Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
[t]http://i.imgur.com/bqlTMxO.png[/t]
[B]yes[/B]
as expected, olisar is ultra laggy (20+ seconds to realize you've requested a ship or hit the key to enter/exit your vehicle, and has a few crashes that flat out boot you from the game. Good ol days comin back!
also like before, physical EVA has this thing where it decelerates you hella fast and you feel like you're suspended in jello, BUT the actual look movement and overall control is way improved
sabre feels surprisingly heavy, like if you roll 45 degrees, it's going to want to keep rolling another 45 degrees before you stop, and you're hella drifty at max speed. Obviously it's meant more for straight lines but still I expected it to be a tad more nimble. The missile bay doors are pretty cool though
oh hey I got the thing too
time to use one of my like 15 taurus->KA CCUs and check it out
[editline]23rd February 2016[/editline]
those cockpit struts are really big and need to go
[editline]23rd February 2016[/editline]
S3 gimbal?!?!?!?!?!?!?!?!?!!??????
From Reddit:
[video=youtube;IjwJg_0NNpI]https://www.youtube.com/watch?v=IjwJg_0NNpI[/video]
[URL="https://forums.robertsspaceindustries.com/discussion/319414/2-2-0-published-to-ptu"]PTU2.0 patch notes[/URL]
changelog
[url]http://pastebin.com/yyYt7Ktu[/url]
the patchnote that made this all worth the wait
[img]http://i.imgur.com/X7fUaLP.png[/img]
[QUOTE=darkgodmaste;49797790]So how does the Sabre fly?[/QUOTE]
240 I think SCM, boost zips you to 390, I don't recall cruise speed.
Like I said in my previous post though it flies [I]heavy[/I]. It feels more like a sibling to the hornet than an alternative, and I don't think I'll be calling it 'nimble' anytime soon. PROBABLY comparable to cutlass in weighty drifting (really dangerous if you're dogfighting around asteroids), but we all know it's a fast striker.
I haven't had a stable enough connection to the servers to actually shoot something but the default loadout is fixed S3 repeaters on the wings and gimballed S2 repeaters by the cockpit, and firing those feels super weak. A ship like this needs to mount all tarantulas S3's to really exemplify the bite it can pack
The Sabre is the biggest single man fighter so it not being the most maneuverable thing isn't hard to believe. Although it's really only heavy in roll. In every other axis it feels fine and unremarkable. It's very average. I continue to be extremely annoyed by CIG's insistence on mixing fixed and gimballed weapons because all it ever means is you just lock them all forward and forget about the gimbal completely.
All the ship speeds got adjusted, and I can't remember what the new Hornet speed is as a benchmark, but the Sabre was pretty quick, although it's cruise speed was low. Though, I think everything's cruise speed was lowered.
The cockpit looks really nice though.
[t]http://i.imgur.com/aOeO6PY.jpg[/t]
The PTU session I was in was so buggy I didn't get to really do anything interesting. I never even got to QD anywhere. I did fly the Sabre around a little in Arena Commander afterwards.
Oh yeah and Star Marine is selectable in EA. I don't know if it works, but it's there.
[QUOTE=Why485;49798529]Oh yeah and Star Marine is selectable in EA. I don't know if it works, but it's there.[/QUOTE]
It's a bug; trying to launch a SM game will give you a "missing files" error.
someone's reporting the oversteer problems on the sabre as being similar to the vanguard when it first went flyable, could be errors in its figures but we'll see
in the meantime, someone actually went to the holotable and found out, the lasers mounted on the khartu al are actually S3 M5A's, but mistook it for being S4 due to the M5A being a 'class 4' in old specs
[t]https://i.imgur.com/roVEaNj.jpg[/t]
[QUOTE=Why485;49798529]
The cockpit looks really nice though.
[t]http://i.imgur.com/aOeO6PY.jpg[/t]
[/QUOTE]
It looks beautiful (reflections are a bit overkill but whatever) but I hope they rectify the Squint-O-Vision text. I can barely read the weapon display.
If the Khartu-al is intended to permanently have twin S3 hardpoints, and there's a way of upgrading to the domestic-Khartu dual twin loadout, fuck yes. Quadlinked S3s, what a beautiful sound. I bet firing them all will be hard on the power plant though.
I can't wait to see the UI, though. I bet Zane's gone nuts on it.
[QUOTE=Saber15;49800343](reflections are a bit overkill but whatever)[/QUOTE]
not 'whatever', I hope there's a report already
[t]http://i.imgur.com/Lj1fls4.jpg[/t]
people keep trying to counter-whine that it's ~realistic~ and would ruin immersion to remove it, but what the fuck, I shouldn't be seeing the reflection of a planet through my ship, just like if there's something underneath your car you're not going to see it reflected in your windshield
[video=youtube;YINPsWox3UU]https://www.youtube.com/watch?v=YINPsWox3UU[/video]
Skip the first minute. VFG hangar = Scout is actually [I]lit[/I].
Also, 10ftD.
[video=youtube;OsA8rglWoEU]https://www.youtube.com/watch?v=OsA8rglWoEU[/video]
[QUOTE]00:46 – Technology of Xi’An Scout
06:19 – Alien Manufacturers
09:36 – Component System
19:58 – Knowledge of Producers
24:05 – Sizing Components
31:25 – Pressure with Patch Releases
38:48 – Coordinating Feature Releases
41:11 – Ship Size Affecting Planet Landing[/QUOTE]
[QUOTE=elixwhitetail;49800364]If the Khartu-al is intended to permanently have twin S3 hardpoints, and there's a way of upgrading to the domestic-Khartu dual twin loadout, fuck yes. Quadlinked S3s, what a beautiful sound. I bet firing them all will be hard on the power plant though.
I can't wait to see the UI, though. I bet Zane's gone nuts on it.[/QUOTE]
quad possibly gimbaled S3s sounds stronk as fuck, especially given that that's what the Sabre's packing in fixed mounts on a much fatter spaceframe
They [I]may[/I] be fixed S3s/gimbal S2s, but even then, if the Khartu-al is the Descent hypermaneuverable killsat it's been advertised as, fixed quad S3 stronk.
The tradeoff is that the Khartu-al's engines are probably going to be critical, and I'm [B]really[/B] interested to see how IFCS handles a damaged Khartu that's missing a wing and engine or two. Plus, y'know, the engines are big, glowing, and arranged around center mass. >>aim here<<
will probably have an imbalanced internal HP for the wings (at least up to the engine ball) to prevent them from breaking off engines until it's hella critical
[QUOTE=Oicani Gonzales;49800821]modern planes (not just last-gen either) all have anti-reflection glass. it's actually less realistic to have canopy reflections, considering star citizen is a billion years in the future. they probably figured out how to make anti-reflective glass before faster-than-light travel.[/QUOTE]
it's a bug
I see what you guys mean these reflections are OUT of CONTROL
who would ever think this was anything but a bug
Just a question, in terms of Ship Insurance that is in real time correct?
Sounds like a dumb question but i want to be sure.
As we understand it it's real-time but only ticks when you're logged in. Still could change completely, so, hard to say.
[QUOTE=KennyAwsum;49801267]Just a question, in terms of Ship Insurance that is in real time correct?
Sounds like a dumb question but i want to be sure.[/QUOTE]
As an added question, does it work like Elite's "insurance" type stuff where you're fine as long as you have a certain amount of credits on you at the time of ship's detonation?
[QUOTE=KennyAwsum;49801267]Just a question, in terms of Ship Insurance that is in real time correct?
Sounds like a dumb question but i want to be sure.[/QUOTE]
real time, yeah. when it expires, you're still free to pay more insurance month by month with ingame currency, which should be 'trivial' amounts in the first place, and by the time the initial insurance expires, you should have PLENTY of spare dosh so don't worry much about it
[editline]e[/editline]
COOL
[QUOTE=Daemon White;49801300]As an added question, does it work like Elite's "insurance" type stuff where you're fine as long as you have a certain amount of credits on you at the time of ship's detonation?[/QUOTE]
TBD. The exact hows of the transaction remain to be seen, but I suspect it's going to run a bit more like EVE, where you pay for insurance for a block of time in advance, and if your shit gets wrecked before then, the policy cashes in (and, in SC, you get a replacement ship with stock parts, instead of a tiered payout like in EVE). In ED insurance is permanent and automatic but you have to pay out your 5% "deductible" at the time of destruction to replace it.
Funny thing is, in ED, you get back what was destroyed, not the last thing you left station with. I undocked from the last populated system on the edge of the bubble for a run to Robigo, and along the way I popped a few heat sinks while refuelling. 300Ls from the station, I get interdicted by an AI pirate who says "I've come for your loot!" and then proceeds to blow my empty hauler up without even scanning me before I can get away.
I pay for insurance, respawn back at the station in the bubble-edge system... and my new ship's loadout is missing the same number of heat sinks from my previous ship before it blew up, in exactly the same slot counts as when it was blown up!
"The Elite universe doesn't have FTL communication" my ass, I got destroyed in anarchy space by a pirate >300Ly away and one minute afterwards my insurance adjusters knew to screw me out of the heat sinks as they'd already been expended before I jumped into Robigo and got murdered in cold blood. :v:
How SC's going to handle this kind of scenario is still TBA because we don't know how module insurance is going to be handled, and without it you'll only get the stock components in your replacement ship.
2.2a up for all of you fellow PTUers excited to murder your datacaps
[editline]23rd February 2016[/editline]
[img]http://i.imgur.com/Glrbq4p.png[/img]
:xfiles:
Man i really hope SC learns from alot of the ED's bad shit that's all im going to say.
First time in 2.2a, woke up with sleep paralysis. Crashed soon after.
A+++
But the time I managed to play, it feels like it's been improved. The EVA is a bit funky, but feels better than before. Sabre was nice to fly. I'm used to the SH, but the Sabre felt a lot more agile. But it couldn't take smacking into asteroids as well as the SH.
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