• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
[QUOTE=Big Bang;50883462] "Bringing this harassment to himself", like, fucking listen to yourself, for a moment. You're a fanatic, you cannot recognize that there is another side that is actually concerned with the game's incredibly rocky development. Again, don't be a fucking hypocrite, you can't get outraged about harassment when it's only over people you like. [/QUOTE] I don't approve of harassing DS, I think it's wrong no matter what, but I'm not going to be surprised when people give him the same treatment he gives others. As for your legitimate complaints about some of the technical stuff. Sure bring it on, please do elaborate. iirc last time you brought it up, people asked you to elaborate on it again, which you never did. From my limited knowledge of game development, it seems to have been consistently improving over the past years.
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[QUOTE=Big Bang;50883549]This is another thing I don't get, what's the necessity of attacking other similar games like Elite and NMS? If all, NMS serves as a cautionary tale, textbook example on why expectations should be managed very carefully, which Chris Roberts has never done.[/QUOTE] Alright, clarification warhead inbound eta now My point was not to attack those games but they did do what [B]every [/B]game on release does nowadays, overhype and release a year too early with a shit port from a console for the PC with half the features missing and a non functional options screen that just screams "minimally viable" while running at an FPS that a fucking calculator from the 80's would be While I agree that SC will never EVER deliver on all of it's goals, so far Chris and his [U]team[/U] have been doing incredible things with it (they actually show us what they do, that is a fact, we don't get to see bullshit, we see the bullshit they deal with to make something work), it doesn't have some arbitrary media release date, plus they already have the funding they need. It gives us hope to finally see a game that actually works the way it was intended, for us, not for the press. Ex. the new halo didn't have fucking splitscreen because they said NOBODY PLAYS IT (yeah I wonder who told them to say that) I'm not a CR zealot, I just follow the news and shows the best I can to try and get up to speed with the project. I know he has failed in the past but even his failures are good fucking games. (hello mr.smart) Just not to the scope he was going to build it. We have publishers and his perfection to thank for that. Now we have 200 professional people being paid to work on a game, not 20 people being paid to market it and 5 to code it and 40 to hype it. And if somehow this all turns out to be the biggest failure in the history of mankind like those guys are, again, HYPING it up to be well then there is no hope for games and god is dead time to go mobile and drink monster energy
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You're all so busy arguing with yourselves that no one spared the time to actually tell a potential returning member how much has changed in the game, or the pros / cons etc. etc. I got one reply but it seems really negative, so I'm hoping that's not the case. [editline]14th August 2016[/editline] I'd look this up on the Star Citizen website but the blog posts are a nightmare to follow because there's so many of them
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[QUOTE=loopoo;50883423]Is the game at a playable state yet? Last time I played it (maybe back in October or maybe a bit later, I can't remember), moving felt like you were running through molasses and the mouse acceleration was god-awful. How is the game now? Is there more content to enjoy or should I just wait until it officially releases in October or whatever the date is?[/QUOTE] The game is very playable, Crusader has plenty of content to explore, but still has fps issues. If you want to explore Crusader and avoid lag, I'd suggest doing the cheat engine things to play Crusader offline. You'll be alone, but able to enjoy the features in a more playable way. As for movement and such, the game is coming along nicely. Ships fly much better, and I enjoy the recent change to the control layout. Running around and using EVA has also improved a lot. I personally enjoy how the game feels right now, when fps isn't shit. And for content, Crusader has had plenty of things added since October. Did you remember which version of the game you last played? There have been major changes since 2.0 came about. And that was released in December. [editline]14th August 2016[/editline] [QUOTE=Big Bang;50883708]Look, watch it for yourself, there's streams of people playing the game, you don't have to take my word for it. It's way too buggy still for there to be any exciting gameplay going on.[/QUOTE] Just to ask, have you played SC for yourself? The game isn't smooth in Crusader, but the game is not a buggy mess. Dog fights in AC with players or Vanduul AI can be exciting on it's own. Messing about in the Crusader with a few friends can be very fun.
[QUOTE=loopoo;50883667]You're all so busy arguing with yourselves that no one spared the time to actually tell a potential returning member how much has changed in the game, or the pros / cons etc. etc. I got one reply but it seems really negative, so I'm hoping that's not the case. [editline]14th August 2016[/editline] I'd look this up on the Star Citizen website but the blog posts are a nightmare to follow because there's so many of them[/QUOTE] One negative from someone who's acting as DS's mouthpiece. As far as playable, It really depends on your definition at the moment. Yeah, it's still buggy as shit. thats what alphas tend to be. Movement is still fairly trash but it's getting there with the FPS improvements. Performance is still pretty bad, as I understand it's more based on the servers then your individual hardware. This is mostly from a guy who hasn't played in 2 or so months anyway. I tend to only fire it up on occasion so I don't get burned out.(that and setting up my hotas is a nightmare). I'm sure the other regulars, like Korro or Elix can be more specific. By my definition of playable, it is. I still have a blast hopping on and shooting shit, especially with other FPers. I however don't get all riled up and declare the game a scam if it crashes a few times in alpha.
From somebody who has played it on barely-above-minimum-required specs for the as-yet-unoptimized alpha, the game is very funcional, but still buggy and, again, unoptimized.
[QUOTE=Big Bang;50883649]The game runs like shit on enthusiast hardware and Chris Roberts has repeatedly said that what they're doing right now is the minimum viable product. And you say like, that you know that half of the shit that Chris says is false and will never be done, but then again, this is exactly what people criticize of Sean Murray. Hell it's what they've criticized about Todd Howard and Peter Molineaux to a much larger degree, why does Chris get a free pass? If there's no publishers to put the brakes on Chris, what makes you think the game will be released? If the backers do absolutely nothing to stop feature creep and continue to give him more and more money to make more and more things, when do you think the game will end up releasing? Because if you believe that the game can release in 2020 with its current budget considering they'll most definitely have to remake assets as they become dated, you need a reality check.[/QUOTE] Of course an up-optimized pre-alpha/alpha that is one of the most graphic intense games of all time isn't going to run perfectly on anyone's hardware. I have an average at best PC (a GTX 960) for gaming and while i obviously can't play as well as I'd like, it's still in a playable state and enough to have fun with it. "Minimum viable product" for Star Citizen is much different from those others. Elite and NMS both feel like they're just tech demos for a larger game, when even in its current state Star Citizen does not feel the same way. Unlike the other games, even the bare minimum of Star Citizen will feel like a complete game based on what we've been told of it. We know a huge amount of work is being put into the game and that it isn't all just hype and promises, we've seen a large amount of progress on quite a lot of areas of the game. That doesn't mean everything will get done but at the moment there is no serious reason to believe it'll end up like those other games; it won't be a boring game about grinding with no real interaction or meaningful content. That's why i have a better attitude towards it than NMS or Elite, because the hope that is there actually has something to back it up. As for the other stuff, the 'feature creep' was stopped a long time ago when they stopped giving new stretch goals. It seriously seems like you're just making random stuff up to try to discredit the game. "have to remake assets as they become dated", seriously? If you follow that logic then no game ever could release, because by the time it gets near done it would already have been outdated. No matter what game it is technology will be improved in the few years it takes to make. That's why you pick a certain level of detail and stick with it, you don't go "Oh, this new technology is here and it's better than what we have, better remake it all i suppose" unless it's early in development or it isn't going to have a significant impact. Why do you think the game won't release in the next 4 years? What are you even counting as "the game"? Squadron 42 will definitely have released by then. The procedural universe (aka Star Citizen) will definitely have released by then - we have the base of it available now even. ALL the features may not be there right away, but that's why it's a 10 year game. Anyone who expects the game will just suddenly release all at once with every single feature promised has insane expectations and doesn't understand how things work. Getting the core of the game (as in the technology and basics of it) finished is what takes the longest time, and that's pretty much done.
[QUOTE=nightlord;50883974]-stuff-[/QUOTE] I'd make an amendment to that and say the underlying core of the game will be pretty much done by the end of the year. We're expecting the Networking Refactor and Items 2.0 by then, after all. It's a little misleading to say it's squared away at the moment, but otherwise yeah we're getting there.
I tought it was clear that it was a kickstarter game funded by the community and that it was clear that you're paying for an unfinished product and that you can't be refunded if the game ever failed and you just paid for a chance to see the game you payed for coming out. Derek smart just get nothing of that. Nope. he thinks a kickstarter means the game is complete and is another platform to preorder the game.
With kickstarter you are literally paying for the promises that you are given. As much as you want to blame the one you pay for unsuccessfull project, you knew what you were getting yourself into. SC was actually quite generous for accepting refunds despite them being donations what you made. [editline]14th August 2016[/editline] You are entrusting your money as a form of help to create something. You are in it together with developers. And as a thanks for helping it, devs promise you a piece of the product of the collaboration between funders and creators. In the first place it's literally called "funding" and it is always associated with risks and rewards. [quote] funding - financial resources provided to make some project possible; "the foundation provided support for the experiment" [/quote] [url]http://www.freethesaurus.com/funding[/url]
Oh, btw loopoo sorry for few people bothering to reply to your question. If it's any consolation, Elix made a recap of everything that's happened the past year more or less. I'll quote it here for you: [QUOTE=elixwhitetail;50872887]Brace for mini newsletter filling in the major gaps. I'm assuming you knew that the first planetside location, ArcCorp Area 18, went live with SC Alpha 1.2 last August, and since then it's had a few updates that have expanded its size and cleaned it up. But onto the big stuff. The alpha of the Persistent Universe is now playable: A 1mil x 1mil x 200k kilometer box around the gas giant Crusader in the Stanton system (and the next major patch after the one currently in testing is supposed to expand the box to include most or all of the Stanton system). Multicrew ships are working, and there is now initial serverside persistence (things are retained from session to session, like your wanted level) and shopping and (in-game, obviously) currency rewards for completing tasks like reactivating comm relay satellites in Crusader. Several fps weapons are implemented in the PU alpha and there's a dedicated fps space station (you can reset your wanted level there), so the fun isn't just limited to ships. The PU alpha has significant performance issues, unsurprisingly, but it's something they're always working on, and they are in the process of redoing the server netcode completely because many of the performance problems right now come from the server not doing much range checking and updating every client on what's happening to people tens/hundreds of thousands of kilometers away from them. The [B]really[/B] big news is that the Crytek wizards at Foundry 42 Frankfurt have been going apeshit on the engine and planet procedural generation is in the works about two years sooner than anyone, even Chris Roberts, expected it to be. Look in the thread OP for the Pupil to Planet video for what was shown at the end of last year. CIG is going to be at Gamescom this next week and one of the things they're showing off is the planet procgen so we'll get to see how it's improved. The current patch, 2.5, introduces a pirate asteroid base for people with wanted levels to spawn at instead of spawning at the default safe-zone location for law-abiding characters. The full-sized (or at least much larger) Stanton system, procgen planets, the initial implementation of Subsumption AI (ground-level NPCs), the Star Marine gamemode (finally!), and more are on the near horizon. Squadron 42 is also in the later stages of completion, and last I heard CIG is still trying to finish it for end of 2016 -- everyone here expects that to slip into 2017, but we'll see. TL;DR the game is still very alpha but it's got a ton of the foundational tech already in place. You also missed a lot of entirely missable dumb drama. That's all that needs to be said about that. Gamescom is almost here and people who've had recent studio visits say that CIG has some amazing shit in the works for it. Instead of a single keynote event they're streaming from their show floor booth for five days.[/QUOTE] The game's seen steady progress and while FPS issues are still a thing, the gameplay's getting reigned in with every update and with the networking refactor on the horizon we should see some huge improvements in framerate soon.
[QUOTE=creec;50884078]With kickstarter you are literally paying for the promises that you are given. As much as you want to blame the one you pay for unsuccessfull project, you knew what you were getting yourself into. SC was actually quite generous for accepting refunds despite them being donations what you made. [editline]14th August 2016[/editline] You are entrusting your money as a form of help to create something. You are in it together with developers. And as a thanks for helping it, devs promise you a piece of the product of the collaboration between funders and creators. In the first place it's literally called "funding" and it is always associated with risks and rewards. [url]http://www.freethesaurus.com/funding[/url][/QUOTE] I've kickstarted more then I care to admit. Going down my list, I've got Double Fine Adventure(tim schaefer, nuff said), Planetary Annihilation(solid meh), Godus(fucking molyneux disaster), Mighty No 9(everyone knows how that went) and DCS WWII(THE DEV LITERALLY TOOK THE MONEY AND RAN). Compared to this stuff, Star Citizen is a gem.
[QUOTE=Big Bang;50883649]The game runs like shit on enthusiast hardware and Chris Roberts has repeatedly said that what they're doing right now is the minimum viable product. And you say like, that you know that half of the shit that Chris says is false and will never be done, but then again, this is exactly what people criticize of Sean Murray. Hell it's what they've criticized about Todd Howard and Peter Molineaux to a much larger degree, why does Chris get a free pass? If there's no publishers to put the brakes on Chris, what makes you think the game will be released? If the backers do absolutely nothing to stop feature creep and continue to give him more and more money to make more and more things, when do you think the game will end up releasing? Because if you believe that the game can release in 2020 with its current budget considering they'll most definitely have to remake assets as they become dated, you need a reality check.[/QUOTE] Here you are again, lacking an argument beyond "It's not gunna happen, you guise" When we ask you why? All you say is "I got cheated once so I'm triggered by cheaters!" and "Sandi Gardiner's a bad actress!" Come on, man. After your meltdown last time, I thought you'd rethink this whole thing. Okay. I'll let you be after pointing out something very pertinent, with apologies to everyone playing the drinking game. I do not think, and never have thought you were one of the trolling goons or somehow 'sent' by Derek Smart. The man's a pathetic wash-out with serious mental health issues who needs professional help, but refuses to get it. He's drowning in self-delusion, and was he able to drop his senseless, desperate crusade against Star Citizen for just a second to turn the same intense scrutiny in on himself, he'd realize he'd been a failure as a businessman and a human being. I think that all of this attention-seeking behavior on his part is almost a cry for help - he's desperate to have something to pit himself against, anything, to avoid examining his own life, his shortcomings, his failures. The fact that he's about to get fucked sideways by litigators and left with nothing because he crossed many, many lines in the last few months. His story's over, and what little credibility he had was lost long ago, when he started stalking the Roberts family and their kids. One thing that always characterized Derek Smart was his dramatics. He claimed anonymous 'sources' for his lies, and made hundreds of doomsday predictions, exactly none of which turned out as he said they would. What concerns me, BB, is that you've started doing the same thing. Claiming bullshit anonymous 'sources' and making the same vague predictions - you were called out on this last time. In fact, I addressed and refuted every one of your points, but in your reply to me you couldn't counter a single one of mine. Look. Without going into details, I heard you got out of a bad place and are now in a better one in your life. I'm glad you got out; there are doors and opportunities open to you now there may not have been before. There's a lot more to gaming than this losing battle you've chosen. It makes you look angry, it makes you look desperate, because you still don't have any ammo, any valid argument. If you're so sure Star Citizen will fail, then it's better to sit back, say nothing, and be ready with your "I told you so", when it happens. I admit it's possible. I always have. In fact, I often talk privately with Elix about the problems I have with the company. Still, the way you keep on and on about being a scam is pure delusion. Because it's clear to everyone the issue's too personal somehow for you to be objective. Other people can look at what's out there and decide for themselves whether or not the game's going to happen, but they're not going to trust your judgment. Why do you even bother?
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[QUOTE=Big Bang;50884402]On the sources, like, what the fuck do you even expect me to say? Do you want me to name the guys working in the game who are relaying information? The sources are anonymous for a reason, it's not that they don't exist, its that they can't name themselves or else they get fired and possibly sued.[/QUOTE] Can you blame anyone here for not believing you though? You come here with "facts", than tell us that you can't reveal the source. Have you personally verified these sources? Or are you referring to those glassdoor interviews from awhile back with anonymous sources that were verified, but not revealed.
[QUOTE=Big Bang;50884402]On the sources, like, what the fuck do you even expect me to say? Do you want me to name the guys working in the game who are relaying information? The sources are anonymous for a reason, it's not that they don't exist, its that they can't name themselves or else they get fired and possibly sued.[/QUOTE] That's fair enough but like, surely you can understand without proof we have zero reason to believe these sources are credible.
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[QUOTE=Big Bang;50884402] On the sources, like, what the fuck do you even expect me to say? Do you want me to name the guys working in the game who are relaying information? The sources are anonymous for a reason, it's not that they don't exist, its that they can't name themselves or else they get fired and possibly sued.[/QUOTE] It's not just about that though, you've used them to try to support your argument yet refused to actually give any definite concrete claims. A few posts ago you were going saying things like "Hope you enjoy gamescom!" and saying your sources told you something was going to happen yet wouldn't elaborate in this thread about what exactly you were referring to. Not disclosing them is alright, but saying "My sources said something but i won't say it is is, believe me guys!" just seems like something to try to cause trouble.
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[QUOTE=Big Bang;50884674] I know that's not true and that they're saving up for Citizencon.[/QUOTE] So why didn't you just say that outright, rather than leaving it extremely vague? What you said seemed more like you were just trying to get people worried about Gamescom. If you were really bothered about it you wouldn't have said something that was so unclear it could have been interpreted as pretty much anything.
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[QUOTE=Big Bang;50884565]I've spoken to them. I know for a fact that they're reliable because the leaks come true pretty much every time. I also know that CIG is actively watching the SA thread on Star Citizen for public leaks and that they react to them, as demonstrated by the Aegis POTATO leak. [/QUOTE] Just to ask, can you list all the leaks that came true that? No one here has any reason to believe you or your sources. It seems to me like your argument is simply based on "You have to believe me." Since you started posting again, you haven't cited anything except two photographs of Chris and a link to a DS reddit. Both of which, prove nothing.
[QUOTE=Big Bang;50884778]You're putting words in my mouth. The reason why I was "vague" about it was because it seems that every single time you're setting up yourselves to be disappointed, which despite CIG actually saying that they're managing expectations for the conference, people are still waiting for a surprise reveal. It doesn't even matter what I say anyway, does it? You'll find validation in basically anything that is announced.[/QUOTE] Your exact words were [QUOTE=Big Bang;50853664] My sources are good though, they've proven themselves, and you should look forward to Gamescom! [/QUOTE] [QUOTE=Big Bang;50853916]Just, look forward to Gamescom people, it'll be a fun weekend. [/QUOTE] Nothing about being concerned because people will be disappointed. Nothing about what your sources actually said. Nothing suggesting you're trying to be helpful or actually care. Just two sentences implying something bad will happen with no indication at all of what sort of thing that could even be. Randomly implying something bad will happen at gamescom in a "haha, i know something you don't but i'm not going to tell you!" sort of way. In what way was that said just trying to not get people disappointed?
I read on the website that there's an exlusive star system for those who backed the game during that time. As someone who recently gotten interessted in the game, I can't can't have access to it, will it affect the game for me? Looks like there's a very large quantity of systems so it may just be a 0.5% difference. Are there other stuff like this that I should be aware of? I know nothing about the game.
[QUOTE=Big Bang;50884565]I've spoken to them. I know for a fact that they're reliable because the leaks come true pretty much every time. I also know that CIG is actively watching the SA thread on Star Citizen for public leaks and that they react to them, as demonstrated by the Aegis POTATO leak. A lot of the sources that Derek Smart uses are the same than from goons, in fact I would say most of his blogs are just compilations of what happens within the SA thread, with his rather inadequate and verbose internet warlord take on it. But Derek's sources are not exclusively the same as goon sources, or viceversa, I also don't actually interact in any capacity with Derek Smart himself, nor do I really get my information from him. Derek Smart exaggerates a lot and the SA thread loves to mock him, we still laugh about "two weeks" and "ELE".[/QUOTE] An unverifiable source is still an unverifiable source and therefore invalid. You may be sure, but we've no reason to believe hearsay and rumours.
[QUOTE=The bird Man;50884912]I read on the website that there's an exlusive star system for those who backed the game during that time. As someone who recently gotten interessted in the game, I can't can't have access to it, will it affect the game for me? Looks like there's a very large quantity of systems so it may just be a 0.5% difference. Are there other stuff like this that I should be aware of? I know nothing about the game.[/QUOTE] there's an exclusive [U]b[/U]ar for a few high rolling backers (and friends they bring into it) nothing else will be out of reach
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