• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
The only reason I'd want to be able to take a shit in SC is if I can fire canisters of shit at people for little reason other than to piss them off. Or dump them into the air purifier. But no really body functions in SC would be dumber than the piss mod in dark RP. You had people either taking a massive piss from across the street on stores they didn't like or people taking shits from 3 floors up and killing people with physically simulated turds dropped at terminal velocity.
[QUOTE=Lambda 217;49452799]Wasn't that the role of the front part of the Endeavor that pops off to explore stuff?[/QUOTE] front end of endeavor can do that but I don't think it's going to be well armed for harsher situations. From the way he described it, the Carrack is essentially anvil's more militant answer to the constellation series as far as exploration roles are concerned [editline]4th January 2016[/editline] [QUOTE=S31-Syntax;49452905]The only reason I'd want to be able to take a shit in SC is if I can fire canisters of shit at people for little reason other than to piss them off. Or dump them into the air purifier. But no really body functions in SC would be dumber than the piss mod in dark RP. You had people either taking a massive piss from across the street on stores they didn't like or people taking shits from 3 floors up and killing people with physically simulated turds dropped at terminal velocity.[/QUOTE] unbelievable honestly I think having the toilets sittable like they are now is enough for RPers and even normal players. Instead of "brb bio" you can literally walk yourself to the back of the ship in 5-15 seconds and idle your character on the toilet til you get back. That way if somebody else needs to man a system in your absense you're not taking up space. If you're that much of a sim knob just set some random timers on your phone so you force yourself out of the action. Just... warn anybody else you end up flying with that you're gonna have to get out of the pilot seat in the middle of a fight because your character has a bladder issue [editline]4th January 2016[/editline] [vid]https://giant.gfycat.com/ZigzagElaborateArabianhorse.webm[/vid]
pet system when :v:
[img]http://i.imgur.com/9oAimh6.png[/img] known: permapetdeath
Why do I see a corp. war coming out of someone killing a pet.
[QUOTE=dai;49451238][18:30]PirateDuder25: *rapes* >:3 I should keep an eye out for bad suggestions outside of requests for special docking bays for literally every other ship custom fit to an idris[/QUOTE] I think they should allow me to modify my Hornet to house and launch at least four other Hornets.
[QUOTE=Intoxicated Spy;49453547]Why do I see a corp. war coming out of someone killing a pet.[/QUOTE] "Stealing Flint Brimstone's Starfarer was the pirate's first mistake. Stealing Flint Brimstone's Starfarer with Flint's pet Vandullian Spine-gerbil still aboard was their [b]last."[/b] [i]"If you return my pet to me now in a sealed cargo pod, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I [/i]will[i] kill you."[/i]
[quote]noodle is my copilot[/quote] [t]http://i.imgur.com/c4Wr903.jpg[/t]
[QUOTE=S31-Syntax;49452905]But no really body functions in SC would be dumber than the piss mod in dark RP. You had people either taking a massive piss from across the street on stores they didn't like or people taking shits from 3 floors up and killing people with physically simulated turds dropped at terminal velocity.[/QUOTE] something something serverwatch something turdkill something big server men something something On the topic, CR's already said that there will be limited, fairly unobtrusive "requirements" to look after your character's health. I put requirements in quotes because it's not turning survival horror on us. No "if your food bar goes empty or your shit bar fills up, you die" bullshit. Instead, it'll be more, if you don't give your character a shower for weeks, some NPCs won't want to talk to him because he fucking stinks. Others may not give a fuck about his bathing habits.
[QUOTE=Lambda 217;49453653]"Stealing Flint Brimstone's Starfarer was the pirate's first mistake. Stealing Flint Brimstone's Starfarer with Flint's pet Vandullian Spine-gerbil still aboard was their [b]last."[/b] [i]"If you return my pet to me now in a sealed cargo pod, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I [/i]will[i] kill you."[/i][/QUOTE] [t]https://robertsspaceindustries.com/media/i05tthz2cmojpr/source/Starfarer_Captains_Room_Office_v1_005.jpg[/t] reminder that both starfarers confirmed for fishtank
[QUOTE=the_killer24;49453742][t]https://robertsspaceindustries.com/media/i05tthz2cmojpr/source/Starfarer_Captains_Room_Office_v1_005.jpg[/t] reminder that both starfarers confirmed for fishtank[/QUOTE] In the captain's quarters/office no less.
[QUOTE=the_killer24;49453742][t]https://robertsspaceindustries.com/media/i05tthz2cmojpr/source/Starfarer_Captains_Room_Office_v1_005.jpg[/t] reminder that both starfarers confirmed for fishtank[/QUOTE] Well, the Constellation Phoenix has a jacuzzi in the captain's quarters, so you can luxuriate in the suds while you command the fleet. Watch out for g-forces! [t]http://i.imgur.com/AMpsXvO.jpg[/t] Also, terrible modern art.
yeah but does it have [B][I]space-themed blankets[/I][/B] [t]https://robertsspaceindustries.com/media/lorhzcjgcf6m3r/source/SF_captains_quarters_01.jpg[/t] yeah I didn't think so
[QUOTE=the_killer24;49453811]yeah but does it have [B][I]space-themed blankets[/I][/B] [t]https://robertsspaceindustries.com/media/lorhzcjgcf6m3r/source/SF_captains_quarters_01.jpg[/t] yeah I didn't think so[/QUOTE] space blanket is nothing compared to [img]http://i.imgur.com/MYMog3R.png[/img] [b]FUCKIN [i]HYPERPILLOW™[/i] TECHNOLOGY GET YOUR PREORDERS NOW[/b]
but does your bed have this custom fragrance unit right by the pillow [t]http://i.imgur.com/T5dhMbD.png[/t]
None of that shit compares to my Mustang Beta's bathroom. [t]https://i.imgur.com/TEpglYd.jpg[/t] Mine came with a free serial killer installed.
I'm a big fan of the amount of comfortable living space they managed to pack into the Mustang Beta. Less so how the entryway between the cockpit and the living area is blocked with invisible walls you must force your way through with an F prompt.
I really like how the interior movement feels in rogue system, it's easy and your character automatically crouches and moves to get through the cockpit hatch
[QUOTE=Lambda 217;49454298]I'm a big fan of the amount of comfortable living space they managed to pack into the Mustang Beta. Less so how the entryway between the cockpit and the living area is blocked with invisible walls you must force your way through with an F prompt.[/QUOTE] I have a feeling once the movement and passive interactivity get more fleshed out, that (and a lot of other dumb instance like it) will be more like, you push forward and your character just kinda naturally does that little crouch/enter animation for you. Ladders especially benefit from that kind of natural snap-into-preset-action style in a lot of games already
[QUOTE=dai;49454454]I have a feeling once the movement and passive interactivity get more fleshed out, that (and a lot of other dumb instance like it) will be more like, you push forward and your character just kinda naturally does that little crouch/enter animation for you. Ladders especially benefit from that kind of natural snap-into-preset-action style in a lot of games already[/QUOTE] I'm almost certain SC already does that, it's just inconsistent and [I]really[/I] glitchy. In the 300i you crouch down when you get inside, and IIRC in the Retaliator's tiny sleeping quarters on the top level.
I can't wait until the Hobbins hole (the Mustang's fucked-up airlock) is fixed, especially because the 2.0 local grid glitchiness on small ships means you have a >50% chance of getting kicked through the roof. I'm really looking forward to the interaction overhaul, because the default Cryengine system underlying the <Use> prompt is [I]really[/I] simplistic and retarded. For anyone who doesn't know, a Use prompt comes up because you have stepped within an invisible bounding box assigned to it. This is why the Hobbins hole is so fucked to use: You have [I]three Use bounding boxes in the airlock![/I] Cockpit, cabin, down/out.
[QUOTE=Saber15;49454556]I'm almost certain SC already does that, it's just inconsistent and [I]really[/I] glitchy. In the 300i you crouch down when you get inside, and IIRC in the Retaliator's tiny sleeping quarters on the top level.[/QUOTE] auto-crouching has been in for a while, you'll notice it walking under a lot of ships. I mostly mean things that currently require a 'use' to operate, IE ladders and 'climbing' through the mustang doorways. (honestly all mustangs but beta should just make you crawl all the way to the cockpit automatically since there's nothing to do in that entrance hole other than use the cockpit seat. More important things like manning a station should still have the contextual 'use' function they're working on, but passive blockers need to be a bit more natural. This would also allow for 'rush' control, which they've said will have some context in the future, like if you're being chased and need to get into your hornet, you're not going to want to do the long-winded ritual of casually climbing the ladder, sitting down, and fondling half the systems. You're gonna be scrambling up and slapping whatever essential system you need to power up and bail out. Holding the sprint modifier while walking up would probably be the key to that, or tapping forward repeatedly or something to indicate you're in a hell of a rush and act as a slight player-ability thing where the faster you buttonmash the faster the whole thing goes, though the more error there could be that damages your ship in some fashion from the rough start
[QUOTE=dai;49454689]-rush control stuff-[/QUOTE] I'd love it if mashing Use to hurry up taking off would result in the initial liftoff not being a smooth "puff" off the ground but a careening, tilting swerve forward/sideways and slightly up, where you're barely in control for the takeoff, since you're in full-on gtfo mode. Pretty much, throw your Hornet in a random direction because you do not have time for the manufacturer's recommended 26-point checklist for a safe slow vertical liftoff.
Or you go Han Solo and jump before asking if it's possible :D [editline]4th January 2016[/editline] Good luck skipping the startup procedure in Rogue System, found out the hard way that turning the coolant pumps on then not pressurizing the system with coolant ends badly
[QUOTE=paindoc;49454933]Or you go Han Solo and jump before asking if it's possible :D [/QUOTE] [SP]Was quite disappointed when the rest of the freighter didn't wtfimplode when he jumped[/sp]
This is probably never going to happen, but I'd love to see networking abilities between combat ships in a similar manner to the way real-world military vehicles operate. For example, a flight of AH-64D Apache longbows only needs one to 'pop up' and scan with its radar dome. It can then share the targets with other aircraft, and each will select targets for their radar-guided missiles, in order of priority and without any overlap. In this manner, a flight of eight Apaches could engage and destroy 128 armored vehicles or tanks from eight kilometers away, behind terrain cover, in a space of thirty seconds. So imagine you've got a flight of Hornets (The Hornet tracker really, really should have a second seat for a crew member/commander operating the scanning equipment, but I digress.) You've got the command element flying the tracker with its powerful scanners, and a couple of Super Hornets and like, a Freelancer MIS for engaging and destroying the enemy. The tracker could pick up on enemy positions from well out of the radar range of the combat ships and allow them to get missile lock from much further away. Assuming they'll eventually fix missiles to be viable long-range weapons, this could be a pretty deadly combat strategy, especially since missiles in space can have a longer engagement range because there's no air to slow them down. It would also be very useful to have an element of ships accompanied by a tracker for things like security escorts, etc.
[QUOTE=archangel125;49457607]This is probably never going to happen, but I'd love to see networking abilities between combat ships in a similar manner to the way real-world military vehicles operate. For example, a flight of AH-64D Apache longbows only needs one to 'pop up' and scan with its radar dome. It can then share the targets with other aircraft, and each will select targets for their radar-guided missiles, in order of priority and without any overlap. In this manner, a flight of eight Apaches could engage and destroy 128 armored vehicles or tanks from eight kilometers away, behind terrain cover, in a space of thirty seconds. So imagine you've got a flight of Hornets (The Hornet tracker really, really should have a second seat for a crew member/commander operating the scanning equipment, but I digress.) You've got the command element flying the tracker with its powerful scanners, and a couple of Super Hornets and like, a Freelancer MIS for engaging and destroying the enemy. The tracker could pick up on enemy positions from well out of the radar range of the combat ships and allow them to get missile lock from much further away. Assuming they'll eventually fix missiles to be viable long-range weapons, this could be a pretty deadly combat strategy, especially since missiles in space can have a longer engagement range because there's no air to slow them down. It would also be very useful to have an element of ships accompanied by a tracker for things like security escorts, etc.[/QUOTE] Yeah im p sure croberts said that the combat was going to be very gamey/movie-like, and that the more realistic 'over-the-horizon' and lock on dependent combat wouldn't really be a thing.
If there's any justice, that will be the eventual reason for the implementation of fleet C&C, such as the Carrack's logistics holographic table on the upper floor of its bridge. [t]https://robertsspaceindustries.com/media/hvamqig5b95mmr/source/BeautyE_v2_0010.jpg[/t] I would at least hope that wingmen are going to be able to share radar info if they have line of sight and their comm equipment hasn't been shot up. Maybe having everyone's missile targets relayed to everyone else in the formation is overkill, but radar sharing at least should be a thing in 2946. Now, a fleet C&C operator's station, I could see [I]that[/I] person receiving feedback on everyone's missile targeting, because they'd be the one in charge of calling primary, secondary, etc., and monitoring the developing situation. If the fleet commander on the Carrack bridge calls for all missile fire to be focused on the Vanduul Bigscaryship, and Joe Idiot decides to lock and salvofire his Hornet's entire rack on a wounded Scythe that can't even hurt anyone, [I]someone[/I] should be able to see that. I don't know that this is confirmed, but CIG's made room for wing/fleet C&C so they could give us something close to/superior to this or they could completely let us down and turn out some shit minigame. Who knows. I wonder how much fleet C&C would know about Heralds performing hacking attempts, too.
Can't wait to assert my tactical genius in fleet battles and become the Creed of SC. :dogcited:
Can I do this in Star Citizen [video=youtube;B7JkODZGSC4]http://www.youtube.com/watch?v=B7JkODZGSC4[/video] What is the funding goal that lets me do this in Star Citizen
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