Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
I just get login failed as soon as I start it up.
I'm really hoping my Sabre will be akin to the Longsword from Halo.
It might be my primary if it's as good as expected.
Also, how are so many FPer's PTU testers?
The Retaliator is more like the Longsword than anything else in terms of role. The Longsword is a huge space bomber while the Sabre is like a small fighter with badass swing wings because they look cool. The Sabre looks kinda like the Longsword though.
[QUOTE=Why485;49269476]The Retaliator is more like the Longsword than anything else in terms of role. The Longsword is a huge space bomber while the Sabre is like a small fighter with badass swing wings because they look cool. The Sabre looks kinda like the Longsword though.[/QUOTE]
I was going to use my Retaliator as a defensive powerhouse more-so than an offensive ship.
It depends on what all y'all will be flying, I guess.
Remember to verify the patch files and delete the USER folder after updating to 2.0.0I. I know I've said it plenty of times before and everyone who's having trouble probably already did it, but you never know. Restarting the launcher might also be a good idea.
The Generic Instance Manager is what's really being stress-tested at this point, since the instance sizes aren't getting any bigger but they keep expanding PTU access. Expect most of the failures to happen there.
If you have PTU access, the offline trick should work more or less perfectly since you will have a legitimate PTU login token; you don't even have to try and fake it with a 1.3-branch token.
[QUOTE=Bradyns;49269434]how are so many FPer's PTU testers?[/QUOTE]
The first wave of 1,000 was opened to the most active contributors to the Issue Council bugtracker. So, nobody on FP, since we weren't really putting in any effort in reporting bugs or trying to have many organized play sessions after the IC came out.
The second wave of 15,000 selected from people who'd been active in Arena Commander/ArcCorp recently; the exact criteria is foggy but if you'd played AC much in the last six months you had a chance of getting in, and in the summer we had a spike in activity before everyone got bored of the content available in AC 1.1. Between this AC activity and checking out Area 18 when it released in late August, a bunch of us were in the running and about a quarter of the active summer group were selected.
Since then, waves have been based on citizen number, and that's added some FPers that were first-era backers into the mix.
fix loaners please, I really wanna fly my retaliator
So someone managed to have their guns online at the port and was blowing up peoples ships whenever they spawned them.
Managed to get away and jumped to one of the nearby comm arrays, crash.
Stability certainly wasn't one of the things that patch fixed it seemed.
10FTC
[video=youtube;QNGq1BkPINU]https://www.youtube.com/watch?v=QNGq1BkPINU[/video]
[QUOTE]03:28 - Locking Ships
05:06 - Jury Rig Repairing
08:06 - Server Infrastructure
10:24 - Dynamic Weather
11:31 - Starting in the Stanton System
12:48 - Automatic Battle Flight Pattern
13:47 - Living Spaces
15:40 - Horror Stories
17:39 - Insurance for Pilots
20:38 - Future Mining[/QUOTE]
[t]http://i.imgur.com/5irckYD.jpg[/t]
EVERYTHING IS FINE
[t]http://i.imgur.com/QTZ1dn0.jpg[/t] [t]http://i.imgur.com/bWRUdyu.jpg[/t]
First time in a Connie under my own control. This was unexpectedly satisfying. Until the game crashed a few minutes later.
God damn that is one sexy looking ship
So how is this game compared to Elite?
Are the servers out at the moment or did the patch fuck up my client? I can't connect to anything and I don't get a message.
[QUOTE=elixwhitetail;49270161]
[t]http://i.imgur.com/5irckYD.jpg[/t]
EVERYTHING IS FINE[/QUOTE]
I wish the Redeemer's turret was retractable.
[QUOTE=NeverGoWest;49270244]So how is this game compared to Elite?[/QUOTE]
There's not a simple answer to that question, but coincidentally I wrote this earlier today on the subreddit because somebody asked the exact same thing.
TL;DR: Star Citizen all your hopes and dreams, while Elite is a real game you can play right now. It's not really fair to compare the two considering how early in development Star Citizen is. It is an alpha in the classical sense of the term. Nothing is finished. Everything is rough.
I don't think it's worth playing in its current form if you're not already emotionally and/or financially invested. If you're curious to watch what feels like a video game science project gone mad, you're welcome to watch from the sidelines and buy in when you feel comfortable.
[quote]2.0 as it is right now? It's practically unplayable compared to Elite due to a combination of performance and server issues, so by default I like Elite more as a real and functional game. There's really not much to do right now in 2.0 aside from the comm satellite mission they showed in trailers and a handful of "go here and shoot stuff" missions of which I was only able to play long enough to trigger once. Star Citizen barely qualifies as a game yet because of how early it and unfinished it is, so it's not really fair to compare the two.
I don't care what people think Star Citizen [I]might[/I] be in the future. I'm tired of dealing with hypotheticals and what ifs. Star Citizen 2.0 as it is [B]right now[/B], which is what you seem to be asking about, is for the most part unplayable and not remotely finished. I wouldn't recommend it to somebody new looking to jump into the game just yet. Wait for 2.0 to stabilize and become playable, and maybe more fleshed out too depending on what your expectations of it are. That's just the reality of Star Citizen's current state.
Even in alpha, Elite looked and felt like an extremely tight and polished game. Star Citizen is the complete opposite. It is an alpha in the classical sense of the term. Nothing is finished. Everything is rough.
However, on the rare occasion stuff actually works, Star Citizen's 2.0 has one [I]huge[/I] advantage over Elite and it's that you see people and interact with them. There's a lot of emergent gameplay (which is rapidly becoming a useless marketing buzzword, but it applies here) because so many things can happen with other players involved. Stuff like stumbling across abandoned player ships, "accidentally" hijacking somebody else's ship, grouping up with randoms to go take on a mission, giving a stranded player a ride with your multi-crew ship, etc.
Elite is a single player MMO, and that's so unfortunate because it didn't have to be that way. However, the combination of a stupid huge universe, crazy instancing, and offline mode among other decisions, has created the Elite we know today, where player interaction is at the absolute minimum, if you ever even see a player at all. It almost feels like the game actively discourages player interaction.
Even right now, as bare bones and non-functional as 2.0 is, I've had more player interaction and wacky stories (that aren't about bugs) in the past hour's worth of gameplay in Star Citizen than I had in the last month's worth of gameplay in Elite, and that's what matters to me.[/quote]
[QUOTE=NeverGoWest;49270244]So how is this game compared to Elite?[/QUOTE]
Unlike Elite, SC hasn't been focusing on getting a single part of the experience out the door before starting on the rest, so it's not actually a "game" yet. The upcoming major update, Alpha 2.0, is the big drop of the tech that the devs have been building for the last 18 months, and is actually something that is starting to resemble a game with about three hours worth of missions and other content, but it's still limited to a finite box around a single gas giant. And currently it's on the test server with limited access (although that limited access is [URL="https://i.imgur.com/jCuoRGE.png"]16,000 randos and the first 20% of backers by account registration order[/URL]) because it's still too unstable for live.
So, as a game that's fun to play for a length of time, it's not, not yet, but it will be soon. (I won't bore you with the roadmap for Alpha 2.1 and the next six months or so, but suffice to say once 2.0 is finally out it'll become a platform for things to get built onto with some rapidity.)
As far as ships go, the different ship manufacturers actually have real variety, both in their visual styles and HUDs (some HUDs are the generic working Arena Commander design, but bit by bit they've been working at getting every cockpit instrumented with its unique HUD) and in their handling. Flying an Aurora MR (the original default starter ship) and then getting into a Mustang Alpha (the second starter ship, and more a sports car to the Aurora's boring but reliable SUV-with-guns) is a noticeable difference.
Handling. Handling is a bit of a mess in SC at the moment, since it's all over the map. Ships used to all be hyperagile and able to turn unrealistically fast. So much so that on some of them the logical consequences would've been shear stresses eventually tearing the ship apart with its own thrusters. :v: That's been reigned in to a certain degree, and in the case of the Hornet (I finally got to fly it in the PTU and oh my god Arch I see what you mean, it's practically an air hockey puck) a li'l too hard. However, this is all not final representative work, so it'll all change.
However, 2.0 is going to be where SC is going to shine over Elite, because it introduces something Elite won't have for a while: local physics grids, multicrew ships (multicrew is scheduled to be added later on in ED Horizons), and the first-person experience in both gravity-based settings and EVA. On the test patch, when it's stable enough, people have had fps fights in zero-g and in station artificial gravity and it works pretty well. Being able to open the airlock and leave your ship on EVA adds a complete dimention to the game that ED doesn't have and that driving an SRV doesn't quite replace. (Lest anyone think I'm dumping on ED here, it's going to be a while before SC has procedural planetary surface landings such as is in the Horizons beta right now, so I'm not saying ED is shit or anything.)
TL;DR SC's a lot less polished and ready for prime time still, but it's doing some interesting things that ED isn't prioritizing yet. It has a lot of promise (and a lot of expectations to satisfy), but I cannot recommend the current game as competitive with ED for a fun, fulfilling experience. This will be changing in the near future as the devs build on top of 2.0.
If you register a free account on the site, you can try the free trial and have an Aurora MR, Mustang Alpha, and Gladius to try out in the single-player Arena Commander modes (free-flight, racing, and 18 waves of PvE dogfighting in small arena maps) until Dec 14th. And if you do, use someone's referral code out of the link in the OP.
[editline]f[/editline]
[QUOTE=elixwhitetail;49270161][t]http://i.imgur.com/5irckYD.jpg[/t]
EVERYTHING IS FINE[/QUOTE]
Nobody's gonna comment on the Connie's engine nacelle being held on with prayer? :v:
Double edit: Basically, when you can actually get in and the game doesn't crash in the first 5 minutes, this can happen:
[video=youtube;j_qAtqm4XUI]https://www.youtube.com/watch?v=j_qAtqm4XUI[/video]
A streamer is one of the first 1,000 invited testers during the smallest, first wave, and has stream-sniping QA devs stalking him when he lands at security station Kareah. (Note the clip ending with the game crashing to desktop.)
last night I didn't get to play much due to consistent time-outs, but there was a point where I QD'd to covalex. As I approached the station, I heard another ship come out of QD, so instead of doing the normal thing and getting out to explore the station, I quickly flew behind the station and flattened myself to the back of it to stay out of sight, maybe jack his ship. Unfortunately he saw me and followed around. It was a connie, and I quickly found a ton of Heat and IR missile incoming warnings. He unloaded his whole stock, and it took maybe 2 flares and 2 chaff to completely avoid all of it. I guess that answered my earlier question, haha
I've noticed the latest update seems a LOT more stable clientside here, even if the servers as jittery as ever, but then I'm in Britland.
[QUOTE=dai;49271904]last night I didn't get to play much due to consistent time-outs, but there was a point where I QD'd to covalex. As I approached the station, I heard another ship come out of QD, so instead of doing the normal thing and getting out to explore the station, I quickly flew behind the station and flattened myself to the back of it to stay out of sight, maybe jack his ship. Unfortunately he saw me and followed around. It was a connie, and I quickly found a ton of Heat and IR missile incoming warnings. He unloaded his whole stock, and it took maybe 2 flares and 2 chaff to completely avoid all of it. I guess that answered my earlier question, haha[/QUOTE]
All I can think of:
[IMG]http://i.imgur.com/p4W3MCK.jpg[/IMG]
[QUOTE=Bradyns;49273383]All I can think of:
[IMG]http://i.imgur.com/p4W3MCK.jpg[/IMG][/QUOTE]
I really wish the footpads of craft were magnetic. Would make the metal landing skids make sense over wheels, when people keep whining about wanting wheels instead
Question regarding the referral/fly free program.
I've never purchased the game, but I have registered for the website. Since I am already signed up for an account on the site, do I miss out on the referral bonus/free play until the 14th?
I'm trying to decide if this is an opportune time to pickup SC. I've thought about it for a while, but just haven't bit the bullet, and I just so happened to get a $50 giftcard for my bday last weekend and this was the first game I thought of. (Well, and buying E:D Horizons, but that shit is an expensive ass expansion.)
[QUOTE=Roninjinn;49274116]Question regarding the referral/fly free program.
I've never purchased the game, but I have registered for the website. Since I am already signed up for an account on the site, do I miss out on the referral bonus/free play until the 14th?
I'm trying to decide if this is an opportune time to pickup SC. I've thought about it for a while, but just haven't bit the bullet, and I just so happened to get a $50 giftcard for my bday last weekend and this was the first game I thought of. (Well, and buying E:D Horizons, but that shit is an expensive ass expansion.)[/QUOTE]
The referral bonus, probably. (But you could just make a new free account when you decide to buy in.)
The free fly until the 14th, no, that should still be available to you and anyone with a registered account that hasn't bought in.
I would definitely recommend the trial before putting money down, and both Why485 and I have a number of good reasons for this on the last page when someone asked for a comparison with ED. However, if you're prepared for the long wait, this is a good time to get in because when 2.0 drops things are going to take a leap forward.
[QUOTE=elixwhitetail;49274219]The referral bonus, probably. (But you could just make a new free account when you decide to buy in.)
The free fly until the 14th, no, that should still be available to you and anyone with a registered account that hasn't bought in.
I would definitely recommend the trial before putting money down, and both Why485 and I have a number of good reasons for this on the last page when someone asked for a comparison with ED. However, if you're prepared for the long wait, this is a good time to get in because when 2.0 drops things are going to take a leap forward.[/QUOTE]
Your post about 2.0 is what made me consider it, especially with this free trial.
If I do like it, I did have a question.
Are any of the beginners packages for SC worth it? I just don't have a shit ton of cash for anything more than the beginning ships up to probably just $55.
Also, why do some say they come with arena commander, and others don't. (Ex. Mustang Alpha vs. Beta)
I remember reading something about modules or something, but I don't remember details. Honestly, I'm way out of the loop on SC. I just wandered over here when I realized I could either spend $50 on Horizons and wait for that to release (i was hoping to get beta access, but eff that price tag) or I could possibly check out SC.
This does hinge on whether I enjoy SC or not, but assuming I do enjoy it... thoughts on those beginners ships/packages?
1. The starter package of an Aurora or a Mustang is all you need. You will be able to obtain every ship in-game later on, so you don't need to pour hundreds of dollars into the game. In fact, [I]do not[/I] buy anything more than the base package unless you can afford it and you want to support the game. And I say this as someone who has multiple ships.
Do not fall into the trap of believing you will be able to pay to win by buying ships, the devs are specifically counteracting this tendency to prevent the game from being massively imbalanced at launch (for one thing, the stock equipment on ships sucks balls compared to the upgrade ladder that's going to be in-game, so you're not buying power in huge amounts for most ships).
2. The packages that state they include Arena Commander/etc. are showing outdated information. That used to matter and I used to have to explain the module system, but after we hit 1 million registered accounts (of which more than 75% were paid backers and it's now over 80%) Chris Roberts announced that he was doing away with the module system, and anyone with a package has access to everything as soon as it goes live to all backers. So, module passes don't matter anymore.
This means that if you want to get an Aurora package you should in fact get the Aurora LN package for $45, since it includes everything that the Aurora MR starter package does, but you save the price difference between the MR and LN. (The LN is the Legionnaire, the combat variant of the Aurora series. It has two wing hardpoints for weapons that the other Auroras do not have.)
One thing to understand about SC: The ship selection is not intended to be a vertical ladder the way it is in ED and in most space games. Instead, ships fill specific roles and the best ship for you is the one that fits the role you want to play in the Persistent Universe.
In theory, you could never leave your Aurora and have a happy and fulfilling game career in SC; as long as you were content accomplishing only things within the Aurora's maximum capabilities. An Aurora will never be able to mine as efficiently as an RSI Orion mining platform, but you also wouldn't want to use an Orion to do a two-system hauling loop. :v:
[URL="https://robertsspaceindustries.com/ship-specs"]The ships and their roles are all listed here.[/URL] Note: Do not trust the stats listed here, they're often inaccurate, especially for ships that aren't finished yet.
get the Mustang AC starter or the Aurora LN package (you lose $5 with the MR which is really dumb, fix pls), if you want to upgrade you can always do so later
every package comes with access to everything from now on
Thanks for all the help guys. I can't wait to get a chance to try out the game!
Elix, I'll be using your referral code if it's in the OP. You've answered questions here and on the E:D Thread and I appreciate it very much!
Is there any way to disable read-only for the game folder so I can insert a user.cfg?
Seems it just goes back to read only when I try to disable it.
[QUOTE=Milkdairy;49274909]Is there any way to disable read-only for the game folder so I can insert a user.cfg?
Seems it just goes back to read only when I try to disable it.[/QUOTE]
If you've installed the game to C:\Program Files\ you'll need admin permission to copy a user.cfg into it. Edit the file on the desktop then drag it in with Explorer to get the UAC prompt (or just open Notepad with admin permissions).
If you haven't installed it there, then I'm not entirely sure what's happening.
BTW, Roninjinn, I'm sure I've mentioned it since starting the new thread, but there's also the REC ship/item rental system, so you'll be able to earn and try out the different ships with in-game currency instead of spending cash. And, once the economy does go no-more-wipes live and United Earth Credits (UEC) become live and earnable, people will be able to make permanent ship purchases in-game. So, if you only want to spend $55 and you find the ship in the role you want for that price, great. (Remember that you need to buy the [I]package[/I] with the ship; standalone ships can be purchased but don't include game access, those are intended to be purchased if you want to support the game further after getting your package.)
ronin, if you haven't bought one yet, the LN package is the best value among the $45 ones ($35 ship vs $25 MR or $30 Alpha)
[editline]8th December 2015[/editline]
I'd suggest everyone get an LN package really, you're only paying $10 for the game component as opposed to $15 for every other package
Is there any way to obtain different ships on the PTU?
Using my Constellation gets me a crash or a disconnect within 3 minutes and my Merlin isn't QD capable. I can rideshare with people in other ship types and the PTU stays running.
Plus the LN is actually a fucking rad combat ship, lifetime insurance boiz
[QUOTE=Forumaster;49275907]Is there any way to obtain different ships on the PTU?
Using my Constellation gets me a crash or a disconnect within 3 minutes and my Merlin isn't QD capable. I can rideshare with people in other ship types and the PTU stays running.[/QUOTE]
everything gets a crash, the ship isn't exactly the cause. Ride it out or wait for the next patch, remember they're pushing builds with known bugs to test the major causes, so if you're experiencing some crashes that you find you can reproduce reliably, report them!
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