Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
[QUOTE=Why485;49316052]I have no idea what a Manzes is but I disagree with nothing in that article.[/QUOTE]
There's nothing explicitly wrong in the article, and frankly I do agree somewhat that the SC fandom is like a 'cult'
I've seen fanatical fanbases, but SC's is definitely one of the larger ones. When there's people dumping >$500 into the game, it's not surprising that they get defensive.
Man everyone has these nice big guns and bulldog repeaters, and all I have are these dinky laser guns.
Since I have said dinky guns I managed to take out the front shields of the constellation and rammed into it at 500 m/s.
[IMG]http://i.imgur.com/1EtZjtx.png[/IMG]
I almost killed a Super Hornet while flying the free fly Mustang Alpha, which is equipped with only 2 M4As, in the only real PVP fight I got into. The only reason I didn't is because somebody else warped in and decided to shoot at me because I was the easy kill.
Constellations on the other hand have crazy powerful shields. They're kinda just big bricks that won't kill anything, but are also take forever to kill.
[QUOTE=Saber15;49316180]There's nothing explicitly wrong in the article, and frankly I do agree somewhat that the SC fandom is like a 'cult'
I've seen fanatical fanbases, but SC's is definitely one of the larger ones. When there's people dumping >$500 into the game, it's not surprising that they get defensive.[/QUOTE]
I think the thing to disagree with isn't the data of the article, but the condescending spin of it.
at over 1m backers and only $100m, the average backer has dumped less than $100. It's a nice perspective to have when all these articles harp on it selling "$15000 ship packages" when anybody spending that probably isn't be putting the money up just to have the ships in the package. (Having said that, I recently saw a dude in the concierge forum detailing his hangar. 2 of every ship including javelin, and like 4 idrises)
The fact it asks no more than $45 and states clearly time and time again anything above that is pure charity on your part, it's not exactly a malicious ponzi scheme
I agree the way that the community behaves is retarded, but you guys don't see anything wrong with that article?
it's just yet another one of the typical 'omg 20 million' articles that were hot last year, now rehashed for 100 million. he even acknowledges that people can spend a lot of money on hobbies yet acts bewildered that people are spending 300 bucks on a ship
anyway the article's not that bad. but two milestones were passed recently - 100mil and alpha 2.0. it's kind of dumb to see the same low-effort crap about the money we've been hearing since 20 million while 2.0 only gets a passing mention
[QUOTE=krail9;49316664]it's just yet another one of the typical 'omg 20 million' articles that were hot last year, now rehashed for 100 million. he even acknowledges that people can spend a lot of money on hobbies [B]yet acts bewildered that people are spending 300 bucks on a ship[/B][/QUOTE]
I think this is a new concept that's actually starting to take hold. People see games as a short experience that you pick up and throw away, and any content (aka DLC/microtransactions) inside it is temporary and worthless, compared to physical goods. Older gamers (who are coincidentally buying into this) tend to see what their time investment is (or can be) and appreciate the value of digital goods beyond how a lot of modern games treat it
Spending ANY money on a ship seems outrageous, but let's consider this: A lot of people I know got remote control helicopters at some point as a birthday gift. I did, my brother in law did, my cousin did, several friends. It's one of those things parents see as a cool thing that's worth the $75-125ish price (there's always a kiosk at the mall, nowadays it's quadcopters).
It's a cool toy, you can take it out and fly around, but it can only fly 15 minutes on a battery charge that took 4+ hours. That's one 15 minute session, then you're done because it's dark by the time it recharges. You don't get enough time out of the buggers, they break way too easily, and after your first few days it's a hassle to keep it going so it ends up on a shelf in the garage collecting dust until it gets thrown out.
So, I spent that money on a cutlass at one point. What I can do that is VASTLY superior in scope, time for money, and personal experience, and that was a year ago with just AC to dink around in, and above all this the ship package leads into owning a $60 game and an MMO that follows it. Damn good bang for its buck, and that was still spending more the average spent. Similarly, MMO characters and digital goods (GW2 experience here), it's a toy and dumping a little money on top of it for cosmetic reasons is heavily shunned, but dang what would you spend on an action figure, let alone the playsets and experiences you get out of them? If you'll be investing your time and getting enjoyment, these are things that are starting to reach reasonable levels, regardless of how irrational some people can be with buing too much or talking down to people who show interest in the concept at all
it's not a finished game to any capacity, but it IS a working (and incredibly sophisticated) toy. I hope this kind of attitude makes more sense to people down the line, instead of boiling things down to "it's just a game, go get a real hobby"
[media]https://www.youtube.com/watch?v=xGMaw3njXkI[/media]
[media] [url]https://www.youtube.com/watch?v=oiXlK8UtLhg[/url] [/media]
[editline]15th December 2015[/editline]
First thing is talking about cheating, while I get that theres alot they can do, there is absolutely zilch they can do to stop people using aimbots in a game like this, having your pc aim for you isnt exactly a difficult thing to achieve especially since we already have inbuilt leading indicators.
I really hope it doesnt become some huge problem but a game of this scale is going to be a prime target for this sort of shit, turreted ships using something like this would kill combat entirely.
Also that second last question :v:
I just noticed something. Can you guys verify? Missiles in Alpha 2.0 (At least the Hornet's missiles) are considerably slower than the top combat speed of the Hornet itself. I've fired a missile at an enemy ship from 400m away and not had it even get close before exploding. Whereas in previous versions they were really fast and could theoretically close with a target from nearly 5km away. I really, really hope that's a bug.
bugged, sometimes they explode at launch too
[t]http://i.imgur.com/d5DGWff.jpg[/t]
I guess this is mine now.
May or may not change to Mustang Beta depending on how I like this thing.
Nice, Plint. I'd hang onto the Aurora and play with it a while. You can do some good damage with it, and you can stuff a second person in the back too. The Mustang Beta is a little finicky right now with the airlock and entry, and the current gameplay in 2.0 rewards being able to carry another player around.
[QUOTE=Plint;49319742][t]http://i.imgur.com/d5DGWff.jpg[/t]
I guess this is mine now.
May or may not change to Mustang Beta depending on how I like this thing.[/QUOTE]
The LN packs a decent punch, but every single time I've fought other ships the Bulldog repeaters got destroyed. I don't know if it's a bug but it's quite annoying.
So how reliably can you clown car a small ship and then dogfight with it without people spilling out or exploding into a red paste against the walls?
[QUOTE=Squeegy Mackoy;49320230]So how reliably can you clown car a small ship and then dogfight with it without people spilling out or exploding into a red paste against the walls?[/QUOTE]
I've never seen anyone get pasted. It's actually pretty incredible, looking out the windows and seeing the ship spinning wildly while you stand there completely still, no positional jitter whatsoever.
Sometimes you can squeeze yourself out if you mess with the walls too much though...
I was flying around Security Post Kareah, providing security to non-aggressive players while they went to get their rifles. Engaged and destroyed four attackers, made three others flee for their lives. I only suffered a few scratches.
Anyone have a stats sheet for the stuff in 2.0?
[QUOTE=Mattk50;49321000]Anyone have a stats sheet for the stuff in 2.0?[/QUOTE]
I don't think any have really been made yet. For one thing, half the stuff in 2.0 doesn't work anything like it's supposed to. Once it isn't a bug-riddled mess, I'm sure the community will better document changes.
[QUOTE=dai;49316659]I think the thing to disagree with isn't the data of the article, but the condescending spin of it.
at over 1m backers and only $100m, the average backer has dumped less than $100. It's a nice perspective to have when all these articles harp on it selling "$15000 ship packages" when anybody spending that probably isn't be putting the money up just to have the ships in the package. (Having said that, I recently saw a dude in the concierge forum detailing his hangar. 2 of every ship including javelin, and like 4 idrises)
The fact it asks no more than $45 and states clearly time and time again anything above that is pure charity on your part, it's not exactly a malicious ponzi scheme[/QUOTE]
There's way less than one million actual backers, I'm pretty sure that counter tracks ALL accounts made on the website since the UEE Fleet number is way smaller and [url=http://i.imgur.com/cdzDvjl.jpg]Disco Lando has stated that number being for the ships sold to the backer base[/url], which means the one million backers thing is greatly exaggerated.
On another note, I still can't get onto the Baby PU, I keep hitting code 9 errors that say kicked which I'm assuming is for taking too long to load into it or something.
[QUOTE=Squeegy Mackoy;49320230]So how reliably can you clown car a small ship and then dogfight with it without people spilling out or exploding into a red paste against the walls?[/QUOTE]
The game [I]really[/I] doesn't like it when you start rubbing against walls and especially corners. I've fallen out of my completely stationary Mustang several times just trying to spin around and find the area to use to get in the seat instead of opening the door.
It would be easier in the 300i which could easily fit 4 people in the back without them being squashed against the walls.
Got flung out of a Retaliator a couple times in the middle of flight when I touched a corner.
If someone has experience with CryEngine, I'd really appreciate an answer to this: Is it even going to be [I]possible[/I] to fix the local physics grids of ships so that it's impossible to accidentally fall out unless you're deliberately exiting an airlock? Can that be done? Because I can't see the game being very enjoyable if you're always at risk of falling out of your ship into space without warning.
yes
[QUOTE=archangel125;49322006]If someone has experience with CryEngine, I'd really appreciate an answer to this: Is it even going to be [I]possible[/I] to fix the local physics grids of ships so that it's impossible to accidentally fall out unless you're deliberately exiting an airlock? Can that be done? Because I can't see the game being very enjoyable if you're always at risk of falling out of your ship into space without warning.[/QUOTE]
I don't know of any other CE game has local physics grids. I figure they'll probably just make it so you get teleported back inside if you suddenly move outside the ship without passing near an airlock.
The only multiplayer game I've played with local grids for ships is Shores of Hazeron, which has a damn good grid system. I don't think I have [I]ever[/I] fallen out of a ship in that. However, ship design is grid based, players behave like they would in Half-Life (no dynamic animations and ragdoll effects), and the game relies entirely on server-side authentication, so the situations where you can get flung out are harder to come across.
[QUOTE=archangel125;49322006]If someone has experience with CryEngine, I'd really appreciate an answer to this: Is it even going to be [I]possible[/I] to fix the local physics grids of ships so that it's impossible to accidentally fall out unless you're deliberately exiting an airlock? Can that be done? Because I can't see the game being very enjoyable if you're always at risk of falling out of your ship into space without warning.[/QUOTE]
Yeah, it should be. I mean, haz did it, rotational collision nonexistence aside. right now the main issues seem to be that crouching inside ships causes weirdness especially where it sometimes lets you pop your head through the roof. some of the grid boundaries are too close to the interior walls too.
genuine question here, why couldn't rsi make an engine for this rather than using cryengine? I mean look at all the money they have, and they have expanded loads. I've never had a good experience on a game running on cry engine, everything always feels off and I have the same problem on star citizen, although thats probably just the bad optimization at this point.
[QUOTE=Marzipas;49322077]genuine question here, why couldn't rsi make an engine for this rather than using cryengine? I mean look at all the money they have, and they have expanded loads. I've never had a good experience on a game running on cry engine, everything always feels off and I have the same problem on star citizen, although thats probably just the bad optimization at this point.[/QUOTE]
Significantly longer development time.
Word has it there'll be more $30 game packages available during the stream tomorrow, nag your friends
edit- official from Ben, though I've only seen it through this reddit comment
[img]http://i.imgur.com/WqopHhb.png[/img]
[editline]e[/editline]
Sandi just posted these to facebook:
[quote]New and improved patches! Going up during the Livestream
[img]https://i.imgur.com/nl2jzis.jpg[/img][/quote]
sharp
but muh IMMERSION
de-coupling your camera from the physical model is a feature for 2.1 I believe, should reduce a LOT of the wonky jiggling (like the 'what is love' constant headbobbing when you're piloting) and a lot of the FPS camera troubles with your body moving around when you turn your head just enough. TL;DR It should perform like a regular FPS from that point on
as for long animations (getting into the hornet is the worst stop fondling all the buttons) it was mentioned before that there will eventually be some contextual control over how fast you perform certain animations like entering your ship, using ladders/doors, etc. (I'm hoping it's based on how rapidly you panic-smash the use button)
I just hope that if need be I can panic-smash the use button, leap into the cockpit, intensly punch a few buttons and fucking punch it, launching straight up and away before the ship is even done waking up.
Bonus points if your character starts yelling 'SHITSHITSHITSHITSHIT' if theres combat going on around you during this.
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