D&D V6 - Edition jokes don't really make sense anymore
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What should I go as for my paragon class for a wizard in 4e?
I was thinking of going as an Invisible Wizard. I have a spell that can make me levitate 20 feet as a sustain movement, then with invisible wizard I get a spell to turn invisible for a sustain minor. So i can be levitating and invisible and just huck standard action spells and at wills all day long (er, just one encounter)
I've never looked much into the other ones, i'm playing my character as a battlefield controller and monster de-buffer (ie: Battlefield God)
Woah, a CP2020 that's not about being a collection of power gaming, paranoid gun nuts who shoot people to finance their military equipment fetish?
[QUOTE=Nerts;50662908]Woah, a CP2020 that's not about being a collection of power gaming, paranoid gun nuts who shoot people to finance their military equipment fetish?[/QUOTE]
Games which do that kind of remind me of me when I was in grade school-- my stories always involved massive laser cannons and fighter mechs. Some of the best writing advice I ever got as a kid was that the most powerful guns are the ones that aren't ever fired. It's advice that I think heavily impacted my approach to writing, and advice that I think a lot of 2020 gamemasters need to follow.
And it's good advice, really-- I'd go as far as to say that campaigns that become more about the action than the story are kind of depressing. What's the point in putting in all of those hours if the end result of what you're communicating between each other is "boom explosions pow pow"? The cyberpunk genre altogether has so many interesting ideas and stories to explore-- I'd go as far as to say that you're not really a fan of cyberpunk if you see 'massive guns and robot arms' as an acceptable definition as to what it's supposed to be.
[QUOTE=Monkah;50663012]Games which do that kind of remind me of me when I was in grade school-- my stories always involved massive laser cannons and fighter mechs. Some of the best writing advice I ever got as a kid was that the most powerful guns are the ones that aren't ever fired. It's advice that I think heavily impacted my approach to writing, and advice that I think a lot of 2020 gamemasters need to follow.
And it's good advice, really-- I'd go as far as to say that campaigns that become more about the action than the story are kind of depressing. What's the point in putting in all of those hours if the end result of what you're communicating between each other is "boom explosions pow pow"? The cyberpunk genre altogether has so many interesting ideas and stories to explore-- I'd go as far as to say that you're not really a fan of cyberpunk if you see 'massive guns and robot arms' as an acceptable definition as to what it's supposed to be.[/QUOTE]
I know, quite like games like that myself (but not all that great a writer I'll admit) but half the time I hear a story about CP2020 in particular it's about how easy it is to fumble with grenades or about how the spare bedroom in someone's apartment is wall to wall with guns. :v:
Every story I ever hear about CP2020 is how there's no gulf between 'normal dude who dies to one unlucky shot' and 'full-borg monster who takes showers in 50-cal bullets and never ever dies'
Still want to play it though, unfortunately my schedule is kind of booked right now
I've played 4 different DND campaigns online with my friends, and each time it ends within a few hours (over a few days, but never more than 1 week) because [b]people never come online[/b].
There's this one guy who is almost ALWAYS offline, not for work or school or personal reasons, we see him commenting on youtube and people's steam profiles, and hes got more playtime in games when he comes online steam. It's mind boggling, we've been friends with him for almost a decade now, it's not like he doesn't like us, he doesn't have another group of friends on steam. Yet hes invited to every DND campaign as if we can't play without him, and he never shows up, so of course people refuse to play.
And other people in the group too, they just don't come online even at the times we set on the weekend, but not that bad.
Apparently I do a dwarf impersonation so well it puts people out of breath but not good enough to get these fuckers online to play this shit. I feel so sorry for our DM.
Sorry, I just need to vent this. Fucking love DND but I've never even gotten past level 6 in a campaign.
[QUOTE=Monkah;50663012]Games which do that kind of remind me of me when I was in grade school-- my stories always involved massive laser cannons and fighter mechs. Some of the best writing advice I ever got as a kid was that the most powerful guns are the ones that aren't ever fired. It's advice that I think heavily impacted my approach to writing, and advice that I think a lot of 2020 gamemasters need to follow.
And it's good advice, really-- I'd go as far as to say that campaigns that become more about the action than the story are kind of depressing. What's the point in putting in all of those hours if the end result of what you're communicating between each other is "boom explosions pow pow"? The cyberpunk genre altogether has so many interesting ideas and stories to explore-- I'd go as far as to say that you're not really a fan of cyberpunk if you see 'massive guns and robot arms' as an acceptable definition as to what it's supposed to be.[/QUOTE]
god damn it
your campaign sounds exactly like something i would just love to play but i can't join because i have work on mondays
[QUOTE=JCDentonUNATCO;50663524]I've played 4 different DND campaigns online with my friends, and each time it ends within a few hours (over a few days, but never more than 1 week) because [B]people never come online[/B].[/QUOTE]
I had this problem with my first campaign.
In the end, a player that can't consistently be present for games is, despite any character development or overall tabletop knowledge, ultimately a bad player. Often times, people [I]will[/I] have scheduling conflicts. The best thing you can do about that is simply try to find the right players. You know, the ones with absolutely no social life whatsoever.
My solution for that in regards to my current campaign is to get a somewhat large number of players, and then simply run the games anyway if one or two players are missing. It's not the perfect solution, but it's better than cancelling two out of every three games.
[QUOTE=SiberysTranq;50663501]Every story I ever hear about CP2020 is how there's no gulf between 'normal dude who dies to one unlucky shot' and 'full-borg monster who takes showers in 50-cal bullets and never ever dies'[/QUOTE]
I think that this is ultimately because the rulebook is a piece of shit that has the balancing of an elephant trying to walk on a circus rope.
Seriously, no joke-- you can buy the best armour in the game for what's roughly equal to the price of a handgun. You can buy a handgun for the same amount as a week's worth of dinners, or a laptop. Personally, I've gone as far as to destroy the entire currency system they had setup-- none of it makes any sense; almost as if the game creators envisioned people to play a single session and then be done with it.
[I]The Party has encountered the murderer of their womanizing bard, an evil witch, and are forced to strike up a deal to destroy a greater foe. The party grumbles and argues before the fighter speaks up.[/I]
Fighter: "Look, guys I know feelings are running high... but if Teddy was here he'd be dip... diplo... di- Jack, what's that word again?"
Rogue: "Diploma-"
Fighter: "Dickautomatic! He'd be dickautomatic, and we should be dickautomatic as well!"
[I]The party pauses for a moment and realizes that unfortunately the Fighter is... correct.[/I]
[I]Yeah, sure, it'll be no problem running four Pathfinder and two Shadowrun games. What could go wrong.[/I]
What have I done to myself :ohno:
Are ye mad
I could barely manage two at the best of times, and the only person I know who runs more is half-crazy from the experience
Six at once sounds like a fast track to breaking down and running none at all
[QUOTE=Axznma;50673475][I]Yeah, sure, it'll be no problem running four Pathfinder and two Shadowrun games. What could go wrong.[/I]
What have I done to myself :ohno:[/QUOTE]
That doesn't seem fair to the players.
it's all ogre now
time to break down
[QUOTE=SiberysTranq;50673634]Are ye mad
I could barely manage two at the best of times, and the only person I know who runs more is half-crazy from the experience
Six at once sounds like a fast track to breaking down and running none at all[/QUOTE]
I presume I am that person? I like to consider it three-quarters crazy, personally. It doesn't help when two of them are magical girls (a genre I am well and truly sick of) and two are Mekton. Granted the last one is Shadowrun, and I only play in that not run it, but still.
Was DM for a one off session yesterday with a few new people, to get them in more of a roleplay mood I made it so that whenever your character drank in game you had to drink irl. Naturally I set the thing in a pub and also gave people buffs when they drank a certain amount. It worked out pretty well and I ended up running the session until 3 AM. Pretty proud of myself since this is like the 5th time I've been a DM.
[QUOTE=Axznma;50673475][I]Yeah, sure, it'll be no problem running four Pathfinder and two Shadowrun games. What could go wrong.[/I]
What have I done to myself :ohno:[/QUOTE]
I had trouble fitting three games into my schedule as a player, having to do the legwork to keep six campaigns up and running sounds like a good way to end up like one of those people who pass away in internet-cafes.
[QUOTE=Axznma;50673475][I]Yeah, sure, it'll be no problem running four Pathfinder and two Shadowrun games. What could go wrong.[/I]
What have I done to myself :ohno:[/QUOTE]
why
For once I was the one that destroyed a gm's plan, rather than having it happen to me :v:
Shadowrun, we had to find a recipe of some gourmet stuff, instead of sneaking into the facility to get it out of a safe, we knock out the main dude, mindprobe him and laes him while he's sleeping :v:
I once fucked 3 months of my DMs planned campaign by teleporting a deagon to the main cities castle and nearly killing the king. He had to write an entirely new campaign.
Apparently we were supposed to be friends with the dragon and king.
We were level 4
DM was pissed.
I could go into further detail on it
I think I remember reading about that. How did your lot manage to teleport a dragon?
[QUOTE=Valon Kyre;50679160]I once fucked 3 months of my DMs planned campaign by teleporting a deagon to the main cities castle and nearly killing the king. He had to write an entirely new campaign.
Apparently we were supposed to be friends with the dragon and king.
We were level 4
DM was pissed.
I could go into further detail on it[/QUOTE]
I love this. Same thing happened where my group managed to kill a flesh golem that was meant to keep us away from some mid-game story stuff.
We were level 1.
[QUOTE=JCDentonUNATCO;50679359]I love this. Same thing happened where my group managed to kill a flesh golem that was meant to keep us away from some mid-game story stuff.
We were level 1.[/QUOTE]
How do you manage that when they've got immunity to regular damage, resistance, depending on version?
[QUOTE=plunger435;50679920]How do you manage that when they've got immunity to regular damage, resistance, depending on version?[/QUOTE]
It was 5e so it had damage resistances.
Basically the encounter went, we charmed a kobold from a cellar and sent it down the obviously dangerous mineshaft in front of us, and it leads into a big cave with two halls. We send it down a hall with a blood smear on it and we're told we hear a squeek, a crunch, and silence.
So of course, we investigate and find a flesh golem which we didn't even know what it was at the time, and we're all DND noobs so we just went ahead and fought it. Party of five (Paladin, Fighter, Bard, Rogue, Ranger) against this motherfucker, the fight lasted forever and two of us were knocked unconscious.
I was a dwarf rogue, after backstabbing it turn after turn, I had the idea to use my torch and pitch in my backpack to light the fucker up. It did a lot of damage thanks to the DM being cool with it, but the trade off was that he entered Phase 2 due to his hp, where he starts to attack any creature within his sight, and preferences to the smallest creature. Which is me, the dwarf. So I get knocked out eventually and he focuses on me, slamming me every turn even though I'm knocked out. Our ranger was also knocked out, but the rest of the party manages to take it down within a few turns.
Of course being a dwarf rogue, I took all the gold it was guarding due to how valiantly I risked myself!
[QUOTE=JCDentonUNATCO;50680156]It was 5e so it had [B]damage resistances. [/B]
Basically the encounter went, we charmed a kobold from a cellar and sent it down the obviously dangerous mineshaft in front of us, and it leads into a big cave with two halls. We send it down a hall with a blood smear on it and we're told we hear a squeek, a crunch, and silence.
So of course, we investigate and find a flesh golem which we didn't even know what it was at the time, and we're all DND noobs so we just went ahead and fought it. Party of five (Paladin, Fighter, Bard, Rogue, Ranger) against this motherfucker, the fight lasted forever and two of us were knocked unconscious.
I was a dwarf rogue, after backstabbing it turn after turn, I had the idea to use my torch and pitch in my backpack to light the fucker up. It did a lot of damage thanks to the DM being cool with it, but the trade off was that he entered Phase 2 due to his hp, where he starts to attack any creature within his sight, and preferences to the smallest creature. Which is me, the dwarf. So I get knocked out eventually and he focuses on me, slamming me every turn even though I'm knocked out. Our ranger was also knocked out, but the rest of the party manages to take it down within a few turns.
Of course being a dwarf rogue, I took all the gold it was guarding due to how valiantly I risked myself![/QUOTE]
Sounds like your DM accidentally goofed himself then. 5e Flesh Golem has immunity not resistance to all non-magical attacks, was it just two hitting everyone in turn, probably even one hitting bards and rogues.
[QUOTE=plunger435;50680210]Sounds like your DM accidentally goofed himself then. 5e Flesh Golem has immunity not resistance to all non-magical attacks, and only takes disadvantage on attack rolls and ability rolls from fire.[/QUOTE]
We bend the rules a lot to make things more enjoyable. I guess he forgot that if we actually won this fight we'd skip a bunch of the story so he was just letting us do damage, then we got some crazy rolls.
Hes a great world builder but needs to learn the classic rocks fall excuse I think.
[QUOTE=JCDentonUNATCO;50680247]We bend the rules a lot to make things more enjoyable. I guess he forgot that if we actually won this fight we'd skip a bunch of the story so he was just letting us do damage, then we got some crazy rolls.
Hes a great world builder but needs to learn the classic rocks fall excuse I think.[/QUOTE]
Sounds like he just needs to work the mechanics more into the story, I've used flesh golems in 5e to make sure the party is suitably armed before too since the immunity to non-magical ensures they all have a +! or spells.
Never forget my SR group who hazed new members by jumping them and coming within inches of murdering them
I've been playing with this idea for a one off session my group wants to test my DM potential with. Basically, at the end they'd be presented with a scenario: A red dragon is in the final stages of being resurrected. In order for the ritual to be completed properly a living soul (or souls) will need to be fed into the fire reviving the creature, otherwise it will return as a sleepless, unfeeling flying corpse that will terrorize the country until a resistance can be mounted to put it down.
If a sacrifice is made the souls will empower the dragon soul, giving it a fully living form as well as a conscience. It will be a hyprid of the old soul and the new soul(s). It's still going to be a conniving monster, but not the same monster it was before. Hopefully the noble spirits will be enough to keep it dormant or more merciful for a time.
So that's the end scenario. Players can walk into the fire as a team or just as a single noble hero. They could allows some of the innocent villagers to sacrifice themselves instead, or simply leave and try to warn as many people as they can. Maybe they'll be super clever and find a better option. I really like this idea as it's the lead in for the campaign, especially since the Dragon would/could be a central antagonist with a personal connection to the players.
Thoughts? Too bullshit of a choice? I've been experimenting with different routes to take this idea for a while.
What if they just piss on the fire?
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