions to cover, combat dives, rifle stances, etc. But I like the direction they're taking it in, and I don't think they need to make it any more arcade-like to be fun. More fluid? Absolutely.
trading in the starfarer (now i have enough storecredit for my most wanted ship whne it comes on sale again: carrack) wop [IMG]http://i.imgur.com/RqehXRl.png[/IMG] btw if your wondering why i have two yellowjackets, you can do this for free [t]http://i.imgur.com/YTfjyvi.png[/t]
[QUOTE=Wii60;50541622]btw if your wondering why i have two yellowjackets, you can do this [t]http://i.imgur.com/YTfjyvi.png[/t][/QUOTE] great I have to spend [i]another[/i] $0 today??? CR is so manipulative
[QUOTE=dai;50541662]great I have to spend [i]another[/i] $0 today??? CR is so manipulative[/QUOTE] just wait till he makes u pay for pngs
My ships don't get along. Volume warning apparently i fucked the levels in post :v: [media]https://www.youtube.com/watch?v=y-sUKxDvZnA[/media]
cool to see landing/flight transitions toggling in the least, wasn't it like inches away from flight ready when it hit hangars?
[QUOTE=Korro Bravin;50542069]My ships don't get along. Volume warning apparently i fucked the levels in post :v: [media]https://www.youtube.com/watch?v=y-sUKxDvZnA[/media][/QUOTE] That was Middleman's voice, right?
[QUOTE=dai;50542137]cool to see landing/flight transitions toggling in the least, wasn't it like inches away from flight ready when it hit hangars?[/QUOTE] It's got pretty much all of its animations and sounds (Though as you can see the interiors are not hooked up QUITE right, since the cockpit interior doesn't rotate right, even though the chairs do... I think the UI isn't done yet though. [QUOTE=archangel125;50542139]That was Middleman's voice, right?[/QUOTE] Yeah, we were talking on discord.
So I backed this game on the original campaign in 2012 and lost track of it in the past almost 4 years, is it worth trying out the alpha 2.4? I have no idea what the scope of the game even is now
[QUOTE=LennyPenny;50544001]So I backed this game on the original campaign in 2012 and lost track of it in the past almost 4 years, is it worth trying out the alpha 2.4? I have no idea what the scope of the game even is now[/QUOTE] In short, yes.
Give the game another 3-6 months I'd say if you want the bugs and lag to tone down another step towards optimal overall I'd say. Just make sure you play a few fixes/optimization patches after a major version like this one. You generally notice optimizations between the major version releases, not during them (for obvious reasons).
[QUOTE=LennyPenny;50544001]So I backed this game on the original campaign in 2012 and lost track of it in the past almost 4 years, is it worth trying out the alpha 2.4?[/quote] I would say yes as long as you're ready for alpha bugs and instability. 2.4 was a major accomplishment in bringing essential systems online (economy/buying stuff, persistence, the hangar item port system, etc.) but it's a very rough implementation of those systems and performance/stability sucks the big fat one as a result. So, I'd say it's worth it to try patch 2.4, but I doubt you're going to be spending 16 hours a week jamming on it. It's especially worth it if you've been in the dark about the project because between 2.0 and 2.4 the game has taken huge leaps forward in the last 7 months -- but it's still got a ways to go yet. [QUOTE=LennyPenny;50544001]I have no idea what the scope of the game even is now[/QUOTE] The scope is now effectively everything Chris Roberts wanted to add to the game. Whether this is a good thing or a terrible thing depends on your attitude. One thing worth specifically noting is that procedural planet surfaces will be coming to the game a lot sooner than previously expected, thanks to the opening of Foundry 42 Frankfurt and it being stuffed full of ex-Crytek guys who [I]wrote[/I] Cryengine. [video=youtube;-yLTm8DZ8s4]https://www.youtube.com/watch?v=-yLTm8DZ8s4[/video]
Is there any way to change back to the Revel and York hanger - I am really not liking this asteroid base. Too dark, and not immaculate enough.
esc->game options->first option
[QUOTE=the_killer24;50546010]esc->game options->first option[/QUOTE] Cheers!
tbh they should really fucking try to fix the server cpu/framerate problem in olisar then everything would be cool right now. also found out a way to get a cat + 2 dragonflies for a extra 5$ while still keeping both my game packages so :ok: (need 2 do that so friend can buy my 35$ squad42 + SC MP aroura off me)
Completely forgot about this game. seems like a lot of awesome stuff has happened since they released the arena. downloading and trying it again. Not playing eve anymore so now I need something to occupy all my free time.
found an old screenshot with more or less me on it on the first ever "CitizenCon". [t]https://cdn.discordapp.com/attachments/117702551838785538/194554999215226882/-20-_18-02-19.jpg[/t]
[video=youtube;9IubH4hHIFw]https://www.youtube.com/watch?v=9IubH4hHIFw[/video] [QUOTE]03:40 - Drake Ejection Seats 07:10 - Gamescom 09:27 - Pirating Notifications 11:08 - Focused Updates 17:44 - E3 19:18 - Nyx 21:11 - AI Opponents 23:23 - CryEngine SC Development 25:24 - Hangar and Universe Module 26:54 - Vanduul Harvesters[/QUOTE] :ok: The initial 1-billion-km-cube Stanton system with procedural planets is internally scheduled as patch 2.7 and should come out sometime "this year". So, next April. Having procgen planets and full-size (at SC's scale, not 1:1) star systems ready this year is promising for the hopes of a 2016 release for SQ42, though, as SQ42 can't go live before the engine's able to handle full-size systems. However, SQ42 could concievably ship before the full-system patch hits the PU since the SQ42 version of the star system can ignore multiplayer (until the co-op missions are added) -- but only if everything else in SQ42 is finished as well, obviously. Weekly schedule is the usual: Lore post, Vault update, Jump Point rerun, Dragonfly Q&As, AtV, RtV The Dragonfly's selling fairly well and it put us over $116mil. I kind of wish CIG would/will release the Dragonfly sales total, once the concept sale ends, as well as the number of Reliant concepts sold. It'd be interesting to compare how many of each concept sold against the starter ship vote results.
I'd assume the dragonfly could have easily outsold it, cheaper + cool factor of new ship format is easy
Not to mention the caterpillar being on sale again with LTI. They sure know how to sell ships.
[QUOTE=Sgt. Khorn;50562889]Not to mention the caterpillar being on sale again with LTI. They sure know how to sell ships.[/QUOTE] In fairness, that's a technical limitation, not a greed-driven decision: [QUOTE=elixwhitetail;50539812]Interesting, according to RtV the "two-pack" package is actually a combo pack of a Caterpillar and two Dragonflies (with the intention of you launching the Dragonflies from the Cat). However, there's a wrinkle: because of the limitations of how the store and attributing packages/ships works, everything in the combo pack (including the Cat) comes with LTI. It would've been a terrible mess to manually glue LTI onto only the Dragonflies and CIG wants to avoid their CS team staging a mutiny from avoidable ticket floods.[/QUOTE] And LTI isn't that big of a deal. It's a nice little bonus but unless they go back on absolutely everything they've said about insurance and turn it into some sort of massive expense, LTI isn't that much to worry about.
[QUOTE=elixwhitetail;50563064]In fairness, that's a technical limitation, not a greed-driven decision: And LTI isn't that big of a deal. It's a nice little bonus but unless they go back on absolutely everything they've said about insurance and turn it into some sort of massive expense, LTI isn't that much to worry about.[/QUOTE] There was no reason for the Caterpillar to be sold with the Dragonfly Concept sale. How often do Concept Sales include a bundle with other ships?
[QUOTE=Sgt. Khorn;50563306]The Caterpillar could have been sold seperate to avoid technical issues. But either way, thanks to the Dragonfly, you can basically get LTI on any ship.[/QUOTE] As it was when the Archimedes was on sale. I LTI-laundered almost my entire fleet that way.
the reason for the cat sale was likely to get that "one last sale at old price" thing out of the way so when the make it hangar ready, the new sale can be bumped in price. Tying up loose ends to make good on the big spotlight sale
Need to ask a question for y'all. I'm considering melting my LTI Retaliator Base and paying the difference to get the Caterpillar package with the Dragonflies. Problem is, my game plan has been to upgrade that Retaliator steadily towards a Connie Aquila because I already have a Aquila > Reclaimer CCU standing by. Since the Caterpillar is valued at 245 base I believe or something like that will I be able to still CCU that Caterpillar into an Aquila for my capital ship plan later even if they bump the Cat's price? Can you even CCU the Cat at all given it's in a package? Not sure how this scenario works.
[QUOTE=Visorak06;50568597]Need to ask a question for y'all. I'm considering melting my LTI Retaliator Base and paying the difference to get the Caterpillar package with the Dragonflies. Problem is, my game plan has been to upgrade that Retaliator steadily towards a Connie Aquila because I already have a Aquila > Reclaimer CCU standing by. Since the Caterpillar is valued at 245 base I believe or something like that will I be able to still CCU that Caterpillar into an Aquila for my capital ship plan later even if they bump the Cat's price? Can you even CCU the Cat at all given it's in a package? Not sure how this scenario works.[/QUOTE] [t]http://i.imgur.com/MUNLPqZ.jpg[/t] You can go from Cat to Aquilia. You can also use the ship upgrade page to see all available upgrade options.
Yeah but is the Cat considered to be at its full value if you get it from the package? There's a discount on the ships included in the Cat+2 Flies package and Im not sure how that works for CCU shenanigans.
[QUOTE=Visorak06;50568597]Can you even CCU the Cat at all given it's in a package? Not sure how this scenario works.[/QUOTE] You can CCU individual items in a package as you wish, but if you over-upgrade something and want to melt to start over, the [I]whole package[/I] has to melt at the same time. As long as the Cat doesn't end up getting a price bump [I]over[/I] the Aquila, you should be able to get the Cat->Aquila CCU anytime before the CCU system gets killed off with the start of beta. If you get the CCU now for $30 (as Khorn shows), you'll be set and you can have it sit on your account with the Cat+2fly package until you're ready to pull the trigger on the Cat->Aquila and Aquila->Reclaimer CCUs. As for what the actual retail price of the Cat is for CCU purposes... I [I]expect[/I] it's the same (a standalone LN and an LN package have the same CCU value), and you're just getting a very slight discount on the combo pack over buying each ship individually. The $20 Anni sale discounted Aurora MR packages have a [I]melt[/I] value of $20 but the MR still has its standard CCU value where upgrades are concerned.
So if I wanted to melt one of the Dragonflies later I would have to melt everything including the Cat, if I understand correctly? Tricky decision to make then. It's 95 to just bump up to the Cat from a Tali Base, and still keep its LTI, or 150 to get LTI Cat and 2 LTI Flies...but you have to run the rule of being unable to melt the Flies if you'd rather push their value into getting something else. And wouldn't that also mean if I upgrade that Cat to a Reclaimer if I melted the Flies I'd have to melt my Reclaimer too?
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