Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
So I've got this game about two weeks ago to make sure I get both the Campaign game and the Multiplayer - what's the best way to get started? Also, I've been having performance issues despite having a decent computer, is the game optimised at all or is there a setting hogging a lot of power I can turn off?
[QUOTE=Selek;49767531]So I've got this game about two weeks ago to make sure I get both the Campaign game and the Multiplayer - what's the best way to get started? Also, I've been having performance issues despite having a decent computer, is the game optimised at all or is there a setting hogging a lot of power I can turn off?[/QUOTE]
turn settings to medium or low, you won't notice much difference due to most of it not having optimization yet. There's also a lot of custom config files that disable stuff like motion blur, which can help a bunch as well.
As for getting started, there IS a tutorial thing, but it's more a proof of concept and is buggy/dated/doesn't exemplify concepts as well as it could. Find community tutorials on getting started out and stuff should make more sense, then go out in free flight and just dink about for a while til you're comfy. From there, you may like to test your piloting/shooting skills in Vanduul Swarm (with friends online or local NPC wingmen). For the most up to date stuff, click 'universe' on the menu and load yourself into Port Olisar. There's plenty of info on how to get yourself situated there, it's basically the first taste of the open universe format of the game.
If you're not in a flighty mood, click 'universe' and load yourself into ArcCorp, it's a city setting in development that you can walk about and see other players in.
The tutorial is really broken right now; performance issues galore. The issues are known but the tutorial is low priority. I recommend learning in free flight; you can also try and organize a group thing in the Discord channel (linked in the OP).
Here's my user.cfg - this file needs to live in (SC install path)\Public\
[QUOTE]Con_Restricted = 0
r_AntialiasingMode = 1
e_GsmCache = 1
r_ssdo = 0
r_ssao = 0
r_SilhouettePOM = 0
e_ShadowsMaxTexRes = 256
e_ShadowsResScale = 10
r_VSync = 0
r_MotionBlur = 0
g_radialBlur = 0[/QUOTE]
In time, most of these options will be added to the in-game graphics options like a proper game.
In all game modes, F12 brings up chat. F10 will bring up an AR mode for seeing peoples' names in ArcCorp and Port Olisar. F11 brings up the friends list, and alt+spacebar unlocks the mouse so you can click on the UI (also works to expand the panels for chat to bring up private channels/etc.). F9 brings up the MobiGlas interface which is primarily important in Port Olisar.
[QUOTE=Selek;49767531]So I've got this game about two weeks ago to make sure I get both the Campaign game and the Multiplayer - what's the best way to get started? Also, I've been having performance issues despite having a decent computer, is the game optimised at all or is there a setting hogging a lot of power I can turn off?[/QUOTE]
Optimization is getting better but still needs a bit of work.
Try free flight in the electronic access to get a bearing on walking and flying, choose private if you don't want potential players joining and fucking you up (Most don't though). F12 brings up and disables chat for you. Enter starts typing and sends messages.
If you want to test shooting and combat, try the Vanduul Swarm option in Electronic Access. Otherwise, try seeing what's in the Universe option. Port Olisar is multiplayer flying with PvP and PvE interactions, some missions, and first person shooting in certain areas.
Or ArcCorp to explore a shop / hub area.
[img]https://i.imgur.com/01PcyzG.png[/img]
1 [i]meter[/i] railgun ammo, hoo boy
for reference this is an 800mm shell
[t]https://upload.wikimedia.org/wikipedia/commons/1/14/80cm_Gustav_shell.jpg[/t]
[QUOTE=dai;49769569][img]https://i.imgur.com/01PcyzG.png[/img]
1 [i]meter[/i] railgun ammo, hoo boy
for reference this is 800mm
[t]https://upload.wikimedia.org/wikipedia/commons/1/14/80cm_Gustav_shell.jpg[/t][/QUOTE]
Idris confirmed for firing Greycats.
Late AF, but I just realized what part of the design inspiration for the Starfarer was. The Soviet VV-14 ground effect vehicle, the one that was featured in MGS3.
[t]https://goo.gl/1YChRx[/t]
[t]https://goo.gl/yxAjeO[/t]
[t]https://goo.gl/mHXyLf[/t]
Too close to be a coincidence? YOU DECIDE.
Thanks a bunch for the help! Yeah I only started playing the tutorial this far and it was very laggy and buggy and I kept dying during the combat training to strange missile behaviour or somehow getting out of the mission area despite flying in a good proximity to the instructor guy's ship.
Guess I'll try the Free Flight mode/Port Olisar next then!
[QUOTE=archangel125;49771128]Late AF, but I just realized what part of the design inspiration for the Starfarer was. The Soviet VV-14 ground effect vehicle, the one that was featured in MGS3.
[t]https://goo.gl/1YChRx[/t]
[t]https://goo.gl/yxAjeO[/t]
[t]https://goo.gl/mHXyLf[/t]
Too close to be a coincidence? YOU DECIDE.[/QUOTE]
I always thought the vehicle looked super sci-fi, great to see someone is making something like that.
[video=youtube;x2HV-ttsEmc]https://www.youtube.com/watch?v=x2HV-ttsEmc[/video]
Teller extracts the current symmetric Herald model; due to CIG's custom PBR tech and all the other modifications, it's a bitch to get models into the stock Cryeditor and that's why the texture's a flat gray. Near the end the old belovedly-ugly asymmetric mesh and the new mesh are superimposed for comparison. I think I kind of like it, actually, especially since it's now about half the length of a Freelancer and seemingly taller in the ass than one - at that size, the asymmetry seems a little more unwieldy, whereas when it was more like a Gladiator's fat ugly little brother the asymmetry and big wing on one side was part of the charm.
[t]https://robertsspaceindustries.com/media/aka19oyu0kz9vr/source/Herald-Mark02-Render01.jpg[/t] [t]https://robertsspaceindustries.com/media/fa5btcbniuii5r/source/Herald-Mark02-Render05.jpg[/t]
I'm interested to see how this mechanic looks with the new model. I'm also glad that the new model has a more rounded cockpit nosetip like the one on the right below than the boxy-ass one in the above concept renders.
[t]https://robertsspaceindustries.com/media/hdvqazooh8fq0r/source/Herald-Pass06-Render08.jpg[/t]
The new cockpit looks like it might offer a very clear view of space in front and to the sides, and when you combine that with the huge-ass engines on the back, I've got me a two-person LTI space touring camper that also happens to be a hard-drive version of a secure bank truck and mobile surveillance/EWAR van. I'm interested to see what kind of performance characteristics CIG assign to it, considering those engines (and the mass they represent).
RtV starting soon, will take notes. Or, come watch and chat with me in Discord.
Also, on the Idris. [sp]MAIN COCK[/sp]
[t]https://i.imgur.com/Kte3vFX.jpg[/t]
And someone in the backer community started a series of this:
[video=youtube;LZ02zM2khlQ]https://www.youtube.com/watch?v=LZ02zM2khlQ[/video]
[sp]The German in the Bishop speech is Goebbels' Totalen Krieg speech...[/sp]
[editline]RtV[/editline]
Highlights from RtV:
- 2.2 is still going through release candidates that aren't [I]quite[/I] making it through QA approval to PTU; could go to PTU today
- 2.2 PTU will be a limited-wave release again, unlike 2.1's free-for-all over the holidays. Part of the reason is because there's a new update to the patcher and they want a small group to test that first before opening it up to all. This implies delta patching but it could very well be anything else.
- Details of how wave selection will work will be posted to the RSI forums later today
- 2.2 may have [B]lots[/B] of issues when it first hits PTU
- Patcher's giving them some issues with the wave system, for example
- 2.2 should include flyable Sabre, hangar-ready Xi'An Scout, some changes under the hood, physicalized EVA, layout changes to Crusader... things being locked down in another room while RtV was happening. Maybe more fps weapons.
- 2.2 is also the beginning of the item revamp: new power plants and coolers will be added to Voyager Direct (and presumably REC store), first items to change the actual performance of your ship. More items (like a shield overhaul) will come in future major patches (shields in 2.3, shields are changing considerably and people with existing shields will be given new ones, some will be equal and some will be buffed compared to what was originally bought).
- 2.2 also brings a reputation system to Crusader; kill players enough times and a bounty's put on your head, creating a mission for other players to go kill you, and you're highlighted red on HUD/etc.
- Ben scanned 2,300 pages of Wing Commander movie stuff in the last 24 hours because management keeps asking him to get rid of the stack of recovered stuff in his office.
- Ben [I]may[/I] have confirmed the Drake Dragonfly
- Drake Buccaneer has officially been named, currently waiting for the concept backlog to clear. There is an RSI forum section for the Bucc but currently the only topic is for posting inspiration pictures (from elsewhere) as for what kind of ship you want the Bucc to look like, CIG'll pick what they like best and use those as inspiration to inform the concept artist. The Buccaneer is basically a highly-maneuverable pirate fighter in order to respond to the portion of the community who bought a Cutlass expecting that instead of the hauler-cracking light transport/raider the concept descrbes. The thread'll be open for [I]months[/I] while the Bucc waits its turn at concept.
- The corvette is still confirmed, probably going to be manufactured by RSI. In keeping with RSI's stellar naming theme, the working name for the model is the Polaris. 100-110m, what the Idris was originally envisioned to be before F42 took it and turned it into a floating warbeast.
- Reliant being worked on towards hangar-ready, may be discussed on Monday's 10ftD
- Proper lobby system still being worked on, no news to report
- Starfarer [I]not[/I] in 2.2, still being worked on; it's a huge ship and will be a watershed moment for SC when it goes live in the hangar
- Lots of fixes to EVA, getting in/out of ships, transitions onto local grid, etc. Controls completely differently and is unified with ship controls. The EVA thruster sounds have been overhauled and parameterized to vary according to how much thrust's being put out/etc.
- A change in an asset format was done but throws about 300 errors now; QA may not find them all before the decision is made to push to PTU, so there may be up to 300 missing assets when the first wave gets into the game
- Lots of work's been done on gravity for planets this week, physics on planets has been demoed internally; CR's in Frankfurt and pushing the tech hard
- Work continues on improving the (fps) animation pipeline, problem is that every time they change a tool or a workflow they have to go back and make sure all ~3500 animations work properly
- The Reclaimer and Orion are so large they'll probably have capital-class power plants to power their industrial functions
[QUOTE=elixwhitetail;49773216]
[t]https://robertsspaceindustries.com/media/aka19oyu0kz9vr/source/Herald-Mark02-Render01.jpg[/t] [/QUOTE]
If I deploy those flaps while flying in atmosphere does the ship do 24/7 sicknasty aileron rolls?
[QUOTE=Saber15;49773766]If I deploy those flaps while flying in atmosphere does the ship do 24/7 sicknasty aileron rolls?[/QUOTE]
[video=youtube;9C0del58IcY]https://www.youtube.com/watch?v=9C0del58IcY[/video]
[QUOTE=Saber15;49773766]If I deploy those flaps while flying in atmosphere does the ship do 24/7 sicknasty aileron rolls?[/QUOTE]
No but you get near-instantly shot down if you pass over Germany.
[QUOTE=elixwhitetail;49773216]- Lots of work's been done on gravity for planets this week, physics has been demoed on planets[/QUOTE]
Was this physics demo put up in a video?
[QUOTE=Daemon White;49773859]Was this physics demo put up in a video?[/QUOTE]
No, I'm assuming it was internal-only, but it's something they achieved this week that wasn't working at all last week.
today's RTV:
>Ben slipped and confirmed Dragonfly
>Buccaneer has no concept yet, they're looking for inspiration and accepting suggestions/images in the ship's new forum
>Physical EVA is back and will be much more like flying a ship instead of its own unique control scheme
>Addition of reputation system
>'Hostility system should be interesting when that fully comes online', IE indicators of hostile intent, probably classic color indication of friendly/neutral/hostile
>Alteration to 'layout', IE distance/placement of locations at Crusader (hopefully spreading more to encircle the planet!)
>Sabre confirmed Flight Ready
>Khartu Al hits hangars
>info on Reliant promised for next monday
>Start of the new system retrofit with powerplants/coolers, shields becoming 'more involved/interesting' after these are ironed out
>possibility of more FPS weapons but there's no solid confirmation for that yet
as of 4 minutes ago:
[img]http://puu.sh/ne6yB/6b7cbbefae.png[/img]
[QUOTE=dai;49773895]today's RTV:
>Ben slipped and confirmed Dragonfly
>Buccaneer has no concept yet, they're looking for inspiration and accepting suggestions/images in the ship's new forum
>Physical EVA is back and will be much more like flying a ship instead of its own unique control scheme
>Addition of reputation system
>'Hostility system should be interesting when that fully comes online', IE indicators of hostile intent, probably classic color indication of friendly/neutral/hostile
>Alteration to 'layout', IE distance/placement of locations at Crusader (hopefully spreading more to encircle the planet!)
>Sabre confirmed Flight Ready
>Khartu Al hits hangars
>info on Reliant promised for next monday
>Start of the new system retrofit with powerplants/coolers, shields becoming 'more involved/interesting' after these are ironed out
>possibility of more FPS weapons but there's no solid confirmation for that yet
as of 4 minutes ago:
[img]http://puu.sh/ne6yB/6b7cbbefae.png[/img][/QUOTE]
I'll be impressed if they push out 2.2 to live by the end of next week. If they fail to, they'll have broken their promise of monthly updates, and that will upset me greatly.
Any word at all on the Starfarer? Will it or won't it be in 2.2?
[QUOTE=archangel125;49774321]Any word at all on the Starfarer? Will it or won't it be in 2.2?[/QUOTE]
Read my RtV notes.
[QUOTE=elixwhitetail;49774335]Read my RtV notes.[/QUOTE]
Ah. Thanks, Elix. That's... disappointing. I'd been looking forward to it.
Better done right than rushed, though.
didn't notice anything in the recent vid, unfortunately. HOWEVER, pushing the patch to PTU before end of month is still an update, given they're basically giving themselves a cutoff time to say "whatever's done is getting batched up to start working toward PTU, everything else stays in the dark til next cutoff" instead of trying to wait out feature-complete sets with some features being huge hang-ups
[QUOTE=dai;49774352]nothing about it, unfortunately. HOWEVER, pushing the patch to PTU before end of month is still an update, given they're basically giving themselves a cutoff time to say "whatever's done is getting batched up to start working toward PTU, everything else stays in the dark til next cutoff" instead of trying to wait out feature-complete sets with some features being huge hang-ups[/QUOTE]
I suppose you're right. 2.2 in PTU would still count, but only if everyone had PTU access by the end of the month, even if they do intend, as they said on Discord, to release access to it in waves.
The new Xi'An Scout images from the February issue of Jump Point, without text/other elements:
[media]https://imgur.com/a/5nBti[/media]
nnnnnnnnnnggggh
get in my hangar you sexy beast
[t]http://i.imgur.com/wvhiGIu.png[/t]
It even looks totally alien when it's parked.
I legit want a LEGO model to be made of this ship, someday.
how big are those lasers holy shit
The stats say it should have two Size 2s, but who knows if that's still true. The non-export version, the Khartu (no -al) has four lasers instead of two.
UEE weaponry is going to stand out on alien ships, though.
the ship is pretty small, they look like size 1s
The ship specs (never trust the specs) officially lists the Khartu-al's hardpoints as fixed 1x coming soon and gimbal 1x coming soon. So, who knows. Probably isn't what'll be fitted in the hangar anyway.
they're the S2 [url=https://robertsspaceindustries.com/electronic-access/Weapon-Roms/M4A-Laser-Cannon]M4A Laser Cannon[/url]. The size of the barrel to its body section is different than [url=https://robertsspaceindustries.com/electronic-access/Weapon-Roms/M3A-Laser-Cannon]the S1 M3A[/url], which has a much smaller body proportionally
honestly I'd trade those out fast for repeaters at least. I thought I'd like the MxA lasers because they're essentially the kind you'd find on xwings and tie fighters but they always feel underpowered
also I'd LOVE my model to be a racer (presumably white/purple variant there) but I'd want to keep that damn red/white skin because priorities
[t]https://41.media.tumblr.com/998d3174ede812eb43b1181fc6f31205/tumblr_nib4vrXwHW1ryzurmo4_1280.jpg[/t]
oh right, the M4As really should be longer to match the other size 2's
[editline]20th February 2016[/editline]
they really are terrible though. the omnisky's are good for starwars-y pew pew though
Holy...wow. They outdid themselves. I saw the WIP's and wasn't sure that the Scout would look anything quite as amazing as its concept art but this is insane. I'm in love with the level of detail on that ship. Could not be prouder to own one right now.
[quote]Hi everyone!
Thought I'd drop a note that we've revamped our process for inviting players to PTU. Check out the original post on the forums here: [url]https://forums.robertsspaceindustries.com/discussion/319397/new-process-for-inviting-players-to-ptu[/url]
(Below is a brief section from the post)
** Wave One (6,000 invites): Approximately 1,000 accounts from participating on Issue Council with one New Report and one Contribution, plus 5,000 accounts who have played more than five PTU builds in the last three months.
** Wave Two (12,000 additional invites, 18,000 total): 12,000 accounts who have played three to five PTU builds in the last three months.
** Wave Three (16,000 additional invites, 34,000 total): 16,000 accounts who have played two PTU builds.
** Wave Four (80,000 additional invites, 114,000 total): 80,000 accounts who have played one PTU build in the last three months.
** Wave Five: TBD, likely open to all.
We’ll update our invite numbers every few months, so make sure you are active within the Issue Council as well as playing as many PTU builds as possible![/quote]
[editline]e[/editline]
[img]http://i.imgur.com/aVBW8oW.png[/img]
yeaeaaaaaa
[editline]e[/editline]
mmmmmmmmm
[media]http://imgur.com/a/gBOUO[/media]
Sorry, you need to Log In to post a reply to this thread.