Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
Also I may have bitten the bullet, sacrificed the LTI on my Freelancer to have an LTI Warden, and then purchased the Freelancer back and the Sentinel BUK. The only thing I lost in the deal was the Sentinel poster and miniature models. :(
On the bright side, if I ever get crazy rich, I'm going to be able to buy back the Sentinel, which I melted.
[QUOTE=archangel125;49386420]Also I may have bitten the bullet, sacrificed the LTI on my Freelancer to have an LTI Warden, and then purchased the Freelancer back and the Sentinel BUK. The only thing I lost in the deal was the Sentinel poster and miniature models. :(
On the bright side, if I ever get crazy rich, I'm going to be able to buy back the Sentinel, which I melted.[/QUOTE]
Make sure you close your Concierge ticket, if you haven't.
[QUOTE=elixwhitetail;49386431]Make sure you close your Concierge ticket, if you haven't.[/QUOTE]
Did!
[QUOTE=elixwhitetail;49386415]The Khartu-al is also built with alien technology. The Xi'An are more technically sophisticated than the UEE, at least in the terraforming business (no word on ships since we have nothing to compare) - the UEE's Synthworld is an utter failure that's cost the empire trillions of credits, while the Xi'An have perfected terraforming and terraform every planet according to a specific role - industrial production, agriculture, inhabitation, nature preserve, etc. The Xi'An are capable of creating mono-purpose worlds while the UEE's a pizza shit.
It's probably going to be a bit fragile, as it's a light fighter and not, say, a Vanguard competitor, but you've got to hit it first and it's basically a bunch of fully-articulated thrusters on scaffolding with a cockpit attached.
Upgrades must be applied before SC goes into beta, which is minimum 6 months from now unless miracles. But, yes, if you waited until like next month you're totally fine.
In almost all cases, the old variant system is really just specific preconfigured sets of the modularity system, at least in terms of once the game goes full-on live. If you have a Reliant Kore and you never touch pledges again, you'll be able to buy the components that make a Reliant Sen different from a Kore and install them on your Kore - in effect, you just have a Reliant, period, with the Kore's prepackaged kit list.
The only time this is critically important, in general, is when it comes to insurance replacements after you blow up or kiss asteroids to death, because the replacement ship comes with the stock loadout - which is specific to the pledge variant. So a Reliant Kore with the Sen loadout would need to buy the Sen-specific parts again if you only have hull insurance on it when you ram a Connie's cockpit with it.
Aftermarket upgrade component insurance is confirmed to be a thing but will be more expensive and how all that shit is going to work is TBA so assume the worst (and hope for the best).
Important: I said [I]almost[/I] all cases. Some variants are still being treated as fully distinct ships, but the variant system and the modularity system are basically the old and new forms of the same evolving system, so expect sanity and clarification closer to beta/launch.[/QUOTE]
Alright, that's about what I expected it to be. Perfect, thanks. Its going to be so hard for me to resist walking around in the thing when it becomes hangar ready, but maybe I'll save it for this summer when I finally upgrade my PC
[QUOTE=archangel125;49386327]I always thought the Freelancer matched the Serenity's lines best. Just look at the top and side silhouettes![/QUOTE]
[QUOTE=paindoc;49386373]Starfarer is wayyy too big and not the right shape. The commonality seems to be in the open central area. Serenity is a unique ship due to its characterization in the TV series, I think each of us could have our own different "Serenity" in the form of whatever ship we adore and fly the most.[/QUOTE]
I don't mean in terms of looks. like the firefly the starfarer is industrial and no-nonsense, it's ostensibly a lightly armed freighter, but could be adapted to a number of purposes (eg. the gemini). most importantly, it can support a large crew and it has a proper interior with living space, bunks etc.
function-wise the carrack is really close, with it's shuttle, rover, and medbay, but it's too sleek and shiny for the fantasy :v:
[video=youtube;EytSKRg8ulQ]https://www.youtube.com/watch?v=EytSKRg8ulQ[/video]
[QUOTE]01:29 – Intro
04:33 – News From Around the Verse
14:48 – [URL="https://www.youtube.com/watch?v=Zt3s-oHlIvM"]Gameplay Video[/URL]
15:43 – ATV Interview with Emre Switzer
23:05 – ATV Behind the Scenes: QA
41:26 – [URL="https://www.youtube.com/watch?v=7K_xEjFX3UA"]Gameplay Video[/URL]
42:46 – MVP ([URL="https://robertsspaceindustries.com/community/citizen-spotlight/969-Pixel-Citizen"]Pixel Citizen[/URL])
43:05 – Art Sneak Peek - Nyx[/QUOTE]
My M50 now has LTI.
So does my Reliant Science Vessel.
So is there some easy way to get LTI for my ship? It's only the starter one, but i would like LTI on it in case i will upgrade it to something more.
[editline]25th December 2015[/editline]
I feel like i will surely mess up and forget to buy insurance, so it would be nice to have at least one LTI ship i can fly with no worry.
Short answer: No unless someone here is nice to you.
Long answer and detailed explanation why it's no without special help:
In order to have LTI on a [I]package[/I], you basically will have needed to get that shit before they stopped offering LTI on everything about a year and a half ago. All packages would have LTI once upon a time, but that's now over completely. (There is an exception if you pay for the really stupid-expensive packages over $1000, but fukdat.)
The only new ships that come with LTI (excluding those ultra expensive options for rich people) are concept sale ships, which is to say they're being offered for sale for the very first time and are as far from being ready to fly as they'll ever be because work hasn't started on them except for the concept-art model work which then needs to be converted into real working Cryengine ship assets.
Concept ships are always sold as standalone ships, not packages, and this is important. If you don't have a package on your account, you can't play the game. Standalone ships are a way of adding another ship to your collection without buying a second package, but you need a package to begin with - that's what your starter is on.
When the P-72 Archimedes concept sale came out, at a cost of $30, it became a way of "laundering" previously-owned [I]standalone[/I] ships into having LTI, because you would take the ship you wanted (in my case, a Xi'An Scout, cost $150) and exchange it for store credit. You would then buy an Archimedes with LTI (since it's a concept and never been sold before) for $30, and then buy the upgrade token to the ship you want for the difference in cost (the P-72 -> Scout upgrade is $120). This turns the ship into whatever you upgraded it to but keeps the LTI.
The P-72's sale is over, however, and it's unlikely that another concept sale will be priced that low for quite a while if ever again. The only outstanding concept that hasn't been shown yet is the Esperia Prowler, a modified version of a Tevarin boarding ship from the Second Tevarin War (between them and the humans).
Remember how I said that the way around this is if someone's nice to you? It's because there are people who did back Star Citizen back in the day when LTI on packages was a thing, and people like me who bought multiple P-72s. That factor, combined with the Buyback system that has just been added, allows those early backers to reclaim LTI package pledges once thought lost forever. The only catch is that, at least for the moment, they must be paid for with real cash - but they also become giftable even if they weren't before. So, you could have someone buy back a long-lost Aurora MR (or whatever) package with LTI and gift it to you.
I imagine they'd want you to pay for it, of course. :v:
And, by all rights, you should receive a warning if you try and leave the hangar in a ship with lapsed insurance, so it'll be your own dumdum fault if you do get blown up and lose it all.
Oh well, i guess ill just have to take care of insurance then.
I do have like 3 or 6 months of insurance in my pledge so that's something.
[editline]25th December 2015[/editline]
I really like Mustang Beta (tried many ships by using REC). Of all the ships i tried it still feels most fitting for me.
There are so many bugs with Mustang series though. They often spawn so that your fps view is inside a terraformer or something else far from your ship. This is especially annoying in vanduul swarm where you can't respawn as you will, and in racing (i like racing) where you can't suicide outside your ship and 90% of the time you either spawn wrong or your mustang explodes.
[editline]25th December 2015[/editline]
These problems started with 2.0, mustang was fine before.
What was the name of that ship that was supposedly one of the first massively bought RSI products?
It looked like the space shuttle.
The RSI Zeus.
[editline]25th December 2015[/editline]
As for those graphics/position glitches where your camera/body is far from your ship, I've had that happen in an Aurora LN in online Swarm, and in various ships in the babyPU. It's not specific to the Mustangs.
Wonder if cig would do a reproduction run of the Zeus with updated systems for "enthusiasts". Would be fun to fly around a rattly space shuttle
I'm thinking of moving from a Tali bomber to the Vanguard Harbinger. Being able to defend myself with an S5 weapon and a ton of missles sounds great. And you only need 2 people to man it fully.
Once the Persistent Universe goes live, I'm going to find and either salvage - or buy on the black market - an F8 Lightning. If I'm right, I won't be able to operate with it in UEE space. So it'll make me a real terror to pirates in Nulsec.
[editline]25th December 2015[/editline]
[QUOTE=Sgt. Khorn;49387034]I'm thinking of moving from a Tali bomber to the Vanguard Harbinger. Being able to defend myself with an S5 weapon and a ton of missles sounds great. And you only need 2 people to man it fully.[/QUOTE]
Well, I've confirmed that on the model of the Vanguard Warden in my hangar, that S5 is gimballed. It's entirely possible that one fast-firing gimballed S5 weapon is going to completely trump the four gimballed size twos and one gimballed S1 on my SH. If the vanguard handles half as nimbly as CiG's been teasing it will, it just may become my new favourite. And given its capacity to operate at long range (And interior living space), it's a much more sensible choice for the dedicated bounty hunter than the SH, which appears to be intended to operate with carrier support.
My friend bought me the Mustang Alpha AC gamepackage ;_;
He also bought me Rainbow Six Siege a couple of days ago, he's ridiculous.
[QUOTE=the_killer24;49386208]I made the decision to upgrade to mine from a talibase because I was just gonna get cargo modules eventually anyway (which would bring the value up to $200) so why not get the much bigger and cooler Starfarer instead for $5 less (hull c a shit)
also because of these [url=https://robertsspaceindustries.com/comm-link/transmission/15123-Holiday-Livestream-Ship-Gallery]fucking incredible preview shots[/url][/QUOTE]
Oh shit
I just melted my Retaliator base modules and did the same thing, upgrading said Retaliator base to the Starfarer so it kept the LTI.
I probably need better impulse control.
Seriously, though, I now have so many dedicated combat-oriented ships that I DID need a big ship that could haul lots of fuel or cargo. Besides, everyone knows space trucking is the steadiest income stream in any space game.
[editline]25th December 2015[/editline]
If I was smart I'd have waited until the Starfarer was flight-ready before applying the upgrade.
OH WELL
Looks like I'll be able to get that expensive Connie Aquila > Reclaimer token after all with christmas money. I'm not a big fan of capitals but huge industrial looking dropships give me a massive hard on, the fact that its a salvage ship only makes me want it more. Just gotta spend a little money every month to work towards getting it before beta. And it'll have LTI too!
And if I was Smart I'd be throwing a tantrum on Twitter.
Heh.
[editline]25th December 2015[/editline]
MY AUTOMERGE
Christ I just looked at Dereks twitter. Maybe if he stopped mentioning SC and focused on his own flailing game he might get somewhere! Dude has to be tapped in the head if he thinks he's doing anything OTHER than creating more awareness for Star Citizen!
[QUOTE=Sweeney;49387551]Christ I just looked at Dereks twitter. Maybe if he stopped mentioning SC and focused on his own flailing game he might get somewhere! Dude has to be tapped in the head if he thinks he's doing anything OTHER than creating more awareness for Star Citizen![/QUOTE]
I'm starting to think the guy's mentally ill. NPD, megalomania, primarily. He seems to have a sense of self-importance and personal achievement that's entirely divorced from reality. A page or two ago I posted the activity on his game on Steam in the last two years - That really says it all.
And he only feeds his illness by doing his best to surround himself with yes-men. If it wasn't so hard to feel sorry for the guy, I'd consider the way SA was taking advantage of his weakness and playing him like a fiddle to be cruel.
Whenever I try to jump in to Universe I get a reeeaaally long loading time before finally getting a Unlocalized error.
Any ideas?
Unlocalized error is code 7, yea?
Delete the USER folder (warning, RIP your keybinds; if you have extensive custom keybinds or a HOTAS setup, export your keybinds and move them to safety from the SC\Public\USER\Controls\Mappings\ folder) and use the Verify button inside the gear menu of the launcher, then try again. If you exported your keybinds and copied them outside of the USER folder, put them back into their place after the launcher recreates your USER folder on game launch, and you can import them back in.
Also, Smart is pretty much confirmed to be mentally ill. Actually mentally ill. He's on the record as suffering from anxiety, and Reddit armchair psychologists have assumed he's got NPD plus who knows what the fuck tacked on. Goons are feeding an old man's sickness for their own amusement, knowing all too well that he's compelled to seek validation and attention.
Unfortunately for him, he's incapable of having enough emotional detatchment to be an effective project manager, and his own design skills are hopelessly amateur. He blew his first impression so badly (7 years of unrestrained hype leading up to a disaster of a release) that he's doomed himself to never achieve validation on his gamedev merits. He's instead chosen the path of a villain to get attention and infamy, and SA is all too willing to be the cool kid pretending to be his friend and getting him to do dumb shit like go down a grass hill in a shopping cart (metaphorically, not literally). He's the SA thread's designated lolcow now.
But, it's Christmas, let's give even DS a break. He's a sick, broken man, and he's not really in control of himself anymore.
[QUOTE=archangel125;49387736]I'm starting to think the guy's mentally ill. NPD, megalomania, primarily. He seems to have a sense of self-importance and personal achievement that's entirely divorced from reality. A page or two ago I posted the activity on his game on Steam in the last two years - That really says it all.
And he only feeds his illness by doing his best to surround himself with yes-men. If it wasn't so hard to feel sorry for the guy, I'd consider the way SA was taking advantage of his weakness and playing him like a fiddle to be cruel.[/QUOTE]
Unless he knows LoD is just in free-fall at this point and hopes to drag SC the same way. Whatever he's trying the man is clearly deluded.
[QUOTE=elixwhitetail;49388067]Unlocalized error is code 7, yea?
Delete the USER folder (warning, RIP your keybinds; if you have extensive custom keybinds or a HOTAS setup, export your keybinds and move them to safety from the SC\Public\USER\Controls\Mappings\ folder) and use the Verify button inside the gear menu of the launcher, then try again. If you exported your keybinds and copied them outside of the USER folder, put them back into their place after the launcher recreates your USER folder on game launch, and you can import them back in.
Also, Smart is pretty much confirmed to be mentally ill. Actually mentally ill. He's on the record as suffering from anxiety, and Reddit armchair psychologists have assumed he's got NPD plus who knows what the fuck tacked on. Goons are feeding an old man's sickness for their own amusement, knowing all too well that he's compelled to seek validation and attention.
Unfortunately for him, he's incapable of having enough emotional detatchment to be an effective project manager, and his own design skills are hopelessly amateur. He blew his first impression so badly (7 years of unrestrained hype leading up to a disaster of a release) that he's doomed himself to never achieve validation on his gamedev merits. He's instead chosen the path of a villain to get attention and infamy, and SA is all too willing to be the cool kid pretending to be his friend and getting him to do dumb shit like go down a grass hill in a shopping cart (metaphorically, not literally). He's the SA thread's designated lolcow now.
But, it's Christmas, let's give even DS a break. He's a sick, broken man, and he's not really in control of himself anymore.[/QUOTE]
Project Management skills can be developed, and its common (and still disappointing) when people fail to do so. There's a lot of small stuff you wouldn't think about, in terms of managing projects when it comes to techniques applied. Limiting scope is one of the biggest things the Boeing bigwigs went over with me and my mates when we went to a workshop- you can't keep adding to your scope unless you're willing to bring on more staff to increase said scope, can secure extra funding, and can push deadlines back.
Its also crucial to be able to say no, whether its the project manager himself saying no to his experts, or the experts saying no to the PM. I actually worried for a while because it seemed none of the sub companies or subteams said no to CR when things kept getting added, but they've still done a pretty admirable job of managing the project and its ballooning scope. Smart seems unable to know when to restrain his scope, and when to reach out for help. Unmanaged scope expansion is one of the most deadly phenomina in projects- Boeing lads went over a contract they tried for some spacecraft that just kept expanding and expanding since the client wanted more and more. No one on the project staff wanted to say no, client wouldn't extend deadline, and Boeing overlords wouldn't throw funding at the project. So the project ended up being a huge failure.
Smart fails to do any of the above, but CIG seems much more effective lately at managing all three of these aspects. It does sorta make me sad as well, he is clearly not well and I doubt he'd ever seek help or admit that he needs help with his mental stuff. And goons are goons, they don't give a fuck and will keep egging him on even if he were to threaten suicide or the like. So yeah, I agree with just move on and ignore. He can't hurt Star Citizen in any serious way, and CIG has been pretty mature in how they've handled the whole thing.
[QUOTE=elixwhitetail;49388067]Unlocalized error is code 7, yea?
Delete the USER folder (warning, RIP your keybinds; if you have extensive custom keybinds or a HOTAS setup, export your keybinds and move them to safety from the SC\Public\USER\Controls\Mappings\ folder) and use the Verify button inside the gear menu of the launcher, then try again. If you exported your keybinds and copied them outside of the USER folder, put them back into their place after the launcher recreates your USER folder on game launch, and you can import them back in.[/QUOTE]
Did that, now I just get error 9 and getting kicked after loading for a while.
[t]https://i.imgur.com/DroOUqR.jpg[/t]
seems the "we figured out how to break ships into halves" thing they mentioned is implemented to some extent
[QUOTE=dai;49388297]-poortali.jpeg-
seems the "we figured out how to break ships into halves" thing they mentioned is implemented to some extent[/QUOTE]
Man look at that damage detail on the hull. This game makes me want to try and damage ships as much as possible instead of blowing them up right away, I love seeing ship fragments and debris flying away.
[QUOTE=Fussy!;49388287]Did that, now I just get error 9 and getting kicked after loading for a while.[/QUOTE]
If it happens at four and a half minutes, you're getting timed out and kicked from the server. Move your install to SSD if you can.
Tried training in arena commander just now, only the take off tutorial, and I was getting drops to 1 FPS for a few seconds each and then my pc did a hard restart, black screen. Are the training missions playable and stable right now or is this an issue I should actually be worried about? Or am I just running the graphics way too high for an unoptimised game haha (High setting, i7 3770K, 16GB RAM, 980 Ti)
edit: happened again, this time on low graphics and within seconds of loading the level, bummer. Are there crash logs I can send or shouldn't I bother? Are the other AC modes stable?
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