• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
[QUOTE=elixwhitetail;50860815]The Argo is the Idris' shuttle. It's a multipurpose utility ship for larger ships. It looks like it's roughly two Auroras taped together side-by-side. The Reliant's stats right now seem to be pretty clearly placeholderish. Korro reported that it basically handled, fought, and took damage worse than an Aurora. It's pretty typical for ships to have completely wrong performance characteristics on PTU, so this isn't that much to worry about. The K-A's initial flight stats were a direct copypaste of the F7C's, so its handling was completely wrong for a bit. The Connie's handling was also ludicrously slippery and agile, and the Freelancer had infinite afterburner and physics-defying traction control. :v:[/QUOTE] All good. I can't wait for space piracy though. Also, industry. How is that going to work? My favorite thing to do in EvE is to build ships and I've just gotten into capital and citadel production. Initial investment is stupid huge, but the profits are also huge and the margins are orders of magnitude bigger than T1 items. Is there any plan for player production of ships? That'd change the game from "neat" to "pls gib" for me. [editline]edit[/editline] Like I'm already market speculating, but stashing parts and raw materials to sell when the next citadel group is released - industrial citadels. I'll be building a medium one for about 5b ISK to use as my personal fortress of industry. I don't think Star Citizen can deliver that, but even producing the most basic of ships would satisfy me. Producing stations or capitals would be too much though, I guess, since stations are not as common and the universe is not as big as EvE's
The last we know about manufacturing facilities and stuff is that you will be able to "buy" manufacturing nodes on planets, but you can't control them. A factory that takes in X, Y, and Z raw materials and outputs fusion reactors will not be able to be switched to making laser repeater cannons. EVE manufacturing lines are [I]not[/I] on the cards, at least not in the forseeable future. Launch+5 years, who knows, but so far CIG has stabbed that hope/rumour dead. As for player production of ships, [I]theoretically[/I] CIG could add nodes that produce a certain type of ship, and if you could control enough manufacturing nodes to make the component parts and you established a supply chain (if the nodes aren't all on the same planet), you could say you're your own ship manufacturer (even if you're only making stock ships from blueprint). However, as far as I know they won't let players be able to run shipyard facilities. It's established in the lore that ship manufacturers require licenses from the UEE, since ships are armed and sold to civilians and the UEE wants to make sure nobody sells civilians better weapons than the military has, and having your license yanked is tantamount to being forced out of business, so I doubt there will be any justification for letting players freeball the economy like that. Especially since the economy is going to be 90% NPC, preventing players from taking control of the market for any more than temporary periods in isolated locations. If you want the EVE economy, you'll have to stay in EVE.
[QUOTE=elixwhitetail;50860815]and took damage worse than an Aurora[/QUOTE] worth note this first wave of the PTU seems to have a bug with ship damage so even the placeholder info could be misrepresented. I landed two hits on a cutlass with the reliant's default pew pew lasers and it imploded
[QUOTE=dai;50861110]worth note this first wave of the PTU seems to have a bug with ship damage so even the placeholder info could be misrepresented. I landed two hits on a cutlass with the reliant's default pew pew lasers and it imploded[/QUOTE] I think the M3As are insanely powerful right now, and their ROF has been buffed to be on par with the CF series. Wish I had a set of M4As to test on my reliant (or M5As for the wingtips...) Also on the reliant you can put puck gimbals on the wingtips with S2 guns.
[QUOTE=Korro Bravin;50861284]I think the M3As are insanely powerful right now, and their ROF has been buffed to be on par with the CF series. Wish I had a set of M4As to test on my reliant (or M5As for the wingtips...) Also on the reliant you can put puck gimbals on the wingtips with S2 guns.[/QUOTE] Me and my K-A with its M4As say hi. And, if we meet up on the PTU, that'll probably be even more literal.
[QUOTE=elixwhitetail;50860985]The last we know about manufacturing facilities and stuff is that you will be able to "buy" manufacturing nodes on planets, but you can't control them. A factory that takes in X, Y, and Z raw materials and outputs fusion reactors will not be able to be switched to making laser repeater cannons. EVE manufacturing lines are [I]not[/I] on the cards, at least not in the forseeable future. Launch+5 years, who knows, but so far CIG has stabbed that hope/rumour dead. As for player production of ships, [I]theoretically[/I] CIG could add nodes that produce a certain type of ship, and if you could control enough manufacturing nodes to make the component parts and you established a supply chain (if the nodes aren't all on the same planet), you could say you're your own ship manufacturer (even if you're only making stock ships from blueprint). However, as far as I know they won't let players be able to run shipyard facilities. It's established in the lore that ship manufacturers require licenses from the UEE, since ships are armed and sold to civilians and the UEE wants to make sure nobody sells civilians better weapons than the military has, and having your license yanked is tantamount to being forced out of business, so I doubt there will be any justification for letting players freeball the economy like that. Especially since the economy is going to be 90% NPC, preventing players from taking control of the market for any more than temporary periods in isolated locations. If you want the EVE economy, you'll have to stay in EVE.[/QUOTE] Fuck, not being able to market PvP and lock down the market sucks. Like, the recent Asklepian implants in EvE were selling sorta okay then a few articles hyped them up and some dude bought the ENTIRE stock in a region and is selling it at 50% markup. I like that sort of stuff, tbh. Manufacturing nodes are okay I guess. Will probably be as cancerous as EvE PI it seems. I would hope they wouldn't suddenly promise that feature, because feature creep lol. Also, even if they did use licenses that were expensive to make alliances only able to do it, it'd still reach a proliferation point where too many people have the licenses (like supercaps in EvE, which are far too prolific atm). I mean the rest of the game is super neat and all, but being an industry dude is my favorite. Flying to remote areas to buy raw materials cheaper, brokering deals with suppliers, selling capital ship weapons or structure weapons to nullsec entities, blowing up your competitors freighter :v:, etc. Stuff I wish we could have. also muh spreadsheets [editline]10th August 2016[/editline] stuff like this is also why I don't buy any of the "EvE is doomed!" BS you see in EVERY. SINGLE. FUCKING. EvE related article comment section. Especially on pcgamer. ugh. They're different games meant to be played different ways, and there is no competitor to the absolute tremendous scale of EvE on the horizon, from fleet battles to the way the market and economy works. still, adding mining was a bad idea imo. It's never a fun activity. Its dreary and usually ends up trapping people in it, who then sell their minerals for too low of a price, and so on
[QUOTE=paindoc;50861397]Fuck, not being able to ... lock down the market sucks.[/QUOTE] This was a [B]very[/B] deliberate decision after watching EVE. The economy is staying under CIG control. Players will be able to fuck with the economy, but only temporarily (unless they REALLY put effort into it, like a long-term economic version of Burn Jita) and only in localized ranges; e.g. a clan blockading a planet and blowing up anything that tries to land (and let's assume instancing doesn't get in the way) can screw that planet for a while, but they won't be controlling the global market for anything. Hauler is a supported career, and being your own merchant instead of hauling others' sales consignments is just a matter of how you start and end a hauling run, but "market baron" is not. There's no reason why rival hauling orgs couldn't start a war and send fighters to fuck up the other's trade convoys and start price cutting on the market. The difference is that the rest of the game won't really notice that much. If two trucking companies in RL decided to abuse safety inspections and whatever to bury the other's drivers in red tape and screw up their deliveries, the Coca-Cola Company is not going out of business and nobody outside the community/communities being serviced by the disruptive trucking companies will probably even notice. As for the licenses thing, I don't think they'll ever issue ship manufacturing licenses to player-run corporations, or at least not until the game is drastically different. The lore makes a strong case against it, and you highlight just a few of the problems it would introduce. I'm sure this isn't what you'd like to hear, but you're basically asking for EVE features and CIG has made very deliberate un-EVE-like design choices.
rx 460 has not crashed in star citizen (it's crashed in trine 2 and tomb raider underworld). Haven't touched this game in 2 years, so where did all of my fish in my tank go and where's the firing range?
Oh, I'm not terribly upset. Frankly I'll try to look on the brightside of there being a fair amount of division between the two games, meaning they don't really have to compete with each other :v: Also don't underestimate the autism levels of TEST. They may try something crazy like burn jita-type stuff, but they probably won't actually succeed in the effort lol
This PTU isn't doing it for me. I'd be able to play and test if I could get more than 8 FPS in Crusader when just walking around stations, and 3-4 FPS in combat. It feels like the game's having a memory leak. I've contributed to a number of bug reports, I think I'll just wait for live now.
[QUOTE=Ithon;50862133]rx 460 has not crashed in star citizen (it's crashed in trine 2 and tomb raider underworld). Haven't touched this game in 2 years, so where did all of my fish in my tank go and where's the firing range?[/QUOTE] -snip, misread- I'm not sure why your fish may not be appearing. Make sure they're in your My Hangar section on your account? (If not, that'd be a CS ticket sort of thing and super weird, but, good to make sure they [I]should be there[/I]) [QUOTE=paindoc;50862188]Oh, I'm not terribly upset. Frankly I'll try to look on the brightside of there being a fair amount of division between the two games, meaning they don't really have to compete with each other :v: Also don't underestimate the autism levels of TEST. They may try something crazy like burn jita-type stuff, but they probably won't actually succeed in the effort lol[/QUOTE] TEST's main goal right now is to crash Bengals into the sun. And consume lots of alcohol while fucking about in the 'verse. All in all, I can respect that, they're brothers of another tribe. Still gonna shoot their faces off if they give me any lip while I'm boarding. :v:
While making ships or resources may be out of the game, I'm sure there are other ways to control the market. If you get a large enough org, you can take control of the system and just keep out players. Take control of trade routes or resource spots.
[QUOTE=Sgt. Khorn;50865157]While making ships or resources may be out of the game, I'm sure there are other ways to control the market. If you get a large enough org, you can take control of the system and just keep out players. Take control of trade routes or resource spots.[/QUOTE] Pretty sure the devs would nudge the UEE into military action if you blockade a system since they can influence the NPC sphere.
[QUOTE=Visorak06;50866464]Pretty sure the devs would nudge the UEE into military action if you blockade a system since they can influence the NPC sphere.[/QUOTE] That seems more a matter for system security than the military, though. Guess it depends on the magnitude of the threat and the capacity of the system's police.
[QUOTE=archangel125;50866712]That seems more a matter for system security than the military, though. Guess it depends on the magnitude of the threat and the capacity of the system's police.[/QUOTE] If a player org is able to actually cause and hold a 90% lockdown on a star system or even just the LZs in the system, that tells me that the local system security can't put up an effective resistance. The Advocacy would be the next logical step, but the Advocacy isn't a seize-and-control force, it's basically the Space FBI. Soooo, yeah, the UEE Navy would mount a response if players managed to achieve system control for long enough. AtV today is coming out of CIG Austin and includes a new interview with Tony Z. This could be really good.
ATV's up, y'all. [video=youtube;Rk7ZwswT2tA]https://www.youtube.com/watch?v=Rk7ZwswT2tA[/video]
I could honestly sit and listen to Tony Zurovec talk 24/7, he makes it all sound so good :v: Good to see Star Marine is making a return! E: Sim Citizen sounds like a good spin off! F7A looks glorious, always love when games use different mark versions for stuff.
[QUOTE=Visorak06;50867751]ATV's up, y'all. [video=youtube;Rk7ZwswT2tA]https://www.youtube.com/watch?v=Rk7ZwswT2tA[/video][/QUOTE] really surprised with how good the F7A looks, I've never been a fan of hornets since they were very stocky and disjointed looking. Loving the sleek style, the body paneling we first saw on the gladius should be a gold standard even among other manufacturers
[QUOTE=dai;50868103]really surprised with how good the F7A looks, I've never been a fan of hornets since they were very stocky and disjointed looking. Loving the sleek style, the body paneling we first saw on the gladius should be a gold standard even among other manufacturers[/QUOTE] Oooh, with that F-7A, I wonder... Will the 'F7A Military Hornet Upgrade' they sold awhile back provide those aesthetics for my Super Hornet?
[QUOTE=Useful Dave;50870021]Oooh, with that F-7A, I wonder... Will the 'F7A Military Hornet Upgrade' they sold awhile back provide those aesthetics for my Super Hornet?[/QUOTE] This isn't confirmed, but from the way they were talking about the old F7A and how they were going to keep it in the game along with the new Mk2 redesign, I have to assume that the primary supply of "Mk1 F7As" are the owners of F7A bodykits. Until they confirm that the bodykit is F7A Mk1 or Mk2, I'd assume you're getting the Mk1 design, and the Mk2 is the UEE's new hotness in SQ42. [video=youtube;xXw00WCOWc8]https://www.youtube.com/watch?v=xXw00WCOWc8[/video] [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15450-Showdown-Scarcity-Theory"]And this week's lorepost is a clip from a current-events show discussing whether the UEE needs to slow its expansion or not.[/URL]
[QUOTE=elixwhitetail;50866760]the UEE Navy would mount a response if players managed to achieve system control for long enough.[/QUOTE] I'd like to imagine this involves ships that aren't cheating, but instead CIG sends out ships equal in stats to the player ships but all limiters are taken off the AI and it's basically a whole fucking squad comprised of Tom Cruise clones
[QUOTE=ScottyWired;50870618]I'd like to imagine this involves ships that aren't cheating, but instead CIG sends out ships equal in stats to the player ships but all limiters are taken off the AI and it's basically a whole fucking squad comprised of Tom Cruise clones[/QUOTE] Given CIG's philosophy about how AI should be indistinguishable from a player (until you hail them and the 12-year-old pilot on the other end explains how many people in your family are homosexual), this is much more appropriate than a CONCORD-style invincible murderbot.
[URL="https://forums.robertsspaceindustries.com/discussion/comment/6877685/#Comment_6877685"]Lando announced the pricing for the Argo.[/URL] Reminder that this is [B]a snub for subcapital ships like the Idris[/B] and it does not have a Jump Drive or a Quantum Drive. It is currently unknown what the smallest ship capable of carrying it is, although the Caterpillar seems like a likely candidate. Like all snubs it is dependent on its mothership to leave the immediate area (except for ground/orbit transitions). More details when they actually post the concept sale, which should be next week during Gamescom based on CIG's one-week warning policy. [QUOTE]The concept sale prices for the ARGO MPUV have been set. The ARGO MPUV with the Cargo Module will be sold individually for $35. The ARGO MPUV with the Personnel Transport Module will be sold individually for $40. When the concept sale arrives, there will be a 2-pack (one of each) for $70.[/QUOTE] [URL="https://forums.robertsspaceindustries.com/discussion/339195"]We are now up to PTU 2.5.0g[/URL], and subscribers and wave 2 PTU invites are already out. PTU is somewhat rough sailing at the moment, starting with the first entry of the patch notes: [QUOTE]We are aware that this build introduces a high-frequency server crash to Crusader that we are already investigating, and appreciate everyones patience while it is resolved.[/QUOTE]
I haven't touched or looked into Star Citizen in about a year, what've I missed?
The ARGO and other smaller snub ships the like Merlin make me wish there was some sort of player-owned carrier ship in the game. A dedicated carrier ship around the size of the Starfarer that is intended for storing and launching multiple smaller ships would be quite interesting.
[QUOTE=GordonZombie;50872463]I haven't touched or looked into Star Citizen in about a year, what've I missed?[/QUOTE] Quite a bit. A few new ships, shopping ingame with the beginnings of persistence, and other things I can't recall but someone like Elix or Dai could fill in the gaps. 2.5 is coming soon, which will add flight ready Reliant Kore and the Grim Hex station where outlaw-marked players will spawn in their version of Olisar. Also Nightlord I'm pretty sure CIG have repeatedly said they do not want pocket carriers to be a thing. The Caterpillar is about as small as those go.
Brace for mini newsletter filling in the major gaps. [QUOTE=GordonZombie;50872463]I haven't touched or looked into Star Citizen in about a year, what've I missed?[/QUOTE] I'm assuming you knew that the first planetside location, ArcCorp Area 18, went live with SC Alpha 1.2 last August, and since then it's had a few updates that have expanded its size and cleaned it up. But onto the big stuff. The alpha of the Persistent Universe is now playable: A 1mil x 1mil x 200k kilometer box around the gas giant Crusader in the Stanton system (and the next major patch after the one currently in testing is supposed to expand the box to include most or all of the Stanton system). Multicrew ships are working, and there is now initial serverside persistence (things are retained from session to session, like your wanted level) and shopping and (in-game, obviously) currency rewards for completing tasks like reactivating comm relay satellites in Crusader. Several fps weapons are implemented in the PU alpha and there's a dedicated fps space station (you can reset your wanted level there), so the fun isn't just limited to ships. The PU alpha has significant performance issues, unsurprisingly, but it's something they're always working on, and they are in the process of redoing the server netcode completely because many of the performance problems right now come from the server not doing much range checking and updating every client on what's happening to people tens/hundreds of thousands of kilometers away from them. The [B]really[/B] big news is that the Crytek wizards at Foundry 42 Frankfurt have been going apeshit on the engine and planet procedural generation is in the works about two years sooner than anyone, even Chris Roberts, expected it to be. Look in the thread OP for the Pupil to Planet video for what was shown at the end of last year. CIG is going to be at Gamescom this next week and one of the things they're showing off is the planet procgen so we'll get to see how it's improved. The current patch, 2.5, introduces a pirate asteroid base for people with wanted levels to spawn at instead of spawning at the default safe-zone location for law-abiding characters. The full-sized (or at least much larger) Stanton system, procgen planets, the initial implementation of Subsumption AI (ground-level NPCs), the Star Marine gamemode (finally!), and more are on the near horizon. Squadron 42 is also in the later stages of completion, and last I heard CIG is still trying to finish it for end of 2016 -- everyone here expects that to slip into 2017, but we'll see. TL;DR the game is still very alpha but it's got a ton of the foundational tech already in place. You also missed a lot of entirely missable dumb drama. That's all that needs to be said about that. Gamescom is almost here and people who've had recent studio visits say that CIG has some amazing shit in the works for it. Instead of a single keynote event they're streaming from their show floor booth for five days.
Stumbled across this gem on my google feed [url]http://pureplaystation.com/petty-developer-photoshops-our-mass-effect-andromeda-article-to-bash-star-citizen/2016/08/[/url]
[QUOTE]We’ve contacted Dick Spasm on Twitter to tell him we’re not happy with this and we’re just gonna leave it there. Right, back to our normal cheery selves. [/QUOTE]
While the article's in more than bad taste, it is somewhat satisfying to see someone not afraid to put up an article about some of his bullshit and call him out on it for fear of his baby rage "I'm gonna sue you so hard" lawyer warrior mentality against virtually everything that tries to.
Sorry, you need to Log In to post a reply to this thread.