• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
any report on if the sabre performance changed at all between 2.2 and 2.2a? also bounty hunt system seems like a solid addition [media]https://www.youtube.com/watch?v=uBNAuOfTA7k[/media] I assume the perp may only show up in monitored space further down the line, but for now they appear to be a quest objective marker that sticks [editline]e[/editline] crossposting, bringing back the time XFiles did an episode that took place in CYBERSPACE and we'll probably legit see this ridiculous gillian pic brought back to life in the most unironic way possible [QUOTE=dai;49807138][t]http://40.media.tumblr.com/9a6a71ac7fa0fc4e1ab946b56604ec1b/tumblr_o2ltbtQ2Ea1toipevo1_500.png[/t] [t]http://40.media.tumblr.com/23612e68abbc57eeb5adb61a68e8f7b2/tumblr_o2ltbtQ2Ea1toipevo2_1280.png[/t][/QUOTE]
[media]http://imgur.com/a/DhqI6[/media] those turrets would make great robots if you stuck them on some legs
They really are going all out on ship components with those coolers. Perhaps we'll even see a minigame for applying thermal paste and agility bonuses for tidy cable management.
2.2.0c is out [url]https://forums.robertsspaceindustries.com/discussion/319911/2-2-0c-published-to-ptu#UFShips[/url] Adjusted the rotational speed of the Sabre to bring it more on-par with Hornets. How does she fly now? Better or worse?
-snip-
[media]https://www.youtube.com/watch?v=mlKFHwC0PT8[/media]
So got an email from RSI letting me know I could upgrade my LN to a 300i for $20 with a $5 rebate, its real temping but idk, is that thing any good?
not in its current forn, stay tuned for updates If you're looking for a cheap upgrade get the Avenger Titan or Reliant Kore
Remember that the $5 discount is actually a $5 discount for any ship as long as you start with an Aurora and turn it into a 300i first as an intermediate CCU before upgrading it to what you actually want. I wonder if the discount is to try and bulk the 3xx series back up because I'm sure most have probably been melted over the past two years and change. The rework is sorely needed. I second the Reliant, if you want a ship that's still a starter instead of being focused on a much tighter purpose like the Avenger.
[media]https://www.youtube.com/watch?v=uOr9DGDl0VA[/media] get hype for the space punch party bus official new length is up from 66.5m to 115m
Caterpillar better get a spinal railgun module that replaces the cargo. I want a MAC.
don't forget them big guns mounted on the front underside. The bugger's gonna turn slow but if something gets in the way it's not there for long [t]http://vignette3.wikia.nocookie.net/starcitizen/images/7/7d/Caterpillar_windowframe_final.jpg/revision/latest?cb=20141201124111[/t] one feature they've hinted at with both general tractor beam mounts and potential for modules is [i]fucking broadside cannons[/i] [img]http://farm4.static.flickr.com/3032/5834620137_3c12f02d29.jpg[/img]
huh, so it's actually worth the price of admission now neat
I know I'm in the minority here, but the Caterpillar never really interested me. It would make more sense as a space truck than a pirate support vessel, imho.
[QUOTE=archangel125;49843006]I know I'm in the minority here, but the Caterpillar never really interested me. It would make more sense as a space truck than a pirate support vessel, imho.[/QUOTE] The theme of Drake Interplanetary is that their ships are really intended more for pirates, though.
The point of Drake is that their consumer market is criminals by a considerable majority, and all of their ships have unadvertised bonus roles. They can't be open about it because they'll lose their ship manufacturing/sales license. It can be a space truck and the official lore advertising will likely describe it more or less as a modular space truck, but the fact remains that it's way more than an overcomplicated Freelancer.
they're too fucking overt with the drake/pirate shit. I mean they seriously have a ship called the BUCCANEER?? it's kind of silly to have full on 'pirate ships' anyway. the cutlass and cat are just cargo ships with teeth, which might lend itself to piracy, but will also be useful for normal players. and its most likely that pirates will find more use in the more dedicated ships anyway (and not flying something that advertises PIRATE in neon lights) so why can't drake just be the guys who make cheapo ships who happen to get associated with piracy (and mayyybe embrace their unexpected market a little) instead of this cartoonish 'thinly veiled pirate ships' thing where the stock paintjob literally has a jolly roger decal?
Because narrative. And it's more fun. They're not exactly evil, but they exist in the grey area.
What exactly will be the consequences for being a pirate in this game? I haven't read too much into it. I imagine you will get bounties on you head depending on what sectors you commit crimes in?
[QUOTE=ratman;49843251]What exactly will be the consequences for being a pirate in this game? I haven't read too much into it. I imagine you will get bounties on you head depending on what sectors you commit crimes in?[/QUOTE] a ton of players, NPCs, and station mounted turrets will likely smack you out of the sky if you go into lawful territory, insurance is probably going to be an issue, you're locked into piracy and can't do a lot of other roles (if you wanted to do anything other than piracy), etc honestly I think piracy is going to be mostly NPCs filling the roles, it's going to be too agitating of a process to exist as a pirate for the average player, even griefers, as it's going to be rarely profitable until you strike the right jobs, maintenance and replacement of ships will be a premium (which is why drake is a good choice due to the barebones nature) and overall it's a pit meant more to deter you than be a major role to play. There's lots of tryhards acting cool and tough on the forum but I doubt many will stick to their guns for long And just like real life pirates of yore, pirate oriented ships were usually legitimate vessels they had stolen or defected with, because they were good for the job. Sea faring galleons and such meant for transporting and protecting goods became a ship for procuring goods from other vessels and taking it home
Any lack of a strong government presence will give rise to banditry, and the UEE is stretched too thin to protect more than their core systems effectively. Any frontier, therefore, whether on land, sea or in space, will be prowled by brigands who find it easy to evade the law there. Just like the colonial era, when trade between North, South America, and the Caribbean was at its peak, but the waters were not effectively policed. And pirates will usually be those left behind by whatever form of government exists, the disenfranchised, impoverished, the dissenters, and a few plain old psychopaths. Pirates in the Colonial era were people who were sometimes politically motivated, rejecting the traditional government for some reason or another. As such, pirates will likely be able to find havens built by their kind for their kind, even if they won't find much love in UEE-patrolled space.
[QUOTE=archangel125;49847011]As such, pirates will likely be able to find havens built by their kind for their kind, even if they won't find much love in UEE-patrolled space.[/QUOTE] s p i d e r p i d e r
[QUOTE=krail9;49843106]they're too fucking overt with the drake/pirate shit. I mean they seriously have a ship called the BUCCANEER?? it's kind of silly to have full on 'pirate ships' anyway. the cutlass and cat are just cargo ships with teeth, which might lend itself to piracy, but will also be useful for normal players. and its most likely that pirates will find more use in the more dedicated ships anyway (and not flying something that advertises PIRATE in neon lights) so why can't drake just be the guys who make cheapo ships who happen to get associated with piracy (and mayyybe embrace their unexpected market a little) instead of this cartoonish 'thinly veiled pirate ships' thing where the stock paintjob literally has a jolly roger decal?[/QUOTE] I don't really see much of a difference between those two situations, either way Drake make ships that are used as pirate ships but marketed towards other roles. Which has that decal on it, though? I can remember seeing a Cutlass skin with one but i thought that was just an alternative version.
Got a bug on PTU 2.2.0h for confirmation, if you gents can manage it. Thanks very much. [url]https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-12587-_PTU_2_2_0h__Vanguard_main_gatling_gun_does_not_track_gimbal_aim__swings_from_left_to_right_randomly_[/url]
[QUOTE=archangel125;49847564]Got a bug on PTU 2.2.0h for confirmation, if you gents can manage it. Thanks very much. [url]https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-12587-_PTU_2_2_0h__Vanguard_main_gatling_gun_does_not_track_gimbal_aim__swings_from_left_to_right_randomly_[/url][/QUOTE] It's on H now? RIP Bandwidth of anyone keeping up.
[QUOTE=the_killer24;49847030]s p i d e r p i d e r[/QUOTE] The issue with these criminal havens, is that even with their firm reputation of being home to a great many criminals, they will still have their own unique laws and regulations imposed by whichever criminal empire that is currently residing at the top. In the current case of spider and further reaches unknown, a 'Council' seems to be ruling (suggested by b00tycall lore), in which they [I]will[/I] have any pirates killed (by other pirates) if they fail to follow the rules.
[QUOTE=DasFroggy;49848483]The issue with these criminal havens, is that even with their firm reputation of being home to a great many criminals, they will still have their own unique laws and regulations imposed by whichever criminal empire that is currently residing at the top. In the current case of spider and further reaches unknown, a 'Council' seems to be ruling (suggested by b00tycall lore), in which they [I]will[/I] have any pirates killed (by other pirates) if they fail to follow the rules.[/QUOTE] That's just the way the world works, man. No power vacuum ever exists for long. Anarchy is an impossible system of government, and those who believe in it are naive. For where there is a power vacuum, it's only a matter of time until the biggest assholes with the biggest guns step in and take over, and make the rules as *they* see fit.
[QUOTE=archangel125;49849864]That's just the way the world works, man. No power vacuum ever exists for long. Anarchy is an impossible system of government, and those who believe in it are naive. For where there is a power vacuum, it's only a matter of time until the biggest assholes with the biggest guns step in and take over, and make the rules as *they* see fit.[/QUOTE] i haven't slept all night and when i came back to my tabs i thought i was in sensationalist headlines for a moment when i read this
[QUOTE=dai;49844197]a ton of players, NPCs, and station mounted turrets will likely smack you out of the sky if you go into lawful territory, insurance is probably going to be an issue, you're locked into piracy and can't do a lot of other roles (if you wanted to do anything other than piracy), etc honestly I think piracy is going to be mostly NPCs filling the roles, it's going to be too agitating of a process to exist as a pirate for the average player, even griefers, as it's going to be rarely profitable until you strike the right jobs, maintenance and replacement of ships will be a premium (which is why drake is a good choice due to the barebones nature) and overall it's a pit meant more to deter you than be a major role to play. There's lots of tryhards acting cool and tough on the forum but I doubt many will stick to their guns for long And just like real life pirates of yore, pirate oriented ships were usually legitimate vessels they had stolen or defected with, because they were good for the job. Sea faring galleons and such meant for transporting and protecting goods became a ship for procuring goods from other vessels and taking it home[/QUOTE] I agree that most of the forum rp'ers will shit their pants the moment they actually have to risk their ship and life, but I think people will find piracy worth doing. it's similar in E:D, there's literally no good reason to pirate people, the earnings are shit, but people still do it for fun but in SC the rewards could very well be worth the risk. unlike E:D you can steal ships, which is huge! I'm sure there will be exorbitant fees attached to scrubbing the VIN number and changing the transponders (just so that it's ridiculously cheap), but you can still get a complete ship (which take 10's of hours of gameplay to earn) for a fraction of the price also, if you commit crimes outside of monitored space, you wont automatically get reported or have a bounty placed, so being a pirate doesn't completely block you from secured space (though people will still place bounties themselves for retribution)
[QUOTE=archangel125;49843006]I know I'm in the minority here, but the Caterpillar never really interested me. It would make more sense as a space truck than a pirate support vessel, imho.[/QUOTE] The ability to dock 4 constellations onto it is cool though. [editline]2nd March 2016[/editline] Player and ship limit has been increased on the PTU to 24. Source [url]https://forums.robertsspaceindustries.com/discussion/320554/2-2-0h-published-to-ptu[/url]
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