• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
Yeah I have a great feeling about what's going to come out of the Cutlass v2 given how dramatically the Hornet improved, combined with Drake's defined material set now. The Caterpillar is one sexy ship...which feels weird to say considering I originally hated the Drake aesthetic. Good sign I guess.
How bout that 300 series revamp guys?...guys?...
10ftC comes back tomorrow at noon, apparently.
[QUOTE=capgun;51079170]How bout that 300 series revamp guys?...guys?...[/QUOTE] One day, brother.
[video]https://youtu.be/I2SBYtj9pis[/video]
[QUOTE=KaptonJack;51086363][video]https://youtu.be/I2SBYtj9pis[/video][/QUOTE] 9:09, 10:30, Mother of god....
Feeling instant empathy when a game character looks like he's in pain is a pretty good indicator of quality production.
I can't help but feel like Star Citizen's facial animation has finally broken that 'Uncanny valley" barrier that makes so many other games look weird. It's not good enough to look *real*, per se, but the faces definitely no longer look like they're made of plastic, either. They look animated, but still natural, if that makes sense.
[video=youtube;_7GG0y8Jmcs]https://www.youtube.com/watch?v=_7GG0y8Jmcs[/video]
[QUOTE=RootingaSmurf;51090221][video=youtube;_7GG0y8Jmcs]https://www.youtube.com/watch?v=_7GG0y8Jmcs[/video][/QUOTE] Planetary settlements boys We goin the SWG route
always feels so great when CR mentions Arma ... :smile:
To think that we'll have to thank chickens for not having to put up with motion sickness.
The studio crew at Frankfurt was using teleprompters this time, I'm pretty sure. While it resulted in a clearer message because it eliminated the "Um"s and "Ah"s, in my opinion it made them seem too uncomfortable, too robotic. Would've been better without. [editline]22nd September 2016[/editline] If anyone wants to see the facial renders and animation clips without watching that entire 10FTC episode, this is a great way. [media]https://www.youtube.com/watch?v=vQsgKBaYKoo[/media]
[media]http://imgur.com/a/qX6ue[/media]
I did an audition for Operation: Combined Arms, which is a CryEngine machinima based in the Star Citizen universe someone is doing. As you can see by this trailer video, they've already got some decent voice actors. [media]https://www.youtube.com/watch?v=qsgP2zHOOG8[/media] The character I auditioned for is Sgt. Robert Brooks, as archetypal a grizzled military veteran as you can get. Let me know how you think I did. [media]https://soundcloud.com/e-m-saldanha/combined-arms-audition-robert-brooks[/media]
I wonder if they will implement that housing technology for players to dynamically place their own structures and settlements ala SWG. In the video they just said that they were using it to place settlements on planets by hand so players could find populated areas, but nothing about players owning buildings or establishments. God, imagine placing a settlement for your guild/group and having a bar with a place to entertain, a landing area, several houses, shops etc. all laid out how you want it for people to come visit.
I'm curious as to whether their "Frankeinstein" solution for building heads will look very natural, especially when it comes to animations. As I understand it people who were scanned for player head models had to perform 18 facial expression poses? People often differ in the way they express themselves facially, so I'm thinking maybe mixing all those expression in a single face could look weird.
[QUOTE=archangel125;51092249]I did an audition for Operation: Combined Arms, which is a CryEngine machinima based in the Star Citizen universe someone is doing. As you can see by this trailer video, they've already got some decent voice actors. [media]https://www.youtube.com/watch?v=qsgP2zHOOG8[/media] The character I auditioned for is Sgt. Robert Brooks, as archetypal a grizzled military veteran as you can get. Let me know how you think I did. [media]https://soundcloud.com/e-m-saldanha/combined-arms-audition-robert-brooks[/media][/QUOTE] Perfect tone, but I think you sound way too relaxed.
[QUOTE=Don Merino;51094160]Perfect tone, but I think you sound way too relaxed.[/QUOTE] Hey, you're right. Thanks, I'll work on that.
[QUOTE=revan740;51093859]I wonder if they will implement that housing technology for players to dynamically place their own structures and settlements ala SWG. In the video they just said that they were using it to place settlements on planets by hand so players could find populated areas, but nothing about players owning buildings or establishments. God, imagine placing a settlement for your guild/group and having a bar with a place to entertain, a landing area, several houses, shops etc. all laid out how you want it for people to come visit.[/QUOTE] I wouldn't expect it for several years if it even happens, but they've previously discussed that player-owned habitation on planets and homesteading [I]could[/I] be a thing for the long run. The context implied this would be something they wouldn't even start worrying about how to do it until a year or two after launch, but that was also before the procgen planet tech arrived a couple years ahead of schedule and changed everything. Until they update us on their latest thoughts on the idea, I'm sticking to "maybe, but fucking way later" . People have definitely asked for it even before Pupil to Planet was revealed, so we'll find out if it actually happens.
Just keep in mind, Chris Roberts very rarely says no. So when he says "It's something we'd like to do in the long run", just take that to mean "Probably not going to be a thing" until proven otherwise. One notable exception was having procedural planet tech, so you never know.
[QUOTE=archangel125;51094700]One notable exception was having procedural planet tech, so you never know.[/QUOTE] That notable exception is why I'm even slightly optimistic that we could see player-owned housing and homesteading on planets prior to launch+5 years, which is the vague range of time CR had previously implied when this was discussed on an old 10ftC that, I think, actually would've corresponded roughly with the very early beginnings of F42 Frankfurt experimenting with planet procgen, long before there was anything substantial enough for a dev to even mention offhand. Prior to the planet procgen reveal, we all expected planets to be a custom-zones-only environment, with the places we could go being limited to hand-placed locations chosen and code-supported by CIG, and procgen was the far-future dream that would one day liberate us from these restrictions. Instead, due to the rest of development being a bit behind and planet procgen about two years ahead and an initial version coming in 3.0 as the [I]first[/I] live space-planet transition feature, the situation's changed and all the old expectations [I]may[/I] be invalid. What the new planet PG means for the potential for arbitrary player housing, aside from taking implications from the planetside location system in AtV as a hint, CIG has not said. It's a big unknown. It's why I'm careful to couch speculation posts about the potential for using up the space on Terra Prime for player apartments in lots of reminders that it's all speculation. But we're sure as hell closer to arbitrarily-located player housing on planets now than Chris expected to be by this time, if nothing else. That counts for something, even if CR or design marks it as low priority.
Can't wait to go onto a modern planet and spend my day looking for affordable housing. Presumably trying to outbid NPCs and other players for that nice penthouse suite will be a thing as well.
I don't say this often (or at all really), but read [B]this[/B] Kotaku article on SC to know a shitload more about SC development [url]http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen[/url] It's very well written, presents factual information and told me a whole bunch of shit that I didn't know Looking back it's a small miracle CIG even got as far as they are now, in terms of employment and work progress/schedules they had some BAD bad years And wtf Kotaku, why are you suddenly posting quality games journalism It ain't like you [editline]24th September 2016[/editline] Seriously it made me understand why the first releases and ship designs were such an ungodly fuckin awful mess, and why we are just now getting the sort of Alpha release standards that were promised
[QUOTE=MendozaMan;51098301] And wtf Kotaku, why are you suddenly posting quality games journalism It ain't like you[/QUOTE] they are now owned by someone that gives a shit about ethics, thats the main difference :v:
[QUOTE=Wii60;51098378]they are now owned by someone that gives a shit about ethics, thats the main difference :v:[/QUOTE] Oh crap- since this article is apparently 8 months in the making, imagine if it had been published before the acquisition
[QUOTE=ScottyWired;51098427]Oh crap- since this article is apparently 8 months in the making, imagine if it had been published before the acquisition[/QUOTE] i need to stop posting when im half asleep, apparently my reading comprehension goes to shit
[QUOTE=MendozaMan;51098301][url]http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen[/url][/QUOTE]Those developer quotes are all the things I suspected and more.
[QUOTE=Wii60;51098566]i need to stop posting when im half asleep, apparently my reading comprehension goes to shit[/QUOTE] I didn't mean that. I'm just saying that if Kotaku was still owned by Gawker, the article would have been absolute trash tier
[QUOTE=MendozaMan;51098301]I don't say this often (or at all really), but read [B]this[/B] Kotaku article on SC to know a shitload more about SC development [url]http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen[/url] [/QUOTE] That is an absolutely fantastic article. I love this quote at the end: [quote]“Chris Roberts is surrounded by some incredibly talented people whom he pushes to the absolute limit, then demands that they stay there. There were some absolutely amazing things coming out of Star Citizen. Enough to fuel several AAA games. If Star Citizen does end up hitting the goals that Roberts has planned (by beating his horses to death to get to the finish line), there is no doubt in my mind it will be amazing. “Will it be fun to play? Not sure. Will it be an amazing tech and beautiful art demo? Absolutely.”[/quote] Now that is Star Citizen. [editline]24th September 2016[/editline] I have one other thought. Everything in this article is what I've suspected as I've been following the development of the game with an unhealthy level of attention since before its announcement to about the beginning of this year. What's interesting (for better or worse) is that CIG has had enough transparency that you [I]could[/I] read between the lines and know all of this. Plenty of people denied it, but it was all there. What was especially damning was the confirmation of the months upon months of wasted work and George Lucas tendencies of Chris to micromanage and stubbornly refuse to listen to advice when told that something won't work and if it does it's going to be ridiculously time consuming, difficult, and cause a host of technical issues and re-writes of finished work. They listed only 3 examples, but off the top of my head I can think a couple more.
Sorry, you need to Log In to post a reply to this thread.