Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
Insurance likely won't start to matter until the economy goes live, which is likely beta. (That's also the cutoff point of when CCU tokens must be applied to ships or else they're useless.)
The reason the LN package is technically a better deal is because it didn't include beta/Arena Commander back when those were still passes. Now that everyone gets access to everything before launch, the MR/Alpha packages didn't get a price reduction (price cuts are a tricky thing for CIG to do considering past promises, with the exception of the discounted AC starters).
[QUOTE=Bradyns;49398756]Did you get it will LTI?
God it looks sexy.[/QUOTE]
No upgrades offered, only the straight purchase. 3-year anniversary insurance, though.
[t]http://i.imgur.com/niUuav6.jpg[/t] [t]http://i.imgur.com/iUk4PUB.jpg[/t] [t]http://i.imgur.com/bWRUdyu.jpg[/t]
I can't wait until the variants are updated to be at the same level as the Connie Andromeda Mk.4 rework.
The Connie variants haven't been updated. The Andromeda's the only one that's current. The massive glows and fuzzy indistinct cabin walls was a bit of a surprise to me, too, but the Phoenix is going to be brought up to spec sooner or later so the current version doesn't really matter.
CIG's committed to getting the baselines of most of the early pledge ships going first, then going back for the variants of the different ships.
Yeah just look at the interior of the Retaliator or something and compare it to that. It's painfully obvious where different ships are in stages of development. Probably also helps that the Tali had to be 90% visually ready for that one huge gamescon trailer.
I just gave Universe a try and[I] holy shit this game is already amazing.[/I] I love how seamlessly I can go from an involving space flight sim to EVA exploration of a creepy abandoned station. I also jumped on a random Constellation and operated shields for a bit until I inexplicably died but it was [I]so cool[/I] to walk around his ship and see the battle raging out the front window. It runs like hell and I encountered numerous glitches but between those dips I was just awestruck with the level of detail and the possibilities that this tiny sandbox offers.
[QUOTE=Raidyr;49399044]I just gave Universe a try and[I] holy shit this game is already amazing.[/I] I love how seamlessly I can go from an involving space flight sim to EVA exploration of a creepy abandoned station. I also jumped on a random Constellation and operated shields for a bit until I inexplicably died but it was [I]so cool[/I] to walk around his ship and see the battle raging out the front window. It runs like hell and I encountered numerous glitches but between those dips I was just awestruck with the level of detail and the possibilities that this tiny sandbox offers.[/QUOTE]
Now you see why Star Citizen backers in general seem so committed to the project. The potential there is awesome, and Chris Roberts doesn't seem the type of guy to be satisfied with "Good enough". He's going to go all the way and get this thing being the best it can be, even if it takes three more years to do it.
[QUOTE=Oicani Gonzales;49398851]It looks bland as heck everywhere actually, not sure if that's just the hangar lighting[/QUOTE]
it's camouflage ok
nobody will think to steal if it they can't actually distinguish it from the hangar walls
Everytime I encounter a Super Hornet pilot, it seems like there only mental state is to kill everything on the server.
[QUOTE=Xgamer921;49399547]Everytime I encounter a Super Hornet pilot, it seems like there only mental state is to kill everything on the server.[/QUOTE]
Aurora pilots are more passive because they know their ships aren't offensively powerful. Me, I fly a Super Hornet, but I only attack if fired upon - And if I see another ship being attacked and it can't effectively fight back, I defend it.
The playerbase right now is rife with griefers. What do you expect?
I wish I could get in to a dog fight without lag or crashing.
Both in universe and AC.
Quick question: How do I share my hangar with a friend so he can try out ships in AC? He's trying to determine if he can run the game so he doesn't waste money on buying in.
give him your account info and pray he doesn't fuck anything up
[QUOTE=the_killer24;49399812]give him your account info and pray he doesn't fuck anything up[/QUOTE]
That wasn't what I was referring to. I remember Dai mentioning you could send a CFG or something to a friend and they could load the game directly instead of logging in, that way they would have your hangar to screw around in AC with.
[QUOTE=Visorak06;49399824]That wasn't what I was referring to. I remember Dai mentioning you could send a CFG or something to a friend and they could load the game directly instead of logging in, that way they would have your hangar to screw around in AC with.[/QUOTE]
He'd still need to download the game.
Unless you can download the game with an account that has no package.
[QUOTE=Sgt. Khorn;49399838]He'd still need to download the game.
Unless you can download the game with an account that has no package.[/QUOTE]
Well he was downloading something on the launcher that had an ETA of 9 hours, so I would assume that'd be the game.
Obviously super late to the party but I tried racing and Vanduul swarm today, not sure if the Aurora and Merlin have bad maneuverability in-atmosphere but I'm finding I'm having to severely over-angle just to take a corner. Am I meant to go around at like 30% throttle or something?
Combat is great fun even in an Aurora. I'm happy with the armaments, I can lay on the hurt with the lasers and a rocket will do nicely to deal a solid punch to any larger ships that try to bully me I'd imagine (that is, if the rocket actually manages to hit them and their shields are down, if that's how the damage model works). The bullet lead indicator is a godsend, I was wrecking ships with ease [sp]and the only times I died was when I crashed into something. Going to have to improve on my awareness[/sp]
[editline]27th December 2015[/editline]
OK, don't know why it didn't occur to me to use the spacebrake but yeah, 01:32 laptime for my first lap using the brake, not bad I think
[QUOTE=The Rizzler;49399937]Obviously super late to the party but I tried racing and Vanduul swarm today, not sure if the Aurora and Merlin have bad maneuverability in-atmosphere but I'm finding I'm having to severely over-angle just to take a corner. Am I meant to go around at like 30% throttle or something?
Combat is great fun even in an Aurora. I'm happy with the armaments, I can lay on the hurt with the lasers and a rocket will do nicely to deal a solid punch to any larger ships that try to bully me I'd imagine (that is, if the rocket actually manages to hit them and their shields are down, if that's how the damage model works). The bullet lead indicator is a godsend, I was wrecking ships with ease [sp]and the only times I died was when I crashed into something. Going to have to improve on my awareness[/sp]
[editline]27th December 2015[/editline]
OK, don't know why it didn't occur to me to use the spacebrake but yeah, 01:32 laptime for my first lap using the brake, not bad I think[/QUOTE]
Yep! It's possible to slide around without ever slowing down, but very difficult for a new pilot. Ships drift around a lot, and you can actually make your turns tighter by figuring out the right time to apply boost, which makes all of your thrusters (Main and maneuvering) stronger temporarily. One tip I've found helpful is to watch your velocity vector (HUD symbology showing where your ship is going). You can go at full speed using that and slot yourself right through the tightest possible spaces.
[editline]27th December 2015[/editline]
I just found this video.
The cheesy title aside, I found it pretty refreshing to watch, actually. If anyone has been lurking on this forum, and hasn't yet decided whether or not they want to back Star Citizen, watch this man relate his experience. If nothing else, it may just convince you to take a closer look.
[media]https://www.youtube.com/watch?v=QpSs6a95nLY[/media]
So just an update if any of you guys entered my raffle, when wingless gave me the extra prizes we both forgot about the gifting lock.
I put in a ticket to concierge to see if they'd unlock them for me just this once, but since they're out until the 4th it might be a while.
If they won't unlock them I'll figure something out for you guys.
[QUOTE=archangel125;49400020]
I just found this video.[/QUOTE]
This describes me perfectly. I bought the game last year because a friend of mine who I play a lot of games with was super into it and wanted me to play Arena Commander, which we did and it was pretty fun. But I just forgot about the game and the constant news releases about ships that were well outside my entire video games budget and delays for Star Marine etc made me put it on the backburner for awhile. I was never quite a naysayer but I wasn't particularly excited for a game I had already paid $45 for. Then suddenly this one-two punch of Alpha 2.0 and the planetary video rejuvenated my interest in the game and having played the Universe alpha, as buggy as it is, despite crashing if I try to play more than 30 minute spurts, I'm utterly enthralled.
I seriously think this is the tipping point for Star Citizen, where the claims of it being vaporware, as nonsense as they were before, are simply untenable. It's no where near a finished market-ready product but right now it's an unpolished, uncut gem and this tiny sandbox shows how much detail they are willing to put in the world and more importantly I think the amount of player agency CIG is providing. Further, going back to a topic I was talking about in the Elite Dangerous thread about fearing Star Citizen would follow that games path of promising the galaxy then making it as deep as a puddle, I already see vastly more opportunities for Star Citizen to provide depth. Combat is obviously more involved in Star Citizen and I doubt anyone would argue with that but we don't even have access to a fraction of the full toolset and multicrew gameplay is in its infancy.
But what has me hyped is the exploration possibilities. The Convalex is one limited example of this. They could have a variety of stations, scenarios, and secrets to find. More simplistic ones could be generated through the game space periodically, like terrorists capturing a refinery in the middle of an asteroid belt and rigging it with demolition charges they will blow if their demands aren't met. Or a hidden biotech facility in orbit around a moon in a dead system that accidentally released a toxin that killed everyone. Or simply what we see in Convalex, which is effective because of its simplicity. We don't know what happened but we are driven to find out by our natural curiosity. No apparent threats, no imminent doom, just a desire to learn more about the world. These would be supplemented by grander scale events, taking the form of questlines from MMO's. A short 1 or 2 hour session with a more cohesive story that sees you traveling from spot to spot following a trail of clues to a conclusion. Obviously these would take more time to make so they wouldn't be as plentiful as the randomly generated ones, but that's what would make them special and unique.
I dunno, they might have already mentioned these before. All I know is I've been awake too long and I am giddy with Star Citizen at the moment. Pardon my gushing.
[QUOTE=Raidyr;49400407]This describes me perfectly. I bought the game last year because a friend of mine who I play a lot of games with was super into it and wanted me to play Arena Commander, which we did and it was pretty fun. But I just forgot about the game and the constant news releases about ships that were well outside my entire video games budget and delays for Star Marine etc made me put it on the backburner for awhile. I was never quite a naysayer but I wasn't particularly excited for a game I had already paid $45 for. Then suddenly this one-two punch of Alpha 2.0 and the planetary video rejuvenated my interest in the game and having played the Universe alpha, as buggy as it is, despite crashing if I try to play more than 30 minute spurts, I'm utterly enthralled.
I seriously think this is the tipping point for Star Citizen, where the claims of it being vaporware, as nonsense as they were before, are simply untenable. It's no where near a finished market-ready product but right now it's an unpolished, uncut gem and this tiny sandbox shows how much detail they are willing to put in the world and more importantly I think the amount of player agency CIG is providing. Further, going back to a topic I was talking about in the Elite Dangerous thread about fearing Star Citizen would follow that games path of promising the galaxy then making it as deep as a puddle, I already see vastly more opportunities for Star Citizen to provide depth. Combat is obviously more involved in Star Citizen and I doubt anyone would argue with that but we don't even have access to a fraction of the full toolset and multicrew gameplay is in its infancy.
But what has me hyped is the exploration possibilities. The Convalex is one limited example of this. They could have a variety of stations, scenarios, and secrets to find. More simplistic ones could be generated through the game space periodically, like terrorists capturing a refinery in the middle of an asteroid belt and rigging it with demolition charges they will blow if their demands aren't met. Or a hidden biotech facility in orbit around a moon in a dead system that accidentally released a toxin that killed everyone. Or simply what we see in Convalex, which is effective because of its simplicity. We don't know what happened but we are driven to find out by our natural curiosity. No apparent threats, no imminent doom, just a desire to learn more about the world. These would be supplemented by grander scale events, taking the form of questlines from MMO's. A short 1 or 2 hour session with a more cohesive story that sees you traveling from spot to spot following a trail of clues to a conclusion. Obviously these would take more time to make so they wouldn't be as plentiful as the randomly generated ones, but that's what would make them special and unique.
I dunno, they might have already mentioned these before. All I know is I've been awake too long and I am giddy with Star Citizen at the moment. Pardon my gushing.[/QUOTE]
Since we've both played Elite, Raidyr, I think you'll understand where I'm coming from better than most. We've both seen the scope of Elite: Dangerous's gameplay. Seen that the developers don't seem interested in doing the best they can or making the game immersive - Just sticking with the same tired old crap that worked in the 1980s and leaving it at that.
That, I think, is the primary difference between Elite and Star Citizen. Chris wants immersion to be supreme, to the point that he'd even be willing to sacrifice a degree of convenience for it. And he's sparing no effort to try and make Star Citizen a game unlike any that have ever been made before.
I don't think all his ideas will work. But enough will that the game will really be revolutionary.
[B]IF[/B] it's a success. I'm hopeful, and I've got faith in CiG. But I never trust completely.
Not gonna lie, I'm super hyped because this game is a bit of escapism for me. As many of you know, real space travel isn't quite this advanced yet and won't be for quite a while. Its still super exciting, and I still find what most people find boring (magnetic field data from Io? sweet!) really interesting but its not as involved or physical or [I]fun[/I] as so many would like it to be.
I do like realistic games, and realistic movies+tv shows. But when my career is going to be a lot of the more sedate reality of space exploration in the 21st century, having this game to remind me why I'm so crazy about chasing this career is lovely. I wonder if any (actual, not student scrubs like me) other astronautical engineers feel similarly. Its a vision of the reality I want to help build. Elite is too big, and not well enough defined in terms of universe construction to really fulfill that. SC will be, though.
For me one of the reasons is Mass Effect 1. I remember, vaguely, being able to go down to various planets, explore using the good old M35 Mako and even come across wildlife every once in a while. Thing is though I know that if I go back to play it, the rose tint will fall away and I'll rediscover how limited it was, in terms of planets, non-seamless space to ground transition, lack of activities on-planet among other things. With Star Citizen I genuinely think we'll reach that idealized vision and make it a reality, so I'm holding on to that feeling. Even what currently exists in the game is enough to reassure me of that
[QUOTE=The Rizzler;49400915]For me one of the reasons is Mass Effect 1. I remember, vaguely, being able to go down to various planets, explore using the good old M35 Mako and even come across wildlife every once in a while. Thing is though I know that if I go back to play it, the rose tint will fall away and I'll rediscover how limited it was, in terms of planets, non-seamless space to ground transition, lack of activities on-planet among other things. With Star Citizen I genuinely think we'll reach that idealized vision and make it a reality, so I'm holding on to that feeling. Even what currently exists in the game is enough to reassure me of that[/QUOTE]
Hey if you want to relive those days I'm pretty sure the Constellation Aquila comes with a Mako esque rover for deep space exploration and such. Though honestly once you're that far in you might be better served by a Carrack, dunno.
[QUOTE=Visorak06;49401084]Hey if you want to relive those days I'm pretty sure the Constellation Aquila comes with a Mako esque rover for deep space exploration and such. Though honestly once you're that far in you might be better served by a Carrack, dunno.[/QUOTE]
Sick, better start saving up haha
As long as it doesn't take years to get one ingame then I'll be happy to stick with the small ships I have now and work up to that level. Those APC things look damn fine though, reminding me of that Prometheus movie now, the way they land the ship and then move out in those vehicles
Gotta say, now that I know procedural planets are going to be a thing, the Aquila and the rover seem more awesome.
[QUOTE=The Rizzler;49399937]Obviously super late to the party but I tried racing and Vanduul swarm today, not sure if the Aurora and Merlin have bad maneuverability in-atmosphere but I'm finding I'm having to severely over-angle just to take a corner. Am I meant to go around at like 30% throttle or something?[/QUOTE]
The Aurora's yaw is weak, but it pitch-turns like a beast by comparison. Roll into your turns and pitch through them instead of having to yaw. The Aurora is also a drifty thing when it gets up to higher speeds, so there is a certain amount of predicting the turn and swinging the Aurora's ass around towards it when racing.
Although it's not as bad as the Hornet used to be (and presumably still is in comparison), where going around the racetrack in a drifting Hornet often means sliding sideways through gates.
We don't know how long it'll take to earn a Connie, as the economy isn't fixed and known yet, but CR hates long grinds and has said that after a month, if you want a Connie, you can afford one. Presumably CR did not mean "a month worth of playtime, in hours" but a month of real time passing - how much work per day is involved is unknown, but CR can be assumed to be thinking closer to 2 rather than 6+ hours.
If they can get Grabby Hands working the way they want, that's going to open up nearly unprecedented levels of emergent gameplay and customization.
At this point, I'm convinced that everything CR wants to make is possible. Now, where I'm not convinced is that it's going to all be engaging and fun and full of variety (looking at you, Genesis Starliner drinks-pouring minigame), and that remains to be seen. However, I'm confident that it's still going to have more depth and engaging content than ED will by the same time (unless Frontier steps the fuck up, and if they do I will happily eat my words).
I just realized that I can also try out the other 350 dollar ships like the Glaive, Connie Phoenix, Carrack, Endeavor, and Crucible depending on which ships come out when. There's a good chance of of them will be in game before the Reclaimer is, so CCU's make me a happy man.
well, you can't CCU to the Phoenix or Glaive
Since I had store credit after melting my tali in favour of the starfarer, I now own both the Harbinger and Sentinel BUKs for my Vanguard Warden.
Aw that's right they're limited quantity ships aren't they. So you have to buy them outright. Still, 3 of 5
Any chance that a ship upgrade "token" for a holiday ship sale will be unavailable to use after the sale ends?
Already bought the token, but figured I'd wait to use it before the ship is atleast hangar ready.
(seems unlikely, just want to cover all bases)
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