• Star Citizen Megathread - Star Marine isn't doomed after all!
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I really don't like the "open canopy, open co pilot canopy, use pilot ladder, use co pilot ladder" thing when entering a ship, it looks messy to me.
If we're going to be getting such options I'd much rather a complete ArmA rip-off and just have a menu. As much as it is "a thought in your head" and not something that would pop up on your HUD/Visor, for designs sake please just make it simple and easy to use. I understand the whole ethos is as little handwavium as possible but sometimes the workarounds just arent for the better. Also feel like this weeks ATV was rushed. Editing seemed rough round the edges, content was "heres armour. OKAY, heres caterpillar." with very little actually shown. A cheeky shot of the cockpit view from the Cat would have been a treat!
The more I think about it, the more I don't like it. Unless the "use the ladder" option automatically opens and closes the canopy, and whatnot, it'll feel really overly clunky, imo.
[QUOTE=KaptonJack;51021200]The more I think about it, the more I don't like it. Unless the "use the ladder" option automatically opens and closes the canopy, and whatnot, it'll feel really overly clunky, imo.[/QUOTE] I actually like this system way better. I'm sure there'll be a quick action that'll let you do all the steps and board, but from the very beginning we were told we'd have a high degree of interaction with ships, from interactible cockpit elements to being able to control the 'modes' the ship is in. I hated that on the Hornet, going in close to a landing pad would automatically deploy the gear and sweep the wings back. I hated that I couldn't sweep back the Vanguard's wings in flight to present a smaller target while maintaining my speed - I'd only ever realistically need those in atmosphere, after all. This new system will let me control exactly what my ship is doing at any given time, make it more sim-like. And that suits me just fine. Maybe it's just me, I'm a DCS fan.
[QUOTE]The more I think about it, the more I don't like it. Unless the "use the ladder" option automatically opens and closes the canopy, and whatnot, it'll feel really overly clunky, imo. [/QUOTE] [QUOTE=archangel125;51021228]I actually like this system way better. I'm sure there'll be a quick action that'll let you do all the steps and board, but from the very beginning we were told we'd have a high degree of interaction with ships, from interactible cockpit elements to being able to control the 'modes' the ship is in. I hated that on the Hornet, going in close to a landing pad would automatically deploy the gear and sweep the wings back. I hated that I couldn't sweep back the Vanguard's wings in flight to present a smaller target while maintaining my speed - I'd only ever realistically need those in atmosphere, after all. This new system will let me control exactly what my ship is doing at any given time, make it more sim-like. And that suits me just fine. Maybe it's just me, I'm a DCS fan.[/QUOTE] I like the idea of having the option to just pop the canopy. Maybe a contextual system where if the player is walking, the extra options are enabled and if the player is running, just an "enter ship" option which does both AND plays a quicker animation? I love having the extra options I just hate the current design. Genuine. Hate.
[URL="https://robertsspaceindustries.com/comm-link/transmission/15506-Monthly-Studio-Report"]Monthly report's up, and not as verbose as usual.[/URL] Vanguard and Super Hornet free-fly begins, and they're the new "which is better" poll. [URL="http://imperialnews.network/2016/09/reverse-the-verse-episode-2-06-summary/"]RtV notes are up, video probably up sometime soon.[/URL] Sean Tracy and Josh Herman, mostly talking about character art and clothing. StarEngine confirmed for being significantly differentiated from CryEngine due to major additions and overhauls.
[t]https://robertsspaceindustries.com/media/lvyjyb7f6f1ngr/source/Shot_space1.jpg[/t] 👌
[QUOTE=the_killer24;51025232][t]https://robertsspaceindustries.com/media/lvyjyb7f6f1ngr/source/Shot_space1.jpg[/t] 👌[/QUOTE] I like the way the Hornet looks, I just wish it wasn't so ludicrously oversized. It's like 30% larger than it should be, going off the scale of the pilot in the cockpit. [t]https://36.media.tumblr.com/71c0e86ea732e461eafcdf929cd09519/tumblr_n9z16afyXl1r9waklo2_1280.jpg[/t]
The Hornet F7C is as it should be crude but simple and effective. The F7A, the better and more slick models should improve on its size and shape when its released.
[QUOTE=Saber15;51026638]I like the way the Hornet looks, I just wish it wasn't so ludicrously oversized. It's like 30% larger than it should be, going off the scale of the pilot in the cockpit. [t]https://36.media.tumblr.com/71c0e86ea732e461eafcdf929cd09519/tumblr_n9z16afyXl1r9waklo2_1280.jpg[/t][/QUOTE] To be honest, I think it's just the right size. It's the other ships that are too small in my opinion. The Aurora for instance seems to be about 60% empty space at a glance, it doesn't come off as a machine sturdy and powerful enough to travel the stars.
[QUOTE=Im Crimson;51027693]To be honest, I think it's just the right size. It's the other ships that are too small in my opinion. The Aurora for instance seems to be about 60% empty space at a glance, it doesn't come off as a machine sturdy and powerful enough to travel the stars.[/QUOTE] The rest of the ship, sure. The cockpit is still hilariously oversized. Ripping another one of [url=https://facepunch.com/showthread.php?t=1446574&p=48855319&viewfull=1#post48855319]Why's pictures[/url]: [t]http://i.imgur.com/4X6sSCJ.jpg[/t] You could fit at least three people comfortably in the cockpit, and probably fit two abreast if they squeeze them in. There's so much wasted space. You've got like three feet of pointless greeble between the cockpit panels and the edge of the canopy because the space isn't usable for displays; too far away to use as MFD mounting points without using a silly looking giant tablet MFD. [editline]10th September 2016[/editline] [QUOTE=Oicani Gonzales;51028205] [t]http://i.imgur.com/4fipyqa.jpg[/t][/QUOTE] But notice how the cockpits on the jet aircraft are pretty much same size as ye olde P51 despite the planes being significantly larger. The Hornet looks like it it was designed to be around the size of a larger prop fighter, but they abruptly scaled it up. It'd actually look pretty much perfect if they scaled the cockpit to be proportionally similar to something like a F4 Phantom's. A small cockpit on a large body gives it the appearance of [I]aggressiveness[/I]. A large cockpit has the opposite effect, it's like puppy dog eyes. Look at this adorable IA-63: [t]http://i.imgur.com/lKLvNXO.jpg[/t] For kicks, here's the middle plane with a proportionally similar cockpit to the Hornet. [t]http://i.imgur.com/fScGjUb.png[/t]
The number of open connections the patcher uses can be configured. I think CIG may want to do some field testing and make adjustments, because I get the feeling that the mindset behind the patcher is the same as their internal tools - which get to assume like 10Gbit Ethernet and fat pipes to the outside.
counter-argument over cockpit size: you have to control and monitor an entire spaceship and need larger consoles for more buttons or whatever, spending much more time (even as a carrier fighter) worrying over subsystem usage and fiddly nonsense than a modern jet pilot would have to. Simple lore-friendly guess why have I seen more arguments over hornet's cockpit being huge than any over elite ships [t]http://vignette4.wikia.nocookie.net/elite-dangerous/images/3/39/Type-6_Cockpit_Exterior.jpg/revision/latest?cb=20151105043601[/t] that's a more extreme example, but I think it's roughly the same size as the eagle's cockpit [t]http://i.imgur.com/D2desOX.png[/t] except the eagle has a huge empty space behind the seat and no purpose for it, no extra instrumentation (even just decoratively) save for the same old holo projected screens and radar ball you find in every ship
[QUOTE=dai;51028626]counter-argument over cockpit size: you have to control and monitor an entire spaceship and need larger consoles for more buttons or whatever, spending much more time (even as a carrier fighter) worrying over subsystem usage and fiddly nonsense than a modern jet pilot would have to. Simple lore-friendly guess why have I seen more arguments over hornet's cockpit being huge than any over elite ships that's a more extreme example, but I think it's roughly the same size as the eagle's cockpit except the eagle has a huge empty space behind the seat and no purpose for it, no extra instrumentation (even just decoratively) save for the same old holo projected screens and radar ball you find in every ship[/QUOTE] At least in regard to the Elite ships, every ship besides the F63 Condor and Imperial Fighter are basically cabin-cruiser boats or like a B1-Lancer; you can turn your seat 180 degrees, stand up and walk around in them, whereas in SC most of the fighters have fixed seats and no real cabin. The 300i and Mustang have a 'cabin' but you have to go down a narrow, cramped corridor to get to them. There is a fighter with a xbox hueg cockpit that has no justification, the Imperial Courier. There's like 2 meters of jack shit between the seat and the edge of the canopy. The Lakon Type-Whatever ships are pretty ludicrously oversized in order to give them some phenomenal visibility without feeling cramped in VR. They could definitely shrink the Type-6's cockpit vertically, though. [editline]10th September 2016[/editline] Also, in Elite we're still just cameras tied forever into the cockpit. There's no real sense of the scale of the thing unless you activate the third person camera, while SC throws its scale in your face at every opportunity since it's a FPS that happens to have space ships. It's way more easy to notice wonky scale.
[QUOTE=dai;51028626]counter-argument over cockpit size: you have to control and monitor an entire spaceship and need larger consoles for more buttons or whatever, spending much more time (even as a carrier fighter) worrying over subsystem usage and fiddly nonsense than a modern jet pilot would have to. Simple lore-friendly guess why have I seen more arguments over hornet's cockpit being huge than any over elite ships that's a more extreme example, but I think it's roughly the same size as the eagle's cockpit except the eagle has a huge empty space behind the seat and no purpose for it, no extra instrumentation (even just decoratively) save for the same old holo projected screens and radar ball you find in every ship[/QUOTE] It actually does bother me in Elite, but it doesn't really matter in Elite because you never notice it. However, I think the fact that people are so totally surprised by how [I]huge[/I] all of Elite's ships actually are, is a result of their wacky proportions not fitting with the everyday experience of people and their reference points of window/cockpit size on airplanes or yachts.
A comparison between the current and new lighting for GrimHex was included in this months report and my God does it look like a [I]huge[/I] leap! [t]https://robertsspaceindustries.com/media/da6v62kkxbku7r/source/GrimHex_polishandlightin_monthlyreport-002.jpg[/t]
Holy fuck
I didn't know terraprime was inside 2.5
Terra Prime's files, in part, have been sitting inactive in the files for ages. This is from last October, showing detail work on moving Terra Tower and its atrium forward. [video=youtube;w-iT_iNHagQ]https://www.youtube.com/watch?v=w-iT_iNHagQ[/video] The textures look fucky because this is after the PBR system became 100% incompatible with vanilla Cryeditor, so the video creator just slapped textures on it. Note the Hull E and Reclaimer for scale next to the tower.
RIP Place Holder
hey i dont know much about this game but is there any way that i can have a friend pilot my ship while im the gunner? or do they have to buy a ship in order to play?
[QUOTE=RidingKeys;51053489]hey i dont know much about this game but is there any way that i can have a friend pilot my ship while im the gunner? or do they have to buy a ship in order to play?[/QUOTE] Let's break this down into the two parts. 1) Yes, your friend can fly your ship while you're gunner. This requires having a multicrew ship; you [I]can[/I] pledge for one and spend the cash, but you'll be able to earn it in the game. The cheapest multicrew ship is the MISC Reliant Kore, at $65. [t]https://i.imgur.com/1jS40zG.jpg[/t] Larger multicrew ships have more space and more responsibilities to fill, with manned turret gunners and such. 2) Do they have to buy a ship? Yes, this is because, as of now, you need a game package (which comes with a ship) to have game access -- other than free weekends, obviously. The cheapest packages are the two starter packages with the [URL="https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-SC-Starter"]Aurora MR[/URL] or [URL="https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-SC-Starter"]Mustang Alpha[/URL] included. There is a third $45 package with the Squadron 42 single-player campaign, but it doesn't include [I]any[/I] online access; the other two don't include SQ42. There are also packages that include both SQ42 and online access for $60, for either ship. [B]Nothing[/B] beyond the $60 package (including both online and SQ42) is required. In the future, game packages that just put you in the online game without a ship may be offered, but not currently.
[QUOTE=elixwhitetail;51053584]Let's break this down into the two parts. 1) Yes, your friend can fly your ship while you're gunner. This requires having a multicrew ship; you [I]can[/I] pledge for one and spend the cash, but you'll be able to earn it in the game. The cheapest multicrew ship is the MISC Reliant Kore, at $65. [t]https://i.imgur.com/1jS40zG.jpg[/t] Larger multicrew ships have more space and more responsibilities to fill, with manned turret gunners and such. 2) Do they have to buy a ship? Yes, this is because, as of now, you need a game package (which comes with a ship) to have game access -- other than free weekends, obviously. The cheapest packages are the two starter packages with the [URL="https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-SC-Starter"]Aurora MR[/URL] or [URL="https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-SC-Starter"]Mustang Alpha[/URL] included. There is a third $45 package with the Squadron 42 single-player campaign, but it doesn't include [I]any[/I] online access; the other two don't include SQ42. There are also packages that include both SQ42 and online access for $60, for either ship. [B]Nothing[/B] beyond the $60 package (including both online and SQ42) is required. In the future, game packages that just put you in the online game without a ship may be offered, but not currently.[/QUOTE] Roger that. Two part question coming up. 1) Is the F7C-M Super Hornet a two seater, and also why do i have access to it without buying that ship package? 2) Does anybody on facepunch want to teach me the basics? I can't seem to find a tutorial in game and all the online text wasn't very helpful.
[QUOTE=RidingKeys;51053681]Roger that. Two part question coming up. 1) Is the F7C-M Super Hornet a two seater, and also why do i have access to it without buying that ship package? -[B]There's a freefly for the SH and Vanguard till Friday, with one of the two going on sale next week [/B] 2) Does anybody on facepunch want to teach me the basics? I can't seem to find a tutorial in game and all the online text wasn't very helpful. -[url]http://imperialnews.network/lis/[/url] [/QUOTE]
The best thing I can suggest is practice in Arena Commander free-flight. It's how we learned. There's a tutorial but it's broken because it's a year out of date. There are tutorials and video series on YouTube about how to fly. The keybind map is quite large, but starting with just the basics of flight isn't too bad, and then you move from there. Lots of things changed in 2.4 and 2.5, so hopefully there'll be some updated tutorials soon if not already.
thank you very much i will be sure to check that link out
[video=youtube;soR5XR5Sybc]https://www.youtube.com/watch?v=soR5XR5Sybc[/video] [QUOTE]00:46 - Studio Update 12:50 - Ship Shape: Herald 20:50 - Community Update with Tyler Witkin 22:39 - Behind the Scenes: Music Logic[/QUOTE] [video=youtube;7228YpyBKG4]https://www.youtube.com/watch?v=7228YpyBKG4[/video]
They could use better tools to debuging ships, for instance when the person shot the ship the went all over the place with one gun. Why not think of a car wash where you have a ring of projectiles that move through shooting at the ship from the outside, even going further use the shell created by the shield mesh to have random bullets shoot from random angles aiming within the shell. (Think ray tracing) Then if some part doesn't get it, take out a tool and draws a block around the place in question then find the trajectories of the bullets that hit that area. I don't know why there isn't an auto checker, but my idea sounds feasible? thoughts?
damn that looks good [t]https://i.imgur.com/MCVpQmH.jpg[/t] too bad the outside looks like shit
That ship is literally a box with a gigantic fucking rocket engine strapped to it. I love it.
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