• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
[QUOTE=elixwhitetail;49520259]This is a long video, but it's an "outsider" from the flight sim community making first contact with the all-new 2016 Christ Robots experience, and he makes an interesting point about comparing ship purchases to flight sim plane purchases. Interested to see how a newcomer from the flight sim world approaches SC now (without suffering through the long dry spell over most of 2015 and the big 1.0 anti-launch, etc). I can't wait for when he finds out that, eventually, you [I]will[/I] be able to invite other people into your hangar. :v:[/QUOTE] Comparing Star Citizen spaceships to DCS modules or PMDG modules and justifying the costs that way is a very flawed comparison. You're getting very different things, with very different kinds of work involved for very different products for what just happens to be a similar cost. Even the "similar cost" statement is debateable because high end FSX modules usually top out in the $100 range with an average more in the 20-50 dollar range, whereas Star Citizen ships commonly far exceed that. I think it's also important to note that at this stage your $100 is going into the hopes and dreams of a finished product rather than a finished and working product. I don't think it's as comparable as he makes it sound, at least not as directly as he is, but it makes for an easy to picture rationalization of the costs for someone who comes from a flight sim background. I will say this though, coming from a flight sim background means that they will have a lot more tolerance for the 2-5 year period of the game barely working right, instability, connection to other players being notoriously spotty, requiring lots of research and forum digging to get things working at all, spending hours just setting up the game, and so on because that's all the norm for flight sims.
[QUOTE=Why485;49522326]Comparing Star Citizen spaceships to DCS modules or PMDG modules and justifying the costs that way is a very flawed comparison. You're getting very different things, with very different kinds of work involved for very different products for what just happens to be a similar cost. Even the "similar cost" statement is debateable because high end FSX modules usually top out in the $100 range with an average more in the 20-50 dollar range, whereas Star Citizen ships commonly far exceed that. I think it's also important to note that at this stage your $100 is going into the hopes and dreams of a finished product rather than a finished and working product. I don't think it's as comparable as he makes it sound, at least not as directly as he is, but it makes for an easy to picture rationalization of the costs for someone who comes from a flight sim background. I will say this though, coming from a flight sim background means that they will have a lot more tolerance for the 2-5 year period of the game barely working right, instability, connection to other players being notoriously spotty, requiring lots of research and forum digging to get things working at all, spending hours just setting up the game, and so on because that's all the norm for flight sims.[/QUOTE] It's no more a flawed comparison than comparing paying for virtual spaceships and paying for yet another R/C airplane kit as being similar expenditures on a hobby. If you get right down to the atomic level, buying an Avenger is very different than buying the A-10 add-on for DCS World, sure, but when it comes to justifying spending the cost, how is it really that different? And if you do want to get down to the atomic level, [I]nothing[/I] is comparable to SC because it's doing unprecedented and unusual things with its crowdfunding model, as no game project has ever been funded to this level before. You have to accept some degree of loose approximation. [QUOTE=nightlord;49522171]A lot of the people ... seem to be missing the point that ... things aren't just going to be done in a traditional video-game way.[/QUOTE] A lot of people instantly assume desperation-tier trashshop gaming when they see SC's storefront. Zero research makes people sound like fools when they talk, oddly enough. Fortunately, the "$10,000 for a ship? lol" posts have died down more recently, but there's still that misconception out there. When CIG actually turns on the marketing efforts close to launch, they'd better emphasize the fact that pledges were for funding and now pledges are dead and gone.
Who gives a fuck about justifying the cost? Buy what makes you happy ffs. This argument or disagreement can go nowhere because it's so personal. People think I'm daft (and it does feel a bit daft) to buy collections of sounds for $20 (sample packs) since I could find stuff for free or make my own, but it's fun to get new samples and I enjoy buying them! So I do it. You like spaceships and want to have one when the game comes out? Buy the spaceship if it'll make you happier. Don't like this idea and would rather wait to earn the ship? Don't buy anything. It's not rocket science :v:
Holy shit I thought 2.0 only brought flying around the station with people, but it actually brought missions and stuff? How did i miss that (other than the fact that i cant use my ship because of a bug lol)
[QUOTE=Starship;49522761]Holy shit I thought 2.0 only brought flying around the station with people, but it actually brought missions and stuff? How did i miss that (other than the fact that i cant use my ship because of a bug lol)[/QUOTE] hit F9 when you're ingame to bring up your mobiglass, you've got a mission log which lets you toggle visibility of mission markers, and a journal with little tidbits of info that may lead you some places if you didn't figure it out, hitting B opens up the quantum drive interface, point at a location and middle-click to go
[URL="https://facepunch.com/showthread.php?t=1496153&p=49489968&viewfull=1#post49489968"]I wrote a sort of impromptu spoiler-free tutorial on how2babyPU a few days back.[/URL] Also, if you're having trouble getting your ship to spawn, nuke the USER folder inside SC\Public\ but be warned that this'll delete your keybindings. If you have a HOTAS set up the way you like it, you'll want to export the binds first and we can explain how if you don't know. You can also rent ships with REC in 2.0, so if you can get your ship to fly in Arena Commander, and the bug keeping you from spawning your ship is unique to that ship, you can get another ship into your Port Olisar spawning list at least temporarily without spending extra cash on buying an Aurora. (Reminder not to rent a P-52 Merlin because it doesn't have a Quantum Drive and can't leave the local vicinity of the station except by the slow way that takes nine hours to get anywhere if your game doesn't crash first.)
[QUOTE=paindoc;49522760]Who gives a fuck about justifying the cost? Buy what makes you happy ffs. This argument or disagreement can go nowhere because it's so personal. People think I'm daft (and it does feel a bit daft) to buy collections of sounds for $20 (sample packs) since I could find stuff for free or make my own, but it's fun to get new samples and I enjoy buying them! So I do it. You like spaceships and want to have one when the game comes out? Buy the spaceship if it'll make you happier. Don't like this idea and would rather wait to earn the ship? Don't buy anything. It's not rocket science :v:[/QUOTE] With nothing else to talk about for years, this is why there are so many youtube videos about every single ship "should you buy this??" that go into ridiculous speculative detail into nothing.
Just picked up the full series of firefly, can't wait to watch it. Also got my second instalment of my student lone, I was going to buy that B-wing looking ship you guys were on about on the last page but it seems it's not up for sale on the ship upgrade section. This is probably a good thing as I probably shouldn't spend my student loan on virtual space ships, no matter how much I want to.
The MISC Reliant is currently not for sale because it's not hangar-ready. Generally, ships that aren't in the hangar are only sold during special ship sales. When the next one'll happen, who knows, but it'll likely happen within a few months. And it's possible that the MISC Reliant will be flyable before the next major sale (or will coincide with it), and it'll likely go on sale full-time when that happens, since it's a starter ship.
you can buy an Avenger Titan now and upgrade it to the Reliant for free later but don't spend your student loans on internet spaceships
PSA misc reliant's loaner is an Aurora MR for some reason right now
Why aren't more of you in the Discord? [url]https://discord.gg/0elHVcbeLfgny2SF[/url]
[QUOTE=Why485;49522326]Comparing Star Citizen spaceships to DCS modules or PMDG modules and justifying the costs that way is a very flawed comparison. You're getting very different things, with very different kinds of work involved for very different products for what just happens to be a similar cost. Even the "similar cost" statement is debateable because high end FSX modules usually top out in the $100 range with an average more in the 20-50 dollar range, whereas Star Citizen ships commonly far exceed that. I think it's also important to note that at this stage your $100 is going into the hopes and dreams of a finished product rather than a finished and working product. I don't think it's as comparable as he makes it sound, at least not as directly as he is, but it makes for an easy to picture rationalization of the costs for someone who comes from a flight sim background. I will say this though, coming from a flight sim background means that they will have a lot more tolerance for the 2-5 year period of the game barely working right, instability, connection to other players being notoriously spotty, requiring lots of research and forum digging to get things working at all, spending hours just setting up the game, and so on because that's all the norm for flight sims.[/QUOTE] The majority of the $100+ Star Citizen ships are either multi-crew which will have a lot of different interactive components, or are ships with what is likely some sort of complex and unique functionality. I don't know much about them, do flight sims have things like that?
[QUOTE=the_killer24;49524038]you can buy an Avenger Titan now and upgrade it to the Reliant for free later but don't spend your student loans on internet spaceships[/QUOTE] But mommmmmm!
Decided to take my Retaliator out, promptly murdered by the AI, no AI turrets or the option of the pilot managing shields yet. Respawned back and base and flew away, then ejected trying to get to the engineering station, someone who had managed to climb in then proceeded to steal the ship and fly off. Shortly afterwards my game crashed. Still pretty fun [editline]13th January 2016[/editline] Any news on joining sessions with friends?
[QUOTE=nightlord;49524315]The majority of the $100+ Star Citizen ships are either multi-crew which will have a lot of different interactive components, or are ships with what is likely some sort of complex and unique functionality. I don't know much about them, do flight sims have things like that?[/QUOTE] I really don't want to turn this into a pissing contest of "my sim is more complicated than your sim." What I will say is that I have on a couple occasions found myself hovering over a buy button on some ship for Star Citizen and rationalizing it exactly the same way that Froogle did. After all, I spent ~$50 on a MiG-21 for DCS. This isn't any different right? But, then I think about it and what I got for that $50 versus what I would be getting for that ~$150 that a Sabre would be and then I change my mind. Buying a DCS module, especially the more detailed ones, is more analogous to buying a whole new [I]game[/I]. In my opinion, it's just not on the same scale. To be clear, I'm talking about buying individual ships after you've got your game package for the specific purpose of having those ships, which is what the language Froogle uses, and his background as a flight sim player, is implying. At the end of the day, whatever, it's your money. I was just annoyed with Froogle's specific rationalization because coming from a common background, it's one that I've thought a lot about myself, and don't think it's a good one.
[QUOTE=Why485;49524849]I really don't want to turn this into a pissing contest of "my sim is more complicated than your sim." What I will say is that I have on a couple occasions found myself hovering over a buy button on some ship for Star Citizen and rationalizing it exactly the same way that Froogle did. After all, I spent ~$50 on a MiG-21 for DCS. This isn't any different right? But, then I think about it and what I got for that $50 versus what I would be getting for that ~$150 (IIRC it was priced like a Super Hornet) that a Sabre would be and then I change my mind. Buying a DCS module, especially the more detailed ones, is more analogous to buying a whole new [I]game[/I]. In my opinion, it's just not on the same scale. To be clear, I'm talking about buying individual ships after you've got your game package for the specific purpose of having those ships, which is what the language Froogle uses, and his background as a flight sim player, is implying. [/QUOTE] Yep. A new plane in DCS or FSX or whatever is a totally different ballpark from a SC ship, in terms of both workload to build and their effect on gameplay. Compare a Cessna 172 in FSX to a Boeing 767, just in terms of the cockpit displays. This isn't getting into radically different startup sequences, flight mechanics, or even the research required to recreate the plane in the game. [t]http://i.imgur.com/r0Oaoaw.jpg[/t][t]http://i.imgur.com/kYXsLzQ.jpg[/t] Add on a whole 'nother level of complexity for military flight sims like DCS for the weapons, radar, and so on.
Man the PMDG 737 startup is still burnt into my mind. I loved that thing, so much delightful complexity. And I agree, the concept is a bit different. With flight Sim stuff, you're paying just for the finished product. Star Citizen is a pledge - quantifying your support for the project and giving you something in return. Again, I don't give a damn what your preferences are. But they aren't really the same.
to answer an earlier discussion about the reliant cockpit displays and such [t]https://robertsspaceindustries.com/media/27nhz4rlz5rvpr/source/Reliant-Cockpit_Interior-Pilot_Chairs-2.png[/t] [t]https://robertsspaceindustries.com/media/7qd5zwvwed37mr/source/Reliant-Cockpit_Interior-Pilot_Chairs-1.png[/t] mmmmm BABY more stuff here- [url]https://robertsspaceindustries.com/comm-link/transmission/15155-Monthly-Studio-Report[/url] it looks as if there's screens built into the thing over the seat, but I don't thing the whole thing will fold down over the pilot. Likely screens will pop down from it and you'll a flat glass panel like those in the RSI ships
[QUOTE=dai;49525270]to answer an earlier discussion about the reliant cockpit displays and such [t]https://robertsspaceindustries.com/media/27nhz4rlz5rvpr/source/Reliant-Cockpit_Interior-Pilot_Chairs-2.png[/t] [t]https://robertsspaceindustries.com/media/7qd5zwvwed37mr/source/Reliant-Cockpit_Interior-Pilot_Chairs-1.png[/t] mmmmm BABY more stuff here- [url]https://robertsspaceindustries.com/comm-link/transmission/15155-Monthly-Studio-Report[/url] it looks as if there's screens built into the thing over the seat, but I don't thing the whole thing will fold down over the pilot. Likely screens will pop down from it and you'll a flat glass panel like those in the RSI ships[/QUOTE] Fuck, between that and the Carenado stuff I may need to see a doctor it's gonna be more than four hours Carenado SR22 and King Air 350 tho ohbb
[QUOTE]We completed the white-box design of two ships; the Xi’an Scout and the MISC Reliant.[/QUOTE] nnnnngh, yes [QUOTE]Recently our Design Team has been focusing on additional landing zones in the PU, specifically focusing on breaking up all of our landing zones into Hero, Small Sandbox, and Space Station categories. Every landing zone is extremely detailed, and with that comes a lot of time and resource required to get them to the level of quality that we’re shooting for. Because of this, we are shifting gears slightly and shuffling our schedule around to get MORE landing zones ready in a shorter amount of time, which means everyone not only has to be efficient, but also be clever at the same time. We’re still focusing on hero locations like Hurston and Crusader, but we’re also prioritizing smaller landing zones like Sherman and Odyssa and space stations like mining outposts and research stations. Each of these locations will have their own points of interest and shops, and this requires a lot of design attention by the likes of Rob Reininger and Evan Manning.[/QUOTE] [I]yes[/I] [QUOTE]To start, congratulations are in order to Chris Smith and Josh Coons, who finished up the much-awaited revamp to the Constellation Andromeda. ... Chris and Josh have since moved on to the Xi’an Scout, and aim to finish that up later this month.[/QUOTE] [B]YYYYEEEEEESSSS[/B]
Welp, soon it'll be time for me to use that conversion token.
When people compare SC with DCS Planes I instantly see one big point why you should not spend huge sums on ships in SC. You can pretty much get them all by playing the game when it is out. You can not do that in DCS. I also agree with what people said about the complexity of DCS Modules vs SC Ships. Yes, SC ships look beautiful but that is pretty much where it ends, DCS Planes have just so much functional detail, their price is justified. I personally don't see how SC Ships get their value of hundreds-thousands of dollars.
[QUOTE=dai;49525270]to answer an earlier discussion about the reliant cockpit displays and such [t]https://robertsspaceindustries.com/media/27nhz4rlz5rvpr/source/Reliant-Cockpit_Interior-Pilot_Chairs-2.png[/t] [t]https://robertsspaceindustries.com/media/7qd5zwvwed37mr/source/Reliant-Cockpit_Interior-Pilot_Chairs-1.png[/t] mmmmm BABY more stuff here- [url]https://robertsspaceindustries.com/comm-link/transmission/15155-Monthly-Studio-Report[/url] it looks as if there's screens built into the thing over the seat, but I don't thing the whole thing will fold down over the pilot. Likely screens will pop down from it and you'll a flat glass panel like those in the RSI ships[/QUOTE] looks like one of the more minimalistic HUDs in the game, no?
God that fucking cockpit is so sexy. pls stop posting it, the big axial thrust-bearing type thing for the seat rotation is getting me all hot and bothered. The whole thing looks so well designed and isn't greebled to fuck and seems practical also it looks like the things above the seats are projectors for projecting the hud onto something. not sure what, though. I don't think the whole thing folds down, it reminds me of the overhead panels on uh-60's
it would be cool if all the HUD was up the top just to be weird
the first time i invite two random people into my andromeda that were at the port i teleport somewhere and then my computer bluescreened fuckin rip
So now that the holiday sales dust has cleared and every concept ship is out except the Esperia Prowler (and since that's a Tevarin ship it'll be a while since they have to figure out the Tevarin style first), I've made us a new fpcorp ship census so we can see what everyone has. [URL="http://goo.gl/forms/PrUdrRuhDg"]Here it is.[/url] Login required on account of not allowing multiple responses. This time, I should be able to not fuck it up the first time around. The form does not automatically display the results, and that's on purpose for a few reasons. First, I intend on breaking down the data, if they're interesting, like how many people own each particular variant of a given ship (pie chart of Mustang models, for example), and display the data in a few ways instead of one single bar chart measuring all responses. Second, I want to have everyone's names attached to their responses internally so, if nothing else, we can see how things change between censuses - tracking when people melt/upgrade and so on. Nothing nefarious, of course. However, having a graph automatically display with one unique response for every name is lame, and Forms doesn't give me a way of suppressing display of that question in the autogenerated summary charts. So, rolling my own. What this means: Results won't be available for a week or two and late updates may not be processed right away. dai, could you change the title?
[QUOTE=Oicani Gonzales;49525223]Honestly I'd much rather pay for a good sim plane than for a SC ship as they are right now. SC ships honestly really aren't very detailed or abnormally well made. Sure they look fine, but they're not anything to write home about. Most cockpits are boring, quite a few multicrew interiors are really boring and lack actual detail, since greeble doesn't count imo (some are really cool, though, like the Connie) Compare it to the level of detail of some planes. Carenado makes a few of my favourites. [/QUOTE] I just love the phenom, but my computer dies every time I play with this plane. So detailed tho, I spent hours just having fun learning every commands in the cockpit.
[QUOTE=elixwhitetail;49528351]dai, could you change the title?[/QUOTE] fite me
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