Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
[QUOTE=MendozaMan;49415082]So I gotta find a name for my EMP Avenger before they make it fully operational
This is what I got so far :
I club penguins
Electronic ebola
New wave glowstick
Fractal grenade
EMPhasis on tried
The taste of sun[/QUOTE]
I feel like you could make a "Crotch Shielding Included" joke based off this scene:
[video]https://youtu.be/jrA-1cG_wq4?t=23[/video]
Sold my buy back Glaive and now I have Concierge.
Too bad I don't need it.
[QUOTE=elixwhitetail;49414546][IMG]http://i.imgur.com/vykxG0s.png[/IMG][/QUOTE]
So, what, an aurora starter pack?
[QUOTE=capgun;49416076]So, what, an aurora starter pack?[/QUOTE]
Nah, one of these:
[IMG]http://i.imgur.com/hLKVY0m.png[/IMG]
Thought I was able to buy the Archimedes for $30? It's still in concept.
So I spent some time examining what the latest word is on the Redeemer's loadout.
Two unmanned turrets on the pivot points of the nacelles, each rocking two S4 Kroneg guns, the same as on the Freelancer in its commercial.
One unmanned turret on the chin, with two S3 Broadsword cannons.
Two manned turrets, each with two S3 Broadsword cannons.
That's the latest revision we have, which was from... November last year. Before the hardpoint redesign. So there's no telling how small they'll make the Redeemer's weapons now, unless they determine that the turrets themselves are larger.
As things stand, if the same rules as in the Gimbal redesign post apply, the only weapons the Redeemer can mount will all be [I]size 1[/I]. I'm... pretty sure that won't be a thing.
[QUOTE=Daemon White;49420006]Thought I was able to buy the Archimedes for $30? It's still in concept.[/QUOTE]
The Archimedes' concept sale ended last month. If it was brought back into the store for the sale over the weekend, it wasn't the "concept" anymore (didn't include LTI or the poster/model) and that sale's over anyway.
In most cases, when a ship is in concept, it's not sold all the time, only in limited windows. However, once the ship is hangar-ready, there's typically another sale, and when it's flight-ready, another sale happens and, if the ship is not "special" in some way (e.g. the Super Hornet), it goes on sale permanently in the store - such as the Mustangs except for the Delta and Omega (they're special).
Ah, I decided too late then. Oh well, more time to wait and continue building the bank account.
So I've been renting an Avenger as you guys suggested it was a good and fair priced upgrade from the Mustang Alpha. I must say, I really like it.
It's very maneuverable and I like to use the Suckerpunch to knock their systems down, then zap em with the main Tigerstreik turret and an omnisky3 I slapped onto it. I also gimbal'd up the wing turrets so the aiming is also very nice.
The joy of the rumour mill at work.
Three days ago, the RSI forums saw [URL="https://forums.robertsspaceindustries.com/discussion/309488/cig-to-be-selling-packages-greater-than-simple-starter-ships-post-release"]this thread OP go up:[/URL]
[QUOTE]So I just watched this week's Starcast show on Twitch - and BadNewsBaron stated he had read that Ben confirmed that CIG is planning to sell ship packages that include ships bigger than simple starter ships POST-Release e.g. Connies and Hornets... I was in shock at this news! This is a disaster if true and it would confirm the critics worst opinions about SC.
[url]http://www.twitch.tv/geekdomo/v/31961280[/url]
From 52 Mins 40 Seconds onwards.
(I cannot find this post by Ben - and I hope BadNewsBaron just read it wrong. So what is the truth about the situation? )
I am happy for CIG to sell Aurora and Mustang packages but really nothing more than those and some fluff should be available post release. I think this is a terrible mistake by CIG and will hurt the game's reputation and therefore the long term success of the game.[/QUOTE]
Along with a poll asking if people agreed with this or not. Queue 18 pages of arguing and hand-wringing, until Ben gets pulled away from leftovers and replaying Wing Commander 2 for the 900th time long enough [URL="https://forums.robertsspaceindustries.com/discussion/comment/6176447/#Comment_6176447"]to post this.[/URL]
[QUOTE]BadNewsBaron is incorrect, I have not made any such post and CIG has made no such announcement.
/thread[/QUOTE]
Reminder that as far as anyone has publicly confirmed, CIG is still on track to kill ship pledges off entirely except for basic starter-ship packages.
The rumour was started, ironically enough, from video of Chris Roberts at Austin Bar Citizen, pretty much mumbling drunkenly about the [I]possiblity[/I] of selling greater-than-baseline packages after launch (but not single ships) with no consultation from his own notes or anyone else. (And the audio was kind of bad and could've been faked anyway, who knows.) People misinterpreted it and off it went from there.
[t]https://pbs.twimg.com/media/CXfjPDxUoAAhR3H.jpg:large[/t]
[URL="https://twitter.com/SandiGardiner/status/682263722492968961/"]Sandi also tweeted about the Concierge VIP cards shipping.[/URL] I'm not sure if this is a batch that the Roberts household ordered, or if someone at CIG had to cut open and repackage each individual card in the office.
Oh man I was so excited to try this game with the Steam Controller, but I don't know why I expected to be able to use every analog input from it. Right now it only seems capable of emulating either an Xbox Controller or a mouse and keyboard, and I pretty much bought the Steam Controller for this reason alone. :suicide:
Imagine being desperate enough to make a [url=http://steamcommunity.com/app/353370/discussions/0/458604254452817764/]"discussion"[/url] on the steam community about it, and expecting to make a difference.
[QUOTE=Naelstrom;49424905]Oh man I was so excited to try this game with the Steam Controller, but I don't know why I expected to be able to use every analog input from it. Right now it only seems capable of emulating either an Xbox Controller or a mouse and keyboard, and I pretty much bought the Steam Controller for this reason alone. :suicide:
Imagine being desperate enough to make a [url=http://steamcommunity.com/app/353370/discussions/0/458604254452817764/]"discussion"[/url] on the steam community about it, and expecting to make a difference.[/QUOTE]
One, if you want a change to be made, why would you make a discussion on Steam community forums and not the official forums on RSI?
Two, don't worry, the Steam controller is going to have official support - They've just made stuff like that less of a priority than working towards getting the game feature-complete.
[QUOTE=archangel125;49425605]One, if you want a change to be made, why would you make a discussion on Steam community forums and not the official forums on RSI?
Two, don't worry, the Steam controller is going to have official support - They've just made stuff like that less of a priority than working towards getting the game feature-complete.[/QUOTE]
I believed that it was more of a Steam complaint given the controller's analog inputs are abstracted enough that nothing can read them like a normal controller. Though I guess they're complex enough that Valve just refrained from any joystick emulations of their own.
I didn't think RSI could really do anything about that, but official support seems plausible. You've rekindled my hopes. Thanks.
there are a couple of steam controller layouts on reddit btw.
Now I know I have spent 12k and all but I am still curious about the business model. I was browsing the SC store and it kinda reminds of a store of miniature plane models expect these are digital spaceships. Ludicrously expensive with paid insurances, somehow limited stock and everything, what kind of pay2win mess is this?
I really like the idea of aiming with the Steam Controller's gyroscope. Too bad I still can't find the config folder for Star Citizen.
[QUOTE=Kurnuttaja;49426921]Now I know I have spent 12k and all but I am still curious about the business model. I was browsing the SC store and it kinda reminds of a store of miniature plane models expect these are digital spaceships. Ludicrously expensive with paid insurances, somehow limited stock and everything, what kind of pay2win mess is this?[/QUOTE]
It only costs 45$ to back the game and get full access to all the ships once the Persistent Universe is live. Your pledge package determines the ship you start with; it's a sort of incentive to back the game. So if you want to put more than 45$ into Star Citizen, you can do that and get a cooler ship that's ready for you when the game is released. Aside from that, you'll be able to earn all of the ships through regular gameplay, using in-game currency. Also, they've assured us they'll be stopping sales of ships for real money once the game goes live. It's basically just a backer pledge at the moment, for the purposes of funding the game's development.
There's no 'pay to win' involved.
Got a message from my parents whilst I was headed back after spending christmas with the family to check my hanger, I am now the proud owner of a Freelancer DUR =3.
[QUOTE=Kurnuttaja;49426921]Now I know I have spent 12k and all but I am still curious about the business model. I was browsing the SC store and it kinda reminds of a store of miniature plane models expect these are digital spaceships. Ludicrously expensive with paid insurances, somehow limited stock and everything, what kind of pay2win mess is this?[/QUOTE]
Here we go yet again.
Anyone who actually expects ship-purchasing to be P2W is the sucker here. The ship sales are explicitly for funding game development and are something you get in exchange for your pledge. The ships are priced so as to vary their rarity once the game launches - if you could buy an Idris for $50 instead of the $1250 it costs, everyone would start day 1 with a bigass mini-capital ship and the entire low range of ships would be obsolete.
Chris Roberts is on record of hating steep grinds, and he doesn't plan on allowing SC to be that. He's said that anyone who wants to get a Constellation will be able to afford one after a month. Anyone who expects their $150-$275 (or even $350 in the case of the Phoenix) Constellation pledge to be saving them a huge jump in the grind is the one who's being suckered by their own false expectations.
There's also the fact that the ship you buy with real cash comes with shit-tier equipment, and actual good guns and shield generators and such will need to be acquired and equipped in the game. So, you're still not paying to win even if you paid cash for the ship hull.
Insurance is not really any different than that of EVE's except that the hull is replaced rather than you being paid out a certain amount on ship destruction. In-game hull insurance will be cheap as dirt - but hull insurance only replaces the hull with [I]stock[/I] equipment (and therefore shit equipment). It'll be your own dumb fault if you leave the hangar in an uninsured ship and then get blown up. Aftermarket upgrade insurance is said to be considerably more expensive. Insurance is included with purchased ships as a method of including limited automatic protection so people can earn money to pay for the insurance later on once the initial period expires, just to cover that early window where things could get dicey.
There's also the fact that once the game goes into beta and the economy goes no-more-wipes live, ship sales will stop completely and you'll just be buying a basic package at retail and earning the rest in-game.
[QUOTE=zin908;49427336]Got a message from my parents whilst I was headed back after spending christmas with the family to check my hanger, I am now the proud owner of a Freelancer DUR =3.[/QUOTE]
One of the things I like about the Freelancer; even though it's still obviously pretty long and gangly, the way the engine pods stretch out around the back make the cargo hold seem way less bulky; when you first step inside the amount of space in there is quite impressive.
Sure the DUR doesn't have the expansion room of the Constellation or the Carrack, but you know what'd be a neat idea? A diddly lil hoverbike you can store in the cargo area; park the ship out on some dusty unexplored world, open the landing ramp, then putter out on it (possibly with a buddy awkwardly perched on the back) and return with a bunch of neat alien bones and artifacts in the saddlebag.
Can I just take a moment to talk about how deeply I hate users of the ballistic cannon meta? They're already clamoring for more nerfs to the Hornet series on the forums just because of it.
[QUOTE=Lambda 217;49427447]One of the things I like about the Freelancer; even though it's still obviously pretty long and gangly, the way the engine pods stretch out around the back make the cargo hold seem way less bulky; when you first step inside the amount of space in there is quite impressive.
Sure the DUR doesn't have the expansion room of the Constellation or the Carrack, but you know what'd be a neat idea? A diddly lil hoverbike you can store in the cargo area; park the ship out on some dusty unexplored world, open the landing ramp, then putter out on it (possibly with a buddy awkwardly perched on the back) and return with a bunch of neat alien bones and artifacts in the saddlebag.[/QUOTE]
drake dragonfly is the concept for you
still zero word on it other than "we're planning on that too" but it's billed as "You don’t so much as climb into the Dragonfly as you do put it on around you". Lots of people expect it to be more of a motorcycle than a mechsuit jetpack but whatever it is, you'll probably have room to store it.
The official word on the Drake Dragonfly is "lots of us want to make it, but right now there are zero plans". It lost the vote, after all.
when will they make up their mIND
had it confirmed by a dev a while back in RSI chat but I can't remember names. IT WAS during the height of a cutlass thread whinefest though so it could have been a ploy to shut them up
[QUOTE=dai;49427717]drake dragonfly is the concept for you
still zero word on it other than "we're planning on that too" but it's billed as "You don’t so much as climb into the Dragonfly as you do put it on around you". Lots of people expect it to be more of a motorcycle than a mechsuit jetpack but whatever it is, you'll probably have room to store it.[/QUOTE]
The Dragonfly is a really cool idea, but I figured there'd be some gameplay reason for using ground-based vehicles like the Carrack's rover planetside. Regardless, when the Dragonfly comes out, I hope the weapon mounts are designed so you're just holding a S3 sized gun in your arms and firing it like a FPS weapon.
[QUOTE=dai;49427772]when will they make up their mIND
had it confirmed by a dev a while back in RSI chat but I can't remember names. IT WAS during the height of a cutlass thread whinefest though so it could have been a ploy to shut them up[/QUOTE]
[URL="https://youtu.be/luDDJoPdMY8?t=457"]Three days ago on 10FTMattShermanAndDaveHaddock.[/URL]
[QUOTE=elixwhitetail;49427441]
There's also the fact that once the game goes into beta and the economy goes no-more-wipes live, [B]ship sales will stop completely[/B] and you'll just be buying a basic package at retail and earning the rest in-game.[/QUOTE]
I'm pretty skeptical of this.
[QUOTE=Saber15;49427930]I'm pretty skeptical of this.[/QUOTE]
Here, [url=https://forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901]have it in writing from Chris Roberts.[/url]
[quote=Chris Roberts]Wow, there's a few things that get real gamer's blood boiling more than "micro-transactions" - perhaps "DRM", "EA" and "Pay2Win" but that's about it.
It would be nice if everyone that was getting up in arms about the OP actually read the article that was referred to as I DON'T mention micro-transactions anywhere. The full article is here [url]http://www.gamesindustry.biz/articles/2013-04-22-chris-roberts-how-incredible-community-transforms-development[/url]. If you read my words I'm incredibly happy and excited about making the game, how the interaction with all of YOU is making the game better AND how grateful I am that everyone has been so generous in their contributions as its allowing us to make a game without compromises.
My reference to World of Tanks was purely about how I felt the ability for people that don't have 40 hours a week to sink into a game have the opportunity to spend some money to keep up (an early post called this Pay2BeEqual) or drive a sexy tank they don't have 200 hours of game time to earn. I think WoT has some similarities to SC because they are both skill based games so having better equipment may help you but it will NOT guarantee victory - which is very important and similar to real life (I can have a better sports car than you but if you're a better driver you'll probably be able to beat me on a road course). And it is encouraging to me that they are doing well financially as it is a PC game in what I would have considered a niche category, which at first glance is how you could categorize Star Citizen. Its going to cost significant money to make Star Citizen and more money to continue to run it. I would love to see Star Citizen hit a 10 year anniversary like Eve, and knowing that another online PC game is doing well makes me feel confident that SC has the potential for longevity that I think everyone would like to see (which was the context for my comments in the article)
For the record here are my simple rules for what I'm aiming for with Star Citizen (and personal play preference)
1) NO grind - basic gameplay should be fun.
2) NO subscription to play. Once you've bought the game you should be able to play and have fun without paying another penny. Maybe this is from all the MMOs I signed up for and then didn't have time to play yet still had to pay to keep my character (I think I paid over 2 years of subs for both WoW and SWG before I canceled, despite only playing them for the first month or so!)
3) NO unfair advantage to people with either too much money or too much time. I think its disingenuous for people to claim that they should have a big advantage just because they can commit 40 hours a week in play time over someone that can only spend 4. Both types of player have purchased the game and are both entitled to have fun. If I make a game that only caters to people that have lots of time and nothing else I'm cutting out a huge part of the audience. The same goes if I build a game that just caters to people that have money to burn (The Asian P2W game style). Just because someone plays one way doesn't mean everyone should play that way. Some people will want to just spend a few hours dogfighting, some may want spend dozens of hours doing trade runs and building up a merchant empire. Others may just want to explore corners of the galaxy. A big audience supplies lots of players to make the universe more interesting. A big audience also spreads the costs of running the persistent universe (as it costs money for new content and servers), which in turn makes it cheaper for all.
4)[B] NO Pay2Win - You should never be able to buy anything with real money that you can't buy in with in game credits. Once fully live SC in-game items will only be purchasable with in-game credits.[/B] There will even be some items you can ONLY earn by playing / flying missions. All you will be able to spend money on that is gameplay related would be buying some in-game credits as you don't want or don't have enough time to earn the credits you need for your contemplated purchase. [B]We'll cap purchase of in-game credits to avoid someone unbalancing the game / economy.[/B] Finally as I point out above skill will always play a factor - there will be no "magic spaceship of death" that will sweep all before it, so while you may have bought a more expensive spaceship / weapon a better pilot can still beat you (this is where people with lots of time get an advantage as they'll have spent a lot more time honing their combat skills!)
From my perspective my above 4 rules and solutions are the best compromise that factors the need to make the game fun for people with lots of time or little time, while allowing the game the ability to cover its running costs based on player's actual engagement with the game. I am confident we can balance all this in a way that works and doesn't feel unfair to any one group. Contributing additional money beyond your initial ship package will be entirely optional and not required to have fun or progression (but if you do short cut once in a while, know that you're money is going to support the development of the game and on-going content!)
I hope this allays some concerns. If not, I ask that you wait to you have a chance to actually play and see how everything will work and be balanced before making your mind up.
-Chris[/quote]
[QUOTE=Saber15;49427930]I'm pretty skeptical of this.[/QUOTE]
we go over this like every 2 pages. It was even thoroughly run off 17 posts before yours
[QUOTE=Kurnuttaja;49426921]Now I know I have spent 12k and all but I am still curious about the business model. I was browsing the SC store and it kinda reminds of a store of miniature plane models expect these are digital spaceships. Ludicrously expensive with paid insurances, somehow limited stock and everything, what kind of pay2win mess is this?[/QUOTE]
Wait, you spent $12,000 on the game, but you need to have the game's rolling access business model explained to you by a bunch of Facepunchers?
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