• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
Ye VRAM is one of the biggest improvements in newer cards, games now are really starting to explode in terms of VRAM utilization. And for most games I'm pretty sure that the GPU will still the bottleneck, assuming at least 8gb of ram and a decent cpu. Right now star citizen is cpu heavy and benefits mostly from clock speed increases and extra cores, since it's offloading a bunch of calculations onto the cpu. I think. Based on the reading I was doing. Probably wrong though. Regardless, it should change once the game is optimized.
[QUOTE=capgun;49441808]Any of ya'll have experience with a 970 in SC? I'm about a week from ordering my build and I'm gonna toss one in there, at least till the pascal cards make their appearance. Be nice to have a ballpark[/QUOTE] It works okay. The training missions were rolling at about 1-5 fps until I lost patience though. Universe runs from 20-45 around. Alpha 2.0 doesn't seem to be very well optimized. I haven't tried arena commander yet, so I can't tell you more than that.
Still waiting for the next AMD card series. This old 7870 isn't done fighting just yet.
[QUOTE=Feuver;49446663]It works okay. The training missions were rolling at about 1-5 fps until I lost patience though.[/QUOTE] I managed to push through flight training despite 15fps with heavy stuttering and the trainer dude constantly glitching out and repeating orders from previous parts of the tutorial. At the end, I did my first manual landing, and my reward was to turn around and see the trainer guy spinning around in circles in space as he gets stuck shouting for me to lock onto and tail him and yelling [i]"WHAT THE HELL ARE YOU DOING, ROOKIE"[/i] every two seconds while refusing to progress.
I think you should include this link in the OP [url]https://robertsspaceindustries.com/download[/url] Took me awhile to even figure out what I need to do or pay to play this game. If I buy a $45 package, is there a way I could lose the ship and have to pay $45 again to get another one?
[QUOTE=Jitterz;49448082]I think you should include this link in the OP [url]https://robertsspaceindustries.com/download[/url] Took me awhile to even figure out what I need to do or pay to play this game. If I buy a $45 package, is there a way I could lose the ship and have to pay $45 again to get another one?[/QUOTE] Nope! The $45 you pay is mainly for game access, with a ship as an incentive. Once the game's finished; that is to say, out of Alpha, beta, and into its commercial release, then ship insurance coverage comes into effect. That is to say, the insurance policy that comes with your ship will allow you to retain it if it's destroyed when you're using it. If you allow your insurance to lapse (which should never happen with anyone who isn't deliberately careless or absent-minded) and lose your ship in-game, then you lose that ship for good. That said, insurance is something that we've been told is going to be very inexpensive, and using in-game currency only. You'll be given warning when insurance is about to expire, and warning if you're taking out an uninsured ship. Even if you DO lose your ship, the Aurora and Mustang series are among the cheapest ships in-game, and can be earned back by doing a few missions in ships that will be leased to you by the mission provider.
[QUOTE=archangel125;49448113]Nope! The $45 you pay is mainly for game access, with a ship as an incentive. Once the game's finished; that is to say, out of Alpha, beta, and into its commercial release, then ship insurance coverage comes into effect. That is to say, if you allow your insurance to lapse and lose your ship in-game, then you lose that ship for good. That said, insurance is something that we've been told is going to be very inexpensive, and using in-game currency only. You'll be given warning when insurance is about to expire, and warning if you're taking out an uninsured ship. Even if you DO lose your ship, the Aurora and Delta series are among the cheapest ships in-game, and can be earned back by doing a few missions.[/QUOTE] Thanks for your reply I appreciate it! If I do enlist I assume I should enter a referral code? Where would I get one?
[QUOTE=Jitterz;49448147]Thanks for your reply I appreciate it! If I do enlist I assume I should enter a referral code? Where would I get one?[/QUOTE] Well, I haven't actually had referrals yet, so you could use mine, which is "STAR-9QDH-NRK9" If you'd rather use another member's referral code, then you can check the OP in the thread for a selection of them. You use the referral code when you first create your account, and select a username.
[QUOTE=archangel125;49448166]Well, I haven't actually had referrals yet, so you could use mine, which is "STAR-9QDH-NRK9" If you'd rather use another member's referral code, then you can check the OP in the thread for a selection of them. You use the referral code when you first create your account, and select a username.[/QUOTE] Thanks again! I used yours, I hope you get something out of it?
[QUOTE=Jitterz;49448200]Thanks again! I used yours, I hope you get something out of it?[/QUOTE] Thanks! I get some forum badges and an energy repeater for my ship with my first referral. If I can get up to ten, I get a $90 light fighter, the Gladius. [media]https://www.youtube.com/watch?v=IBIFpEPl8kk[/media] You should ask Jono to add your referral code to the OP too, once you're up and running.
[QUOTE=archangel125;49448223]You should ask Jono to add your referral code to the OP too, once you're up and running.[/QUOTE] Good to know that Elix and I are the same person.
[B]Anyone can add their own referral code to the doc without needing Jono to do it.[/B] The doc doesn't belong to me, either. Fill in your fields and then protect the three cells using the protection feature to prevent someone from editing your code out. The OP also contains a link to CIG's page explaining how the referral program works. TL;DR people using the referral code get $5 worth of in-game currency right away, the referrer gets points towards a little referral ladder when the referred person actually buys in. Don't spend the UEC now, save it for when the game goes live, unless you really want posters in your hangar or something. A reminder that hull insurance only covers the stock components, and any aftermarket upgrades (i.e. if you replace guns on your ship or something) will be covered under component insurance which is to be much more expensive than the dirt-cheap hull replacement policy.
[QUOTE=jonoPorter;49448293]Good to know that Elix and I are the same person.[/QUOTE] Oh shit I thought for some reason the OP was still yours. I forgot the thread had changed. [del]Yeah, no, you gotta ask Elixwhitetail, Jitters. And I'm pretty sure he checks the thread daily, so it won't take much to get him to add you.[/del] What Elix said.
[QUOTE=archangel125;49448113]Nope! The $45 you pay is mainly for game access, with a ship as an incentive. Once the game's finished; that is to say, out of Alpha, beta, and into its commercial release, then ship insurance coverage comes into effect. That is to say, the insurance policy that comes with your ship will allow you to retain it if it's destroyed when you're using it. If you allow your insurance to lapse (which should never happen with anyone who isn't deliberately careless or absent-minded) and lose your ship in-game, then you lose that ship for good. That said, insurance is something that we've been told is going to be very inexpensive, and using in-game currency only. You'll be given warning when insurance is about to expire, and warning if you're taking out an uninsured ship. Even if you DO lose your ship, the Aurora and Mustang series are among the cheapest ships in-game, and can be earned back by doing a few missions in ships that will be leased to you by the mission provider.[/QUOTE] So if someone loses a ship that cost hundreds of dollars and happens not to have insurance for whatever reason, it's gone for good?
[QUOTE=Raidyr;49448434]So if someone loses a ship that cost hundreds of dollars and happens not to have insurance for whatever reason, it's gone for good?[/QUOTE] Yes, if you don't have insurance your ship will be gone and you'll have to buy another.
[QUOTE=Raidyr;49448434]So if someone loses a ship that cost hundreds of dollars and happens not to have insurance for whatever reason, it's gone for good?[/QUOTE] As far as I know, yes. They have said you'll get some big red warnings if you attempt to take off without insurance, however. Basic insurance is supposed to be dirt cheap as well, like the payout from a single mission.
[QUOTE=Raidyr;49448434]So if someone loses a ship that cost hundreds of dollars and happens not to have insurance for whatever reason, it's gone for good?[/QUOTE] If: - the hull insurance lapses, and - the pilot ignores the warning that their insurance has lapsed when taking off, and - the ship is destroyed, Then, yes, they're SOL and the ship is gone. However, unless they were literally so broke that they couldn't afford to refuel it and it was an emergency so they had no time to make a bit of cash through other ways to cover the insurance rebuy, it's their own dumb fucking fault. The responsibility is on the player. Same as in Elite. Never leave the ground in something you can't afford to replace. Any ship with LTI has perpetually-renewing automatic hull insurance, eliminating this scenario from occurring.
[QUOTE=elixwhitetail;49448454]If: - the hull insurance lapses, and - the pilot ignores the warning that their insurance has lapsed when taking off, and - the ship is destroyed, Then, yes, they're SOL and the ship is gone. However, unless they were literally so broke that they couldn't afford to refuel it and it was an emergency so they had no time to make a bit of cash through other ways to cover the insurance rebuy, it's their own dumb fucking fault. Same as in Elite. Never leave the ground in something you can't afford to replace. Same as in EVE, too - when you get the EVEmail that your insurance has expired, heads up, your ship isn't protected anymore, make sure you do something about it. Any ship with LTI has perpetually-renewing automatic hull insurance, eliminating this scenario from occurring.[/QUOTE] You know, I can't help but feel like Star Citizen should have LTI on any hull sold during the game's development, since it's a different sort of problem if someone sinks real money into digital content and loses it - Even if they have to be literally DarkSydePhil levels of retarded to actually manage that. From what I understand, there'll still be small premiums to pay when replacing ships, even when they do have LTI. So that element of being a money sink won't go away.
We've definitely gone over this since the new thread was made. The idea has its merit, but you then run into another problem: LTI was promised to early backers as an exclusivity deal, something later players wouldn't get. The early community's grumped but generally tolerated CIG's watering down of that promise to put LTI on every new concept (even the $30 P-72 Archimedes during the nearly-everything-is-back-on-sale anniversary sale, aka LTI for all and fuck the grey market haha), because at least packages don't include LTI. If you retroactively bless every pledge ship with LTI... now what do early backers get for their loyalty and their initiative to buy in early on the dream, back when the risk was real that Chris was going to piss away the money and the baby PU we're playing now would've never materialized? What do they get for trusting CIG with their money when CIG most needed it and had the least proof available that they could deliver? And what [I]can[/I] they get that'll be worthwhile, but also not imbalancing? Either original backers get something particularly special that no other player ever gets or has to grind ridiculously for (which pisses off all later backers and post-launch players), or original backers get a nice thank-you note from Chris while he writes the post explaining how he's giving away their "exclusive" loyalty reward to everyone because people are P2W babies who can't stand the thought of taking personal responsibility for 30 seconds of intelligent thought every six weeks. I just [I]might[/I] be biased here, but for real, the current policy on LTI is a rough compromise that most people have come to tolerate; changing the status quo can only piss off one side or another even harder. CIG's made mistakes with LTI in the past and had to fumble their way out of dead-ends, but as long as they don't repeat the P-72 $30 LTI token scenario like 3 more times before launch, I think the current situation is reasonably fair. No new packages will ever have LTI (excluding packages and individual ships over $1,000 due to US legal reasons), concept ships have LTI for their concept sale only, and hull insurance will be cheap as dirt so LTI isn't even a huge deal anyway unless you have enough ships to make up a completionist package (at that point the hull insurance premiums would scale up to be a considerable cost, probably - and Completionists have LTI on it all).
I have so many devious ideas for this games release, especially about stealing vessels and a few clever tactics I learned from my FC for space piracy The eve bittervet in me is cackling and rubbing his hands together nefariously.
[QUOTE=jonoPorter;49448293]Good to know that Elix and I are the same person.[/QUOTE] [IMG]http://i.imgur.com/uOn5eqH.jpg[/IMG]
[IMG]http://a.pomf.cat/bszacs.PNG[/IMG]
I'll lovingly embrace it as I carry it towards the airlock.
[QUOTE=jonoPorter;49451205][IMG]http://a.pomf.cat/bszacs.PNG[/IMG][/QUOTE] [QUOTE]03:25 PM - jonoPorter: this is getting weird 03:25 PM - ScottyWired: some people asked for the weirdest fucking wish fulfillment 03:25 PM - ScottyWired: like those idiots who think bodily functions will add depth to the game 03:25 PM - jonoPorter: another dayZ shitting simulator eh?[/QUOTE] On that topic- what other dumb crap have you guys seen that people are asking for?
some guy wanted to be able to rape people because it's realistic for pirates/slavers :|
[18:30]PirateDuder25: *rapes* >:3 I should keep an eye out for bad suggestions outside of requests for special docking bays for literally every other ship custom fit to an idris
/rape3
Well, random sampling of the Subscribers Den turned up a thread where the title and OP basically ask "Is the Carrack the 'new corvette'?" Completely ignoring that the Carrack has a specific defined role of frontier science/exploration - it brings back the data and samples of weird shit to the Endeavour floating in safe space to examine and do experiments on. And it's designed to deal with rough environments and occasional unhappy neighbours while conducting its research. It has a poll asking the question, and it's currently 76.47% no. [URL="https://forums.robertsspaceindustries.com/discussion/comment/6197091/#Comment_6197091"]Disco Lando also stabs in the heart all rumours[/URL] surrounding active work to build the Drake Dragonfly or the other starters that lost the poll to the MISC Reliant. Even CR wants it to happen, but nobody's even penciled it into the schedule yet, and CIG has said that repeatedly.
[QUOTE=ScottyWired;49450621][IMG]http://i.imgur.com/uOn5eqH.jpg[/IMG][/QUOTE] someone had asked for "hair style inspiration" over in the Fix Up! thread and until literally just now i'd been absolutely positive that this post had been a response to that
[QUOTE=elixwhitetail;49451266]Well, random sampling of the Subscribers Den turned up a thread where the title and OP basically ask "Is the Carrack the 'new corvette'?" Completely ignoring that the Carrack has a specific defined role of frontier science/exploration - it brings back the data and samples of weird shit to the Endeavour floating in safe space to examine and do experiments on.[/QUOTE] Wasn't that the role of the front part of the Endeavor that pops off to explore stuff?
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