• Star Citizen Megathread - Star Marine isn't doomed after all!
    5,001 replies, posted
Also, I noticed that Star Citizen is running my GPU at a lower clock rate. Crysis 2 and Dark Souls 3 both stay at the 947MHz, but for some reason, SC runs between 600-700MHz, maintaining a 24fps. AND I DONT KNOW WHY.
[QUOTE=Daemon White;50263470]Also, I noticed that Star Citizen is running my GPU at a lower clock rate. Crysis 2 and Dark Souls 3 both stay at the 947MHz, but for some reason, SC runs between 600-700MHz, maintaining a 24fps. AND I DONT KNOW WHY.[/QUOTE] Huh. Force a profile in the GPU utility? [video=youtube;E3T1BwUWruQ]https://www.youtube.com/watch?v=E3T1BwUWruQ[/video] [QUOTE]02:29 – Intro 05:54 – News from Around the Verse 18:15 – ATV Interview: Cheyne Hessler 24:52 – ATV Rewind: Galaxy Map Tests 27:11 – Loremaker’s Guide to the Galaxy: Nexus System 45:30 – Zyloh presents the [URL="https://robertsspaceindustries.com/community/citizen-spotlight/4394-Journey-To-Voltron"]MVP[/URL] 46:33 – ATV Fast Forward: [B]Aegis Javelin[/B][/QUOTE] [video=youtube;j02lrXo3fXA]https://www.youtube.com/watch?v=j02lrXo3fXA[/video] [QUOTE]01:12 – Planet Persistence 04:23 – Animation challenges 06:54 – Continuous Beam Weapon 10:54 – Weather Regions 15:18 – Physics Grids 19:22 – Navigation System 21:54 – Biggest Headaches 26:42 – Female Model 31:20 – Barber Shops 37:31 – Procedural Generation[/QUOTE] [video=youtube;GHgOlN5K29E]https://www.youtube.com/watch?v=GHgOlN5K29E[/video] [video=youtube;kMOmcApNszM]https://www.youtube.com/watch?v=kMOmcApNszM[/video] [video=youtube;50-6vwYUNLY]https://www.youtube.com/watch?v=50-6vwYUNLY[/video] [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15322-Empire-Report-Election-Night-Coverage"]This week's lore post is news coverage during the Senatorial election night.[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/15327-Galactic-Guide-Chronos-System"]The Chronos system is the home to the troubled SynthWorld project,[/URL] a boondoggle of a credit sink that has achieved nothing for some 70 years of effort except an intense amount of corruption and embezzlement. It makes the 20th century's Big Dig look like the struggles of a delayed video game project hounded by one obsessed antifan. [URL="https://robertsspaceindustries.com/comm-link//15319-MISC-Prospector-Q-A-Part-2"]MISC Prospector Q&A Part 2[/URL]
[img]https://i.gyazo.com/3cc429804653f6be346b9b4b1acf6024.png[/img] Some juicy secrets incoming?
*ETF
It's on PTU to the hand-picked tester group that're under NDA, the Evocati Test Flight (ETF). They're basically PTU wave -1, and the NDA is because CIG doesn't want the front page of Twitch streaming to be "Star Citizen - 2.4 LATEST BUILD!!" and it's crashing 16 times an hour because it's PTU 2.0.0a levels of stability for another few days before it's ready to roll out to public PTU.
Also because I suspect there may be features in this early PTU build that won't make it to the more public testers if they're proven too buggy and broken.
When a Rust kiddo applies to FPCORP... [IMG]https://a.pomf.cat/qvwmov.PNG[/IMG] [IMG]https://a.pomf.cat/arbejf.PNG[/IMG]
There is an unconfirmed list of 2.4 patch notes. [URL="http://archive.is/MS0Jp"]http://archive.is/MS0Jp[/URL] May be real, may be fake.
[QUOTE=Sgt. Khorn;50275195]There is an unconfirmed list of 2.4 patch notes. [URL="http://archive.is/MS0Jp"]http://archive.is/MS0Jp[/URL] May be real, may be fake.[/QUOTE] Pretty sure that's legit.
So the beginnings of Fashion Citizen are upon us then? Sweet.
[QUOTE=archangel125;50276957]Pretty sure that's legit.[/QUOTE] Until CIG release it, consider any leaked notes fakes, even if they look legit; it could be the real notes but edited. A lot of the patch notes are credibly real, but you don't know what's been changed, if anything. Things could even have been added that aren't actually ready for patch inclusion in order to build hype that will inevitably fail. If they are the legit, unaltered patch notes, I'm pumped, and as I said most of the things in the notes are expected, but just hold off until CIG makes them public. [URL="https://robertsspaceindustries.com/comm-link/transmission/15325-Monthly-Studio-Report"]The monthly report is up.[/URL] [t]https://robertsspaceindustries.com/media/u5kjukclh4n6cr/source/Reliant_Pit3.jpg[/t] Dohohoho yes
mark hamill was asked star trek or star wars his response [media]https://twitter.com/HamillHimself/status/729974852254375937[/media]
Brian Chambers tweeted this in response: [t]https://pbs.twimg.com/media/CiG4pF-U4AEzw-D.jpg:orig[/t] [IMG]https://facepunch.com/fp/ratings/heart.png[/IMG] [video=youtube;fLMjmYvHOUk]https://www.youtube.com/watch?v=fLMjmYvHOUk[/video] [QUOTE]01:10 - Appearance Variations 05:26 - NPC AI 08:46 - Female Characters 12:51 - Lore Polling 16:00 - Physical Types 19:02 - Novels 22:36 - What Would You Wear? 24:57 - Local Group and Planet Support 27:16 - Character Customization 30:21 - Alien Language in Lore Post[/QUOTE] [URL="https://forums.robertsspaceindustries.com/discussion/comment/6644630/#Comment_6644630"]Also, from the RSI forums,[/URL] CIG Ben Parry says, [QUOTE][QUOTE]This has probably been asked before, but how do you feel about CryEngine for Star Citizen? If you had the opportunity, would you have chosen a different engine from the beginning, or is cryengine so amazing you couldn't fathom using something different? If this is stupid question, just give me stupid answer and I'll shut up.[/QUOTE] Speaking entirely as an individual, [B]CryEngine has unlocked previously undiscovered reserves of rage and hate in my body tissues.[/B] There are decisions in there that, if I knew who made them, I'd have to challenge them to a boxing match. I'd lose, horribly, but it would be a matter of honour. That said, let's consider the alternatives. If you look at Unreal 4 now, it looks like an amazing option, fresh and clean and new, but at the point where this project started it wasn't publicly available so that would have taken some doing. Unreal 3, though I've not worked with it, seems far more bolted down to produce Unreal-3-ish games, graphically it depended on pre-baked lightmaps all over the place, and was getting a bit long in the tooth. Unity you wouldn't have been able to get a source code license, as far as I know. I last looked inside Source when I was a student, so I've no idea if it would have been a good idea, and I know nothing of ID-Tech stuff, so no opinion there. As it is, things worked out nicely. There's is a lot of nice stuff in there, [B]we've got a load of ex-CryTek staff who can point out where it is, and they've clearly been making quiet plans against the parts that need to be rewritten for years.[/B] [/QUOTE] I really hope StarEngine (or whatever they end up calling it) ends up being something CIG/CryTek work out the license issues on and can release for licensing to other studios once things are done, because how awesome would it be to just hand the working Star Citizen engine to Rockstar or Activision or something and let them get to work on a game, skipping the four to six years of concentrated engine work.
I can attest to CryEngine being an absolute nightmare to work with. When it came to engine choice, CIG really were between a rock and a hard place. There was no good answer, just different flavors of suck.
[QUOTE=Why485;50295316]I can attest to CryEngine being an absolute nightmare to work with. When it came to engine choice, CIG really were between a rock and a hard place. There was no good answer, just different flavors of suck.[/QUOTE] Aye, without developing their own game engine they were kind of stuck for the sort of game they wanted to make. That said, I think that they've got the right people to modify the engine to suit their needs. Alpha 2.0 even as a proof of concept attests to that.
[media]https://imgur.com/a/P7G8N[/media]
[QUOTE=archangel125;50296575]Aye, without developing their own game engine they were kind of stuck for the sort of game they wanted to make. That said, I think that they've got the right people to modify the engine to suit their needs. Alpha 2.0 even as a proof of concept attests to that.[/QUOTE] And it bears repeating that when they originally started the campaign, they had no idea that they'd receive the level of funding that they eventually have; in response to the usual question, "How come they didn't just design their own engine from scratch with all that money?"
Wouldn't making there own engine take more time as opposed to just rewriting bits that they needed to to accommodate the scale of game they were wanting to make?
[QUOTE=nomad1;50304379]Wouldn't making there own engine take more time as opposed to just rewriting bits that they needed to to accommodate the scale of game they were wanting to make?[/QUOTE] Depends on how much they would have to edit it. If the engine has 80% of what they need and they can hire most of the people that created said engine, it's more efficient to go with that instead of making their own.
[video=youtube;MQcs87B4azY]https://www.youtube.com/watch?v=MQcs87B4azY[/video] [QUOTE]02:27 – Intro 05:21 – News from Around the Verse 14:40 – ATV Behind The Sceens: Voice Attack & HCS Voice Packs 24:14 – ATV Rewind: Early Spaceport Concept 25:54 – Wonderful World of Star Citizen: INN 35:18 – [URL="https://robertsspaceindustries.com/community/citizen-spotlight/4380-Cel-Shaded-Ships"]MVP[/URL] 36:41 – ATV Fast Forward: Piping System [URL="https://www.youtube.com/watch?v=h-bO5uG41KY"]Gameplay Bumper[/URL][/QUOTE] Dumb Shit: [sp]Derek claimed INN was a CIG shill site and tried to start shit with the founder of INN's real-life company. Now INN's the MVP. lmao this will be good[/sp] $5 coupon codes being sent out on Friday to everyone who entered the "Apply at Shubin" character biography contest. Reminder: The 5 best win RSI Orions. [video=youtube;tZ5BpYpK1jQ]https://www.youtube.com/watch?v=tZ5BpYpK1jQ[/video]
neat seeing the start to things like decompression from a busted window (or hole torn in a ship by an explosive, surely), even if it was cheapo programmer assets/dinking around
[QUOTE=dai;50308158]neat seeing the start to things like decompression from a busted window (or hole torn in a ship by an explosive, surely), even if it was cheapo programmer assets/dinking around[/QUOTE] hollywood physics decompression is pretty annoying. Needs to be far weaker to feel good.
[QUOTE=Ithon;50308846]hollywood physics decompression is pretty annoying. Needs to be far weaker to feel good.[/QUOTE] if the whole window busted out there'd be a huge pulse toward it (and unsuited people would be stunned or flat out explode by my guess) but it wouldn't be like vaccuum sucking unless the air in your area was connected to a LOT of pressurized areas
[QUOTE=dai;50309017]if the whole window busted out there'd be a huge pulse toward it (and unsuited people would be stunned or flat out explode by my guess) but it wouldn't be like vaccuum sucking unless the air in your area was connected to a LOT of pressurized areas[/QUOTE] you don't explode, 2001 shows the best example of this and it's under 9 gravity.
When exposed to the vacuum of space, all the fluids in your body, being under high pressure compared to the environment, exit your body by any means available to them, usually the pores of your skin and your orifices. Your blood boils into vapour, ruptures your capillaries and is ejected through your pores, the air rushes uncontrollably out of your lungs, your eyes dry up and shrivel. Life expectancy when exposed to vacuum is around fifty seconds at most, and you'll be in very bad shape even if rescued before that time is up. But to my knowledge you don't explode.
a lot of things depressurizing out of your body, while not being a gibfest, I'd consider an explosion (or would it be better to call it 'expulsion'?). The gist of it is you'd probably be rendered unconscious/inert instantly like a bomb went off in close proximity, but in reverse still neat they're working on it and I'd expect a wall of people throwing the proper info at them already, heh
I thought this was common knowledge by now you don't explode, and your skin is a barrier which retains pressure inside you, so your blood doesn't magically boil in your veins or something realistically your lungs would collapse when the air is sucked out, but for game purposes I think you could just pretend that doesn't happen so you're fine if you only have a momentary exposure maybe give the player 5-10 seconds to seal the breach or find a helmet before knocking them out, then maybe 30 seconds for someone to recover them before they die
You can survive about 8-9 seconds of exposure to hard vaccum without permanent harm, although you will probably not be having a good day for the rest of the day.
I would love an article on the science behind what would happen if you get sucked out to space and air leaks from the size of a pea to large cargo bay doors opening, just so that it's not my word but authority.
Death in space, you say? [url]http://imgur.com/gallery/Fg0PSSO[/url]
Sorry, you need to Log In to post a reply to this thread.