Star Citizen Megathread - Star Marine isn't doomed after all!
5,001 replies, posted
[QUOTE=the_killer24;50004244]idk if I want to turn my Star G into a Reclaimer or not
or a D
or an Endeavor
or a Carrack
or an Orion
or a Crucible
SO MANY CHOICES[/QUOTE]
Do what I did, get 3 CCU's for every given ship to another in that group. That way you can try out all the 350 buckaroo type ships when they're available (provided they don't fuck around with the prices in weird ways).
Well if I get a fat stack of free upgrades to and from every $350 ship it's not like I'll be charged anything if they raise any of the prices
[QUOTE=Visorak06;50003841]Actually, question. Say I have my Connie Aquila > Reclaimer CCU, and for some horribly unlikely reason the Connie jumps to like 400 dollars. What exactly happens to the CCU in that situation? I know it'd extremely unlikely for the connie variants to move in price, but just hypothetical.[/QUOTE]
The CCU remains the same, and would be a very weird sideways downgrade at that point, so you'd be better off melting it for its credit value instead.
Kinda disappointed that Xanoxis didn't answer my question in nearly two days, but the dogpile kinda did BTFO him, so I can't entirely blame him.
One hour to RtV. I wonder if Lando was hinting at something, or not:
[QUOTE]Then Friday it's Reverse the Verse and Blade Q&A: Part 2. That's it. There's certainly nothing else happening on this day.[/QUOTE]
Also, CIG has totally forgotten the Jump Point rerun this week. :v:
[QUOTE=ScottyWired;50003925]Since Vanduul capitals are confirmed for interiors let's be the first to capture one, repair it, show it off on Terra, then deliver it to the highest bidder as soon as possible[sp]preferably at 0.2c[/sp][/QUOTE]
Ships crashing into eachother in AD is a thing already, so I can only imagine the hilarity that will ensue once people start mass jumping capitals
"WHY IS OUR FLEET GONE oh wait they're over there.... and there... and there"
[QUOTE=MendozaMan;50004298]Ships crashing into eachother in AD is a thing already, so I can only imagine the hilarity that will ensue once people start mass jumping capitals
"WHY IS OUR FLEET GONE oh wait they're over there.... and there... and there"[/QUOTE]
The Idris Owners' club would explode with rage that their AmEx Platinum Idrises aren't Godmode.
I'd love to see two Javelins collide head-on at max velocity, though.
speaking of ship crashing, I was having fun testing ptu last night, there was a dev in the server for a while so we were wreaking havok
at one point I may or may not have plowed a retaliator sideways into a small group of khartu als floating just outside olisar and the dev commented that his FPS dropped to 13 for several seconds while he was all the way out in yela when it happened
oh right elix showed up right as I was done for the night. I had a blast with some dude flying a cutlass for me, turrets are still ass but I'm trying to figure out just how to improve them.
so previously, turrets moved like FPS controls. Drag your mouse left, it would move left at whatever max speed it allowed until you slowed down or stopped the mouse. "1:1 motion" basically. It had two modes (ship/update withstanding), where you were mostly operating based on the ship's orientation (so if the ship nosed down, your gun would stay facing the same direction in relation to the ship's orientation), OR you could toggle the ability to stabilize the gun so if you're pointed at a target and your ship noses down, you'd remain pointing at it until the turret reaches its limit and you can't look at it anymore.
The importance of these two modes is, locking to ship orientation is great if you're not in a fight and want to know where you're going, enjoy the view, etc. Stabilized obviously plays in your favor in a dogfight
NOW, they've added the system that lets you steer your ship- you have a point that indicates your center of target view, but if you move your mouse around you'll get the separate gimbal target and if you move that away from the center, it will glide like you're turning your ship. It's also bound by the same locked to ship or to orientation modes. The problem now is, this system is AWFUL to aim with when it's so sensitive, though I'm betting it's far better for joystick players now. I'm actually curious, if turning on that 'return to center' option whatever it's called would help, where your mouse will rubberband to center if you stop moving it, instead of dragging you forever in a direction
it's a step in the right direction but I think we need a ramp-up in speed so it's a lot more fine-tuned in the general forward facing direction but can still nail high speed turning around if you push far enough to the sides
also also, if you have the opportunity, get someone to pilot a cutlass and take a seat as the copilot, I always forget the view is AMAZING, and the dogfights at Kareah are insane to watch from the ship (I was in turret for most of it), especially when sabres get involved. Nonstop flood of missiles and ships whizzing by your face, it felt very cinematic
alsoalso from the way things play, I'd MUCH rather take some laser repeaters for turrets over the longsword ballistic cannons currently on it, due to how wiggly you are trying to actually hit stuff. I'd rather keep light pressure and tap away at shields so my pilot can do more damage, than [i]maybe[/i] occasionally landing a shot if the target decides to fly with their top exposed to me
don't get me started on trying to hit xians though, broad front-facing profile isn't as easy a target as it sounds given how spindly it is
[editline]25th March 2016[/editline]
[highlight]RTV notes of note:[/highlight]
buccaneer and dragonfly specs have been signed off and we'll see more soon
dragonfly pilot will sit like they're on a crotch-rocket motorcycle
'small mining ship' recently looked 'exactly' like the aluminum mallard from space quest 3
[t]http://www.spacequest.net/archives/images/sq3/aluminum.gif[/t]
:sex101:
small mining ship is going to be MISC brand, makes sense
the next big ship with an interior we'll see will be the caterpillar
reliant is just in the polishing stage and we're very much likely to see it in 2.4
procedural tech is coming along [i]very[/i] nicely
VR update maybe next week but also maybe not, they don't know if they have progress they're confident talking about yet but it's on the table to get an update when the can
Nyx is being worked on, layout changes and a new lighting pass, more info next week as ben and sandy review it later to discuss schedule
next profession focus to see in the game is going to be talked about next week, ben says it's a toss-up between mining and cargo/mercantilism. Bounty hunting will see more work as the crime system is updated
herald is currently in the dev pipeline, being worked on by the people who did scout recently. ben signed off on "some design thing" earlier this week
org2.0 is coming up, 'an entire revamp of the chat and forum system', in proposal stages figuring out technical stuff. moving away from vanilla forums and xmpp chat due to obvious clunky limitations. expected before end of year at least
cargo olympics are planned to be a real thing, writers set a date when they first came up with it and it sounded like it was gonna come out today
asbestos bad
2.3 will be ready once they squash the weird AI problems with the infinite pirates (or as of last night's fix, no pirates)
2.4 they're already putting resources towards, aiming for one flyable ship and one new hangar ship. Reliant is likely to be the flyable, no hints to say for sure but given info so far the caterpillar and herald are really close to the hangar at this point
[QUOTE][QUESTION]: Hw much will you be reimbursing us for the lost seat in the Khartu Al?[/QUOTE]
lmao the RSI chat is so terrible sometimes
[QUOTE=elixwhitetail;50004747]lmao the RSI chat is so terrible sometimes[/QUOTE]
$150 in store credit towards a ship you'd rather have :)
Harassment in the workplace: Ben changed Lando's wallpaper to a corgi's ass and made a bunch of icons of Lando arranged like shit coming out.
BDSSE
RSI chat literally treating Justin like the token is somehow more funny than the unironic accusations that he's a token.
CIG is aiming to have another ship hangar-ready and another ship flyable with 2.4; no details which. I suspect the Reliant for hangar-ready if not flight-ready, but that's just me.
I updated my notes but yeah, I'm betting reliant is closest to flight right now, with herald and caterpillar vying for hangar status
also check this out, dude tried loading vanduul swarm with a scout and apparently thought he was in a freelancer at first. Seems he couldn't fire weapons, so he checked out the third person to see if ship was damaged or something and... oh
[media]https://www.youtube.com/watch?v=uXUegQIZBNE[/media]
while SF is technically FLYABLE it's not what you'd consider flight ready. Turrets don't work and the thing is a buggy mess in action
also caterpillar news from ben, in reference to whether its price will increase like it did with the starfarer, as it has gotten decently larger by most estimates
[quote]It's possible, but not certain - we'll review the Cat once design is through their current pass (which should be very soon... and we've made them promise to provide some new imagery for everybody at the same time.)[/quote]
Dude on Reddit flew his Khartu-al into the terraformer beam for science.
[media]http://imgur.com/a/EwZFA[/media]
BTW, [B]the Starfarer price is probably going to go up [I]again[/I] when it's flight-ready,[/B] [URL="https://www.reddit.com/r/starcitizen/comments/4bxrzt/starfarers_going_up_another_100_when_flight_ready/d1dcfkz"]according to RtV.
[/URL]
[QUOTE=dai;50004503]'small mining ship' recently looked 'exactly' like the aluminum mallard from space quest 3
[t]http://www.spacequest.net/archives/images/sq3/aluminum.gif[/t]
:sex101:[/QUOTE]
Proof that I was once innocent: When I played the Space Quest games it never occurred to me that the ship whose name is equivalent to "Stainless Steel Duck" (what's one letter off of 'duck' and phallic?) with a pink paint job and those engines was supposed to be a dildo/dick joke.
I totally got the "defeat the killer [del]lesbian[/del]ninja android by shoving a banana up her tailpipe" joke a few years later, though. I could never resist taking the cesium into the sewer for the brick joke if you held on at the kill screen.
Thanks for nothing/lots of porn, Internet.
Had a kid who couldn't have been more than 14 & his mum in the store i work today to look for a PC that could run Star Citizen.
....I don't know what to believe anymore.
I was browsing an active thread on a (shitty) forum that has, of late, come under the attention of the Goons and Shithead and is currently facing a full-throttle Goon field trip as they do their usual agitprop trolling. But anyway, I came across a post from one of the stalwart SC defenders...
...unironically quoting and linking to Conservapedia's conspiracy theory article... :suicide:
Today, the second Blade Q&A is to go up, along with the Jump Point rerun they forgot to put up earlier this week. Next Wednesday is another subscriber-exclusive RtV featuring CR himself.
Next week is also April 1st, and it'll be interesting to see what CIG does. Reddit suggested "Squidron 42", starring Shark Hamill as "Old Salty" and space kraken AI in the Yela belt wrecking anyone who comes near them.
Backers confirmed for getting enough sustenance from puns to skip meals. This explains whale pledging patterns. [sp]Ben clearly an abuser of pun snacks.[/sp]
I want 20x scale khartu al pirates and this playing all over
[quote][media]https://www.youtube.com/watch?v=qd3sD17Ovyk[/media][/quote]
[QUOTE=dai;50005951]I want 20x scale khartu al pirates and this playing all over[/QUOTE]
Now pair that with the "audio plays to everyone in the instance" bug...
BTW, Xanoxis, I see you. I'd appreciate an answer to my question, as I was not at all trolling or sarcastic. I want to hear your list. I understand if you feel dogpiled or BTFO by the rest of the responses, though.
[QUOTE=elixwhitetail;50004265]Kinda disappointed that Xanoxis didn't answer my question in nearly two days, but the dogpile kinda did BTFO him, so I can't entirely blame him.
[/QUOTE]
Just for you :*
[QUOTE=elixwhitetail;49993265]List some recent promises and dates they've missed. Go on. There is at least one that I can think of, so this isn't a trick question.[/QUOTE]
I was mostly talking about big stuff like FPS module that was delayed more than one time, and overall kickstarter dates and other big modules. I'm not into SC development really in detail lately, so I don't recall recent promises. I would have to dig out everything for a while to get to that. So far its one patch after another and so on.
I guess most recent big one is Squadron 42, but we have to yet see how that will play out.
edit. Sorry if it's dissapointing answer :)
[QUOTE=Xanoxis;50006032]I was mostly talking about big stuff like FPS module that was delayed more than one time, and overall kickstarter dates and other big modules. I'm not into SC development really in detail lately, so I don't recall recent promises. I would have to dig out everything for a while to get to that. So far its one patch after another and so on.
I guess most recent big one is Squadron 42, but we have to yet see how that will play out.[/QUOTE]
Brace for one of my mini-novel posts. It looks like a sperg rant but there really is no short way of discussing this without reducing everything to easily-misunderstood Twitter quips and snipes and that's the short road to tribal shitposting. I may also need to do some revision as I typed this out in just a little bit of a rush because I'm really fucking hungry, but I don't think I said anything too retarded.
Okay, so, you're not entirely wrong. That's the thing. However, there are other sides to the story that are not always obvious because Star Citizen is developed in such a bizarre way.
Something clearly went wrong between CIG and Illfonic with Star Marine in 2015, but unless someone violates confidentiality it's really difficult to know what and anyone on the outside who claims to know should be suspected of an agenda.
The problem with Star Marine's delays was that CIG's patch planning methodology at the time was very much target-feature-based and not ready-by-deadline-based, and so if something wasn't ready the entire patch cycle system came to a dead halt. When this missing feature was Star Marine, everything ground to a halt for 6+ months and a certain shithead capitalized on the unrest butnevermindhim.
At some point, I'm guessing in the early Summer, CIG made a go/no-go decision on skipping trying to push Star Marine itself out the door ahead of the baby PU, and instead started full focus on the Gamescom demo and the release of the social module, followed by the big codebase merge with Illfonic's branch (after their contract ended and was not renewed) and then the push to get 2.0 live. They figured that, rather than push out two maps (or even just one) ten months late, they had a chance to make good on their "PU alpha by end of 2015" promise, including fps gameplay, which was a [B]much[/B] bigger deal, and I'd argue that they made the right choice. The Gamescom demo blew everyone away because it demonstrated that the tech was real for the first time, and when Alpha 2.0 dropped it proved that the demo wasn't faked and the tech was there (if buggy as shit). Since 2.0 put the tech into everyone's hands with confidence, enthusiasm hasn't dipped anywhere close to its low point just before Gamescom 2015.
Now, as for the overall Kickstarter dates, you're... in grey territory, because you're right but also unfortunately tilting at windmills. CIG pitched the Kickstarter with a certain timeline, and as of that original timeline every single deadline was blown by a long shot. And, some Kickstarter-era backers really expected that deadline to be delivered on and wanted the game as-pitched, and they're not wrong. However, what happened to the project next was unforseen and unprecedented: [B]fuckbuckets[/B] of money.
Because here's the backstory: The timeline and game scope was predicated on an [I]optimistic[/I] goal of $6 million in crowdfunding in total ($2mil on Kickstarter with their fee overhead, $4mil on RSI.com--the Kickstarter campaign drive was made because some people didn't trust this no-name site that just appeared and wanted a trustworthy alternative) with the intention of using the few millions raised as proof of a market to private investors who'd round up the budget to ~$20mil. CIG would then focus primarily on making Squadron 42 (without fps elements!), and then once that was well on its way to being finished they'd repurpose all of the assets from it to make a rudimentary version of the PU. The hope was that the retail sales from SQ42 would be enough to keep the heat and lights on and keep the programmers in coffee and donuts enough to get the PU into something that could generate its own income with limited UEC sales. Chris Roberts had huge dreams for the complete version of Star Citizen, but in order to come up with a game pitch budgeted for $6-20mil, he had to shave so many of his dream features away into the to-do list, leaving a you-are-a-ship spiritual reboot of Wing Commander with the hopes of Freelancer-like multiplayer if the project didn't get underfunded.
Then the money flooded in through every door and window and didn't stop. All those features and ships and extra content (star systems) that had been carved off to make the game fit a small budget got added back in as stretch goals. Note that stretch goals stopped at $65mil. As the money came piling in, the justification for expanding the scope became easier and easier to make. Several times,the devs made a poll and asked the backers, "Should we keep expanding the scope (which extends the development timeline) or go with what we have?" and the backers resoundingly voted in the poll, and with their wallets, to go big or go home.
When you take a game project scoped for $20mil and you throw $110mil+ at it, if the scope doesn't change you're going to really demand to know where the other $90mil was spent. The timeline simply had to change in order to respond to the millions of dollars worth of justification for expanding the scope to closer to the "final" vision for SC. Remember how I said that some Kickstarter-era backers wanted the game as pitched? They're not wrong; Chris promised them something, with the implication that it might get expanded a bit if the crowdfunding was extra-successful...and then when crowdfunding turned into "multiple-World-Record-setting unprecedented jackpot" mad money, these early supporters who just wanted their shiny Wing Commander reboot got dragged from the back of the hypemoney train into this large-scope immersive first-person space sim universe business.
But on the other hand, those early backers are getting [B]so much more game[/B] for their pledge at no additional cost.
So, at once, I see your point, but there's this whole other side to it. The will of the majority of backers dictated that the scope changed, and the minority that didn't like it could get a refund or just stfu and continue being patient like everyone else. Delays happen all the time in game development, we just almost never hear about them because few games are developed with any transparency at all and we don't hear about them until marketing's ready to start the long hill to release.
There's also the fact that pretty much the first year after the end of the original crowdfunding round was spent setting up the studios and hiring people; the project didn't kick off with delivering 100% efficiency and commits on day 1, people had to be brought in, made comfortable with the codebase and trained on CIG's particular workflows, and then get up to speed with working with their teams. That's not a trivial time investment; SC didn't really hit "full" development speed until Foundry 42 UK came online in early 2014. People looking at the timeline and going "why isn't it finished yet" likely forget this detail. If the studios were fully set up, all teams hired and idling at their desks waiting for the ink to dry on the contract when the Kickstarter ended in late 2012, I would say that the current state of the game would be a bit more disgraceful; as it stands it's a massive achievement of technological innovation powered by fucktons of overtime by passionate experienced professionals around the world.
oop ninja'd by a novel
have a semi tl;dr?
The FPS module was a wreck last year, and because of the way they were trying to hit milestones (to appease pressure from being such a transparent development early on), not being able to confidently release it at that time caused a lot of other 'near ready' development to halt and wait for that one thing to do something. This is why we're now talking on a 2.3/2.4 basis, as it's literally "whatever's ready by month's end and works, we'll ship a patch with it" to avoid just that situation again.
S42 never had a release date, just a projected date as of the original kickstarter's expectations within their budgeted abilities, its always just been slated as coming out before the expanded universe
that's that whole "technically not [I]wrong[/I]" thing he digs into though, and I think I brought it up before. "They're not going to ship the game they originally pitched" my ass, If I offered to bake some half decent wedding cake for 200 bucks and the wedding party ended up dumping $20,000 on the table because they really liked what I wanted to do if I had more time/chefs/batter/whatever, I'm not gonna say "well you DID only pay me when I offered that first cake so thanks for the profit margin fuckos"
there's a thousand and one criticisms we can dig into but of these particular bits are rather shallow and otherwise resolved in the timeline of it all. It's sad people couldn't get the mediocre version of the game in a short period of time, and have to wait to pay $0 more to get a much bigger thing I guess but that's a literal minority both in population and backing input
What's the performance like nowadays?
Well, this might as well be a new post rather than frankenediting it onto the end of the already long-ass thing, and I want it to be understood that the comparison's intended to be respectful, not shill-shitposting.
I'm a staunch defender of CIG and CR and his "when it's [del]fucking[/del] ready" attitude for one reason if nothing else: In an alternate universe, CIG in fact released Squadron 42/Star Citizen in two years as promised in their original deadline instead of changing the timeline to allow for a more comprehensive first-pass. I have seen that alternate universe play out in the form of this universe's Elite: Dangerous and its current state despite claiming to be a 1.0+ retail product. Let's just get it out there, ED is unfinished; it's an alpha/beta/whatever no matter how Frontier advertises it otherwise -- and that's [I]fine[/I] in the sense that it'd be unreasonable to expect Frontier's devs to finish ED in two years (FD's marketing is a whole other topic and is off-topic for this thread so not gonna touch it).
ED is taking the approach that I often see impatient people claim SC should take, and just cut all this "sync first- and third-person animation" and "fps module" and "holy shit more concept sales" bullshit and [I]release the game already[/I]. ED left beta after two years to pretty much meet an arbitrary deadline. Many of its gameplay elements feel like placeholder elements that never got replaced before getting cemented in for launch, and the always-online game launched without the ability to wing with your friends -- what.
Now, I said I wasn't doing this just to shit on Elite, and I mean it. Braben has a ten-year plan, and I completely understand that ED is going to take time to make, and until it's finished baking it's going to be rough in spots. I defend SC's development time all the time, so I'm hardly going to shit on Frontier for giving ED the same overall treatment. This isn't an attack on ED and the development setbacks they've faced, but a frank acknowledgement of [B]what happens when you push whatever you've got out the door on deadline and patch it up as you go from there[/B]. And that's exactly what a non-trivial number of backers would do with Star Citizen if it were up to them, as if they completely don't see the very short line connecting "short work timeline" to "disappointing game on release".
I've seen that universe, thanks, and staying in this one is worth the extra wait.
[QUOTE=Rixxz2;50006354]What's the performance like nowadays?[/QUOTE]
Variable, depends on the section you're in. Arena Commander's running pretty nice, hangars should be running fine unless your hardware's weak, ArcCorp's playercount is 40 so lol, and the Port Olisar/BabyPU performance is still badly CPU-bound but slooowly getting there [sp]when there aren't 500+ pirate spawns lagging everyone to 0.5fps across the instance[/sp]
[URL="https://robertsspaceindustries.com/comm-link/transmission/15267-WIP-XiAn-Scout-Development"]The Jump Point rerun is up, it's the Xi'An Scout WIP article.[/URL]
[t]https://robertsspaceindustries.com/media/x4c61vwwd3ro6r/source/JumpPoint_04-02_WIP2.jpg[/t] [t]https://robertsspaceindustries.com/media/u6876wvtgr20or/source/JumpPoint_04-02_WIP3.jpg[/t]
to coincide with that, K-A got bumped up to $170 - hold on to your free CCUs
[QUOTE=the_killer24;50008045]to coincide with that, K-A got bumped up to $170 - hold on to your free CCUs[/QUOTE]
[I]motherfucker[/I]
I'd nuked almost all of my $0 CCUs to unclutter my My Hangar, and that includes all of the Taurus->Xi'An CCUs except for the one that I then used to recreate my K-A on a P-72 in time for 2.2 PTU.
Now this is what I get if I try and buy back what was at the time of melt a $0 CCU:
[IMG]http://i.imgur.com/uJPuZfl.png[/IMG]
At least I already [I]have[/I] my K-A, and it's got LTI, so... whatever :buckteeth:
I'm super conflicted about the second SF price raise tbh
the current price of $300 for the SF and $345 for the G is perfect for me since I can just invest $5 and get access to all of the $350 ships, but in the flight-ready increase it'll get bumped to $400 and I can't get anything except for the Genesis for that much
I GUESS they'll up the price of the current $350 ships when they get hangared but ugh I just don't wanna lose spacemoney
thank fuck i remembered to get a taurus to K-A
[URL="https://robertsspaceindustries.com/comm-link/transmission/15266-Star-Citizen-Alpha-23-Available"]Holy shit 2.3 is LIVE[/URL] [URL="https://robertsspaceindustries.com/comm-link//15268-Star-Citizen-Alpha-230"](patch notes)[/URL]
Adds two new power plants, too.
[video=youtube;TypggJ4GuDs]https://www.youtube.com/watch?v=TypggJ4GuDs[/video]
[video=youtube;qzFcpQTEVAk]https://www.youtube.com/watch?v=qzFcpQTEVAk[/video]
[URL="https://robertsspaceindustries.com/comm-link/transmission/15262-Massive-Hauling-The-MISC-Starfarer"]Starfarer post? Starfarer post.[/URL] Including a "magazine" showing NPCs posed into scenes in the 'farer, and floor maps.
[t]https://robertsspaceindustries.com/media/1djskhrxb0ivzr/source/Xian_Scout_Hanger.png[/t] [t]https://robertsspaceindustries.com/media/clouw78i3usclr/source/Xian_Scout_Incoming2.png[/t]
How about that keeping up with the one major patch a month promise? :toot:
[editline]omfg[/editline]
legitimately considering sucking dick for starfare(r) now
well im glad i decided to get 3 free upgrades for that ship
guess im gettin that starfarer after all
Edit:
can't exchange for store credit for some reason, guess what i paid for it still matters no matter what :v:
[QUOTE=elixwhitetail;50006408]ED is taking the approach that I often see impatient people claim SC should take, and just cut all this "sync first- and third-person animation" and "fps module" and "holy shit more concept sales" bullshit and [I]release the game already[/I]. ED left beta after two years to pretty much meet an arbitrary deadline. Many of its gameplay elements feel like placeholder elements that never got replaced before getting cemented in for launch, and the always-online game launched without the ability to wing with your friends -- what.
Now, I said I wasn't doing this just to shit on Elite, and I mean it. Braben has a ten-year plan, and I completely understand that ED is going to take time to make, and until it's finished baking it's going to be rough in spots. I defend SC's development time all the time, so I'm hardly going to shit on Frontier for giving ED the same overall treatment. This isn't an attack on ED and the development setbacks they've faced, but a frank acknowledgement of [B]what happens when you push whatever you've got out the door on deadline and patch it up as you go from there[/B]. And that's exactly what a non-trivial number of backers would do with Star Citizen if it were up to them, as if they completely don't see the very short line connecting "short work timeline" to "disappointing game on release".
I've seen that universe, thanks, and staying in this one is worth the extra wait.[/QUOTE]
I enjoy ED's way, just because I can already play and game has something solid already, and can build upon that, developers made preparations for expansion of the game. I enjoyed Planetary Annihilation development in the same way, past 2-3 months into alpha game was already great strategy I actually wanted to play. And ED is pretty polished anyway, at least there where is stuff already done. The rest is getting big polish, like jobs and quests (2.1 patch). I'm pretty confident that after this Season Pass, ED will be pretty solid, and if everything goes all right for those couple years, game will be even better.
And ED has special place in my hearth, it has orange UI. I like orange.
Wow the KA handles like a dream. I just plowed straight through Vanduul Swarm with it and outmaneuvered all the enemy pilots like it was nothing. Used to have extreme difficulties keeping up with them in a hornet. The lasers aren't half bad either if you can aim.
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