Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
[QUOTE=Rubs10;49558378]dude I wanna wear a space mini-skirt and sell drinks to NPCs[/QUOTE]
this is what we need
the SC verse equivalent of space dandy's 'boobies' space station restaurant chain
[editline]e[/editline]
run by FPCorp of course
actually hey forgot to recommend earlier when someone was asking about shows to watch, go watch [url=http://www.hulu.com/space-dandy]Space Dandy[/url], it's basically if the writers of Johnny Bravo accidentally showed up to work at the Cowboy Bebop studios
[QUOTE=Squeegy Mackoy;49548546]What is going on here.
[img]http://i.imgur.com/tTkdUmG.png[/img][/QUOTE]
What if those are covers for the attachment points for whatever those hoses carry? (Oxygen, EVA fuel, whatever)
And, this month's subscriber flair iiiiiiis...
[IMG]https://robertsspaceindustries.com/media/alkrdq0z0a6n7r/post_section_header/Flair_puglisi_armor_web_banner.jpg[/IMG]
[QUOTE]The Puglisi Collection is proud to offer its fifth issue: the AV8 Battle Armor Replica! This recreation of a historic battle suit gives you the opportunity to own a piece of personal defense technology history.
A juggernaut on the battlefield, the AV8 Resilience Series Battle Armor from Erol Future Tech set the standard for future generations of personal armor technology. Developed exclusively for UEE Marine shock troops for the Siege of Tiber, the AV8 offered maximum protection from ballistic and energy weapons and introduced the revolutionary new InLine BioMed system, capable of recognizing any injury sustained by the operative and relaying the information back to superiors and squadmates. The proof was in the field, more troopers in AV8s came back from combat than any other armor set.[/QUOTE]
Yay?
[QUOTE=Lambda 217;49554438]All Origin 300i series get a inertia-dampening forcefield cup holder on the dashboard to hold expensive lattes from the on-board coffee machine. Fluctuations in the power grid from damage results in the female computer voice repeatedly announcing [i]"Catastrophic cup retention system damage. Coffee pitching 22.5 degrees aft."[/i] and a additional animation where your guy keeps taking one hand off the yoke to try and steady the sloshing cardboard cup.[/QUOTE]
"if we tip past 12.5 degrees we won't be able to recover commander"
"if we start to tip you drink martinez"
"commander?"
"that's an order martinez"
[QUOTE=elixwhitetail;49558598]What if those are covers for the attachment points for whatever those hoses carry? (Oxygen, EVA fuel, whatever)
[/QUOTE]
That would make sense if the hoses weren't also connecting to the fabric pouches.
It's a case of inattentive artists who added visual fluff for the sake of fluff.
[QUOTE=Saber15;49559268]That would make sense if the hoses weren't also connecting to the fabric pouches.
It's a case of inattentive artists who added visual fluff for the sake of fluff.[/QUOTE]
What if the inside of those pouches contained an upwards-facing pipe port?
I'm not saying it isn't visual fluff, but it could be explained.
[QUOTE=Viper_;49554721]This is where this game gets very silly
[url]http://i.imgur.com/562CRV1.png[/url][/QUOTE]
fun fact: this is the only reason i want to do tour shit.
this is what warioware and cook serve delicious has done to me
[QUOTE=Wii60;49559377]fun fact: this is the only reason i want to do tour shit.
this is what warioware and cook serve delicious has done to me[/QUOTE]
that makes me think, this stuff could (should) be sectioned off as mobile minigames. Menial but interesting nonsense like the drink thing could be part of a minigame app like warioware junk, and whatever you're doing in there gets sent to some NPCs who're working the actual mind-numbing jobs in-verse, and you earn a bit of credit for your actual character to use when you're back at your computer. Pacing a bunch of fast minigames could result in a single user affecting an entire bar's output, as you're cycling through a bunch of drink mixing minigames and dialogue nonsense to manage patrons and keep spirits up or whatever
[QUOTE=elixwhitetail;49559359]What if the inside of those pouches contained an upwards-facing pipe port?
I'm not saying it isn't visual fluff, but it could be explained.[/QUOTE]I am 99% sure it's just kitbashed and no actual thought went into it.
[QUOTE=Saber15;49559268]That would make sense if the hoses weren't also connecting to the fabric pouches.
It's a case of inattentive artists who added visual fluff for the sake of fluff.[/QUOTE]
You can see exactly what look they were going for. It's a chest mounted rebreather, but for some reason they made the centerpiece magazine pouches instead of the rebreather.
So... what exactly are people supposed to do in Covalex? I got a bunch of journals but have no idea how to activate the monitor, or if it's even possible.
[QUOTE=Daemon White;49561609]So... what exactly are people supposed to do in Covalex? I got a bunch of journals but have no idea how to activate the monitor, or if it's even possible.[/QUOTE]
Make sure you're tracking the Covalex quest. Read each journal entry as you pick them up, and you should see a marker over the upload terminal, that will let you interact with it.
The journals are separate from the questlog, quests being the largest square at the left side of your wrist thinger's UI. Sometimes it doesn't let you click it so I just go into journal, then back to the main menu with backspace, and it should highlight. The hexagons are checkboxes to turn on and off tracking
is the Vanguard done, at least the base version? it's flyable, but I really hope it's not complete? the UI is so hard to properly read and some of it isn't even functional from what I've seen. it also starts with a UI layout that makes no sense with one empty panel, two panels for your target and another panel which also seems to be broken. this also seems to reset every time you exit the ship so there's no point in setting it up either
[editline]19th January 2016[/editline]
oh alright, two target panels, one for your target and the other for the turret I assume? the hull panel is still broken however and I don't think the shield one works either
[QUOTE=dai;49562398]The journals are separate from the questlog, quests being the largest square at the left side of your wrist thinger's UI. Sometimes it doesn't let you click it so I just go into journal, then back to the main menu with backspace, and it should highlight. The hexagons are checkboxes to turn on and off tracking[/QUOTE]
I never did find the button to open the journal, or see the hexagon markers. There's probably an overlay key I wasn't hitting.
F9 is mobi glass, a few buttons on it work. Mission tab and journal. You can use the mission tab to mark where your mission is on screen HUD.
[QUOTE=PredGD;49563460]is the Vanguard done, at least the base version? it's flyable, but I really hope it's not complete? the UI is so hard to properly read and some of it isn't even functional from what I've seen. it also starts with a UI layout that makes no sense with one empty panel, two panels for your target and another panel which also seems to be broken. this also seems to reset every time you exit the ship so there's no point in setting it up either
[editline]19th January 2016[/editline]
oh alright, two target panels, one for your target and the other for the turret I assume? the hull panel is still broken however and I don't think the shield one works either[/QUOTE]
Vanguard's flyable, but very far from being done. Which should be obvious with the amount of placeholder geometry and broken functionality.
[QUOTE=PredGD;49563460]is the Vanguard done, at least the base version? it's flyable, but I really hope it's not complete? the UI is so hard to properly read and some of it isn't even functional from what I've seen. it also starts with a UI layout that makes no sense with one empty panel, two panels for your target and another panel which also seems to be broken. this also seems to reset every time you exit the ship so there's no point in setting it up either
[editline]19th January 2016[/editline]
oh alright, two target panels, one for your target and the other for the turret I assume? the hull panel is still broken however and I don't think the shield one works either[/QUOTE]
it's an active WIP, moreso than everything else which are also technically all active WIPs
[QUOTE=dai;49559436]that makes me think, this stuff could (should) be sectioned off as mobile minigames. Menial but interesting nonsense like the drink thing could be part of a minigame app like warioware junk, and whatever you're doing in there gets sent to some NPCs who're working the actual mind-numbing jobs in-verse, and you earn a bit of credit for your actual character to use when you're back at your computer. Pacing a bunch of fast minigames could result in a single user affecting an entire bar's output, as you're cycling through a bunch of drink mixing minigames and dialogue nonsense to manage patrons and keep spirits up or whatever[/QUOTE]
Also, Dai, if you were using a mobile minigame to mix drinks on your starliner for passengers while you were away from the computer... Who'd be flying your ship?
Instead of punching numbers into a machine that shouldn't exist why can't we just mix drinks by hand playing an actual bartender?
[QUOTE=archangel125;49564518]Also, Dai, if you were using a mobile minigame to mix drinks on your starliner for passengers while you were away from the computer... Who'd be flying your ship?[/QUOTE]
I'd say if this were taken into serious consideration, it would be more like it feeds the commands to any of a number of 'open' NPCs across the universe (not just those under your direct command in a ship) to basically crowdsource AI and add some human-randomized spice to how NPCs interact and affect other interactions. Prioritize NPCs in an opened instance (instead of pure simulation-space), again, to supplement more observable interactions and the cause/effect they may have. On top of that, the games should probably remain anonymous and randomly placed (no targeted griefing), and also probably low/no effect to local players' situations, again to cut back the potential that a twit on the phone app can't intentionally mess everything up and start a bar fight or cause a riot on a genesis
If you're doing something as slow and mind numbing as serving drinks, it'd stand to reason the only way to keep a phone gamer interested is to make it faster paced than that. Quick puzzles would be a great way to do this, but a single NPC or even a single genesis worth of waitresses couldn't keep up with that. It'd make sense to spread control out, so as an 'agent smith' with no geographical limitation, you could have each completion send out to a new NPC, across whatever locations necessary, which has the added bonus of also not letting griefers overtly affect a single location's experience.
Given the upsetting nature of Old Man Colton's armor design render, I have made an inquiring post in the "Squadron 42 - Art" Ask A Developer thread.
[img]http://i.imgur.com/QApuZld.png[/img]
It looks like part of the Constellation rework included those stupid ass fans that I hated so much for being so horribly thought out on so many levels. They didn't make sense from a physics, technical, or in-universe perspective.
Thankfully, they're now cool sci-fi handwavium magic glowing turbine things. That's much better.
[media]http://imgur.com/a/zBuRY[/media]
[QUOTE=Why485;49566992]It looks like part of the Constellation rework included those stupid ass fans that I hated so much for being so horribly thought out on so many levels. They didn't make sense from a physics, technical, or in-universe perspective.
Thankfully, they're now cool sci-fi handwavium magic glowing turbine things. That's much better.
[media]http://imgur.com/a/zBuRY[/media][/QUOTE]
"what is FOD and how do we turbine" -CIG 2015
[editline]19th January 2016[/editline]
first landing on a planet: constellation vtol fans scatter fragments of their fans all over an otherwise pristine planet
[QUOTE=Why485;49566992]It looks like part of the Constellation rework included those stupid ass fans that I hated so much for being so horribly thought out on so many levels. They didn't make sense from a physics, technical, or in-universe perspective.
Thankfully, they're now cool sci-fi handwavium magic glowing turbine things. That's much better.
[/QUOTE]
Are they always locked pointing up/down?
Putting them on gimbals would give the Connie some proper thrusters, because AFAIK it still uses magic invisible force for stabilization.
[QUOTE=Why485;49566992]It looks like part of the Constellation rework included those stupid ass fans that I hated so much for being so horribly thought out on so many levels. They didn't make sense from a physics, technical, or in-universe perspective.
Thankfully, they're now cool sci-fi handwavium magic glowing turbine things. That's much better.[/QUOTE]
I really love this now EXCEPT for the fact that no other ships have them.
all ships should have some kind of allowance for vertical landing, but it could come in multiple flavours; like how the tali's engines pivot down
eg. the hornet's round venty-looking thing around the turret could go to work as a turbine, and the 300i could pivot it's rear engine down and deploy front vents like a modern VTOL, etc
obviously handwave it away as diverting power from the main engine as to why we can't use it in space for insane manoeuvring :v:
[editline]20th January 2016[/editline]
[QUOTE=Saber15;49567231]Are they always locked pointing up/down?
Putting them on gimbals would give the Connie some proper thrusters, because AFAIK it still uses magic invisible force for stabilization.[/QUOTE]
you mean manoeuvring thrusters? because the connie has them... you can see top and side ones in that very image
[QUOTE=krail9;49567898]I really love this now EXCEPT for the fact that no other ships have them.
all ships should have some kind of allowance for vertical landing, but it could come in multiple flavours; like how the tali's engines pivot down
eg. the hornet's round venty-looking thing around the turret could go to work as a turbine, and the 300i could pivot it's rear engine down and deploy front vents like a modern VTOL, etc
obviously handwave it away as diverting power from the main engine as to why we can't use it in space for insane manoeuvring :v:
[editline]20th January 2016[/editline]
you mean manoeuvring thrusters? because the connie has them... you can see top and side ones in that very image[/QUOTE]
the FOD thing I mentioned is a big deal though, its a huge problem as is with turbines even today. The hornet would kick up tons of debris with that style of turbine, and some of that would inevitably get tossed into the intake and just trash the impeller blades to hell and back.
[QUOTE=paindoc;49567978]the FOD thing I mentioned is a big deal though, its a huge problem as is with turbines even today. The hornet would kick up tons of debris with that style of turbine, and some of that would inevitably get tossed into the intake and just trash the impeller blades to hell and back.[/QUOTE]
You're the aerospace engineer. I'd love to have you look at various SC ships and tell us which ones look like they'll actually be able to fly in a vacuum. I'm willing to bet few, if any, would be capable of atmospheric flight.
[editline]20th January 2016[/editline]
[QUOTE=krail9;49567898]I really love this now EXCEPT for the fact that no other ships have them.
all ships should have some kind of allowance for vertical landing, but it could come in multiple flavours; like how the tali's engines pivot down
eg. the hornet's round venty-looking thing around the turret could go to work as a turbine, and the 300i could pivot it's rear engine down and deploy front vents like a modern VTOL, etc
obviously handwave it away as diverting power from the main engine as to why we can't use it in space for insane manoeuvring :v:
[editline]20th January 2016[/editline]
you mean manoeuvring thrusters? because the connie has them... you can see top and side ones in that very image[/QUOTE]
Also, the Hornet series is one of the few ship series that's already properly set up for vertical landings. The nozzles that constitute the Hornet's lower maneuvering thrusters pivot and work exactly like the thrusters on the AV-8B harrier.
[QUOTE=archangel125;49569025]You're the aerospace engineer. I'd love to have you look at various SC ships and tell us which ones look like they'll actually be able to fly in a vacuum. I'm willing to bet few, if any, would be capable of atmospheric flight.
[editline]20th January 2016[/editline]
Also, the Hornet series is one of the few ship series that's already properly set up for vertical landings. The nozzles that constitute the Hornet's lower maneuvering thrusters pivot and work exactly like the thrusters on the AV-8B harrier.[/QUOTE]
Aerospace Engineering [I]student[/I]. I actually know jack shit. For now. :v:
When it comes to space craft design, designing for atmosphere would be a bit silly in general since it'd be so goddamn hard to get in/out of atmo. I'd imagine most spacecraft in the future, especially those commonly travelling among the jovian area and earth/mars would have an onboard atmo shuttle. Otherwise when spacecraft are built in orbit, they stay in orbit. Hopefully.
Star Citizen ships would have to go into suspension of disbelief for now, and I'll just assume that they have some ridiculously strong fusion reactors onboard along with highly enhanced fusion/plasma drives (even the maneuvering thrusters, regular reactionless control systems aren't going to work). In which case, you're producing so much thrust you can just say "fuck you, aerodynamics and compressible flows!" (no really, fuck compressible flows always).
Its not entirely impossible, but its unlikely. I like all sorts of design philosophies in games, as long as its consistent in that universe. If star citizen wants to go full sci-fi, great! But its mixing and matching of realism and aestheticism that drives me a bit mad. Like the Hull Series... how the hell are those going to get near Atmo? Gravity wells would just suck em up
Also if you guys aren't watching The Expanse, watch it. And read the book. Seriously good sci fi show/book spanning our Solar System, and with a good mix of realism/fiction to boot.
[QUOTE=paindoc;49569293]Aerospace Engineering [I]student[/I]. I actually know jack shit. For now. :v:
When it comes to space craft design, designing for atmosphere would be a bit silly in general since it'd be so goddamn hard to get in/out of atmo. I'd imagine most spacecraft in the future, especially those commonly travelling among the jovian area and earth/mars would have an onboard atmo shuttle. Otherwise when spacecraft are built in orbit, they stay in orbit. Hopefully.
Star Citizen ships would have to go into suspension of disbelief for now, and I'll just assume that they have some ridiculously strong fusion reactors onboard along with highly enhanced fusion/plasma drives (even the maneuvering thrusters, regular reactionless control systems aren't going to work). In which case, you're producing so much thrust you can just say "fuck you, aerodynamics and compressible flows!" (no really, fuck compressible flows always).
Its not entirely impossible, but its unlikely. I like all sorts of design philosophies in games, as long as its consistent in that universe. If star citizen wants to go full sci-fi, great! But its mixing and matching of realism and aestheticism that drives me a bit mad. Like the Hull Series... how the hell are those going to get near Atmo? Gravity wells would just suck em up
Also if you guys aren't watching The Expanse, watch it. And read the book. Seriously good sci fi show/book spanning our Solar System, and with a good mix of realism/fiction to boot.[/QUOTE]
If I had to guess, I'd say the hull series is going to be completely incapable of landing or even atmospheric flight. Ditto ships like the Orion, *maybe* Reclaimer. I figure they're meant to be docked at space stations when not in use, and their cargo is likely unloaded at the same stations.
[QUOTE=archangel125;49569302]If I had to guess, I'd say the hull series is going to be completely incapable of landing or even atmospheric flight. Ditto ships like the Orion, *maybe* Reclaimer. I figure they're meant to be docked at space stations when not in use, and their cargo is likely unloaded at the same stations.[/QUOTE]
Hull A and B have been said to not only be capable of atmo flight, but atmo flight while loaded. Hull C-E are capable of landing planetside, but only unladen and collapsed. (The ship would be unloaded in space before landing.)
How? I'm going with the reliable standby of "30th century, stfu".
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