Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
After Merlin v1 was wiped out by an "Oops." I didn't want to risk it.
Korro instantly volunteered for duty.
[QUOTE=elixwhitetail;51189599]
Make sure you purge your USER folder, and a verify couldn't hurt.[/QUOTE]
It went away after a few seconds. MWLL does similar - but slightly less crazy - things when building up the shader cache
That demo made me wet.
I'm glad to see CIG doing procgen right, its really a wonderful tool when utilized right. I've made my first project in C++ a voxel game/engine/thing almost purely because I'm fascinated by procedural terrain generation, but that being said I doubt how much I know about the "right" way to use it. For now, I'm mostly just irritated with how many people seem to go "okay got a perlin noise generator good to go that's all I need" when there's soooooooo much more you can do with that noise gen and some post-processing
What's interesting is just how much you can do with a basic Perlin noise generator. [URL="http://www.decarpentier.nl/scape-render"]This[/URL] series of tutorials is about a procedural terrain painting/building tool made by some duder for his MSc thesis. I thought of it as soon as I clicked this thread after seeing like +200 replies from when I last looked, lol. Part 3 is where he gets into generating more natural terrain that looks like it's been eroded without doing expensive erosion iterations, along with different sorts of terrain with the same base noisegen func, but the whole series is interesting if you're into this sort of stuff. The fact that a lot of this is just linear algebra, some calculus, and general computational mathematics blows my mind.
[QUOTE=elixwhitetail;51188593][hd]https://www.youtube.com/watch?v=pdCFTF8j7yI[/hd][/QUOTE]
Someone explain the bit at 23:30. Looks to me like dirty, canned, presentation headshots.
IIRC in the live version, he hit that guy in the leg and the blood came from the leg.
The combat system is faaaaaaaar from done
It's basically at Doom level. 95.
I've never really looked into it much, but how much of what he says there is true? Accountability wise, that is.
[QUOTE=FlandersNed;51192788]I've never really looked into it much, but how much of what he says there is true? Accountability wise, that is.[/QUOTE]
Between 0% and 0.4% true. His horseshit is speckled with gems of truth and random lucky guesses.
He's just incapable of dealing with the fact that Chris Roberts is making the game he always dreamed of making but is too incompetent at project management/working for someone else to ever make it happen -- he convinced himself that nobody could ever do it as a way of rationalizing away his failure.
And then here comes Chris Roberts, back from a decade of making movies with mixed results (Lord of War good, Wing Commander movie vomit), getting all the crowdfunding money, all the attention, and most importantly, [I]he's doing it[/I]. The existence of Star Citizen and its continued refusal to fail and collapse completely is smashing his carefully-tended narrative that he's not a shit dev to bits.
Geeenerally speaking the thread doesn't like talking about DS, because it only invites drama and shitposting, but particularly significant and noteworthy events are mentioned from time to time.
Also, two tips:
[QUOTE]
Yes - I can mention some of the stuff sent to me, and share it in an upcoming blog. I neither said which blog, nor when such a blog would even be published.
No - I cannnot mention some of the stuff sent to me, nor share it in an upcoming blog; without it being thoroughly vetted and cleared by various legal entities familiar with that sort of thing. Especially since some of that material probably belongs in the hands of law enforcement, not some guy's blog.[/QUOTE]
Anytime he's ultra-vague like this, he's bluffing. If he had something for real, he would be publishing it instantly. He'd be like a puppy on crack, tripping over himself with enthusiasm to get the damaging evidence about CIG out. When he tries to act like he's the puppetmaster, pulling the strings, and you'll all see his true power at some vague future date, he has nothing at all.
[QUOTE]However, at the same time, getting mired in legal action over peripheral bullshit, regardless of how long it takes to get around to the core (money) Star Citizen matter, is a waste of my time. Not to mention a waste of legal fees; insurance or not.[/QUOTE]
This is a really funny 180 from him just a few days ago where he said he was going to start naming names and publishing employment histories and CIG would be [I]forced[/I] to sue him. He has also [I]outright begged[/I] CIG to sue him in the past, as well as made multiple claims to class action lawsuits, taking legal action himself, or filing claims against CIG with the FTC and other federal authorities. He also said he initiated legal action last August -- what he meant by that was having a lawyer send the equivalent of Badage Boys to CIG.
Can someone give me a tl;dr on who Derek Smart is and why he's trying to "expose" Star Citizen?
DS spent more time ranting about not yet released space game than working on his own unreleased game ;)
someone please write blog about that one ... oh wait, it looks so awful that nobody would bother
Haha, he cant even release his smear blogs on time where he complains about how evil CIG is for missing deadlines.
[QUOTE=AbbaDee;51192847]Can someone give me a tl;dr on who Derek Smart is and why he's trying to "expose" Star Citizen?[/QUOTE]
Look right above your post.
[QUOTE=Mattk50;51192852]Haha, he cant even release his smear blogs on time where he complains about how evil CIG is for missing deadlines.[/QUOTE]
This has happened several times.
He's also promised a bunch of blogposts that he's never ended up writing.
If you want to discuss shithead [URL="https://www.reddit.com/r/DerekSmart/comments/4yfyi2/drama_megathread_2016_revision/"]there's an entire subreddit dedicated to cataloging his antics and exposing his deceptions and constant contradictions.[/URL]
[video=youtube;Tx1kMbC8ZxE]https://www.youtube.com/watch?v=Tx1kMbC8ZxE[/video]
I'll end off with leaving this here. Derek added aircraft to Line of Defense near the start of the year. He touts this game as part of his indie-dev credentials and why he's an authority to be respected when talking about SC. Notice how the altitude ladder doesn't rotate at the same rate as the vehicle? Notice the thrusters going full blast towards the aft while flying in reverse. Notice them realistic physics.
[QUOTE=AbbaDee;51192847]Can someone give me a tl;dr on who Derek Smart is and why he's trying to "expose" Star Citizen?[/QUOTE]
Guy who's been trying for 30-something years to create a complete and successful space game and still has yet to do so (every 'game' he's ever released is buggy as shit or incomplete or both).
See: [url]https://en.wikipedia.org/wiki/Battlecruiser_3000AD[/url]
Line of Defense is so shit that no one has bothered to create a wiki page for it, but IIRC it's been in 'development' for over 6 years now and is still a pathetic pile of shit that DS continues to lie abou Here's some articles on it:
[url]http://www.gamasutra.com/view/news/123239/Derek_Smarts_3000AD_Announces_FreeToPlay_Line_Of_Defense.php[/url]
[url]http://www.pcgamer.com/derek-smart-explains-99-line-of-defense-early-access-fee/[/url]
[url]http://www.mmorpg.com/gamelist.cfm/game/570/view/news[/url]
He also has an ego that puts Peggy Hill/Donald Trump to shame. [url]https://www.reddit.com/r/DerekSmart/[/url]
DS has an ultra hate boner for Chris Roberts for the reason elixwhitetail explained above: Chris can [I]actually put out good games.[/I]
He also targeted Chris' wife Sandi for a horrid troll campaign (including doxxing IIRC) that caused her to drop off the radar for several months.
To sum it up, he's just a shitty human being with absolutely no redeeming qualities other than he hasn't actually murdered someone.
[editline]12th October 2016[/editline]
[QUOTE=elixwhitetail;51192859]
[video=youtube;Tx1kMbC8ZxE]https://www.youtube.com/watch?v=Tx1kMbC8ZxE[/video]
I'll end off with leaving this here. Derek added aircraft to Line of Defense near the start of the year. He touts this game as part of his indie-dev credentials and why he's an authority to be respected when talking about SC. Notice how the altitude ladder doesn't rotate at the same rate as the vehicle? Notice the thrusters going full blast towards the aft while flying in reverse. Notice them realistic physics.[/QUOTE]
JFC. How can anyone look at that and be like, "Yep, I'm an accomplished game developer."
CR did also Outlander which for w/e reason I though wasn't bad scifi movie either
but I agree Lord of War was probably best of the pack
[QUOTE=Oicani Gonzales;51193031]hahaha what the fuck, even [I]my[/I] game looks better than that [sp](imo pls be gentle ;-;)[/sp]:
[video=youtube;2x64g8wYjcI]https://www.youtube.com/watch?v=2x64g8wYjcI[/video]
derek's has 0 inertia, ship doesnt move at all (just rotates with no easing at all), wtf[/QUOTE]
Freelancer vibes, I like it. And the ship designs. Your own assets?
[QUOTE=AbbaDee;51192847]Can someone give me a tl;dr on who Derek Smart is and why he's trying to "expose" Star Citizen?[/QUOTE]
tl;dr Derek Smart is a Phil Fish-tier victim of the Dunning-Kruger effect that has been trying to make a game like Star Citizen for about 2 decades now, but failed miserably due to incompetence and a lack of interest/funding. But Chris Roberts (a well known and accomplished developer) throws Star Citizen up on Kickstarter and gets totally overwhelmed with money to the degree that investors aren't even necessary anymore.
Basically Derek Smart is mad jelly.
There is a lot more to say about the guy (I have watched this guy make an ass of himself for ~20 years) but that's the relevant bit here.
[QUOTE=elixwhitetail;51192859][video=youtube;Tx1kMbC8ZxE]https://www.youtube.com/watch?v=Tx1kMbC8ZxE[/video]
I'll end off with leaving this here. Derek added aircraft to Line of Defense near the start of the year. He touts this game as part of his indie-dev credentials and why he's an authority to be respected when talking about SC. Notice how the altitude ladder doesn't rotate at the same rate as the vehicle? Notice the thrusters going full blast towards the aft while flying in reverse. Notice them realistic physics.[/QUOTE]
"That is literally a flying JPEG.•"
Thanks, youtube comments.
Yeah I thought it was a sprite at first
[QUOTE=AbbaDee;51192847]Can someone give me a tl;dr on who Derek Smart is and why he's trying to "expose" Star Citizen?[/QUOTE]
I think this list does a pretty good job at showing just how much truth there is to his claims: [url]https://www.reddit.com/r/DerekSmart/comments/3rs5vq/compiling_a_list_of_predictions_and_allegations/[/url]
I showed that video to a friend of mine who has [I]never even heard[/I] of Derek, and this was his reply:
[quote=Friend] it looks like an unlicensed game created specifically to be shown in a single scene for a tv show or some shit[/quote]
I'm jealous of the guy who gets to program flight physics for Star Citizen, that's probably like the dreamjob for a lot of computational physicists. and/or programmers. You get to do the physics and maths you normally enjoy doing it, but you're doing it for [I]motherfucking spaceships![/I] I wish I knew more about how flight models like that worked, but with how hard I've gone into my voxel engine I should [I]prooobaaably[/I] not start another project with school going on.
[video=youtube;jFVOkfqAlUA]https://www.youtube.com/watch?v=jFVOkfqAlUA[/video]
The FPS gameplay is great too.
[I]based off of what, you fucking ditz, a [B]magic carpet??[/B][/I]
[QUOTE=Oicani Gonzales;51193031]hahaha what the fuck, even [I]my[/I] game looks better than that [sp](imo pls be gentle ;-;)[/sp]:
[video=youtube;2x64g8wYjcI]https://www.youtube.com/watch?v=2x64g8wYjcI[/video]
derek's has 0 inertia, ship doesnt move at all (just rotates with no easing at all), wtf[/QUOTE]
gonna get ahead of the curve here and give some advice: Make sure the AI knows how to break out of that little turning battle. I'm not sure if it still does but I discovered the AI was hilariously easy to cheese like that in Elite:Dangerous and it just sucked the fun out of any smaller random engagements. The fights were often much better in conflict zones where there were other NPCs for them to fight and get distracted by, especially when capital ships were near
also everybody take a round or five of shots for this wall of DS mentions
God dammit guys, I just got up and now I have to drink again
[QUOTE=Saxon;51193701]God dammit guys, I just got up and now I have to drink again[/QUOTE]
Look on the bright side, introducing this much alcohol into your system is bound to give you superpowers before long.
So this article got posted on Forbes, and despite the title it was just fine (although, its bemusing that I have to say "despite the title...). The end of the article says this:
[quote]Of course, all this amazing looking tech for an incredible looking game might just as easily be described as “feature creep.” One can’t help but worry about the developer’s ambition here, and the sheer amount of work, time, and money all of this requires. With no end in sight, multiple delays, and what appears to be an ever-expanding game, it’s no wonder some people worry that Star Citizen will be stuck in development forever.
I remain hopeful. At the very least, each time I see footage of the game it looks terrific, and things seem to be moving along, however slowly. I almost hesitate to even write about the game, however, as superfans and supercritics alike will almost certainly descend to either defend the game’s honor, or point out its every flaw.
On that note, please refrain. I really don’t need to hear all the reasons why this latest footage proves anything one way or another. The game is not finished. My hope is that one day it will be. In the meantime, I’ll keep checking back in to check on its progress. It’s a real shame that Squadron 42 has been delayed, but not entirely surprising. Nor do delays mean that the final product will be a disappointment. Sometimes games simply need more time.[/quote]
I read it this morning, but this afternoon I noticed the tab had been left open and there was a new addendum after the page refreshed:
[quote]Update:
Per the request of many readers, I’ve changed the headline. Before it read “indefinitely” which means “for an unlimited or unspecified period of time” according to the dictionary and, you know, the English language.
The game was set for a 2016 release date, and has now been pushed back to a later, unspecified release date. Given that it’s such a long, long ways off from completion, this could really be any time. They are indicating 2017, but that’s far from certain. Hence, it has been delayed “indefinitely” rather than “until March 13th, 2017.”
Readers—superfans?—took indefinitely to mean “the game has been cancelled.” This is preposterous, of course, but better safe than sorry. Had I wanted to say the game is likely not going to release or is done for, I would have said so. Instead I pointed out that, rather than a delay to a specific time, the game has been delayed to an unspecific time.
Hence the new title which is hopefully less “clickbait” for your outrage. Of course, this is too late to stem the tide of anger and calls for my head and complaints to this publication and so forth. Fanboys rarely behave well, and this is another example of just such a time when my faith in fandom is rocked; or rather, my critique of fandom is bolstered.
I wrote an article about Star Citizen not long ago urging its critics to calm down and give it time; stop worrying, I argued, and let’s see what happens. Projects like these take times. My how the fans of the game loved me then. Point out that there’s maybe a little trouble in paradise, that the single-player game is not coming along as promised, and all that changes. Whatever. I’ll be your persona non grata today, as long as we can be best buddies tomorrow, oh thou fickle masses.[/quote]
I agree that feature creep is totally a thing. I'm sure someone will leap to tell me I'm wrong, but this game has feature-creeped hard. I don't see why, especially now with a lot of the framework systems seriously in place, they aren't pushing for a minimally functional product that they can get out the door as a release. From there, start adding free content expansions. Much of the "feature creep" is still somewhat implemented and would be well-placed as content packs after the initial release.
And yeah, they split the timeline like that already. But I think they should make their goals smaller, their updates more incremental, and such. It's worked really well for EvE online I think, having a large number of updates throughout the year with 4 of those being designated as larger "content updates". And they've made similarly tremendous changes in their engine codebase adding new structures and features, and patching and fixing and improving systems at the same time. Some of this legacy code for EvE is about as wretched as it can get - like the POS code, which once made it so everyone in the entire EvE universe was unable to undock due to someone messing with it. All of their hiring posts used to request expertise in dealing with undocumented, outdated, and unoptimized legacy code :v:
idk, Chris Roberts isn't the trainwreck of a project manager that you-know-who is, but there has to be a point where you stop being a yes-man or your scope swells to be intergalactic thanks to constant scope creep
[QUOTE=paindoc;51194207]So this article got posted on Forbes, and despite the title it was just fine (although, its bemusing that I have to say "despite the title...). The end of the article says this:
I read it this morning, but this afternoon I noticed the tab had been left open and there was a new addendum after the page refreshed:
I agree that feature creep is totally a thing. I'm sure someone will leap to tell me I'm wrong, but this game has feature-creeped hard. I don't see why, especially now with a lot of the framework systems seriously in place, they aren't pushing for a minimally functional product that they can get out the door as a release. From there, start adding free content expansions. Much of the "feature creep" is still somewhat implemented and would be well-placed as content packs after the initial release.
And yeah, they split the timeline like that already. But I think they should make their goals smaller, their updates more incremental, and such. It's worked really well for EvE online I think, having a large number of updates throughout the year with 4 of those being designated as larger "content updates". And they've made similarly tremendous changes in their engine codebase adding new structures and features, and patching and fixing and improving systems at the same time. Some of this legacy code for EvE is about as wretched as it can get - like the POS code, which once made it so everyone in the entire EvE universe was unable to undock due to someone messing with it. All of their hiring posts used to request expertise in dealing with undocumented, outdated, and unoptimized legacy code :v:
idk, Chris Roberts isn't the trainwreck of a project manager that you-know-who is, but there has to be a point where you stop being a yes-man or your scope swells to be intergalactic thanks to constant scope creep[/QUOTE]
I don't think I can see the writer from his high horse there, he truly is above all us uncleaned masses and our opinions. I agree with him for the most part but delayed "indefinitely" pretty much always carries the connotation that something's been shelved or cancelled, as opposed to just been pushed back slightly.
saying a game or movie is "delayed indefinitely" is always perceived as "it's shelved permanently until someone else wants to take up the reins or we can acquire a budget to actually complete it"
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