Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
[QUOTE=elixwhitetail;49384319]The LX is superior to the MR in two ways:
- Jump Drive installed as part of stock equipment
- The LN's missile rack
The Aurora MR won't be able to leave the star system it starts in until you buy a Jump Drive. The LX comes with it, new or through insurance replacements.[/QUOTE]
Where does it say which ships include a jump drive and which don't?
ship stats page, additional equipment
note that even if a ship doesn't come with one out of the box, jump drives are supposed to be easily obtainable and fittable in the PU on most every ship (with the P-5/72 being the only known exceptions so far); being included in the stock loadout just means it's covered by the hull insurance
[QUOTE=Lambda 217;49385818]Where does it say which ships include a jump drive and which don't?[/QUOTE]
[URL="https://robertsspaceindustries.com/ship-specs"]The specs (never trust the specs)[/URL] under the Additional > Other line.
However, AFAIK the only ships in "cheap" tier that will include a Jump Drive are:
- Aurora LX (exploration/mercantile)
- Mustang Beta (exploration)
- Mustang Delta (ass-kicking)
- Origin 315p (and includes a jump scanner for locating and charting jump points, fitting its exploration role)
- Herald
- Super Hornet
From there, the Freelancer/'lancer MAX and all of the Connies have one. Beyond that the list thins out pretty quickly into just not being listed because everything's TBA.
For some reason, the Aurora CL does not come stock with a Jump engine, but it DOES come with a [I]jump scanner[/I] for no particular fucking reason. This is why I say never trust the stats.
However,all ships will be able to fit them except for the P-52/P-72 and other parasite ships (they are reliant on the ship they dock with to get out of the local area). It's possible that racers like the M50 and the Mustang Gamma/Omega won't because they're stripped down to only the essentials and racing between systems is not really a thing, but don't quote me on this.
Anyone know how long this sale lasts?
I want to take advantage of buybacks and upgrades to get LTI on my M50 :v:
[QUOTE=elixwhitetail;49385918]However, AFAIK the only ships in "cheap" tier that will include a Jump Drive are:
- Super Hornet[/QUOTE]
Watch your jibber-jabber, mate!
My F7C-M is packing! :payne:
til the 28th
[URL="https://robertsspaceindustries.com/comm-link/transmission/15126-Holiday-Ship-Sale"]The sale ends on Monday.[/URL]
I meant "cheap" as in price, and the SH is stretching the definition a bit at $165, but from there you're getting into the Connies and such, and most of the larger ships have incomplete and TBA stats. I would be surprised if, say, an Endeavour doesn't have a jump drive, and if a Carrack doesn't have a jump drive stock CIG is doing crack.
I'm loving the freelancer! Anyone want to play?
Oh god, I've caught your disease. I'm looking at this P-72 and thinking "wouldn't it be fun to have a racing ship..."
Don't make me poor. I don't want to be spending my first few months of real disposable income ever on internet spaceships.
[QUOTE=SGTSpartans;49385996]I'm loving the freelancer! Anyone want to play?[/QUOTE]
Getting into Port Olisar sessions together, in 2.0 or PTU 2.1, is unreliable at best, but join the Discord, it makes it a lot easier to organize. Link's in the thread OP.
[QUOTE=Plint;49385997]Oh god, I've caught your disease. I'm looking at this P-72 and thinking "wouldn't it be fun to have a racing ship..."
Don't make me poor. I don't want to be spending my first few months of real disposable income ever on internet spaceships.[/QUOTE]
If it makes you feel any better, the P-72 is basically the cheapest racing ship you'll likely see for pledge. The only limitation is that it will be dependent on another ship (like a Constellation) to move around in the real game, aside from surface-to-orbit transitions. But you can buy a Connie in the game instead of pledging for one, and until then the P-72's limitations won't be that severe (anything that requires Quantum Drive is gonna need your other ship, tho).
[QUOTE=elixwhitetail;49386007]
If it makes you feel any better, the P-72 is basically the cheapest racing ship you'll likely see for pledge.[/QUOTE]
Yeah, I really like the M-50, but [I]fuuuuuuuck[/I] $100. If I want one that bad I'll do it in the actual game someday.
I love the whole racing ship idea, how the M-50 is like a Formula 1 car and the P-5/72 is a consumer supercar... Which I guess explains why one's way more expensive, now that I think about it.
The Merlin and Archimedes are also not fully-independent ships and are basically tethered to the mother ship that carries them. You're basically buying a space Jetski without the yacht it docks into and launches from. That's why they're so cheap. It's a hobby car more than a road-legal car.
The M50 is a fully-independent vehicle and is geared for it - although it might not be able to fit a jump drive.
I decided to replace my lti hornet ghost with a retaliator base, and it was a really good decision. Feels really lonely without a crew but is a good ship nonetheless.
Does the sale include upgrade transactions? I've long wanted to switch from Aurora LN to Mustang Beta and can't say I want to pay outright. Exploration mini ships are REALLY my thing, something so neat about exploring as a solo pilot in a wee ship.
Man I'm so hyped about this game it ain't even funny. I tried to restrain my hype when I first backed two years ago (Holy shit). Mostly because I believed the game would get made just new delays were inevitable and wasn't sure what the final scope would be. The only way this game could become more of a dream game for me is of we got DCS level depth in cockpits and a lot more technical in terms of systems and engineering, but I can admit that's not for everyone :v:
[editline]25th December 2015[/editline]
But hey now hype is unrestrained
"sale" in SC's context just means "return of limited-availability ships," but you can always LN->Beta paying the $5 difference through the upgrade page
[QUOTE=the_killer24;49386064][img]http://i.imgur.com/jEEepDl.png[/img]
:boxhide:[/QUOTE]
I reckon Starfarers will be rather important - i held on to mine from their first sale until a few months back when I made the hard decision to smelt it.
I reckon it will make a worthwhile amount in transit missions - or even as a KC-130 style mid-flight refueler.
I made the decision to upgrade to mine from a talibase because I was just gonna get cargo modules eventually anyway (which would bring the value up to $200) so why not get the much bigger and cooler Starfarer instead for $5 less (hull c a shit)
also because of these [url=https://robertsspaceindustries.com/comm-link/transmission/15123-Holiday-Livestream-Ship-Gallery]fucking incredible preview shots[/url]
CCU tokens are available for limited ships that've come back into the store (except for the Connie Phoenix).
P.S. Zane Bien, who's been promoted to basically UI King and has full-on moved to the UK to work at F42 UK instead of CIG LA (because the UI team's consolidated themselves in the UK now), has promised DCS-level cockpits. [B]You won't [I]have[/I] to mess with all the toggles and dials,[/B] but taking the time to tweak your ship's various settings before a mission will allow you to gain that little extra performance, if you know in advance. That's the promise.
the starfarer is basically the firefly of sc
[QUOTE=krail9;49386237]the starfarer is basically the firefly of sc[/QUOTE]
I always figured the Freelancer was the Serenity of SC. I won't accept that the Carrack is, either!
i tried out all the 150$ ships via free-sidegrading, cutlass blue is combat fun but the alpha glitching made me hate it (i phase thru the floor aaaaaaa), The constellation is fun as fuck and i dont need someone else to be combat effective, and i dont think the khartu-al is ready to fly yet.
so i guess im stickin with the retaliator purely because i want to look like a stealth fighter or going to the constellation.
[QUOTE=krail9;49386237]the starfarer is basically the firefly of sc[/QUOTE]
I always thought the Freelancer matched the Serenity's lines best. Just look at the top and side silhouettes!
The Khartu-al is indeed not flyable or even hangar-ready yet.
But hnnnngh it's so fucking sexy, and this isn't even its final form.
[t]https://robertsspaceindustries.com/media/hbeb4mxoos6hsr/source/XIAN_BOARD_04_red_version.jpg[/t]
Starfarer is wayyy too big and not the right shape. The commonality seems to be in the open central area. Serenity is a unique ship due to its characterization in the TV series, I think each of us could have our own different "Serenity" in the form of whatever ship we adore and fly the most.
I don't know if its me, but it looks way to flimsy.
Also just upgraded to Reliant Kore. We will be able to upgrade down the line, yes? Either I'll pay for it or grind for it. Reliant has been grabbing my eyes since the first teaser, and the Reliant SEN seems perfect for what I imagine I'd like to do when first starting the game. Just can't afford that upgrade atm since I have more audio gear to buy, unfortunately.
I used my $5 credit to upgrade so only $10. And tbh I won't have time to play when school starts, so indirectly removing a dangerous temptation in the form of this game is actually for the best. So it being unplayable atm is actually perfect in the end
[QUOTE=paindoc;49386373]Starfarer is wayyy too big[/QUOTE]
actually, starfarer and firefly series 3 have the closest dimensions out of all the ships
90x50x20m vs 81.9x51.8x23.6m
Pretty hyped though, really adore the wee machine
[editline]25th December 2015[/editline]
Oh crap
[QUOTE=Whitefox08;49386375]I don't know if its me, but it looks way to flimsy.[/QUOTE]
I think the Khartu-al is supposed to be flimsy, but very good at evading incoming fire, missiles, whatever, better than any other ship. Its lateral and vertical thrust are going to be crazy.
The Khartu-al is also built with alien technology. The Xi'An are more technically sophisticated than the UEE, at least in the terraforming business (no word on ships since we have nothing to compare) - the UEE's Synthworld is an utter failure that's cost the empire trillions of credits, while the Xi'An have perfected terraforming and terraform every planet according to a specific role - industrial production, agriculture, inhabitation, nature preserve, etc. The Xi'An are capable of creating mono-purpose worlds while the UEE's a pizza shit.
It's probably going to be a bit fragile, as it's a light fighter and not, say, a Vanguard competitor, but you've got to hit it first and it's basically a bunch of fully-articulated thrusters on scaffolding with a cockpit attached.
[QUOTE=paindoc;49386390]Also just upgraded to Reliant Kore. We will be able to upgrade down the line, yes? Either I'll pay for it or grind for it. Reliant has been grabbing my eyes since the first teaser, and the Reliant SEN seems perfect for what I imagine I'd like to do when first starting the game.[/QUOTE]
Upgrades must be applied before SC goes into beta, which is minimum 6 months from now unless miracles. But, yes, if you waited until like next month you're totally fine.
In almost all cases, the old variant system is really just specific preconfigured sets of the modularity system, at least in terms of once the game goes full-on live. If you have a Reliant Kore and you never touch pledges again, you'll be able to buy the components that make a Reliant Sen different from a Kore and install them on your Kore - in effect, you just have a Reliant, period, with the Kore's prepackaged kit list.
The only time this is critically important, in general, is when it comes to insurance replacements after you blow up or kiss asteroids to death, because the replacement ship comes with the stock loadout - which is specific to the pledge variant. So a Reliant Kore with the Sen loadout would need to buy the Sen-specific parts again if you only have hull insurance on it when you ram a Connie's cockpit with it.
Aftermarket upgrade component insurance is confirmed to be a thing but will be more expensive and how all that shit is going to work is TBA so assume the worst (and hope for the best).
Important: I said [I]almost[/I] all cases. Some variants are still being treated as fully distinct ships, but the variant system and the modularity system are basically the old and new forms of the same evolving system, so expect sanity and clarification closer to beta/launch.
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