• Star Citizen Megathread - Star Marine isn't doomed after all!
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[QUOTE=Kurnuttaja;49426921]Ludicrously expensive with paid insurances, somehow limited stock and everything, what kind of pay2win mess is this?[/QUOTE] [quote=Chris Roberts]NO unfair advantage to people with either too much money or too much time.[/quote] I can't even imagine the level of buyers remorse some backers are going to feel once the game is released.
[QUOTE=BANNED USER;49428539]I can't even imagine the level of buyers remorse some backers are going to feel once the game is released.[/QUOTE] I covered this toward the end of the last thread too, the concierge ($1000+ backers) section is roughly 75% generous hopefuls collecting their favorite ships and just being happy to push the project forward, so it won't be too harsh on most people that their 'fleet' is gonna be garage bound for a while. Many mention they're part of large organizations and will be happily lending ships out to orgmates [editline]e[/editline] the other 25% are in the idris owners thread
Since so few people take the space focused courses in the department I'm shooting for they're offered on rotating year schedules and sometimes not at all Spacecraft Design 1+2, Spacecraft Systems Design, and Spacecraft Power Systems 1+2 all just got scheduled for the years I'll be in the department and able to actually take those oh fuck someone hold me the hype is real [editline]31st December 2015[/editline] Oh god wrong thread
The Dragonfly is one of the cooler concepts I've seen so far but it really had no chance against a 2-seater starter ship pitch.
tbh if it came down to it I'd choose the current reliant over whatever I could assume the dragonfly would have become. If I had to choose between a reliant and dragonfly after seeing a lot of the reliant's early concepts, I'd have gone the other way [t]http://i.imgur.com/McbQGox.png[/t] [t]http://i.imgur.com/X684geF.png[/t] vs [t]https://robertsspaceindustries.com/media/uesziwwkpvkacr/source/Skirmisher_OverallShip_VertConfig_Final_Hobbins.jpeg[/t][t]http://suptg.thisisnotatrueending.com/archive/23886553/images/1364275275469.png[/t] [QUOTE=paindoc;49428561]Since so few people take the space focused courses in the department I'm shooting for they're offered on rotating year schedules and sometimes not at all Spacecraft Design 1+2, Spacecraft Systems Design, and Spacecraft Power Systems 1+2 all just got scheduled for the years I'll be in the department and able to actually take those oh fuck someone hold me the hype is real [editline]31st December 2015[/editline] Oh god wrong thread[/QUOTE] close enough thread that I had to look back a post to see if I missed something :v:
[QUOTE=dai;49428574]tbh if it came down to it I'm way happier with how the reliant turned out in its current state, compared to a lot of its earlier concepts close enough thread that I had to look back a post to see if I missed something :v:[/QUOTE] The Reliant went for me from "oh god wtf is this" to where I am now, which is breaking my pledge of not spending more money on this game so I can upgrade to one haha And yeah I figured I could leave that but completely forgot I wasn't in gay chat. mobile posting means I've almost posted in the wrong thread way too many times. I left it because hey why not Maybe if I give up on working for a real space company I'll apply to CIG as one of their layout or technical designers for the realism update in 5 years :v:
[QUOTE=dai;49428554]I covered this toward the end of the last thread too, the concierge ($1000+ backers) section is roughly 75% generous hopefuls collecting their favorite ships and just being happy to push the project forward, so it won't be too harsh on most people that their 'fleet' is gonna be garage bound for a while. Many mention they're part of large organizations and will be happily lending ships out to orgmates [editline]e[/editline] the other 25% are in the idris owners thread[/QUOTE] I'm not implying or saying that there aren't people that just want an uber successful space game, but that's not to say there aren't a handful of folks who are just going to lose their minds once they realize how spending 1k+ on ships isn't going to give them any sort of advantage or be a kind of 'investment'. a couple SA Goons come to mind.. In any case, I need to get a new GPU. The 560ti's just can't handle it and the 16-25fps average on low is murdering me, not being able to disable motion blur doesn't help either.
You can disable motion blur harmlessly by setting a config file. Put these lines into a file named user.cfg and drop it into (install path)\Star Citizen\Public\ [QUOTE]r_VSync = 0 r_MotionBlur = 0 g_radialBlur = 0[/QUOTE] If you're getting terrible framerates in Port Olisar, you'll actually find that you'll be getting roughly the same performance on Very High. The performance is heavily CPU-bound right now, because the server has zero range limits on notifying people on everyone else's physics/etc. across the entire playable space - because your client [I]really[/I] needs to know about Joe Citizen killing an NPC ship 250,000km away. CIG have acknowledged that this is insane and will be fixing it soon.
New ATV, apparently? [media]https://www.youtube.com/watch?v=e1cXVRJrVYs[/media] [quote] 00:29 - Intro 01:00 - ATV Interview with David Swofford 10:33 - ATV Behind the Scenes: Lighting 18:10 - Gameplay Video ([url]https://www.youtube.com/watch?v=xGMaw[/url]...) 18:33 - MVP ([url]https://robertsspaceindustries.com/co[/url]...) [/quote]
They did say they had a few in the can before the break. Most of this is video that they shot during the CIG Austin visit. The Behind the Scenes: Lighting segment is what I'm excited for, because that's the Nyx preview.
Oh god, Nyx looks amazing. But I wonder if the transition from space to landing on that asteroid is going to be seamless or not. Because they talk about 'skyboxes' when describing the star casting light over everything... [img]http://i.cubeupload.com/818AC8.png[/img] [img]http://i.cubeupload.com/Rgdgpw.png[/img] HNNG
Is 2.0 any more stable than it was at release? I'd like to play some but last time i tried to it would crash every few minutes.
DAI change the TITLE
[QUOTE=archangel125;49428746]Oh god, Nyx looks amazing. But I wonder if the transition from space to landing on that asteroid is going to be seamless or not. Because they talk about 'skyboxes' when describing the star casting light over everything... [img]http://i.cubeupload.com/818AC8.png[/img] [img]http://i.cubeupload.com/Rgdgpw.png[/img] HNNG[/QUOTE] I think skybox is the wrong word to use, given we're more familiar with the traditional skybox technical term involving faking out large areas in a small instance, via relative camera in a small offset zone (hey we've all found the tiny model towns in gmod right). Seems to be mostly a zone-specific post processing volume and low impact/high coverage shadowcast setting for the sunlight on distant geometry
[QUOTE=archangel125;49428746]Oh god, Nyx looks amazing. But I wonder if the transition from space to landing on that asteroid is going to be seamless or not. Because they talk about 'skyboxes' when describing the star casting light over everything... [img]http://i.cubeupload.com/818AC8.png[/img] [img]http://i.cubeupload.com/Rgdgpw.png[/img] HNNG[/QUOTE] [I]fuuuuuck[/I] I need to upgrade my GPU. and get a rift [editline]31st December 2015[/editline] [QUOTE=dai;49429032]I think skybox is the wrong word to use, given we're more familiar with the traditional skybox technical term involving faking out large areas in a small instance, via relative camera in a small offset zone (hey we've all found the tiny model towns in gmod right). Seems to be mostly a zone-specific post processing volume and low impact/high coverage shadowcast setting for the sunlight on distant geometry[/QUOTE] I understand some of these words
[QUOTE=the_killer24;49429028]DAI change the TITLE[/QUOTE] who is this "the_killer28" you speak of
[QUOTE=paindoc;49429039]I understand some of these words[/QUOTE] tl;dr Skybox in classic gaming terms: camera trickery to add large areas around your playable space, without impacting the engine with a ton of unnecessary playable space (or to fake making something look huge when the engine can't actually handle that). In gmod there's a tiny town hidden off to the side that contains all the buildings, and a little camera inside it renders those buildings upscaled around the actual level. Lots of people will do stuff like spawn models in the town so players in the main area see gigantic copies [img]http://bbsimg.ngfiles.com/15/20399000/ngbbs4b1056bd02124.jpg[/img] Slightly relevant, cryengine could only handle a map that's 8x8km, and while that's sizeable, if CIG hadn't broken the code into the massive scale they had, being at a landing zone would probably mean you've got the landing zone modeled, and the rest of the planet surface around it would be faked in using that skybox camera trick so it at least LOOKS like there's a planet around you. Skybox as SC is applying it: An area that tells the game engine that, when you're inside that boundary, to set distance fog to X, turn on the large-scale shadows, add X color to Y parameter, and so on, so it stylizes how you see the world around you instead of it being a blank, empty vaccuum where you only see black sky and the color of the planet surface granted, if you land on an atmosphere-free planet/moon/asteroid/etc, there won't be much atmospheric stuff going on, BUT it would still need to apply those special settings to how the shadows apply themselves the large-scale surface features. Plus, the same 'skybox' settings are probably how they'll be controlling the general lighting of any system even while you're out in space, there were sliders explicitly for the sun in there. pictured-lack of planetary atmosphere in ED [t]http://cdn4.dualshockers.com/wp-content/uploads/2015/12/srv.png[/t]
Star Citizen Megathread - [concern] Why can't I dock a skybox in my Idris?
[QUOTE=dai;49429087]tl;dr Skybox in classic gaming terms: camera trickery to add large areas around your playable space, without impacting the engine with a ton of unnecessary playable space (or to fake making something look huge when the engine can't actually handle that). In gmod there's a tiny town hidden off to the side that contains all the buildings, and a little camera inside it renders those buildings upscaled around the actual level. Lots of people will do stuff like spawn models in the town so players in the main area see gigantic copies [img]http://bbsimg.ngfiles.com/15/20399000/ngbbs4b1056bd02124.jpg[/img] Skybox as SC is applying it: An area that tells the game engine that, when you're inside that boundary, to set distance fog to X, turn on the large-scale shadows, add X color to Y parameter, and so on, so it stylizes how you see the world around you instead of it being a blank, empty vaccuum where you only see black sky and the color of the planet surface[/QUOTE] Be that as it may, it's going to be a tall goddamn order to have a pilot take off from that asteroid, and if the pilot wants to follow the asteroid ring, have it just continue into the distance. Throwing an awesome looking scene together from one angle is one thing - Keeping it together in a way that makes sense from other angles, in all three dimensions, is quite another. If anyone can do it, CiG can, but it seems way too cool to be doable. Guess we'll wait and see.
[QUOTE=elixwhitetail;49427441] Chris Roberts is on record of hating steep grinds, and he doesn't plan on allowing SC to be that. He's said that anyone who wants to get a Constellation will be able to afford one after a month. Anyone who expects their $150-$275 (or even $350 in the case of the Phoenix) Constellation pledge to be saving them a huge jump in the grind is the one who's being suckered by their own false expectations. [/QUOTE] A month of playing just to get a freighter sounds like a pretty steep grind to me.
[QUOTE=Hammernipples;49429141]A month of playing just to get a very small corvette sounds like a pretty steep grind to me.[/QUOTE] Well, that depends on what you consider a grind. If the gameplay is engaging and varied enough that you just don't notice the time passing, it won't be so bad at all.
[QUOTE=dai;49429087]tl;dr Skybox in classic gaming terms: camera trickery to add large areas around your playable space, without impacting the engine with a ton of unnecessary playable space (or to fake making something look huge when the engine can't actually handle that). In gmod there's a tiny town hidden off to the side that contains all the buildings, and a little camera inside it renders those buildings upscaled around the actual level. Lots of people will do stuff like spawn models in the town so players in the main area see gigantic copies [img]http://bbsimg.ngfiles.com/15/20399000/ngbbs4b1056bd02124.jpg[/img] Skybox as SC is applying it: An area that tells the game engine that, when you're inside that boundary, to set distance fog to X, turn on the large-scale shadows, add X color to Y parameter, and so on, so it stylizes how you see the world around you instead of it being a blank, empty vaccuum where you only see black sky and the color of the planet surface[/QUOTE] okay makes sense. I do remember the endless gmod skybox shenanigans, but the latter half I was confused on. Thanks for clearing that up.
That's one month of somewhat regular, but not massive timesink, playtime, not one linear month's worth (30 days x 24 hours = 720h) of hours to earn a Connie. While Chris did not specifically say that it would be one to two hours of playtime, and not six-plus, in that month, in order for the 6+ interpretation to be true, that would conflict directly with his comments about not wanting to penalize people for not being able to invest tons of time. And other comments relating to the purchased currency cap mean that it's highly unlikely that you'd be able to buy enough currency to just buy a Connie - it's likely that the cap will prohibit purchasing anything more expensive than a 315p or so. It could be abused but it'd be horrifically inefficient to do so. A more likely avenue for abusing the economy at that point is people selling ships directly on eBay, and the effects of the near-inevitable continuation of the grey market after the game goes live. CIG has not made any indications that they intend on prohibiting legitimate grey market activities (i.e. selling ships you personally own and have the right to transfer away) once the pledge store is shuttered. We can debate whether or not that's a good thing, but unless CIG specifically clamps down on it, the grey market won't stop no matter how near/far CIG is to P2W post-launch.
CR mentioned recently too, that he wants your common mission or 'thing to do' to take maybe a half hour to an hour on average, with other things like long-haul travel/spacetrucking, exploration, and other such tasks that'd take a good while to actually complete, be set up so you can take them on in bite-sized chunks now given he wants the game accessible and says 'anyone' who wants the ship, I'd say he's betting on maybe 5-ish hours a week of attentive playing to fit that bill. People who REALLY want it could probably grind it out in just a few dedicated days
Still, I'm pretty sure it won't take a month to get a Constellation. A week and a half at most. A Connie's not a Corvette or a freighter, not even close. At best it's a medium-large multicrew fighter. The Idris is a freighter/Corvette.
Hey guys have we all forgotten this video? Skip to around 3:40 for the gorgeous seamless landing stuffs! [media]https://www.youtube.com/watch?v=69ck049Bg_I[/media]
[QUOTE=archangel125;49428052]Here, [url=https://forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901]have it in writing from Chris Roberts.[/url][/QUOTE] I've been burned [I]far[/I] too many times to take a company seriously when they say the game will not have monetization. Monetization - or the lack thereof - is something I need to see in practice. Actions speak louder than words.
[QUOTE=Saber15;49429380]I've been burned [I]far[/I] too many times to take a company seriously when they say the game will not have monetization. Monetization - or the lack thereof - is something I need to see in practice. Actions speak louder than words.[/QUOTE] Er... only they've already said they'll have microtransactions. Cosmetic flair and UEC sales, primarily. The latter having a cap enforced to keep the game's economy reasonable.
[QUOTE=archangel125;49429392]Er... only they've already said they'll have monetization. Cosmetic flair and UEC sales, primarily. The latter having a cap enforced to keep the game's economy reasonable.[/QUOTE] I'd rather have neither, to be honest. Definitely not UEC sales at least. Though when I said monetization, I'm mostly referring to the sale of ships and the like, which are sold now but are supposed to be removed when the game goes live.
[QUOTE=Saber15;49429402]I'd rather have neither, to be honest. Definitely not UEC sales at least. Though when I said monetization, I'm mostly referring to the sale of ships and the like, which are sold now but are supposed to be removed when the game goes live.[/QUOTE] Nah, it's been confirmed several times after that that's not going to happen. There'd be a hell of an uproar if it did, knowing this community. So I'm not worried. As for the UEC sales, once a game's been launched, you've got to pay to keep the servers running [I]somehow.[/I] And Star Citizen's going to need the beefiest servers of any MMO in history.
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