• Star Citizen Megathread - Star Marine isn't doomed after all!
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Holy shit did they up the difficulty for Vanduul Swarm? We got wiped on wave 2 because they were constantly spamming us with missiles. [editline]a[/editline] Oh apparently 2.5 also broke ESP. That explains why I couldn't hit anything.
[QUOTE=MendozaMan;50956007]So hows performance in 2.5? The game runs smoothly in offline in 2.4 but the online parts were near unplayable sometimes[/QUOTE] Much better for me. I went from 10-15 FPS in Port Olisar to 20-25 now. I wonder if it has something to do with the player count though.
[QUOTE=Jimesu_Evil;50956187]Holy shit did they up the difficulty for Vanduul Swarm? We got wiped on wave 2 because they were constantly spamming us with missiles. [editline]a[/editline] Oh apparently 2.5 also broke ESP. That explains why I couldn't hit anything.[/QUOTE] On the contrary, using a Gladius and repeaters I can hit 100k and clear it with a death or two. Maybe I'm just getting really lucky?
[QUOTE=Treelor;50960392]On the contrary, using a Gladius and repeaters I can hit 100k and clear it with a death or two. Maybe I'm just getting really lucky?[/QUOTE] Dunno what happened with that particular round but it's been fine since then. [editline]a[/editline] Except for the match where I somehow respawned on the Vanduul team and got triple teamed by the other players.
What's a good ship for a lone outl- MERCENARY. The Avenger Titan looks kind of nifty for a good price. Small cargo space for any goods I acquire. Decent size ship with combat capability and maneuverability. But then the Hornet Ghost has a more low profile presence and that would be great to escape hostiles and hide out. Also just watched a 2.3 video of a guy exploring an abandoned space station and he exited to find his ship missing and traveling away from him - stolen when he wasn't looking. They really should add a feature to lock your ship, like some sort of keycard.
[QUOTE=LtKyle2;50961246]They really should add a feature to lock your ship, like some sort of keycard.[/QUOTE] It's in the plans. It's not supposed to be as trivial as sitting down at the controls steal a ship, but alpha.
[QUOTE=LtKyle2;50961246]What's a good ship for a lone outl- MERCENARY. The Avenger Titan looks kind of nifty for a good price. Small cargo space for any goods I acquire. Decent size ship with combat capability and maneuverability. But then the Hornet Ghost has a more low profile presence and that would be great to escape hostiles and hide out. Also just watched a 2.3 video of a guy exploring an abandoned space station and he exited to find his ship missing and traveling away from him - stolen when he wasn't looking. They really should add a feature to lock your ship, like some sort of keycard.[/QUOTE] or buy starter ship and go for what you want when it comes out
When it comes to single-seater fighters that aren't limited-availability ships (the Super Hornet and Khartu-Al, for example) you are probably looking at a few days' head start at best before you're in the ship you want for the role you want to play, in terms of pledging for ships. This is a highly speculative statement, but let me back this up. A long-standing statement from Chris is that he hates grinds in games, and he intends for SC's economy to be balanced for reasonable times to get ships. The "old" standard was 40 hours of gameplay to earn yourself into a Connie, [URL="https://forums.robertsspaceindustries.com/discussion/168664/i-hope-it-takes-more-than-a-week-to-earn-a-constellation"]discussed at length in this summer 2014 RSI thread[/URL]. Coincidentally, relating to recent dumbshit news [sp]the last post at the bottom of the first page is the alleged account of the guy who got a refund "thanks to Smart" and then made actual death threats to Sandi on Twitter last week.[/sp] Since then, in the infrequent times that Chris has answered questions about the economy scaling and grind, he's stuck to the same message, stating roughly "two weeks" to a Connie - 10 hours a week of missions (which should be fairly diverse and not just "bring back 6 wolf kidneys" fetch questing, at least once the game's out of beta) is reasonable. We have no hard baseline for how much time it'll take to earn your way into, say, a Hornet F7C, but it can be implied to be proportionally less than the time to Connie, and for lack of anything else I'd use pricing as a scale. Things do go off the rails here a bit, so keep in mind that this is all personal speculation by me, beyond the Connie baseline which is from CR's statements over time. The Connie Taurus is an anomaly as it's substantially cheaper than the original Andromeda price point, but it's also the no-frills edition, so I'd consider its pledge price as not representative of the baseline for Connies. The Avenger Titan, the hauler variant, is also the cheapest. Notably, the Aurora CL is the highest-priced variant of its line, but its larger-than-normal cargo container is external rather than [I]not[/I] having costly specialized components taking up internal space that's also usable for cargo. Suffice to say, unless CR goes back on what he's promised us for years, pledging for more than a starter ship now is not saving you much time at all. You're certainly welcome to pledge for the ship you want, since this thread's not about telling you what to do with your money, but this is a PSA that pledging is, just as CIG repeats every time they hold a ship sale, supporting the game, and you get a ship as a reward for your generosity. You're not saving a huge amount of grind in most cases. If you are wealthy/crazy enough to pledge for an Idris or a Javelin and manage to buy one, you're saving yourself the grind and the trouble of finding one for sale in-game, but now you need to equip it at great cost and, more importantly, protect the fucker from being stolen out from under you, since you're flying a residential neighbourhood around. :v: To answer the question, an Avenger would not make a bad choice. However, if you want to be a bounty hunter or mercenary, the Titan is a bit undergeared since it's cargo-first. However, in practical terms, all this means is that for probably the first day or two in your live Star Citizen career, you'll be doing hauler-style jobs (probably riskier ones, since you're combat-capable, than bulk commodity hauling) until you earn enough to outfit your ship with proper gear (the Avenger Stalker, the bounty-hunter variant, has energy distortion weapons to disable ships and jail cells in the rear hold as stock, for example). If you want to pledge more than the minimum, pledging for an Avenger would not be a bad choice for what you want. A Hornet (of any kind) would give you superior firepower and damage resilience at the cost of having any place to put prisoners, and the cargo capacity of a Hornet is small to zero depending on loadout - and the pledge price is substantially higher to account for this increased damage potential (among many complicated factors we don't fully understand).
Well I saved up enough REC for the Super Hornet... and wow after flying the 350r it feels like I'm flying with the landing gear down. Now I'm super glad I didn't melt down the 350r for a Hornet.
I must resist the ARGO concept sale ....
[QUOTE=Dwarden;50962139]I must resist the ARGO concept sale ....[/QUOTE] It has no Quantum Drive. If you don't have a large ship like an Idris then literally don't bother. It's a shuttle that's dependant on a large mothership to travel out of the local area at anything faster than combat speed. It can't warp anywhere even in-system.
Have contemplated getting one to partner up with my Endeavour (as I believe it may be the only sub-cap class ship with the possibility of a hangar? So far?) but as is I just cant see why I would bother. Cant imagine they'll be the most expensive things to buy in game, will wait and see how the modularity comes about and if theres a Search and Rescue-esque one!
[QUOTE=Sweeney;50962773]Have contemplated getting one to partner up with my Endeavour (as I believe it may be the only sub-cap class ship with the possibility of a hangar? So far?) but as is I just cant see why I would bother. Cant imagine they'll be the most expensive things to buy in game, will wait and see how the modularity comes about and if theres a Search and Rescue-esque one![/QUOTE] I wouldn't do that, the Endeavor is purpose built so that the "back module part" separates from the ship at the front to become a shuttle. The back then becomes a mini space station that you can return to and re-attach to become a full Endeavor again. No Argo needed, it's pretty neat. [URL="https://robertsspaceindustries.com/media/o90g25wngn6v7r/source/CO_Beauty_Explorer.jpg"]As seen here.[/URL] [URL="https://robertsspaceindustries.com/media/s4v8tao3a2gxkr/source/Seperate-Endeavor01.jpg"]And here, a better shot.[/URL]
[QUOTE=Sweeney;50962773]Have contemplated getting one to partner up with my Endeavour (as I believe it may be the only sub-cap class ship with the possibility of a hangar? So far?) but as is I just cant see why I would bother. Cant imagine they'll be the most expensive things to buy in game, will wait and see how the modularity comes about and if theres a Search and Rescue-esque one![/QUOTE] The Argo should be able to land in the Endeavour's hangar bay, because if it can't then the Endeavour's hangar bay is fucking useless because nothing bigger than an M50 can fit. What we don't know is what the smallest ship is that can take an Argo. I would assume nothing smaller than a Caterpillar at minimum, and even then I'm just guessing it'll fit in an empty Cat bay. The Carrack should be able to handle one unless it has a custom docking mechanism (like the Connie's Merlin launch bay/clamp), since it comes with its own runabout and could presumably swap out for an Argo. Depending on how the 890 Jump's launch bay for the 85X is designed you could potentially use an Argo with it, but why would you replace the 85X like that? [QUOTE=Visorak06;50962926]I wouldn't do that, the Endeavor is purpose built so that the "back module part" separates from the ship at the front to become a shuttle. The back then becomes a mini space station that you can return to and re-attach to become a full Endeavor again. No Argo needed, it's pretty neat. [URL="https://robertsspaceindustries.com/media/o90g25wngn6v7r/source/CO_Beauty_Explorer.jpg"]As seen here.[/URL] [URL="https://robertsspaceindustries.com/media/s4v8tao3a2gxkr/source/Seperate-Endeavor01.jpg"]And here, a better shot.[/URL][/QUOTE] That serves quite a different role from a shuttle, though. The Endeavour's engine/bridge separation phase isn't intended to replace short-distance personnel transfer. You can't land that in an Idris. :v: They are apparently working on a medical variant of the Argo (putting medical beds in the back), which would make it probably somewhat handy to use on a Hope-class hospital-outfitted Endeavour. The Personnel variant's passenger pod is described as a "rescue pod", so [I]in theory[/I] the Argo could clamp onto escape pods that've ejected from ships (e.g. the Vanguard's hardened cabin/escape pod) and drag them to safety. As long as everyone in the passenger pod is in an EVA suit the Argo can pick stranded crew in EVA up, at least. I'd almost like to see an aftermarket upgrade, available [I]only[/I] in the PU, that replaces the Argo's rear pod with a pod that's half cargo/personnel space (either way), and half a Quantum Drive, so that the Argo can be used for in-system travel. It's still got [I]no[/I] weapons on it, so it'd be vulnerable, but I don't see why it wouldn't make sense in the 'Verse for an Argo with QD to be roughly equivalent to a floatplane taxi service in terms of leaving a planetary surface and going not only to orbit but the nearest post-orbit space station. It's not a known plan, but it'd be cool.
I really want to buy a package. But it takes me 6-11 days to download 50 GB games. Also got bandwith limit so the updates gonna suck ass for me. Do you have any idea how it feels to have a 2500 dollar PC and you can only download 40 GB per month?
[QUOTE=The bird Man;50963138]I really want to buy a package. But it takes me 6-11 days to download 50 GB games. Also got bandwith limit so the updates gonna suck ass for me. Do you have any idea how it feels to have a 2500 dollar PC and you can only download 40 GB per month?[/QUOTE] I'd highly recommend waiting for delta patching before you play - or at least for 3.0 to go live. You've got a 40 gig limit? Jesus. No chance of you upgrading your internet plan?
[QUOTE=archangel125;50963180]I'd highly recommend waiting for delta patching before you play - or at least for 3.0 to go live. You've got a 40 gig limit? Jesus. No chance of you upgrading your internet plan?[/QUOTE] Can only use wifi in this apartment, and it's an american ISP that forces me to use their awful router. But atleast there's going to be fiber in one and a half year.
[QUOTE=elixwhitetail;50962642]It has no Quantum Drive. If you don't have a large ship like an Idris then literally don't bother. It's a shuttle that's dependant on a large mothership to travel out of the local area at anything faster than combat speed. It can't warp anywhere even in-system.[/QUOTE] I was more about thinking get the pack then switching the LTI it for e.g. Reliant Kore (irony, the reason I ignored RK sale was because it was over 50 bucks) overally I gave up on the ships nonsense cause as owner of the original KS quadpack account I never got discount so all the early sales were not worth either ... so I keep resisting because if one gets burned once ...
[QUOTE=Dwarden;50963797]I was more about thinking get the pack then switching the LTI it for e.g. Reliant Kore (irony, the reason I ignored RK sale was because it was over 50 bucks) overally I gave up on the ships nonsense cause as owner of the original KS quadpack account I never got discount so all the early sales were not worth either ... so I keep resisting because if one gets burned once ...[/QUOTE] So much for [QUOTE=Dwarden;50945895]I still fail to see how I could upgrade it into another LTI ship w/o paying more ;)[/QUOTE] :v: On topic, though, I can't speak to any screwups for the discount you were supposed to get, but the situation is quite different now compared to the Kickstarter era in terms of the pledge store and the flexibility given to backers in terms of melting and rebuying packages. If a sale is promising you something (e.g. a ship), especially when you're talking about a flyable ship and not a concept sale for a ship that might get added a year or two from now, you're going to get what you were promised. LTI isn't really that big of a deal except for on really huge pledge ships most backers are unlikely to buy (like Idrises), so if you are at your spending limit on this game, don't spend any more. The project doesn't need your money to maintain survival at this point, while during the Kickstarter it was a "fund this or it dies" situation for the first several million. But, if you want to contribute to the game, nobody'll judge you for it.
I would absolutely love for landing zones (and space stations if big enough!) to have something like this included in the insane amount of detail being used. Sure we'l probably have a nice detailed map full of hotspots and waypoints on our MobiGlas' but for a quick reference, how cool would it be?! [media]https://www.youtube.com/watch?v=HNDvwdZcf6Q[/media]
A lot of DX's environment is really well crafted, the cyberpunk clothing and augs would fit right in in a game like SC. [t]http://i.nextmedia.com.au/Features/DXMD_2015_04_08_GI_render_print_Police.jpg[/t] Also I want armor and helmets like this in the game.
I don't know that DE:HR-style active panels are planned, but honestly I wouldn't put it past them to have those on, like Terra. It fits in with the whole diegetic/AR design philosophy; however, it also means that everyone would see the panel change whenever anyone walks by it, unless they made it a distinctly MobiGlas overlay and it's like looking at a panel that's a big QR code for your eye implants to pick up as an AR trigger. That wouldn't look as slick as the panel just changing based on proximity, but proximity panels make a bit more sense in a single-player game than an MMO.
[img]http://i.imgur.com/TfvhuYj.png[/img] [img]http://i.imgur.com/76uVxJf.png[/img] i'll uh just let this speak for itself
hacker scum
gameshark
SC needs BattlEye as I said several times ;) (that will scare most of cheating kiddies) anyway @elixwhitetail I still don't know if I can 'flip/upgrade' one package / ship with LTI into another hence I still undecided ... I wanted to buy some bigger ship to play with friends but the prices went thru roof (especially w/o the original pledge discount(if we knew it in KS times we got 8x normal basics and not two quads)
[QUOTE=Dwarden;50966973]SC needs BattlEye[/QUOTE] no no, clearly the best option here is a community-run punkbuster
[QUOTE=ScottyWired;50967280]no no, clearly the best option here is a community-run punkbuster[/QUOTE] We should just wait until we see hackers and global ban them!
[QUOTE=Dwarden;50966973]SC needs BattlEye as I said several times ;) (that will scare most of cheating kiddies)[/QUOTE] I would rather not have an anti cheat that is essentially a rootkit
[QUOTE=Dwarden;50966973]I still don't know if I can 'flip/upgrade' one package / ship with LTI into another hence I still undecided ... I wanted to buy some bigger ship to play with friends but the prices went thru roof (especially w/o the original pledge discount(if we knew it in KS times we got 8x normal basics and not two quads)[/QUOTE] Yes, [URL="https://robertsspaceindustries.com/pledge/ship-upgrades"]you can upgrade any package or standalone ship into a ship that is more expensive.[/URL] You just can't upgrade to a cheaper one. And if you paid attention during the Kickstarter, you would have seen that they have always promised that the prices would go up -- that the prices were very low at the start was explicitly a benefit for early adopters to get in with the best price. But instead you decided to be butthurt over a discount and refuse to give them money for three years -- that's perfectly fine, nobody is going to pressure you into giving Star Citizen your money. But it was always the plan that pricing would increase as development got further along, and you as an original backer had all the opportunities to take advantage of it before LTI was removed from the store packages and pricing increased. CIG are working on their own anticheating measures. It's just so alpha at this point that it's not even worth it. Hell, until 2.4, the client was still trusted with tons of critical details that enable rampant cheating. The devs knew this, and they knew that bringing persistence in 2.4 would remove a lot of that client trust and put it on the server. Eventually, the client will be effectively untrusted by the server. Complaining about hackers in an alpha is a waste of everyone's time unless you can identify the exploits they're using and can explain them to the devs. Otherwise you're just yelling about something everyone already knows, expects, and doesn't want to hear whining about. The Rust subforum is a perfect example of this rule being broken constantly, and by coincidence the Rust subforum is considered a radioactive exclusion zone by almost everyone else on FP.
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