• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
Origin ships are using massively outdated tech rn and are due for an update pass, wait until then my recommendation for cheap and good will always be avenger titan tho (I'm sure something for the P-72 could be arranged with our fucktons of large ships, I'd be happy to haul people's around in my SF's cargo bay)
[QUOTE=archangel125;49591205]Well, we'll be scooping fuel from gas giants, as I understand it. So Hydrogen or Helium-3 seems likely.[/QUOTE] You can fuse He3-He3, but tritium (hydrogen isotope) is a pain to make. Currently, reactors are coated in lithium to induce this. Deuterium - Deuterium is the best reaction for fuel abundance, D-He3 is the highest energy, D-T is the easiest but lowest energy and focus of current research Help I've crammed so much fusion stuff into my brain I can't stop letting it spill everywhere it doesn't belong [editline]23rd January 2016[/editline] Fusion is cool though, hook a fusion power plant to a VASIMR engine and let's go to Jupiter babe
[video=youtube;uI4p6jO4TSA]https://www.youtube.com/watch?v=uI4p6jO4TSA[/video] Toast and Lando are roommates. Lando is sick with the flu bug that's hit the community team. Lando annoys Toast by singing along to Monty Python movies in their living room.
[QUOTE=paindoc;49594173]You can fuse He3-He3, but tritium (hydrogen isotope) is a pain to make. Currently, reactors are coated in lithium to induce this. Deuterium - Deuterium is the best reaction for fuel abundance, D-He3 is the highest energy, D-T is the easiest but lowest energy and focus of current research Help I've crammed so much fusion stuff into my brain I can't stop letting it spill everywhere it doesn't belong [editline]23rd January 2016[/editline] Fusion is cool though, hook a fusion power plant to a VASIMR engine and let's go to Jupiter babe[/QUOTE] In Elite: Dangerous, only stars that fall under the letters "OBAFGKM" can be scooped. Would these stars likely be a source of hydrogen or helium? I mean, given what you said about Deuterium-Helium-3 reactions, the latter seems more likely? I'm not very well versed in these kinds of things. Go figure, I'm a space enthusiast who knows only some of the basics of astronomy :V
Can someone explain what the hype about this game is? I've never been enticed by space-sim games...
[QUOTE=DeathFrogg;49595503]Can someone explain what the hype about this game is? I've never been enticed by space-sim games...[/QUOTE] A living, breathing galaxy to explore in your ship, do what you want when you want, player-driven economy, and all the things people really like to see in MMOs, except instead of right clicking your mouse on enemies and mashing hotkeys, you explore it in first person. Plus, it looks gorgeous.
Simply put, Chris Roberts is trying to build his dream game, the game he always wanted to make with the Wing Commander series and Freelancer/etc. but never could because the tech wasn't there. Watch the videos in the OP (other than the multi-hour livestream video) and see if what you see appeals to you. The OP also has a blurb about what SC is that tries to answer your question, under the appropriate header. The Bishop speech video is rendered in realtime and is part of the opening for Squadron 42, the single-player Wing Commander-like campaign that comes along with the MMO part of the game. If you were disappointed that EVE Online did not give you direct flight-sim-like control of your ship and instead was a click-to-fly spreadsheet fest, this may be the game for you. Unlike most every other space sim in which you're a ship, you're actually a person in first-person, moving around the universe, and you become a pilot when you get into the cockpit of a ship. The game intends on supporting a number of non-combat career paths that you don't commonly find in games, including being a professional racer, transporting NPC or human passengers and keeping them happy, an entire data transport economy (since there's an entire speed of information mechanic and data needs to be carried through wormholes between star systems potentially 10,000Ly+ apart), and manufacturing space drugs on a science ship. Although, a lot of hype is also based around inflated expectations from backers who've deluded themselves into believing the game is their perfect wish fulfillment, it must be said. Emergent player behaviour is also supposed to be one of the driving forces behind the MMO component; players will be able to create missions of their own for other players to give their hauler combat escort, etc.
[QUOTE=archangel125;49595474]In Elite: Dangerous, only stars that fall under the letters "OBAFGKM" can be scooped. Would these stars likely be a source of hydrogen or helium? I mean, given what you said about Deuterium-Helium-3 reactions, the latter seems more likely? I'm not very well versed in these kinds of things. Go figure, I'm a space enthusiast who knows only some of the basics of astronomy :V[/QUOTE] Stars are in general like mostly Helium/Hydrogen in something near a 3:2 ratio, I believe. Some stars will show an abundance of Iron, but usually not a full percentage point. Lower temp stars like the sun are usually capable of more complex polyatomic compounds, and the most common variation is for a star to contain an excess of the rare earth metals. Otherwise, hydrogen and helium errywhere.
Okay, bedtime for me. Just had an incredible session with random people. Organized FPS at Kareah, low-gravity shootouts at Covalex, duelling with Vanguards in Yela... Lots of fun was had. I won the Kareah deathmatch, by the way. There was this one griefer who kept trying to get a rise out of us, destroying our ships and generally being a shitter, but we refused to get mad and he was trying way too hard. Finally lay in wait for him and gave him a couple of long bursts with the Revenant. I think he ragequit. [editline]24th January 2016[/editline] In hindsight, it was impressive. He managed all of that with a Mustang Alpha.
[QUOTE=archangel125;49595809]Okay, bedtime for me. Just had an incredible session with random people. Organized FPS at Kareah, low-gravity shootouts at Covalex, duelling with Vanguards in Yela... Lots of fun was had. I won the Kareah deathmatch, by the way. There was this one griefer who kept trying to get a rise out of us, destroying our ships and generally being a shitter, but we refused to get mad and he was trying way too hard. Finally lay in wait for him and gave him a couple of long bursts with the Revenant. I think he ragequit. [editline]24th January 2016[/editline] In hindsight, it was impressive. He managed all of that with a Mustang Alpha.[/QUOTE] Imagine how much of a shitstain ones life has to be that you actually get off on griefing people on an alpha build of a sandbox game. Why not take it a step further down the garbage pile and make a youtube video about you enjoying it
[QUOTE=DeathFrogg;49595503]-same post-[/QUOTE] Also, consider checking out the [URL="https://robertsspaceindustries.com/starmap"]Starmap[/URL]. It's interactive. Right-clicking on celestial objects brings up an interaction wheel (this isn't immediately clear). It may not look like much, but you can dig up bits of lore in the details - and in the case of the locations around the planet Crusader in the Stanton system, which is the site of the current large-world test map in the Alpha 2.x releases (we're on 2.1.1 as of now), the information on the starmap fairly accurately matches the sites in-game and plants a couple plot hooks. For example, [URL="https://robertsspaceindustries.com/starmap?location=STANTON.STATION.GUNDO&system=STANTON&camera=60,-21.86,0.0003,0,0"]the starmap explains how the Covalex Hub Gundo[/URL] had a catastrophic explosion recently, killing everyone on the station at the time; in-game, you are able to solve the mystery of this disaster, with variable endings depending on if [sp]you discover only the audiologs that implicate the suspect, or you go searching the station for further evidence which exonerates him before transmitting your findings to complete the mission[/sp]. A number of other plot hooks and obvious indications of things to do in other systems show up (but aren't playable yet). On the topic of the Reliant's cockpit, I found these two pictures in the Vault and I think they may be of interest -- although keep in mind that these are not necessarily the final design, but indicate the sort of idea CR's going for at least in spirit. [t]https://robertsspaceindustries.com/media/m6xcjyz0vi32cr/source/Reliant_CabinUpdate_CabinCutaway_Hobbins.png[/t] [t]https://robertsspaceindustries.com/media/ugz9pjvj9xdqrr/source/Reliant_CabinUpdate_ViewC_Hobbins.png[/t] Also, hey guys, while I learn how to Google Sheets up some nice graphs and charts for us, and figure out how to formulate the data in interesting ways, I thought I'd get the thread's input to sprucing up the thread OP. See, one thing that hasn't changed since Jono's original is the ancient-as-hell art, all early concepts. I've left it alone so far because I didn't know exactly what art to replace it with. Well, this is what I'd like to do: Take advantage of FP's media embedding feature for Imgur galleries, and allow you guys to have input on what pictures go in. What I'd like to propose is: - I have [URL="https://imgur.com/a/eP0om"]an imgur gallery[/URL] - As it's going into the thread OP, it should be a showcase of the best images and aspects of SC, but we can't have a thousand images in there, it needs to be constrained to a sane number of pictures - The images will be annotated in the gallery, providing additional context (such as a spoiler-minimal explanation of the significance of [URL="http://i.imgur.com/t1eLGcW.png"]the WIP Retribution shipyard scene screenshot[/URL] from a monthly report) - The contents of this gallery are intended to represent SC, but also all of fpcorp, not just my personal biased view of SC, and so the contents will be fairly democratic - People link to or embed images they want to put in the gallery - We vote on what images make the cut out of the top 10/top 50/top whatever There are two ways we can go about the submission and voting, and I turn to the mods here because this could go quite badly if set up wrong. Either people submitting pictures for the OP gallery could indicate that in their post and artistic ratings on those posts are a show of support for the gallery - oooor instead all submitted images are added to the gallery and then after we have enough and everyone's had a chance to submit, we have a Google Forms ballot where you choose X number of pictures from the list and those are your votes, and the final tally after however many days of voting determines what images make it over the cutoff (with a second round to weed out finalists if necessary). I would think that voting by ratings would make the thread really spammy and probably annoy everyone (and therefore make the mods annoyed at me), so how does everyone like the Forms voting option instead? This is what the gallery'll look like in the OP, and it has some pictures from the Vault and monthly reports, and some from my own screenshots, for the time being since there needed to be something. [media]https://imgur.com/a/eP0om[/media]
[QUOTE=MendozaMan;49595869]Imagine how much of a shitstain ones life has to be that you actually get off on griefing people on an alpha build of a sandbox game. Why not take it a step further down the garbage pile and make a youtube video about you enjoying it[/QUOTE] You should probably stay the fuck away from SomethingAwful if you think one griefer is bad. I still don't know how they justify spending days of their lives on a game they hate.
to everyone that somehow still thinks you load a map when quantum travelling [video=youtube;G29b0GKX6Sc]https://www.youtube.com/watch?v=G29b0GKX6Sc[/video] derek smart get rekt added bonus, someone kamakazing a ship in quantum travel with quantum travel [url]https://gfycat.com/RingedIncredibleChipmunk[/url]
[QUOTE=Viper_;49596029]You should probably stay the fuck away from SomethingAwful if you think one griefer is bad. I still don't know how they justify spending days of their lives on a game they hate.[/QUOTE] Oh I know what SA is plenty. All they talk about is how to "ruin" circlejerk communities of "bad" games with their "ethical" tactics. The worst thing about them is the massive irony that if someone tries to ruin a goon circlejerk (which is all of them), they will go to crazy length to make your life / others lives as miserable as they possibly can. Things like stalking, lying, hustling, cheating, harassing, swatting and such are really no big deal for the goons. Simply pointing this out can be enough for them to actually go ahead and do it. Most of the times theres no real reason for it, it's the old 4chan mentality of "for the lulz".
What's wrong with Discord atm.. I am getting a Cloud Flare message. [t]http://i.imgur.com/nrKjCxN.png[/t] **issue resolved - it was localized apparently.
I'm on it fine so far.
[QUOTE=the_killer24;49553501][t]http://i.imgur.com/FKAFgjY.jpg[/t] [t]http://i.imgur.com/W2JY1D8.jpg[/t] [t]http://i.imgur.com/i3JkjwI.jpg[/t] ayy lmao [editline]17th January 2016[/editline][/QUOTE] yesyesyesyesyes oh my god yes that is amazing thank you [editline]24th January 2016[/editline] [QUOTE=Oicani Gonzales;49553880]that's so fucking edgy, both literally and figuratively[/QUOTE] I mean, cmon man, how are you supposed to punch a hole into a ship without sharp edges? :v:
ahh, good old business hangar does anyone even still use the Mantis any more?
[QUOTE=Oicani Gonzales;49598917][t]http://i.imgur.com/FGhenYc.jpg[/t][/QUOTE] Pft, who needs fancy weaponry? Just shoot your marines at the enemy ship in small metal capsules and STEAL the vessel.
[QUOTE=MendozaMan;49595869]Imagine how much of a shitstain ones life has to be that you actually get off on griefing people on an alpha build of a sandbox game. Why not take it a step further down the garbage pile and make a youtube video about you enjoying it[/QUOTE] It is going to be satisfying as fuck when the PU is out, and griefers lose insurance on their ship. The tears are going to be delicious.
[QUOTE=archangel125;49602548]It is going to be satisfying as fuck when the PU is out, and griefers lose insurance on their ship. The tears are going to be delicious.[/QUOTE] Sadly, this is no big deal for griefer groups, never has been, never will be. The costs are justified by the tears. Take a hint from EVE where CONCORD literally instakills you and you have a 0% survival rating. Cue the goons using throwaway ships by the dozens/hundreds to gank things in sec space before they all get blown up. I can see the same happening in SC where they just buy a shitload of aurora hulls and load them with dumbfire rockets / cheap transport ships and loading them up with explosive materiel.
[QUOTE=MendozaMan;49605061]Sadly, this is no big deal for griefer groups, never has been, never will be. The costs are justified by the tears. Take a hint from EVE where CONCORD literally instakills you and you have a 0% survival rating. Cue the goons using throwaway ships by the dozens/hundreds to gank things in sec space before they all get blown up. I can see the same happening in SC where they just buy a shitload of aurora hulls and load them with dumbfire rockets / cheap transport ships and loading them up with explosive materiel.[/QUOTE] I imagine that if griefing gets bad, CIG'll implement something similar to CONCORD, only it'll be more guarding the jump points into secured systems, where you have maybe a 3% chance of getting through without exploding not counting exploits/lag, rather than magic teleporting Judge Dredd ships anywhere within Terra's solar system. Griefed people too many times in this system? You don't get to enter it anymore, go play in lawless space instead.
[QUOTE=MendozaMan;49605061]Sadly, this is no big deal for griefer groups, never has been, never will be. The costs are justified by the tears. Take a hint from EVE where CONCORD literally instakills you and you have a 0% survival rating. Cue the goons using throwaway ships by the dozens/hundreds to gank things in sec space before they all get blown up. I can see the same happening in SC where they just buy a shitload of aurora hulls and load them with dumbfire rockets / cheap transport ships and loading them up with explosive materiel.[/QUOTE] Would be funny if the UEE just bans them from legal ship sales. GL getting that blackmarket aurora into sec space.
buy a bootleg aurora from Spider, it's literally the very first Aurora from the hangar module initial release with nonfunctioning hud and wacky controls
[QUOTE=the_killer24;49605355]buy a bootleg aurora from Spider, it's literally the very first Aurora from the hangar module initial release with nonfunctioning hud and wacky controls[/QUOTE] An RSE Aoruora, what could go wrong? [t]http://brog.engrish.com/wp-content/uploads/2011/03/ipoo.jpg[/t]
Unlike EVE, most "service" ships (mining, transport etc) can and [I]will[/I] be fitted with weapons capable of self defence. Whilst a pilot worth his salt might be able to dance around an Orion and cause some serious damage, I can see most griefers going for a beeline straight at their target, either on a missle run or just to kamikaze. Que a hail of lead and lasers from afully crewed vessel to deal with the situation pretty damn fast. You'll also show up on radar pretty damn fast when you power up your weapons, wont be easy hiding!
[video=youtube;GGreb21dKdg]https://www.youtube.com/watch?v=GGreb21dKdg[/video] [QUOTE]02:15 - 2-Step Verification Login 02:53 - Ship connected to User Online/Offline Status 03:56 - Game Stability Updates 05:29 - Picking Up Objects On Planets 06:56 - Griefing 11:57 - Multi-Monitor HUD 14:47 - Large Ship Damage Control Lockers 17:43 - Patches Before Next Milestone 18:30 - Star Marine's Future 21:15 - Dogfights Through Space Stations[/QUOTE]
[QUOTE=MendozaMan;49605061]Sadly, this is no big deal for griefer groups, never has been, never will be. The costs are justified by the tears. Take a hint from EVE where CONCORD literally instakills you and you have a 0% survival rating. Cue the goons using throwaway ships by the dozens/hundreds to gank things in sec space before they all get blown up. I can see the same happening in SC where they just buy a shitload of aurora hulls and load them with dumbfire rockets / cheap transport ships and loading them up with explosive materiel.[/QUOTE] Oh, but that was so much fun. Wasn't goons entirely, btw. A group called CODE. Take a [URL="https://zkillboard.com/character/92717110/"]look at July 08[/URL] lol The more CIG does to add restrictions the less interested I am. The fun of EvE was just how free-form it was, and it made you really conscious of unnecessary risks and how to not fucking die all the time. It doesn't take a genius to avoid getting ganked, I had a highly profitable route very near the Aufay Gank tunnel but literally two extra jumps let me avoid that. If you died, it was because you were retarded or lazy. No sympathy for carebears who lost their freighters.
[QUOTE=paindoc;49606370]Oh, but that was so much fun. Wasn't goons entirely, btw. A group called CODE. Take a [URL="https://zkillboard.com/character/92717110/"]look at July 08[/URL] lol The more CIG does to add restrictions the less interested I am. The fun of EvE was just how free-form it was, and it made you really conscious of unnecessary risks and how to not fucking die all the time. It doesn't take a genius to avoid getting ganked, I had a highly profitable route very near the Aufay Gank tunnel but literally two extra jumps let me avoid that. If you died, it was because you were retarded or lazy. No sympathy for carebears who lost their freighters.[/QUOTE] watch the video above, he talked about the normal garbage like slapping bounties on your ehad (which griefers would take the risk for, sure) and making the gameplay gap if you destroy yourself or otherwise die in an unfavorable situation too long compared to the blip of joy you got out of it so people can't just spend their entire time being a dickbag because there's just no way to keep up with it without it burning a hole in their time and wallet, but also said he'd like to just see what happens, because some of it would be totally worthy gameplay. He described basically what's going on in the PTU now, where if you want to do something nefarious and get away with it, you could (for instance) have your crew knock all the relay satellites offline in an area to create a dark zone. If you destroy someone or jack a high value ship in the area, there's no way for them or their ship's black box to send a distress signal with "this guy shot me" written all over it
What ever happened to Star Citizen using Mantle for rendering?
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